timidobserver wrote: »Crescent Sweep broken. Back to Empowering Sweep seems.
I have been trying to get others to test it before I make a standalone thread for it. It is really wonky. You do 66% Less than tooltip damage if you hit 2 or more mobs behind you. Against a single mob you do full tooltip damage regardsless of orientation. You never actually do 66% more than tooltip damage. It's like they coded it assbackward.
For the crescent sweep vs. dawnbreaker debate, don't forget that crescent/empowering damage is a PULSE, it's really not an applied dot. This means you need to remain in melee range for the subsequent 2 pulses to go off and hit for it to actually do it's full damage, which is usually fine in pve, not so much in pvp. Dawnbreaker's damage is far more reliable imo because with the super high cost of purge in the current patch, dots will stay on your targets far more than the last patch.
f047ys3v3n wrote: »So, of the Templars I have talked to, most think that the preponderance of the skill changes are a nerf. I am not sure if I agree with them. On pts, I definitely got a dps boost over live but, my dungeon mates obviously died more with the bizarre breath nerf. I am also not sure how much of that dps boost was due to the champ point system improvements as my Templar is heavily split majica vs elemental and if any was due to skill changes. It is also clear to me that NB's will get the same or more split damage champ point effect and that DK's got the mother of all buffs. One of my DK buddies did 23k on the planar inhibitor on pts. Seriously, 23k on the planar inhibitor, that is crazy talk. Truth is it is relative dps that most matters and if you gain 5% and others gain 15% your still screwed.
On the PVP end, as many note, Templars have no expedition, no cloak, and a charge that is not also an escape. They are the epitome of a sitting duck and the truth is these changes appear to, if anything, make them a little less good at standing their ground (sweep change.) They are already the class I most like to encounter 1v1 and that will be much more so with the DK buff. Templars are worthless in 1V1. I should note that making the reflect bubble effective (unbreakable and able to be cast on multiple targets) as well as bring back blazing shield (to prevent melee face beating) would fix the PVP problem and that these skills were obviously intended for this purpose but are just don't actually work now because the shield has a laughable magnitude and the bubble is counter-able without a skill (you don't need to purge it you can just break it.)
As for 4 man content, Templar's shine in the healer / dps split role using breaths to keep allies up while also doing dps. The breath change is a major nerf to this especially as much content was literally designed and scaled for breaths to hit 2 allies. The end fights of Darkshade caverns and Fungal Grotto for instance include all member unavoidable damage scaled to require constant breaths. With the change people will simply die if that, originally intended, strategy is used. It will have to be staff healed plain and simple, class heals will not get the job done. This removes the split role aspect that the templar had in 4 man content wich was clearly where it shined. You simply cannot change the base heal in the game this way without causing major problems as all the mechanics were designed with it in mind. I'm sure there is some stupid PVP reason you have in mind for the change that it will not fix at all similar to the reasons for eliminating stam regen while blocking and it's effect on tanking (we all sheild tank now and rarely even block by the way.) Quit breaking basic game mechanics in failed attempts to fix pvp problems.
In raids, whether pvp or pve, Templars now will have major mending. Is this what we are, healers only? I thought the whole set of changes around 1.6 in general were to try to make classes be able to do more than one thing. Is this the Templar's are now the healers, only healers, and the only healers change? Make up your freaking mind because that is what I see. You raid heal in trials, raid heal in PVP, and now also raid heal in 4 man content because your breath won't get through mechanics designed for your old breath any more. Very ham handed way of doing it as well. +30% for your class to all those healing springs you'll be doing till you get board.
As for single player content, which, because the weapons in VMA are really the only gear that matters. I hope Templars to a little better with the +30% to the healing of sweeps. The greater champ point weapon damage mitigation and unified dps star should help as well. I hope we see some more competitive complete rates. This is especially because DK's should have little trouble as their heals issue should be solved and their chains now will do something predictable. As for the stam Templar. I have never figured how any of you do VMA anyway. I suspect the 30% better Vigor will help but seriously, how you stay alive when there is no trash to vampire baffles me.
In summary, I'm not real impressed. The dps will be a little better, as most classes will be, but breath blows up 4 man content and wrecks a lot of intended methods on mechanics. Also, despite breath now being much less effective, and therefore needing to be used much more if still used, it is still beastly expensive. The problems of the class in PVP are unaddressed with the weakness in standing your ground / countering and the inability to escape. All I see is a message to templars to drop ritual and spam springs. I just hope that the response to this brokenness will be similar to the response DK's just recieved.... Buff everything. Because, in addition to the fixes, double cast for heal and predictable chains, DK's also got a buff to everything that already worked. So, can I expect the next content to fix the new breath, blazing sheild, and bubble, as well as buff vamp bane and radiant oppression? I would like to do 23k on the planar inhibitor (or at least 20 as Briza is admittedly much better than me.)
The rapids nerf sucks just as much for templars as I thought it would. Over the past two days I've solo'd, done small man, ran in a 24 man raid in pvp and it is near impossible to not remove your rapids buff if someone is attacking you now. You HAVE to heal yourself as a templar, that's the class survival tool, but your heals (even Honor the Dead because of smart healing) always end up hitting at least one other person. Purify is the worst in that regard because someone always steps in it.
I've finally stopped trying to purify meteors, frags, and DFs (I think...), and it took me 2 deaths yesterday to realize I can't heal like I used to while kiting/disengaging because of rapids. Even when I wasn't playing as a main healer and was solo or in a small man, the rapids nerf literally effs templars in pvp and I'll I can think of is why am I not playing my sorc so I can pop hardened ward and/or streak away?
@Wrobel can go *insert something that would get me banned* himself with his response to how it's fine for templars to be affected by the rapids nerf more than other classes (though DK probably have just as hard a time since using GDB isn't really a thing any more).
With that said, in general, the rapids nerf has made Cyrodiil a perma root and snare fiasco. The bombard spam was already real during the orsinium patch, now there are even more people doing it, plus all of the pyro DKs wanting to play magicka DK again because they got the buffs templars are still waiting for. /golfclap for you Wrobel.
timidobserver wrote: »The rapids nerf sucks just as much for templars as I thought it would. Over the past two days I've solo'd, done small man, ran in a 24 man raid in pvp and it is near impossible to not remove your rapids buff if someone is attacking you now. You HAVE to heal yourself as a templar, that's the class survival tool, but your heals (even Honor the Dead because of smart healing) always end up hitting at least one other person. Purify is the worst in that regard because someone always steps in it.
I've finally stopped trying to purify meteors, frags, and DFs (I think...), and it took me 2 deaths yesterday to realize I can't heal like I used to while kiting/disengaging because of rapids. Even when I wasn't playing as a main healer and was solo or in a small man, the rapids nerf literally effs templars in pvp and I'll I can think of is why am I not playing my sorc so I can pop hardened ward and/or streak away?
@Wrobel can go *insert something that would get me banned* himself with his response to how it's fine for templars to be affected by the rapids nerf more than other classes (though DK probably have just as hard a time since using GDB isn't really a thing any more).
With that said, in general, the rapids nerf has made Cyrodiil a perma root and snare fiasco. The bombard spam was already real during the orsinium patch, now there are even more people doing it, plus all of the pyro DKs wanting to play magicka DK again because they got the buffs templars are still waiting for. /golfclap for you Wrobel.
For some reason channeled focus drops rapid maneuvers as well.
the rapids nerf has made Cyrodiil a perma root and snare fiasco. The bombard spam was already real during the orsinium patch, now there are even more people doing it
Joy_Division wrote: »Few more observations.
- I *really* dislike Rune Focus lasts for 8 seconds. When I see a video from someone on ESO's combat team stand in that thing for more than 8 seconds in Vet Maelstrom Arena and PvP, I'll stop complaining about this skill.
I'd like to hear some stamplars comment. Their jabs damage seems to hurt *a lot* and I'm wondering if the major mending change has been a noticeable big help.
So Templars as the *former* healer class now cannot even heal themselves anymore.PVP: Nerf to BOL caused my heals to go else where.
[...] got rekt while casting BOL for random people instead of myself.
[...] I want a reliable self heal.
BalticBlues wrote: »So Templars as the *former* healer class now cannot even heal themselves anymore.PVP: Nerf to BOL caused my heals to go else where.
[...] got rekt while casting BOL for random people instead of myself.
[...] I want a reliable self heal.
The incompetence and arrogance at which this patch breaks our class is breathtaking.
80 pages of pleading in vain. Ruined moblity, ruined healing, buggy skills. Money back please.
TRoclodyte wrote: »I love you, templar brothers and sisters. But as the superior beings keep ignoring our prayers, I find myself losing my faith.
I used to heal every day: pledges, pvp and more, serving selflessly the other classes who are better dps than us, telling myself: "At least, none can heal like a templar does."
But then the divines struck me down, struck -us- down. They made us the worst class. Worst tank class. Worst DPS class. And our first place as healer is now debatable. "Why did you do that to us?", I ask them. No answer. No sign.
I have lost my faith.
I am officialy a templar on strike.
TRoclodyte wrote: »I love you, templar brothers and sisters. But as the superior beings keep ignoring our prayers, I find myself losing my faith.
I used to heal every day: pledges, pvp and more, serving selflessly the other classes who are better dps than us, telling myself: "At least, none can heal like a templar does."
But then the divines struck me down, struck -us- down. They made us the worst class. Worst tank class. Worst DPS class. And our first place as healer is now debatable. "Why did you do that to us?", I ask them. No answer. No sign.
I have lost my faith.
I am officialy a templar on strike.
Rly? my FTC says something different when raiding
TRoclodyte wrote: »TRoclodyte wrote: »I love you, templar brothers and sisters. But as the superior beings keep ignoring our prayers, I find myself losing my faith.
I used to heal every day: pledges, pvp and more, serving selflessly the other classes who are better dps than us, telling myself: "At least, none can heal like a templar does."
But then the divines struck me down, struck -us- down. They made us the worst class. Worst tank class. Worst DPS class. And our first place as healer is now debatable. "Why did you do that to us?", I ask them. No answer. No sign.
I have lost my faith.
I am officialy a templar on strike.
Rly? my FTC says something different when raiding
If you consider a bunch of broken skills, no versatility, a bunch of slow-casted skills and lack of ressource management good? Then yes, you're good. You can do good DPS in situations like a raid? I'm not surprised.
I'm the kind of person who think that to be a good DPS you need more than what? One or two good DPS skills that occasionnaly break? Other classes have access to that to. But they also have versatility and ressource management.
TRoclodyte wrote: »TRoclodyte wrote: »I love you, templar brothers and sisters. But as the superior beings keep ignoring our prayers, I find myself losing my faith.
I used to heal every day: pledges, pvp and more, serving selflessly the other classes who are better dps than us, telling myself: "At least, none can heal like a templar does."
But then the divines struck me down, struck -us- down. They made us the worst class. Worst tank class. Worst DPS class. And our first place as healer is now debatable. "Why did you do that to us?", I ask them. No answer. No sign.
I have lost my faith.
I am officialy a templar on strike.
Rly? my FTC says something different when raiding
If you consider a bunch of broken skills, no versatility, a bunch of slow-casted skills and lack of ressource management good? Then yes, you're good. You can do good DPS in situations like a raid? I'm not surprised.
I'm the kind of person who think that to be a good DPS you need more than what? One or two good DPS skills that occasionnaly break? Other classes have access to that to. But they also have versatility and ressource management.
With the changes to ele-expert we can effectively use firebased skills in our DPS-rotation and get resources by elemental drain...
regarding versatility...i grant my group 5% more spelldmg and offheal with my rotation...i don't think that's bad.
what's your definition of DPS? Oneshotting people in PvP? Not loosing resources when pugging?
TRoclodyte wrote: »TRoclodyte wrote: »TRoclodyte wrote: »I love you, templar brothers and sisters. But as the superior beings keep ignoring our prayers, I find myself losing my faith.
I used to heal every day: pledges, pvp and more, serving selflessly the other classes who are better dps than us, telling myself: "At least, none can heal like a templar does."
But then the divines struck me down, struck -us- down. They made us the worst class. Worst tank class. Worst DPS class. And our first place as healer is now debatable. "Why did you do that to us?", I ask them. No answer. No sign.
I have lost my faith.
I am officialy a templar on strike.
Rly? my FTC says something different when raiding
If you consider a bunch of broken skills, no versatility, a bunch of slow-casted skills and lack of ressource management good? Then yes, you're good. You can do good DPS in situations like a raid? I'm not surprised.
I'm the kind of person who think that to be a good DPS you need more than what? One or two good DPS skills that occasionnaly break? Other classes have access to that to. But they also have versatility and ressource management.
With the changes to ele-expert we can effectively use firebased skills in our DPS-rotation and get resources by elemental drain...
regarding versatility...i grant my group 5% more spelldmg and offheal with my rotation...i don't think that's bad.
what's your definition of DPS? Oneshotting people in PvP? Not loosing resources when pugging?
My definition goes down to not having broken skills...
Not having a charge I can't use (risking to get locked out of everything).
Not being unable to aim with jabs when rooted.
Not having a dark flare that takes longer to cast than the tooltip says.
Not having abilities so slow to land (dark flare and shards) that it's too easy to dodge or reflect.
Not having an ultimate that fails to connect with target half of the time even if I'm literraly hugging them (sweep)
Not having an ultimate that sometimes dissapear as soon as it hits the ground without dealing any damage (nova)
Having really bad passives doesn't help either.
So... can you pull high DPS? Yeah. Highest DPS in a group? Yeah, maybe. Possible. Good DPS? Not in my opinion.
Enjoyable DPS? Hell no.