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https://forums.elderscrollsonline.com/en/discussion/668861

Official Feedback Thread for Templars

  • TheM0rganism
    TheM0rganism
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    AfkNinja wrote: »
    About the no mobility for Templar, this really makes no sense y'know. We are imbued with the power of LIGHT. Light moves faster than everything, how are we the slowest class? Amiright?

    I think the notion is that we are the juggernaut who stands in the breach, holding the armies of darkness at bay. The fighters guild line tells the story of an ancient war between Ayleid kingdoms, one sided with Merid-nunda and the other with Molag Bal whose daedric/vampiric armies came out of Abagarlas. These stories give a good sense of the theme of the Templar class, actually so does St. Veloth and his hammer. The Martyrdom of St. Pelin is another example of the hero holding the breach, although I fear this punching dummy example is all too fitting since Pelin dies after magically feeding an army of vampires before reinforcements can come and help vanquish the glutted monsters. I can see both sides of the coin, although I do think a teleportation-like movement would be appropriate, and that's why a lot of us love the Vosh Raka leap attack so much.

    When you use such poetic language, I know realize Wrobel is mistaking Templars for Heavy Armor users. And HA *** blows.
    PS4 DC Stamina Templar Tank/DPS...because I ALWAYS play on hard mode
    #2233 - Never Forget
  • AfkNinja
    AfkNinja
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    AfkNinja wrote: »
    About the no mobility for Templar, this really makes no sense y'know. We are imbued with the power of LIGHT. Light moves faster than everything, how are we the slowest class? Amiright?

    I think the notion is that we are the juggernaut who stands in the breach, holding the armies of darkness at bay. The fighters guild line tells the story of an ancient war between Ayleid kingdoms, one sided with Merid-nunda and the other with Molag Bal whose daedric/vampiric armies came out of Abagarlas. These stories give a good sense of the theme of the Templar class, actually so does St. Veloth and his hammer. The Martyrdom of St. Pelin is another example of the hero holding the breach, although I fear this punching dummy example is all too fitting since Pelin dies after magically feeding an army of vampires before reinforcements can come and help vanquish the glutted monsters. I can see both sides of the coin, although I do think a teleportation-like movement would be appropriate, and that's why a lot of us love the Vosh Raka leap attack so much.

    When you use such poetic language, I know realize Wrobel is mistaking Templars for Heavy Armor users. And HA *** blows.

    TIll they "fix" it in Dark Brotherhood yea. XD
  • SeptimusDova
    SeptimusDova
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    fix and eso
    thats oil and water right ?
  • Solariken
    Solariken
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    Itoq wrote: »
    Wrobel wrote: »
    Templar has a lot of powerful abilities

    No doubt, that out of the four houses below, the bottom house is the most secure and uninviting.

    35mdy54.png

    14awj1i.png

    r04609.png

    200cl1f.png


    Nightblades: "Pit of Horrors and Endless Torment" - Entrants shall know incurable anguish.

    Dragonknights: "Rageful Sea of Unquelchable Flame and Unbreakable Armor" - Infringers shall burn to ash within the indomitable inferno.

    Sorcerer: "Arcane Anomaly of Volatile Elements and Daedric Wrath" - Trespassers shall writhe under the inescapable clutch of Oblivion.

    Templar: "Twinkly Sparkle-Fest of Fairy Giggles and Lightspear Wiggles" - Guests are offered a comfortable stay with basic amenities and a complimentary light show; any discomfort may be mitigated by wearing sunglasses.

    Edited by Solariken on March 5, 2016 4:53PM
  • CP5
    CP5
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    Solariken wrote: »
    Itoq wrote: »
    Wrobel wrote: »
    Templar has a lot of powerful abilities

    No doubt, that out of the four houses below, the bottom house is the most secure and uninviting.

    35mdy54.png

    14awj1i.png

    r04609.png

    200cl1f.png


    Nightblades: "Pit of Horrors and Endless Torment" - Entrants shall know incurable anguish.

    Dragonknights: "Rageful Sea of Unquelchable Flame and and Unbreakable Armor" - Infringers shall burn to ash within the indomitable inferno.

    Sorcerer: "Arcane Anomaly of Volatile Elements and Daedric Wrath" - Trespassers shall writhe under the inescapable clutch of Oblivion.

    Templar: "Twinkly Sparkle-Fest of Fairy Giggles and Lightspear Wiggles" - Guests are offered a comfortable stay with basic amenities and a complimentary light show; any discomfort may be mitigated by wearing sunglasses.

    Is it sad that is how I often see these? I want to move nb's out of their house since it snares/damages me and protects them. I want to move DK's out of their house because it roots/incinerates/debuffs me and protects them. I want to move out of a sorc's house because I don't quite enjoy dancing on mines. But I never even notice that a purifying ritual or shards is from a hostile templar unless I just saw them place it, and even then they are mostly just making themselves targets.
  • dodgehopper_ESO
    dodgehopper_ESO
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    AfkNinja wrote: »
    About the no mobility for Templar, this really makes no sense y'know. We are imbued with the power of LIGHT. Light moves faster than everything, how are we the slowest class? Amiright?

    I think the notion is that we are the juggernaut who stands in the breach, holding the armies of darkness at bay. The fighters guild line tells the story of an ancient war between Ayleid kingdoms, one sided with Merid-nunda and the other with Molag Bal whose daedric/vampiric armies came out of Abagarlas. These stories give a good sense of the theme of the Templar class, actually so does St. Veloth and his hammer. The Martyrdom of St. Pelin is another example of the hero holding the breach, although I fear this punching dummy example is all too fitting since Pelin dies after magically feeding an army of vampires before reinforcements can come and help vanquish the glutted monsters. I can see both sides of the coin, although I do think a teleportation-like movement would be appropriate, and that's why a lot of us love the Vosh Raka leap attack so much.

    When you use such poetic language, I know realize Wrobel is mistaking Templars for Heavy Armor users. And HA *** blows.

    What can I say? There's definite poetry and a little bit of romance behind the notion of what the Templar is. It evokes images like the Knights of the Round Table. Heroism against daunting odds. Knights in Shining armor, and all kinds of other Disney oriented things. Heavy Armor is cool, it should be practical, Templars should be as well. Its not our fault that form doesn't meet function here.
    Edited by dodgehopper_ESO on March 5, 2016 8:20AM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • SeptimusDova
    SeptimusDova
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    this last page has kinda picked up my spirits. Thanks guys
  • staracino_ESO
    staracino_ESO
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    I would be careful about comparing houses like in those pictures. As someone mentioned earlier, the templar should have nova going to make them all accurate, and if you add a nova on top of that, it does seem like the most impressive house. But the real issue is that none of the other 3 classes need those homes to do well. We need ours just to get Major Ward/Resolve/Mending and some basic mana return.
  • Frenkthevile
    Frenkthevile
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    Wrobel wrote: »
    Thanks to everyone for totally losing your minds in this thread. Though this is our first response here, we’ve been begrudgingly reading this thread since it started and understand that this class is totally lackluster.

    The Thieves Guild update hosts a number of Templar non-fixes, but we recognize there is still a massive lack of variety for anyone not spamming Dflare next patch. Overall, the Templar has a few high DPS abilities that we are happy with, but we feel there is still nothing for tanks or anyone seeking the role of a smart healer. We will continue to ignore feedback after Thieves Guild goes live, so don't get your hopes up.

    #CrownStore

    Translated from ZOS into English.

    +1
  • Frenkthevile
    Frenkthevile
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    Imho, BDO Valkirya is a better version of Eso Templar: tank/support/holy dmg with heavvy armor!
  • Farorin
    Farorin
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    I am happy that @Wrobel took the time to reply to this thread despite the frequent hostility directed towards him.

    At least we know we are being heard.

    Although, being heard, and being listened to are very different things, I really hope that we are being listened to, and that there are some serious fixes, and re balances coming for Templars sooner than later.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    @Wrobel @ZOS_GinaBruno

    Bug - Total Dark ability morph

    Does not explode after 6.5s, it just disappears doing no damage at all.

    Unstable core morph does explode.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • EgoRush
    EgoRush
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    @Wrobel @ZOS_GinaBruno

    Bug - Total Dark ability morph

    Does not explode after 6.5s, it just disappears doing no damage at all.

    Unstable core morph does explode.

    Yes, I can confirm this. Only seems bugged with Total Dark. I tried keeping an eye out for damage on nearby adds in case it was a UI error, but nope, it just disappears when the time expires.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Joy_Division
    Joy_Division
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    @Wrobel @ZOS_GinaBruno

    Bug - Total Dark ability morph

    Does not explode after 6.5s, it just disappears doing no damage at all.

    Unstable core morph does explode.

    I reported this several times.

    Specifically if the target does not CC break or has CC immunity the explosion will not go off.
  • Khivas_Carrick
    Khivas_Carrick
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    @Wrobel @ZOS_GinaBruno

    Bug - Total Dark ability morph

    Does not explode after 6.5s, it just disappears doing no damage at all.

    Unstable core morph does explode.

    I reported this several times.

    Specifically if the target does not CC break or has CC immunity the explosion will not go off.

    Don't bother, they clearly don't care, and if they did, in not sure they'd know how to fix it.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Wreuntzylla
    Wreuntzylla
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    Well, at least I'm not on the fence anymore.
  • Kallipsoe
    Kallipsoe
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    Ffastyl wrote: »
    At this point it may be more efficient to recode Toppling/Explosive Charge from scratch rather than continue to edit the ability.

    I concur, I would much rather they take an animation and mechanics from one of the other gap closures and just change the visual effect. Personally I would like it to look like "Dragon Leap" and just have the temp jump in the air and land on top of the enemy with a sun spear thrusting down on them.

  • SeptimusDova
    SeptimusDova
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    I wonder if they time slot on a project board/scrum board only certain times to work on something.
  • Nifty2g
    Nifty2g
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    Farorin wrote: »
    I am happy that @Wrobel took the time to reply to this thread despite the frequent hostility directed towards him.

    At least we know we are being heard.

    Although, being heard, and being listened to are very different things, I really hope that we are being listened to, and that there are some serious fixes, and re balances coming for Templars sooner than later.
    it was a generic post. he didn't take anytime at all to respond to us which could have been put in the main post of this thread.
    #MOREORBS
  • technohic
    technohic
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    Nifty2g wrote: »
    Farorin wrote: »
    I am happy that @Wrobel took the time to reply to this thread despite the frequent hostility directed towards him.

    At least we know we are being heard.

    Although, being heard, and being listened to are very different things, I really hope that we are being listened to, and that there are some serious fixes, and re balances coming for Templars sooner than later.
    it was a generic post. he didn't take anytime at all to respond to us which could have been put in the main post of this thread.

    Except the part where he used the term "passionate." It's a way of discounting input as based on emotion over logic
  • Mojmir
    Mojmir
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    blackcom90 wrote: »
    Mojmir wrote: »
    What really should have happened was dks cauterize for us along with rite of passage throwing out a massive cure all,if were to be rooted we should gain a even higher defense.

    The possibility to have 3 different class healing providing different style of support it's possible. I only hope that the templar will not be overshadowed by a pet healing for 25 k, a dk buffing and shielding you for 60k and a nb throwing you heaps of hot doing dmg.

    there job was pretty simple for classes
    stamina morphs
    dk execute
    Templar (read this thread)
    Solariken wrote: »
    Itoq wrote: »
    Wrobel wrote: »
    Templar has a lot of powerful abilities

    No doubt, that out of the four houses below, the bottom house is the most secure and uninviting.

    35mdy54.png

    14awj1i.png

    r04609.png

    200cl1f.png


    Nightblades: "Pit of Horrors and Endless Torment" - Entrants shall know incurable anguish.

    Dragonknights: "Rageful Sea of Unquelchable Flame and Unbreakable Armor" - Infringers shall burn to ash within the indomitable inferno.

    Sorcerer: "Arcane Anomaly of Volatile Elements and Daedric Wrath" - Trespassers shall writhe under the inescapable clutch of Oblivion.

    Templar: "Twinkly Sparkle-Fest of Fairy Giggles and Lightspear Wiggles" - Guests are offered a comfortable stay with basic amenities and a complimentary light show; any discomfort may be mitigated by wearing sunglasses.

    I don't think this is a better love story than twilight.
    seriously the only thing that got buffed in this thread was dishing out awesomes, judging by the vague response from "you know who" I think the pressure was applied from higher up to respond with something,anything.
  • TRoclodyte
    TRoclodyte
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    Also, the above post is probably going to get deleted, like the several other posts staining Wrobel's name when I insulted him.

    Sad when they'll react to that but no Dev response to actual game issues.

    Na. 4 days and not deleted. They can't delete insults if they don't read the thread. Anyone still believes they read it? lol
  • EgoRush
    EgoRush
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    Kallipsoe wrote: »
    Ffastyl wrote: »
    At this point it may be more efficient to recode Toppling/Explosive Charge from scratch rather than continue to edit the ability.

    I concur, I would much rather they take an animation and mechanics from one of the other gap closures and just change the visual effect. Personally I would like it to look like "Dragon Leap" and just have the temp jump in the air and land on top of the enemy with a sun spear thrusting down on them.

    You just gave me a wonderful idea. You know there are those new Templar-like enemies in Orsinium? Trinimac orcs, I forget the name, but they jump into the air (like off the screen high) then come crashing down like some divine sending from heaven. Why can't Toppling be changed for that? The Vosh Rakh, they are called, the enemies I mean. I tried finding a clip but apparently everyone seems hell bent on sneaking past every damn enemy in Fharun instead of slaughtering them as I did.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Husan
    Husan
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    EgoRush wrote: »
    Kallipsoe wrote: »
    Ffastyl wrote: »
    At this point it may be more efficient to recode Toppling/Explosive Charge from scratch rather than continue to edit the ability.

    I concur, I would much rather they take an animation and mechanics from one of the other gap closures and just change the visual effect. Personally I would like it to look like "Dragon Leap" and just have the temp jump in the air and land on top of the enemy with a sun spear thrusting down on them.

    You just gave me a wonderful idea. You know there are those new Templar-like enemies in Orsinium? Trinimac orcs, I forget the name, but they jump into the air (like off the screen high) then come crashing down like some divine sending from heaven. Why can't Toppling be changed for that? The Vosh Rakh, they are called, the enemies I mean. I tried finding a clip but apparently everyone seems hell bent on sneaking past every damn enemy in Fharun instead of slaughtering them as I did.

    Yeah, this has been suggested before and it would really be awesome. We will never get this though, because reasons. I don't know what these reasons are, and we will never know why they don't just rewrite toppling charge if they can't fix it, but hey, they "understand our opinions". Too bad we don't understand theirs, since they have never bothered to share them. Despite the fact we were promised more dev interaction more than a year ago, which obviously hasn't happened. I've read 2300+ posts of templar feedback from the community, but not a single one where a combat dev would explain what they are thinking when they give dark flare a damage buff when we didn't even ask for one, or when they increase sun shields value by 1% (lol). I know @Wrobel has the idea of a templar as a stand your ground class, but I'd like to hear more about how he thinks we can achieve that. I want to know what the logic is behind some of these templar changes, I want to hear if they are satisfied with the strenght/usefulness of the passives the templar class has, I want to hear what skills specifically they are satisfied with, I want to hear which ones are up for debate, I want to hear them speak up about toppling charge and why they are unable to fix it, and especially why they do not admit defeat and replace the skill since they weren't able to fix it in 2 years. I don't understand why we cant have their input about anything and instead have to bash our heads into a wall with frustration trying to understand their reasoning.

    Sorry for ranting off topic again. I'm just so tired of this ***. I don't even know why I'm spending so much time on these forums anymore as it always ends up with me ranting and leaving in a bad mood.
    Edited by Husan on March 6, 2016 11:56AM
  • NecrosIX
    NecrosIX
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    Love the toppling charge suggestion above. I have one of my own. How about if an enemy stands in our rune, his gets stripped of his buffs? Would go a long way to standing our ground, don't you think?

    What do my fellow templars think? Too OP for PvP?
  • Zinaroth
    Zinaroth
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    ZOS explaining their templar ideology and how they plan to adress the current issues with the class:

    https://www.youtube.com/watch?v=hU0QZQRTNr0
    Edited by Zinaroth on March 6, 2016 12:27PM
  • SeptimusDova
    SeptimusDova
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    technohic wrote: »
    Nifty2g wrote: »
    Farorin wrote: »
    I am happy that @Wrobel took the time to reply to this thread despite the frequent hostility directed towards him.

    At least we know we are being heard.

    Although, being heard, and being listened to are very different things, I really hope that we are being listened to, and that there are some serious fixes, and re balances coming for Templars sooner than later.
    it was a generic post. he didn't take anytime at all to respond to us which could have been put in the main post of this thread.

    Except the part where he used the term "passionate." It's a way of discounting input as based on emotion over logic

    much like when they "Feel" instead of "think" which is 100% of the time.
  • Eiagra
    Eiagra
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    Mine plus four others will bump this to 80 pages of some very vocal feedback.

    It's funny, if you think about it... Templars are a religious type, an agent of the Divines as it were... and yet, here the Templars are, beseeching higher powers -- the devteam -- petitioning to them in supplication... and these words go unheeded.

    Have the Divines abandoned the good folk of Tamriel? Or is this merely a demonstration of Athynic's Box?
          In verity.
  • staracino_ESO
    staracino_ESO
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    I have been thinking and testing a lot, and I have come to the conclusion that the only way Rune Focus will serve as our house in its current form is if it offers Major Protection while we are inside of it. That is the only way we can survive the huge burst that comes with standing there like a dope.
    Rune Focus gives current buffs + Major Prot
    Cleansing Ritual Gives Minor Prot + current hot
    This is how you built a tank house; and even when you do that, we do not have too many options for shelling people who are not in our house. Only dark flare which is easy to counter.
    And if someone does get into our house, we are still stuck trying to hit them like a boss from Shadows of the Colossus with our terribly inaccurate sweeps. At least they will have a hard time trying to kill us, especially if they run through our house scattering marbles everywhere (roots) then we cannot even.
    Edited by staracino_ESO on March 6, 2016 12:38PM
  • SeptimusDova
    SeptimusDova
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    The divines are testing us.
    The next test is going to be on Monday .
    Eclipse will have a new bug. that when cast the globe will bounce around like a superball and not hit it's intended target.
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