Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

This...

  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    DaveMoeDee wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.

    Not every game is a good fit for everyone.

    Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.

    Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.
  • Kalante
    Kalante
    ✭✭✭✭✭
    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?
    Edited by Kalante on March 16, 2016 3:57AM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Nifty2g wrote: »
    Parafrost wrote: »
    Parafrost wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.

    This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.

    They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.

    So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.

    Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.

    Ya limiting your players is exactly what they want. Come on man. Fact is the last two dlcs have been well received and have sold really well. So I think there is already plenty of incentive.
    It's a good DLC, but is it long lasting? Absolutely not, that is why right now a lot of players are worried for the future. We need more DLC''s where a player looks at it and goes, wow i need to get that for the long run, so do my friends, or I need to stay subbed for this DLC(s)

    All we are getting right now is a zone full of questing, Maelstrom Arena is fairly good but I think they went the wrong direction with that solo content, they designed it for the hardcore player but I don't think it currently attracts the hardcore player.

    And then look at the IC update for the PvPers, how long did that last?

    I'm just 1 player that to them is just a number, a very small number But I do hope they listen to some of this feedback

    They are putting out new stuff every what 3 or 4 months now? I think TG will be long lasting just like Orsinium. Mainly because you dont need to be a certain level to go to those places. As far as IC it would have been a lot better had they not introduced the whole player ganking/looting aspect. They naively thought everyone would work together.
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nifty2g wrote: »
    Parafrost wrote: »
    Parafrost wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.

    This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.

    They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.

    So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.

    Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.

    Ya limiting your players is exactly what they want. Come on man. Fact is the last two dlcs have been well received and have sold really well. So I think there is already plenty of incentive.
    It's a good DLC, but is it long lasting? Absolutely not, that is why right now a lot of players are worried for the future. We need more DLC''s where a player looks at it and goes, wow i need to get that for the long run, so do my friends, or I need to stay subbed for this DLC(s)

    All we are getting right now is a zone full of questing, Maelstrom Arena is fairly good but I think they went the wrong direction with that solo content, they designed it for the hardcore player but I don't think it currently attracts the hardcore player.

    And then look at the IC update for the PvPers, how long did that last?

    I'm just 1 player that to them is just a number, a very small number But I do hope they listen to some of this feedback

    They are putting out new stuff every what 3 or 4 months now? I think TG will be long lasting just like Orsinium. Mainly because you dont need to be a certain level to go to those places. As far as IC it would have been a lot better had they not introduced the whole player ganking/looting aspect. They naively thought everyone would work together.
    You are ignoring all of my main points.
    #MOREORBS
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    DaveMoeDee wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.

    Not every game is a good fit for everyone.

    Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.

    Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.

    Or you can not rush through it and take more than two weeks. I still havent done everything as far as achievements in Orsinium. If you live in the game and blow through the content in two weeks then you will have to wait for the next DLC. If that means doing something else for a couple months its not really a big deal. By the time the rest of us catch up the next DLC will be out and you can come back blow through it in 2 weeks and quit again.

    I just dont understand what you want here. They cant put out new stuff every two weeks. It would take months and months of development followed by more months of balancing if they added anything like pvp arenas etc so thats not feasible either. Even if it did make it into the game one day it would be a long long time from now.
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    @Fengrush hit the nail on the head, even if it was brutal, it needed to be said.

    I concur with Fengrush, im dialing back my time too, canceled my sub, will probably rarely play. PVP will never be fixed in this game it will continue to be a laggy mess, and i can't justify paying for it any longer.

    This game is bleeding players in droves and its not just PVP players either, you cna't even complete the new Trial hardly without constant crashes and disconnects and yet ZOS releases the patch in these deplorable conditions?

    Ahh well it really don't matter, its not like they listen or reallyt ever fix things anyways so....good luck
    Edited by RinaldoGandolphi on March 16, 2016 4:25AM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    DaveMoeDee wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.

    Not every game is a good fit for everyone.

    Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.

    Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.

    Or you can not rush through it and take more than two weeks. I still havent done everything as far as achievements in Orsinium. If you live in the game and blow through the content in two weeks then you will have to wait for the next DLC. If that means doing something else for a couple months its not really a big deal. By the time the rest of us catch up the next DLC will be out and you can come back blow through it in 2 weeks and quit again.

    I just dont understand what you want here. They cant put out new stuff every two weeks. It would take months and months of development followed by more months of balancing if they added anything like pvp arenas etc so thats not feasible either. Even if it did make it into the game one day it would be a long long time from now.

    If i took 3 months to do the dlc that around 1 hour of play time a week.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    DaveMoeDee wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.

    Not every game is a good fit for everyone.

    Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.

    Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.

    Or you can not rush through it and take more than two weeks. I still havent done everything as far as achievements in Orsinium. If you live in the game and blow through the content in two weeks then you will have to wait for the next DLC. If that means doing something else for a couple months its not really a big deal. By the time the rest of us catch up the next DLC will be out and you can come back blow through it in 2 weeks and quit again.

    I just dont understand what you want here. They cant put out new stuff every two weeks. It would take months and months of development followed by more months of balancing if they added anything like pvp arenas etc so thats not feasible either. Even if it did make it into the game one day it would be a long long time from now.

    If i took 3 months to do the dlc that around 1 hour of play time a week.

    I guess if you only did the quests and not the rest of the DLC. Like the achievements for example. Didnt spend time trying to get the new crafting motifs and all the other stuff. Like I said if you blow through and skip 90% of it you cant really complain about not having anything to do until the next DLC.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    DaveMoeDee wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.

    Not every game is a good fit for everyone.

    Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.

    Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.

    Or you can not rush through it and take more than two weeks. I still havent done everything as far as achievements in Orsinium. If you live in the game and blow through the content in two weeks then you will have to wait for the next DLC. If that means doing something else for a couple months its not really a big deal. By the time the rest of us catch up the next DLC will be out and you can come back blow through it in 2 weeks and quit again.

    I just dont understand what you want here. They cant put out new stuff every two weeks. It would take months and months of development followed by more months of balancing if they added anything like pvp arenas etc so thats not feasible either. Even if it did make it into the game one day it would be a long long time from now.

    If i took 3 months to do the dlc that around 1 hour of play time a week.

    I guess if you only did the quests and not the rest of the DLC. Like the achievements for example. Didnt spend time trying to get the new crafting motifs and all the other stuff. Like I said if you blow through and skip 90% of it you cant really complain about not having anything to do until the next DLC.

    The only achievements i really care about is dyes, It's not skipping 90% not by far, it's just useless subpar things that most people don't bother with for a good reason.

    Anyway Pve doesn't interest me much either, it's boring and repetitive. The quests are all usually around the kill this, find that, activate that, repetitive and boring. Just because people play more than 1 hour a week doesn't mean they rush either.

    Anyway we've got off track from the thread.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sausage
    Sausage
    ✭✭✭✭✭
    If people want small scale PVP, why dont you play Conan Exiles, its going to be multi-player game, so tons of small scale over there. Conan should fit for ES-fans like a nose in the face, two-handers, daggers, etc all the good stuff is there.
    Edited by Sausage on March 16, 2016 5:17AM
  • me_ming
    me_ming
    ✭✭✭✭✭
    DaveMoeDee wrote: »
    me_ming wrote: »
    ADarklore wrote: »
    ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P

    I wish the game would push more of these guys FURTHER out of the game! The PvP-centric people are the most toxic I've seen in gaming, and the more that leave the better IMO. Hate to break it to you, but this game IS NOT dominated by PvP players- although I know most of you want to convince yourself differently. For your information, this game is dominated by PvE solo-centric players and that is basically how the game was designed. Also, if Matt Firor even comes out and states that this game is more of a RPG than traditional MMO, then that should answer your question about how PvP fits into ESO.

    While ZOS does have its fair share of problems, I'm still absolutely loving the game and I've been playing constantly for almost a year now. No, I don't PvP, I am one of the numerous solo-centric PvE players that you normally don't notice because I am too busy doing my own thing and enjoying the game. For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?

    Wait 'til you get to end game, and learn that there really isn't much worth doing anymore.

    I doubt that is an issue for most players now that there is regular DLC.

    Done with Orsinium in 2 weeks. Done with Hew's Bane in less than a day. And I'm a casual player. Don't know what else to do.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • Malmai
    Malmai
    ✭✭✭✭✭
    This game would be populated and healthy for much more time if ZOS would do changes.

    Greed is Big.
  • me_ming
    me_ming
    ✭✭✭✭✭
    Ashtaris wrote: »
    me_ming wrote: »
    Honestly? It's really hard to disagree with Feng Rush on this one. As much as, I don't agree with some of his opinions, this video is just too real and on point. The PTS version of TG is waaaaay better than the live one. I didn't mind it at first, but later on I feel cheated. Because I (or anyone else) didn't deserve to play a beta version of the game. The amount of bugs in TG is just intolerable. It's silly. And there really is no excuse for them to be releasing a DLC that is NOT ready. I understand that games will always have bugs upon release, but it shouldn't feel like you're playing a beta version-- a version that feels like you're still testing it.

    I feel many of you have not considered that software testing is a game of "What if's". If player A does such and such to this interactive at this particular time in the solar cycle, then something breaks. And to compound the problem, what broke for player A may only occur if the server load is past a certain point. So you can see, many times the bugs will only come to the surface when it's in a "Live" environment, not with the handful of people who are doing testing on the PTS.

    Having said that, I will say that there are many occassions when ZOS does get valid bug reports but does nothing to correct the problems. After awhile, those annoyances build up until you get to a breaking point, which obviously happened to FENGRUSH :)

    I'm still seeing pink things on my game now, never saw that on PTS. Juuuust saying.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sausage wrote: »
    If people want small scale PVP, why dont you play Conan Exiles, its going to be multi-player game, so tons of small scale over there. Conan should fit for ES-fans like a nose in the face, two-handers, daggers, etc all the good stuff is there.

    Put a lot of time and effort into this game, i'm at the stage where i can happily pvp but thats all i enjoy on this game.

    I shouldn't have to move on because zos keep breaking things.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    So, in recap streamers can't kill zergs and are depressed.

    Whaaaa.

  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kalante wrote: »
    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?

    Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.
    Edited by Lysette on March 16, 2016 5:40AM
  • Reznique
    Reznique
    ✭✭✭✭
    This thread has gone waaay of the topic. Nobody cares whether you quest, pve or pvp in this game.

    The issue is that pretty much every aspect of the game is broken, especially with the release of new dlc. Releasing completely raw content just to make it into the time frame and then not getting any sort of punishment for it- that's the issue.

    64 bit client which people were waiting for is just eso cancer x10- pink horses, constant crashes etc.
    Cyrodil experience still feel like a PowerPoint presentation because of the lag, yet people still can use cheats (gif me some of dat)
    PVE- the new trial will take some time to get used to and its okay, if only it wouldn't be paired up with constant crashes, low fps and high ping.
    And seriously, questing on this deformed engine just hurts me personally. Minecraft has better looking visual effects than this game. Recall 2nd main quest mission- the big girl gets her axe back and decides to break a few rocks- this scene is the most cringeworthy thing on earth.

    Oh, and don't forget that we have a ton of bugs which nobody will ever fix- too hurd.


    By the looks of eso live it seems that Zose are targeting adult manchilds which are ready to just throw their money at them just to become a master wizzzzzzrd.



  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    me_ming wrote: »
    DaveMoeDee wrote: »
    me_ming wrote: »
    ADarklore wrote: »
    ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P

    I wish the game would push more of these guys FURTHER out of the game! The PvP-centric people are the most toxic I've seen in gaming, and the more that leave the better IMO. Hate to break it to you, but this game IS NOT dominated by PvP players- although I know most of you want to convince yourself differently. For your information, this game is dominated by PvE solo-centric players and that is basically how the game was designed. Also, if Matt Firor even comes out and states that this game is more of a RPG than traditional MMO, then that should answer your question about how PvP fits into ESO.

    While ZOS does have its fair share of problems, I'm still absolutely loving the game and I've been playing constantly for almost a year now. No, I don't PvP, I am one of the numerous solo-centric PvE players that you normally don't notice because I am too busy doing my own thing and enjoying the game. For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?

    Wait 'til you get to end game, and learn that there really isn't much worth doing anymore.

    I doubt that is an issue for most players now that there is regular DLC.

    Done with Orsinium in 2 weeks. Done with Hew's Bane in less than a day. And I'm a casual player. Don't know what else to do.

    I think you might be confused on what a casual player is.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Malmai wrote: »
    This game would be populated and healthy for much more time if ZOS would do changes.

    Greed is Big.

    What brings you to the idea it would not be populated and unhealthy - to me it seems to be very healthy and quite populated as well - maybe not where you are, but this would just show, that you do not play where most of us are playing. I think the game is going great and its population is increasing - sure, early adopters are fed up and bored, and will leave sooner or later, but that is always this way, when a game enters the cash cow phase, were casuals pay for the show - that is the real healthy phase of a game where the most money is to be made - and guess to whom the game will be catered in this phase?
  • Whatzituyah
    Whatzituyah
    ✭✭✭✭
    So, in recap streamers can't kill zergs and are depressed.

    Whaaaa.

    Wheres that disagree button because its more than that.
  • Sausage
    Sausage
    ✭✭✭✭✭
    Sausage wrote: »
    If people want small scale PVP, why dont you play Conan Exiles, its going to be multi-player game, so tons of small scale over there. Conan should fit for ES-fans like a nose in the face, two-handers, daggers, etc all the good stuff is there.

    Put a lot of time and effort into this game, i'm at the stage where i can happily pvp but thats all i enjoy on this game.

    I shouldn't have to move on because zos keep breaking things.

    I get it, but lets face it, people have whined Arena since PC-launch, I think its not going to happen its impossible to marry Arena and mass-PVP design.
  • Chori
    Chori
    ✭✭✭✭
    I pretty much agree on most of what he complains about, I've been feeling the same way and I've only been around since March last year. Zenimax doesnt care too much about PvP, empty promises is a well known method to them.

    In the end the only thing that keeps people playing are friends that still do, but once they get tired they will leave too. Heard BDO is a nice place to be at for the moment, I might as well give it a try.
    EP NA-PC - Invictus - Odem Mortis
    1. Stamina NB Cat - ChoriB'Good
    2. Magicka NB High Elf - Lîndara
    3. Stam Sorc High Elf - Lindara Moonlight
    4. Red Guard Stamina DK - Chorî
    5. Red Guard Stamina Templar - Choripaninikinnie
    6. Magplar High Elf - Vagitarian Sillonour
    Don't tell me you lag, I play with 200-300 ms all the time ^_^
  • me_ming
    me_ming
    ✭✭✭✭✭
    me_ming wrote: »
    DaveMoeDee wrote: »
    me_ming wrote: »
    ADarklore wrote: »
    ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P

    I wish the game would push more of these guys FURTHER out of the game! The PvP-centric people are the most toxic I've seen in gaming, and the more that leave the better IMO. Hate to break it to you, but this game IS NOT dominated by PvP players- although I know most of you want to convince yourself differently. For your information, this game is dominated by PvE solo-centric players and that is basically how the game was designed. Also, if Matt Firor even comes out and states that this game is more of a RPG than traditional MMO, then that should answer your question about how PvP fits into ESO.

    While ZOS does have its fair share of problems, I'm still absolutely loving the game and I've been playing constantly for almost a year now. No, I don't PvP, I am one of the numerous solo-centric PvE players that you normally don't notice because I am too busy doing my own thing and enjoying the game. For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?

    Wait 'til you get to end game, and learn that there really isn't much worth doing anymore.

    I doubt that is an issue for most players now that there is regular DLC.

    Done with Orsinium in 2 weeks. Done with Hew's Bane in less than a day. And I'm a casual player. Don't know what else to do.

    I think you might be confused on what a casual player is.

    Nope, buddy, I am not. I don't rush content. I play it on my free time. I listen to every dialogue NPCs have in every main story. I don't grind. I hate grinding. I played Thieves Guild in honestly, less than a day. Played it on my day off. It's a small zone, nice storyline. I've completed most achievements in TG (except the new trial ones, that is). So yeah, I know what it means to be casual. But I am competitive too. I think you are just too stuck with your idea with what a "casual" player is. Go out into the world, hun, and broaden your horizon. Live!
    Edited by me_ming on March 16, 2016 6:05AM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    DaveMoeDee wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.

    Not every game is a good fit for everyone.

    Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.

    Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.

    Or you can not rush through it and take more than two weeks. I still havent done everything as far as achievements in Orsinium. If you live in the game and blow through the content in two weeks then you will have to wait for the next DLC. If that means doing something else for a couple months its not really a big deal. By the time the rest of us catch up the next DLC will be out and you can come back blow through it in 2 weeks and quit again.

    I just dont understand what you want here. They cant put out new stuff every two weeks. It would take months and months of development followed by more months of balancing if they added anything like pvp arenas etc so thats not feasible either. Even if it did make it into the game one day it would be a long long time from now.

    If i took 3 months to do the dlc that around 1 hour of play time a week.

    If you just click through dialog, sure. Nothing wrong with playing that way.

    But for those of use who didn't click through dialog in Orsinium, one day wasn't close to enough time to complete.

    Keep in mind that while doing Orsinium, there are still a lot of other things to take care of in game.

    I will agree that if a player base is all power levelers who want to play 30 hours a week, those players need to either love PvP or love the grind for rare items to remain entertained and the game will have to cater to that. No game can produce content fast enough for those gamers.
  • dday3six
    dday3six
    ✭✭✭✭✭
    Lysette wrote: »
    Kalante wrote: »
    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?

    Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.

    I don't think you even played Dust 514. There's plenty to balance in an FPS with a competitive PVP focus, if you don't think there is, I'm pretty certain that you rarely, if at all play games with a PVP focus.

    The reason balance was terrible in Dust was not because of factions. You could use the gear of any faction, so it was more about what you choose skill into. Balance was bad to sell boosters.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    dday3six wrote: »
    Lysette wrote: »
    Kalante wrote: »
    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?

    Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.

    I don't think you even played Dust 514. There's plenty to balance in an FPS with a competitive PVP focus, if you don't think there is, I'm pretty certain that you rarely, if at all play games with a PVP focus.

    The reason balance was terrible in Dust was not because of factions. You could use the gear of any faction, so it was more about what you choose skill into. Balance was bad to sell boosters.

    I play EVE since 2008, have 7 accounts and 11 characters - I guess I know a bit about the EVE universe - and Dust is placed into it. Come and play EVE to see how it is - you can get 14-30 days free trial. This is a really good balanced game, but it is not balanced in the way, you might expect it - every ship is different and made after racial features - nevertheless they are all very well balanced, as in there is no best ship or best gear - it depends on the role what is a good ship and fitting - try it. But it has a quite steep learning curve. You wont get that in a few weeks or months - it takes years.

    Edit: and of course it is about in which skills you invest, because it is a purely skill-driven system. This the whole point - EVE has skills for about 22 years - pretty much no one has even half of them yet. That is how this game is - you have to choose your own path and create your character yourself - no one is taking you by the hand in EVE and even less in Dust.

    And Dust514 is on the dead end road anyway - it's successor will be Project Legion one day, but that is far away still - so no effort is put into dust, it will just run out like the ps3 as well.
    Edited by Lysette on March 16, 2016 6:19AM
  • Anzriel
    Anzriel
    ✭✭✭✭
    So, in recap streamers can't kill zergs and are depressed.

    Whaaaa.

    Are you, and many people in this thread so afraid of criticism of your favorite game you just resort to this sort of childish nonsense? Disagreeing with how he said it is one thing, disagreeing with his assessment of the game and it's direction is also understandable. I find it ironic you're making an effort to make his video appear like he's a whining child and the method you use to do so is acting like a child. I really wish the forums here were a place people could simply have a discussion, but it doesn't where you fall on the gaming spectrum, there are always so many people like this. Does it comfort you to not have to actually base anything you say off of reality and instead attack someone using a false premise?

    Personally I don't agree with everything he said in the video. I don't think it's they don't care, I think it is more a case of selective hearing more than anything else. Sometimes they get things in their heads where they won't listen to player feedback regardless of the situation, and other times they're willing to hear us out. I think a big part of the problem is they seem to have a pretty small studio, one not well equipped enough to deal with issues as fast as they could if it was larger. I think there is also something to be said of "too many chefs in the kitchen", but I think they are on the smaller side.

    That being said I think they've ignored the group players a bit too much. Whether this is by design to essentially make this Skyrim online, or whether it's simply broken communications I don't really know. I understand the frustration of those who do trials or pvp though. Whether it's the lack of new/scaled trials or lag still being an issue in pvp it hasn't been a month or two, it's been 8+ months. ESO means a lot to the people who complain and many do so not out of a desire to spend time complaining, but because they care sometimes a bit too much. It's hard for some people to let go, and it's something I think many need to do. I think it would stop much of the fighting we have here on the forums as well. After all it was someone who said in the pvp forums "if you'd fix Cyrodiil already we wouldn't need to come to the forums to pvp".

    I'm wondering if it wouldn't be better for the overall health of the game to take some time to dedicate just to bug fixes and performance optimization rather than continuing to push out 4 DLC's per year? I don't know, that assessment is above my pay grade, but sometimes it makes me sad how it seems like every new DLC just introduces overall more bugs and issues. I don't expect a a bug-free or flaw-free game by any means, but things seem to be only getting worse. Hopefully they'll right the ship and things will get back on track.

  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    me_ming wrote: »
    me_ming wrote: »
    DaveMoeDee wrote: »
    me_ming wrote: »
    ADarklore wrote: »
    ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P

    I wish the game would push more of these guys FURTHER out of the game! The PvP-centric people are the most toxic I've seen in gaming, and the more that leave the better IMO. Hate to break it to you, but this game IS NOT dominated by PvP players- although I know most of you want to convince yourself differently. For your information, this game is dominated by PvE solo-centric players and that is basically how the game was designed. Also, if Matt Firor even comes out and states that this game is more of a RPG than traditional MMO, then that should answer your question about how PvP fits into ESO.

    While ZOS does have its fair share of problems, I'm still absolutely loving the game and I've been playing constantly for almost a year now. No, I don't PvP, I am one of the numerous solo-centric PvE players that you normally don't notice because I am too busy doing my own thing and enjoying the game. For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?

    Wait 'til you get to end game, and learn that there really isn't much worth doing anymore.

    I doubt that is an issue for most players now that there is regular DLC.

    Done with Orsinium in 2 weeks. Done with Hew's Bane in less than a day. And I'm a casual player. Don't know what else to do.

    I think you might be confused on what a casual player is.

    Nope, buddy, I am not. I don't rush content. I play it on my free time. I listen to every dialogue NPCs have in every main story. I don't grind. I hate grinding. I played Thieves Guild in honestly, less than a day. Played it on my day off. It's a small zone, nice storyline. I've completed most achievements in TG (except the new trial ones, that is). So yeah, I know what it means to be casual. But I am competitive too. I think you are just too stuck with your idea with what a "casual" player is. Go out into the world, hun, and broaden your horizon. Live!

    If you did the entire thing in one day then you arent a casual player. You say oh I dont rush content yet you say you completed everything in hews bane in 1 day. again you are confused what casual means. Even on my days off I cant sit for 24 hours at the PC. Nor would I really want to.
    Edited by jamesharv2005ub17_ESO on March 16, 2016 6:23AM
  • Brightxdawn
    Brightxdawn
    ✭✭✭
    They won't fix the gap closers, especially the templar charge ability which has been broken for months and months. Getting tired of this BS. Makes you not want to play the game especially when you have multiple characters that use these broken abilities.
    I do agree with many points Mr.Feng has made.
  • dday3six
    dday3six
    ✭✭✭✭✭
    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    Kalante wrote: »
    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?

    Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.

    I don't think you even played Dust 514. There's plenty to balance in an FPS with a competitive PVP focus, if you don't think there is, I'm pretty certain that you rarely, if at all play games with a PVP focus.

    The reason balance was terrible in Dust was not because of factions. You could use the gear of any faction, so it was more about what you choose skill into. Balance was bad to sell boosters.

    I play EVE since 2008, have 7 accounts and 11 characters - I guess I know a bit about the EVE universe - and Dust is placed into it. Come and play EVE to see how it is - you can get 14-30 days free trial. This is a really good balanced game, but it is not balanced in the way, you might expect it - every ship is different and made after racial features - nevertheless they are all very well balanced, as in there is no best ship or best gear - it depends on the role what is a good ship and fitting - try it. But it has a quite steep learning curve. You wont get that in a few weeks or months - it takes years.

    Just because EVE might be balanced does not mean by extension Dust 514 is, the majority of Dust's development is outsoucred. They're different games with a completely different focus. If you think they're the same you'd be shocked to know of the tidal wave or butt-hurt and QQ coming from EVE players trying and failing at Dust because they were use to a hurry up and wait, point and click game.

    And to your Edit; Project Legion was scrapped.
    Edited by dday3six on March 16, 2016 6:30AM
This discussion has been closed.