SeptimusDova wrote: »The divines are testing us.
The next test is going to be on Monday .
Eclipse will have a new bug. that when cast the globe will bounce around like a superball and not hit it's intended target.
Animal_Mother wrote: »This game, all too often, if you do your job well, you're rewarded with a nerf.
Razorback174 wrote: »Animal_Mother wrote: »This game, all too often, if you do your job well, you're rewarded with a nerf.
This. So much this. Way back around launch I specced my DK to be the tankiest tank, and my templar to be an amazing healer. Lacked in damage, but made up for it in support and survivability. They were great at it.... back then. Now? Never-ending nerfs. Stamina regen while blocking and this badly implemented nerf to BoL (I agree, LoS is more at issue). The point is, these nerfs are absolutely killing these roles in-game. No one wants to play a badly gimped tank or healer. Seems like they keep on pushing this idea of "DPS or die". Case in-point, vMA and even trash pulls in vICP with DPS checks.
"Oh, you didn't do enough damage quick enough? You just deserve to die."
So even though my tank could sit there and take a beating or my healer could keep the group alive through most of it, it's pointless when the game says "NOPE!" and you wipe because you just weren't quick enough.
At this point, what's the point of having these roles any more? Just run 4 DPS and hope things die quick enough before they ever become a problem. Probably easier to group that way, since PUG tanks are about as rare as a unicorn now and I'm sure healers will be soon to follow. I hate to think of it that way, but I actually tried it in vet darkshade, and ended up doing it in record time.
"Play how you want... as long as it's a min/max DPS"
ZOS explaining their templar ideology and how they plan to adress the current issues with the class:
https://www.youtube.com/watch?v=hU0QZQRTNr0
TRoclodyte wrote: »Razorback174 wrote: »Animal_Mother wrote: »This game, all too often, if you do your job well, you're rewarded with a nerf.
This. So much this. Way back around launch I specced my DK to be the tankiest tank, and my templar to be an amazing healer. Lacked in damage, but made up for it in support and survivability. They were great at it.... back then. Now? Never-ending nerfs. Stamina regen while blocking and this badly implemented nerf to BoL (I agree, LoS is more at issue). The point is, these nerfs are absolutely killing these roles in-game. No one wants to play a badly gimped tank or healer. Seems like they keep on pushing this idea of "DPS or die". Case in-point, vMA and even trash pulls in vICP with DPS checks.
"Oh, you didn't do enough damage quick enough? You just deserve to die."
So even though my tank could sit there and take a beating or my healer could keep the group alive through most of it, it's pointless when the game says "NOPE!" and you wipe because you just weren't quick enough.
At this point, what's the point of having these roles any more? Just run 4 DPS and hope things die quick enough before they ever become a problem. Probably easier to group that way, since PUG tanks are about as rare as a unicorn now and I'm sure healers will be soon to follow. I hate to think of it that way, but I actually tried it in vet darkshade, and ended up doing it in record time.
"Play how you want... as long as it's a min/max DPS"
Completely agree with this. Game is now nothing more than a DPS race and the upcoming changes still go in that direction. Even the templar "buffs", increasing Dark Flare damage (which wasn't needed) and nerfing Breath of Life.
I should be able to win in that game if I'm able to survive for 20 minutes against a group of enemies and kill them slowly. But no. Kill them fast in that short timer or wipe just like that. Poof. Magically dead. It sucks.
Get rid of the roles and just admit it's a DPS race.
I hate DPS. I have a main templar healer and an alt nightblade tank. Now both roles are nerfed and nerfed and nerfed and not even close to being fun to play anymore. I can't talk for everyone but I'm *** done.
I'll log on because I have friends to roleplay with. But my wallet is closed.
@WrobelThanks to everyone for all of the passionate posts in this thread. Though this is our first response here, we’ve been reading this thread since it started and understand your opinions on the current state of the Templar.
The Thieves Guild update hosts a number of Templar buffs, but we recognize there are still some abilities that are under performing. Overall, the Templar has a lot of powerful abilities that we are happy with, but we feel there is still room for improvement. We will continue to evaluate and gather feedback after Thieves Guild goes live.
I wish I had somewhere to jump ship to. I don't normally play MMO's (I did play City of Heroes way back when, really miss it too). The only reason I gave this one a shot was the familiarity and lore from previous games. And now that ZoS is taking another one of their signature attempts at "balancing" that will make life utter misery for PUGs, such as myself, I've got nowhere else to go...joleda4ub17_ESO wrote: »I'm off to play Black Desert Online while I wait for Camelot Unchained.
Razorback174 wrote: »I wish I had somewhere to jump ship to. I don't normally play MMO's (I did play City of Heroes way back when, really miss it too). The only reason I gave this one a shot was the familiarity and lore from previous games. And now that ZoS is taking another one of their signature attempts at "balancing" that will make life utter misery for PUGs, such as myself, I've got nowhere else to go...joleda4ub17_ESO wrote: »I'm off to play Black Desert Online while I wait for Camelot Unchained.
For all the rest of my fellow templars:
TRoclodyte wrote: »Razorback174 wrote: »Animal_Mother wrote: »This game, all too often, if you do your job well, you're rewarded with a nerf.
This. So much this. Way back around launch I specced my DK to be the tankiest tank, and my templar to be an amazing healer. Lacked in damage, but made up for it in support and survivability. They were great at it.... back then. Now? Never-ending nerfs. Stamina regen while blocking and this badly implemented nerf to BoL (I agree, LoS is more at issue). The point is, these nerfs are absolutely killing these roles in-game. No one wants to play a badly gimped tank or healer. Seems like they keep on pushing this idea of "DPS or die". Case in-point, vMA and even trash pulls in vICP with DPS checks.
"Oh, you didn't do enough damage quick enough? You just deserve to die."
So even though my tank could sit there and take a beating or my healer could keep the group alive through most of it, it's pointless when the game says "NOPE!" and you wipe because you just weren't quick enough.
At this point, what's the point of having these roles any more? Just run 4 DPS and hope things die quick enough before they ever become a problem. Probably easier to group that way, since PUG tanks are about as rare as a unicorn now and I'm sure healers will be soon to follow. I hate to think of it that way, but I actually tried it in vet darkshade, and ended up doing it in record time.
"Play how you want... as long as it's a min/max DPS"
Completely agree with this. Game is now nothing more than a DPS race and the upcoming changes still go in that direction. Even the templar "buffs", increasing Dark Flare damage (which wasn't needed) and nerfing Breath of Life.
I should be able to win in that game if I'm able to survive for 20 minutes against a group of enemies and kill them slowly. But no. Kill them fast in that short timer or wipe just like that. Poof. Magically dead. It sucks.
Get rid of the roles and just admit it's a DPS race.
I hate DPS. I have a main templar healer and an alt nightblade tank. Now both roles are nerfed and nerfed and nerfed and not even close to being fun to play anymore. I can't talk for everyone but I'm *** done.
I'll log on because I have friends to roleplay with. But my wallet is closed.
contact.opiumb16_ESO wrote: »TRoclodyte wrote: »Razorback174 wrote: »Animal_Mother wrote: »This game, all too often, if you do your job well, you're rewarded with a nerf.
This. So much this. Way back around launch I specced my DK to be the tankiest tank, and my templar to be an amazing healer. Lacked in damage, but made up for it in support and survivability. They were great at it.... back then. Now? Never-ending nerfs. Stamina regen while blocking and this badly implemented nerf to BoL (I agree, LoS is more at issue). The point is, these nerfs are absolutely killing these roles in-game. No one wants to play a badly gimped tank or healer. Seems like they keep on pushing this idea of "DPS or die". Case in-point, vMA and even trash pulls in vICP with DPS checks.
"Oh, you didn't do enough damage quick enough? You just deserve to die."
So even though my tank could sit there and take a beating or my healer could keep the group alive through most of it, it's pointless when the game says "NOPE!" and you wipe because you just weren't quick enough.
At this point, what's the point of having these roles any more? Just run 4 DPS and hope things die quick enough before they ever become a problem. Probably easier to group that way, since PUG tanks are about as rare as a unicorn now and I'm sure healers will be soon to follow. I hate to think of it that way, but I actually tried it in vet darkshade, and ended up doing it in record time.
"Play how you want... as long as it's a min/max DPS"
Completely agree with this. Game is now nothing more than a DPS race and the upcoming changes still go in that direction. Even the templar "buffs", increasing Dark Flare damage (which wasn't needed) and nerfing Breath of Life.
I should be able to win in that game if I'm able to survive for 20 minutes against a group of enemies and kill them slowly. But no. Kill them fast in that short timer or wipe just like that. Poof. Magically dead. It sucks.
Get rid of the roles and just admit it's a DPS race.
I hate DPS. I have a main templar healer and an alt nightblade tank. Now both roles are nerfed and nerfed and nerfed and not even close to being fun to play anymore. I can't talk for everyone but I'm *** done.
I'll log on because I have friends to roleplay with. But my wallet is closed.
My wallet is closed since 1.6. Removing soft caps in a game with no cool down is a proof that the dev team just don't know the basics of MMO. As far as we don't have soft caps back, the game will only be a ressource/dps race, and can't be more. This is a basic rule in ANY MMO system : you balance the game mostly by cooldowns and/or caps... how hard is it to understand for a self named "GAME DESIGNER" !?
bowmanz607 wrote: »Templars need a regen passive!! End of story. We need alot of skills to hit harder straight up. Not just 2. We need out shield to scale of magika. Zos needs to stop listening to fengrush he plays a stam sorc but just blabs on about nerf templars. We have three usless ultimates. A sorc has a triple atro a ultimate that has a charge instead of duration that can be spammed in pvp 20+ yimes for hits of 10k-15k on a bad sorc stronger on a good sorc.
Templars have things that after battle spirit buff makes things hit like 1k etc. we need movement. We need regen passives.
And ffs FIX toppling charge. Copy crit rush who cares. If crit rush can go across 10 rocks up some stairs across a keep wall. So should toppling. If a nb can spam tele strike to get behind trees into keeps. Why is toppling designed to make your skills stop working and get you killed??
Fix these 3 and stop listening to moron streamers who all want the same class
Stop calling out streamers when you obviously don't know what they ask for and how they ask for it. Educate yourself before calling people out.
bowmanz607 wrote: »Templars need a regen passive!! End of story. We need alot of skills to hit harder straight up. Not just 2. We need out shield to scale of magika. Zos needs to stop listening to fengrush he plays a stam sorc but just blabs on about nerf templars. We have three usless ultimates. A sorc has a triple atro a ultimate that has a charge instead of duration that can be spammed in pvp 20+ yimes for hits of 10k-15k on a bad sorc stronger on a good sorc.
Templars have things that after battle spirit buff makes things hit like 1k etc. we need movement. We need regen passives.
And ffs FIX toppling charge. Copy crit rush who cares. If crit rush can go across 10 rocks up some stairs across a keep wall. So should toppling. If a nb can spam tele strike to get behind trees into keeps. Why is toppling designed to make your skills stop working and get you killed??
Fix these 3 and stop listening to moron streamers who all want the same class
Stop calling out streamers when you obviously don't know what they ask for and how they ask for it. Educate yourself before calling people out.
Such fanboy many constructive much disappointment
BossTuggles wrote: »REPENTANCE borderline best skill in game. Best heal in game and best stam replenishment in game just play having a body or two near you. It aint hard.
BossTuggles wrote: »REPENTANCE borderline best skill in game. Best heal in game and best stam replenishment in game just play having a body or two near you. It aint hard.
BossTuggles wrote: »REPENTANCE borderline best skill in game. Best heal in game and best stam replenishment in game just play having a body or two near you. It aint hard.
It's great for grinding and can be great in group PVP but is worth less in 1vX which means you're weak unless you have friends around. I personally don't PVP with the same ppl or always find a group most times i log into PVP. So if you're hanging witchur boyz it's not bad at all.
The value of many templar skills are linked to being in semi-organized group. Most other classes help the group by using skills that are solid solo.
BossTuggles wrote: »REPENTANCE borderline best skill in game. Best heal in game and best stam replenishment in game just play having a body or two near you. It aint hard.
It's great for grinding and can be great in group PVP but is worth less in 1vX which means you're weak unless you have friends around. I personally don't PVP with the same ppl or always find a group most times i log into PVP. So if you're hanging witchur boyz it's not bad at all.
The value of many templar skills are linked to being in semi-organized group. Most other classes help the group by using skills that are solid solo.
Razorback174 wrote: »SemiD4rkness wrote: »Okey guys, they ignored us at the end anyway. How many of you leaving ESO?