dodgehopper_ESO wrote: »About the no mobility for Templar, this really makes no sense y'know. We are imbued with the power of LIGHT. Light moves faster than everything, how are we the slowest class? Amiright?
I think the notion is that we are the juggernaut who stands in the breach, holding the armies of darkness at bay. The fighters guild line tells the story of an ancient war between Ayleid kingdoms, one sided with Merid-nunda and the other with Molag Bal whose daedric/vampiric armies came out of Abagarlas. These stories give a good sense of the theme of the Templar class, actually so does St. Veloth and his hammer. The Martyrdom of St. Pelin is another example of the hero holding the breach, although I fear this punching dummy example is all too fitting since Pelin dies after magically feeding an army of vampires before reinforcements can come and help vanquish the glutted monsters. I can see both sides of the coin, although I do think a teleportation-like movement would be appropriate, and that's why a lot of us love the Vosh Raka leap attack so much.
TheM0rganism wrote: »dodgehopper_ESO wrote: »About the no mobility for Templar, this really makes no sense y'know. We are imbued with the power of LIGHT. Light moves faster than everything, how are we the slowest class? Amiright?
I think the notion is that we are the juggernaut who stands in the breach, holding the armies of darkness at bay. The fighters guild line tells the story of an ancient war between Ayleid kingdoms, one sided with Merid-nunda and the other with Molag Bal whose daedric/vampiric armies came out of Abagarlas. These stories give a good sense of the theme of the Templar class, actually so does St. Veloth and his hammer. The Martyrdom of St. Pelin is another example of the hero holding the breach, although I fear this punching dummy example is all too fitting since Pelin dies after magically feeding an army of vampires before reinforcements can come and help vanquish the glutted monsters. I can see both sides of the coin, although I do think a teleportation-like movement would be appropriate, and that's why a lot of us love the Vosh Raka leap attack so much.
When you use such poetic language, I know realize Wrobel is mistaking Templars for Heavy Armor users. And HA *** blows.
Nightblades: "Pit of Horrors and Endless Torment" - Entrants shall know incurable anguish.
Dragonknights: "Rageful Sea of Unquelchable Flame and and Unbreakable Armor" - Infringers shall burn to ash within the indomitable inferno.
Sorcerer: "Arcane Anomaly of Volatile Elements and Daedric Wrath" - Trespassers shall writhe under the inescapable clutch of Oblivion.
Templar: "Twinkly Sparkle-Fest of Fairy Giggles and Lightspear Wiggles" - Guests are offered a comfortable stay with basic amenities and a complimentary light show; any discomfort may be mitigated by wearing sunglasses.
TheM0rganism wrote: »dodgehopper_ESO wrote: »About the no mobility for Templar, this really makes no sense y'know. We are imbued with the power of LIGHT. Light moves faster than everything, how are we the slowest class? Amiright?
I think the notion is that we are the juggernaut who stands in the breach, holding the armies of darkness at bay. The fighters guild line tells the story of an ancient war between Ayleid kingdoms, one sided with Merid-nunda and the other with Molag Bal whose daedric/vampiric armies came out of Abagarlas. These stories give a good sense of the theme of the Templar class, actually so does St. Veloth and his hammer. The Martyrdom of St. Pelin is another example of the hero holding the breach, although I fear this punching dummy example is all too fitting since Pelin dies after magically feeding an army of vampires before reinforcements can come and help vanquish the glutted monsters. I can see both sides of the coin, although I do think a teleportation-like movement would be appropriate, and that's why a lot of us love the Vosh Raka leap attack so much.
When you use such poetic language, I know realize Wrobel is mistaking Templars for Heavy Armor users. And HA *** blows.
ThatGuyCameron wrote: »Thanks to everyone for totally losing your minds in this thread. Though this is our first response here, we’ve been begrudgingly reading this thread since it started and understand that this class is totally lackluster.
The Thieves Guild update hosts a number of Templar non-fixes, but we recognize there is still a massive lack of variety for anyone not spamming Dflare next patch. Overall, the Templar has a few high DPS abilities that we are happy with, but we feel there is still nothing for tanks or anyone seeking the role of a smart healer. We will continue to ignore feedback after Thieves Guild goes live, so don't get your hopes up.
#CrownStore
Translated from ZOS into English.
Izanagi.Xiiib16_ESO wrote: »@Wrobel @ZOS_GinaBruno
Bug - Total Dark ability morph
Does not explode after 6.5s, it just disappears doing no damage at all.
Unstable core morph does explode.
Izanagi.Xiiib16_ESO wrote: »@Wrobel @ZOS_GinaBruno
Bug - Total Dark ability morph
Does not explode after 6.5s, it just disappears doing no damage at all.
Unstable core morph does explode.
Joy_Division wrote: »Izanagi.Xiiib16_ESO wrote: »@Wrobel @ZOS_GinaBruno
Bug - Total Dark ability morph
Does not explode after 6.5s, it just disappears doing no damage at all.
Unstable core morph does explode.
I reported this several times.
Specifically if the target does not CC break or has CC immunity the explosion will not go off.
At this point it may be more efficient to recode Toppling/Explosive Charge from scratch rather than continue to edit the ability.
it was a generic post. he didn't take anytime at all to respond to us which could have been put in the main post of this thread.I am happy that @Wrobel took the time to reply to this thread despite the frequent hostility directed towards him.
At least we know we are being heard.
Although, being heard, and being listened to are very different things, I really hope that we are being listened to, and that there are some serious fixes, and re balances coming for Templars sooner than later.
it was a generic post. he didn't take anytime at all to respond to us which could have been put in the main post of this thread.I am happy that @Wrobel took the time to reply to this thread despite the frequent hostility directed towards him.
At least we know we are being heard.
Although, being heard, and being listened to are very different things, I really hope that we are being listened to, and that there are some serious fixes, and re balances coming for Templars sooner than later.
blackcom90 wrote: »What really should have happened was dks cauterize for us along with rite of passage throwing out a massive cure all,if were to be rooted we should gain a even higher defense.
The possibility to have 3 different class healing providing different style of support it's possible. I only hope that the templar will not be overshadowed by a pet healing for 25 k, a dk buffing and shielding you for 60k and a nb throwing you heaps of hot doing dmg.
Nightblades: "Pit of Horrors and Endless Torment" - Entrants shall know incurable anguish.
Dragonknights: "Rageful Sea of Unquelchable Flame and Unbreakable Armor" - Infringers shall burn to ash within the indomitable inferno.
Sorcerer: "Arcane Anomaly of Volatile Elements and Daedric Wrath" - Trespassers shall writhe under the inescapable clutch of Oblivion.
Templar: "Twinkly Sparkle-Fest of Fairy Giggles and Lightspear Wiggles" - Guests are offered a comfortable stay with basic amenities and a complimentary light show; any discomfort may be mitigated by wearing sunglasses.
Khivas_Carrick wrote: »Also, the above post is probably going to get deleted, like the several other posts staining Wrobel's name when I insulted him.
Sad when they'll react to that but no Dev response to actual game issues.
At this point it may be more efficient to recode Toppling/Explosive Charge from scratch rather than continue to edit the ability.
I concur, I would much rather they take an animation and mechanics from one of the other gap closures and just change the visual effect. Personally I would like it to look like "Dragon Leap" and just have the temp jump in the air and land on top of the enemy with a sun spear thrusting down on them.
At this point it may be more efficient to recode Toppling/Explosive Charge from scratch rather than continue to edit the ability.
I concur, I would much rather they take an animation and mechanics from one of the other gap closures and just change the visual effect. Personally I would like it to look like "Dragon Leap" and just have the temp jump in the air and land on top of the enemy with a sun spear thrusting down on them.
You just gave me a wonderful idea. You know there are those new Templar-like enemies in Orsinium? Trinimac orcs, I forget the name, but they jump into the air (like off the screen high) then come crashing down like some divine sending from heaven. Why can't Toppling be changed for that? The Vosh Rakh, they are called, the enemies I mean. I tried finding a clip but apparently everyone seems hell bent on sneaking past every damn enemy in Fharun instead of slaughtering them as I did.
it was a generic post. he didn't take anytime at all to respond to us which could have been put in the main post of this thread.I am happy that @Wrobel took the time to reply to this thread despite the frequent hostility directed towards him.
At least we know we are being heard.
Although, being heard, and being listened to are very different things, I really hope that we are being listened to, and that there are some serious fixes, and re balances coming for Templars sooner than later.
Except the part where he used the term "passionate." It's a way of discounting input as based on emotion over logic