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https://forums.elderscrollsonline.com/en/discussion/668861

Official Feedback Thread for Templars

  • Minno
    Minno
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    REPENTANCE borderline best skill in game. Best heal in game and best stam replenishment in game just play having a body or two near you. It aint hard.

    Also works on a certain item set for reliable free health/stam returns.

    I'm not saying which set in case ZOS decides to nerf that too like they "fixed" puryfing ritual.
    Edited by Minno on March 7, 2016 10:52PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Francescolg
    Francescolg
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    Minno wrote: »
    I'm not saying which set in case ZOS decides to nerf that too like they "fixed" puryfing ritual.
    Of course, not! because pointing at it in one of the most read threads of this year, will never draw their attention and enable them to find out...

    https://www.youtube.com/watch?v=bHZIsHg6H9A
    This is how it looks for Templars [in the house, ya]

    Edited by Francescolg on March 8, 2016 1:02AM
  • timidobserver
    timidobserver
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    Anyone else noticing that the 66% damage on crescent sweep is not working? I get the same damage regardless of whether the mob is in front, behind, or to the side.

    EDIT:

    After more testing...

    If you hit an enemy in front of you with it, it does the damage on the tool tip. If you turn away from it, you do 66% less than Tool Tip damage. However, you only do 66% less than tooltip damage against stuff behind you if you hit more than one enemy with it. If you are hitting only a single target, you do tooltip damage regardless of whether you are facing it or not.
    Edited by timidobserver on March 8, 2016 1:26AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • James-Wayne
    James-Wayne
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    It appears Templars got yet another nerf this patch:

    o Abilities which give bonuses to resurrection speed now stack multiplicatively, rather than additively. This will result in slower resurrection cast speeds when stacking multiple bonuses.

    Where is the love!!
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
    529 people have also earned this badge.
  • valthierX
    valthierX
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    Are they addicted to nerfing the Templars? They should change the name of this class into Nerfplar.
  • Justice31st
    Justice31st
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    Just logged on to see if the game is worth playing now as a Templar. Logging off.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Nifty2g
    Nifty2g
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    Just logged on to see if the game is worth playing now as a Templar. Logging off.
    Yeah lol, the change to CC for Templars on sweeps is *** stupid, whoever wanted that. Good god. Tried doing VMA with it, i hate the change. Probably done for this update guess I'll wait for the next one to come back
    #MOREORBS
  • ThatGuyCameron
    ThatGuyCameron
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    I would love the snare on sweeps if we had a CC that wasn't broken/hit like a water pistol. Toppling is decent for the damage, range, mobility and 2. something stun it gives, but it's broken. Spear shards is okay, it's a dot, decent damage, but it takes faaaaaaar too long to arrive at the target - most people outrun it despite my best efforts to plan their path. I now just use shards at point blank to stun melee fighters and Ult/sweeps them while they're CC'd, but it's a tiny window to work with if you can even achieve it. Then we have Javelin which is high cost, not outstanding damage and just a simple knockback. The stam morph is a slightly less mediocre knock down for 2 or so seconds.

    Every other class has a single-target or omnidirectional hard CC that lasts more than 3 seconds. There was little point in giving sweeps a snare because it needs a good CC to go with it. The CC on sweeps before was anything from free CC immunity to being a small, tactical window to drop a Dawnbreaker in between.

    So... yeah, it's not so much the snare being nerf as it is Templars just having very little of value to go with it. We aren't trapping people in a blinding prison of light as we strike them down with the holy might of our spear. We're slowing you down a little so we can face-tank you with BoL until you get bored or we get zerged down.
    Edited by ThatGuyCameron on March 8, 2016 3:31AM
    Ebonheart EU Xbox One
  • avelopolcakb14a_ESO
    Anyone else noticing that the 66% damage on crescent sweep is not working? I get the same damage regardless of whether the mob is in front, behind, or to the side.

    EDIT:

    After more testing...

    If you hit an enemy in front of you with it, it does the damage on the tool tip. If you turn away from it, you do 66% less than Tool Tip damage. However, you only do 66% less than tooltip damage against stuff behind you if you hit more than one enemy with it. If you are hitting only a single target, you do tooltip damage regardless of whether you are facing it or not.

    AHAHAHAHA.. So they mask a huge nerf as a damage buff? Effectively giving the skill a THIRD of the damage except for targets directly in front of you?

    Good lord, this freaking game is a joke. I called it in the beta, and now that I waited a whole two years to try it out I am actually MORE disappointed than anticipated. I thought two years might have been enough time for the devs to salvage this piece of ***, but boy was I horribly wrong.
  • timidobserver
    timidobserver
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    Anyone else noticing that the 66% damage on crescent sweep is not working? I get the same damage regardless of whether the mob is in front, behind, or to the side.

    EDIT:

    After more testing...

    If you hit an enemy in front of you with it, it does the damage on the tool tip. If you turn away from it, you do 66% less than Tool Tip damage. However, you only do 66% less than tooltip damage against stuff behind you if you hit more than one enemy with it. If you are hitting only a single target, you do tooltip damage regardless of whether you are facing it or not.

    AHAHAHAHA.. So they mask a huge nerf as a damage buff? Effectively giving the skill a THIRD of the damage except for targets directly in front of you?

    Good lord, this freaking game is a joke. I called it in the beta, and now that I waited a whole two years to try it out I am actually MORE disappointed than anticipated. I thought two years might have been enough time for the devs to salvage this piece of ***, but boy was I horribly wrong.

    I mostly posted it here to see if anyone else is experiencing this or if it is just me. It's not a confirmed issue or anything.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • James-Wayne
    James-Wayne
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    I would love the snare on sweeps if we had a CC that wasn't broken/hit like a water pistol. Toppling is decent for the damage, range, mobility and 2. something stun it gives, but it's broken. Spear shards is okay, it's a dot, decent damage, but it takes faaaaaaar too long to arrive at the target - most people outrun it despite my best efforts to plan their path. I now just use shards at point blank to stun melee fighters and Ult/sweeps them while they're CC'd, but it's a tiny window to work with if you can even achieve it. Then we have Javelin which is high cost, not outstanding damage and just a simple knockback. The stam morph is a slightly less mediocre knock down for 2 or so seconds.

    Every other class has a single-target or omnidirectional hard CC that lasts more than 3 seconds. There was little point in giving sweeps a snare because it needs a good CC to go with it. The CC on sweeps before was anything from free CC immunity to being a small, tactical window to drop a Dawnbreaker in between.

    So... yeah, it's not so much the snare being nerf as it is Templars just having very little of value to go with it. We aren't trapping people in a blinding prison of light as we strike them down with the holy might of our spear. We're slowing you down a little so we can face-tank you with BoL until you get bored or we get zerged down.

    Like most Templar abilities they work best when dropped on your house (top of you) which is why shards works best this way, in PvP anyway.

    Rule of thumb for playing Templar: Drop it like it's hot!
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
    529 people have also earned this badge.
  • Zheg
    Zheg
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    Cancelled my sub today, it had been active since February 2014. Went out and bought a CU backer package with beta access; I'll continue pvping on my derpy templar until that beta drops, and then I'll drop this just like Wrobel drops the ball.
  • Cinbri
    Cinbri
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    Crescent Sweep broken. Back to Empowering Sweep seems. :/
    Edited by Cinbri on March 8, 2016 6:29AM
  • Joy_Division
    Joy_Division
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    After 1 hour of PvP:
    • For some reason, had to pay thousands of gold to respect despite the nerfs to skills that made me switch morphs.
    • Also had to pay to switch campaigns even though they completely changed the rules to the one I am on.
    • Bad form ZoS. Just Bad.
    • Crashed 4 times
    • Tried to purify a meteor. Fail.
    • Breath of Life is TOO expensive for what it does.
    • Honor the Dead = get Rekt when you heal a PuG instead of you.
    • Did I mention I hate the new Eclipse? I can't tell who I hit with the Unstable Core morph or when it explodes.
    • Elusive Mist needs to be renamed to "Waste of Mana."
    • When I have a zerg in front of me, Dark Flare OP. The Solar Barrage morph is terrible in comparison
    • Radiant Destruction actually is useful again.
    • Was getting killing blows left and right. My sorcerer would be jealous if she couldn't press a button for a 10K shield
    • This from someone built for sustain as opposed to damage. Would not be surprised to see QQ threads pop up on the forums complaining about templar damage.
    • So far I see a lot of firepower but I'm not convinced the class can take punch

    Edited by Joy_Division on March 8, 2016 7:33AM
  • timidobserver
    timidobserver
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    Cinbri wrote: »
    Crescent Sweep broken. Back to Empowering Sweep seems. :/

    I have been trying to get others to test it before I make a standalone thread for it. It is really wonky. You do 66% Less than tooltip damage if you hit 2 or more mobs behind you. Against a single mob you do full tooltip damage regardsless of orientation. You never actually do 66% more than tooltip damage. It's like they coded it assbackward.
    Edited by timidobserver on March 8, 2016 2:01PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • EgoRush
    EgoRush
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    After 1 hour of PvP:
    • Radiant Destruction actually is useful again.
    • Was getting killing blows left and right. My sorcerer would be jealous if she couldn't press a button for a 10K shield
    • This from someone built for sustain as opposed to damage. Would not be surprised to see QQ threads pop up on the forums complaining about templar damage.
    • So far I see a lot of firepower but I'm not convinced the class can take punch

    Clipped the relevant part for what I'm going to say. Yes, they will likely nerf Templar damage again once history repeats itself about Jesus Beam, and now Dark Flare, being too powerful. De ja vu. I ran my usual full DD build in AA earlier and was hitting nearly 5-8K more damage thanks to the CP and skill changes.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • puffy99
    puffy99
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    Yep from 27 meters, pop harness magicka, purify light, dark flare, dark flare, switch to radiant-

    Is that is going to be the combo as long as I am not gapped closed?- Dawn Breaker hopefully up and ready to go?



  • timidobserver
    timidobserver
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    EgoRush wrote: »
    After 1 hour of PvP:
    • Radiant Destruction actually is useful again.
    • Was getting killing blows left and right. My sorcerer would be jealous if she couldn't press a button for a 10K shield
    • This from someone built for sustain as opposed to damage. Would not be surprised to see QQ threads pop up on the forums complaining about templar damage.
    • So far I see a lot of firepower but I'm not convinced the class can take punch

    Clipped the relevant part for what I'm going to say. Yes, they will likely nerf Templar damage again once history repeats itself about Jesus Beam, and now Dark Flare, being too powerful. De ja vu. I ran my usual full DD build in AA earlier and was hitting nearly 5-8K more damage thanks to the CP and skill changes.

    Hopefully not. There have been enough Templar nerfs. Overloading Sorcs still beat us and BoL is no longer powerful enough to justify the idea that it should be that way.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Solariken
    Solariken
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    Anyone else noticing that the 66% damage on crescent sweep is not working? I get the same damage regardless of whether the mob is in front, behind, or to the side.

    EDIT:

    After more testing...

    If you hit an enemy in front of you with it, it does the damage on the tool tip. If you turn away from it, you do 66% less than Tool Tip damage. However, you only do 66% less than tooltip damage against stuff behind you if you hit more than one enemy with it. If you are hitting only a single target, you do tooltip damage regardless of whether you are facing it or not.

    @timidobserver I tested a for a while in and out of Cyro and the damage increase seems to be working properly for me, single and multi target. I would be super happy with it if it had a reliable range. : /

    EDIT: for reference I'm hitting for about 2500 more damage than Flawless Dawnbreaker without Burning Light.
    Edited by Solariken on March 8, 2016 2:33PM
  • danno8
    danno8
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    puffy99 wrote: »
    Yep from 27 meters, pop harness magicka, purify light, dark flare, dark flare, switch to radiant-

    Is that is going to be the combo as long as I am not gapped closed?- Dawn Breaker hopefully up and ready to go?



    I prefer Dark, Flare, Dark Flare, Javelin, RD. The Javelin will ensure they get at least one full DF to the face.
    After 1 hour of PvP:
    • For some reason, had to pay thousands of gold to respect despite the nerfs to skills that made me switch morphs.
    • Also had to pay to switch campaigns even though they completely changed the rules to the one I am on.
    • Bad form ZoS. Just Bad.
    • Crashed 4 times
    • Tried to purify a meteor. Fail.
    • Breath of Life is TOO expensive for what it does.
    • Honor the Dead = get Rekt when you heal a PuG instead of you.
    • Did I mention I hate the new Eclipse? I can't tell who I hit with the Unstable Core morph or when it explodes.
    • Elusive Mist needs to be renamed to "Waste of Mana."
    • When I have a zerg in front of me, Dark Flare OP. The Solar Barrage morph is terrible in comparison
    • Radiant Destruction actually is useful again.
    • Was getting killing blows left and right. My sorcerer would be jealous if she couldn't press a button for a 10K shield
    • This from someone built for sustain as opposed to damage. Would not be surprised to see QQ threads pop up on the forums complaining about templar damage.
    • So far I see a lot of firepower but I'm not convinced the class can take punch

    Wow, it's like you read my mind. Minus Eclipse and Mist which I didn't test this was my experience also. Some more damage but still completely easy to gap close with no penalty for engaging in close, and with the Templar being unable to create space.

    Templar in U9 synopsis:

    -upgrade to burst damage
    -downgrade to survivability
    -still all the same problems

    Net no change.
    Edited by danno8 on March 8, 2016 2:34PM
  • timidobserver
    timidobserver
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    Solariken wrote: »
    Anyone else noticing that the 66% damage on crescent sweep is not working? I get the same damage regardless of whether the mob is in front, behind, or to the side.

    EDIT:

    After more testing...

    If you hit an enemy in front of you with it, it does the damage on the tool tip. If you turn away from it, you do 66% less than Tool Tip damage. However, you only do 66% less than tooltip damage against stuff behind you if you hit more than one enemy with it. If you are hitting only a single target, you do tooltip damage regardless of whether you are facing it or not.

    @timidobserver I tested a for a while in and out of Cyro and the damage increase seems to be working properly for me, single and multi target. I would be super happy with it if it had a reliable range. : /

    EDIT: for reference I'm hitting for about 2500 more damage than Flawless Dawnbreaker without Burning Light.

    Did you look at your CS tooltip damage and then test to see if you are doing 66% more than what is listed?
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Wreuntzylla
    Wreuntzylla
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    Solariken wrote: »
    Anyone else noticing that the 66% damage on crescent sweep is not working? I get the same damage regardless of whether the mob is in front, behind, or to the side.

    EDIT:

    After more testing...

    If you hit an enemy in front of you with it, it does the damage on the tool tip. If you turn away from it, you do 66% less than Tool Tip damage. However, you only do 66% less than tooltip damage against stuff behind you if you hit more than one enemy with it. If you are hitting only a single target, you do tooltip damage regardless of whether you are facing it or not.

    @timidobserver I tested a for a while in and out of Cyro and the damage increase seems to be working properly for me, single and multi target. I would be super happy with it if it had a reliable range. : /

    EDIT: for reference I'm hitting for about 2500 more damage than Flawless Dawnbreaker without Burning Light.

    Everyone please post your tooltips. I couldn't tell you what I hit for on average before (I barely ever PvE), but tooltips everyone typically recalls. It might be that they simply are showing base + 66% in the tooltip now.

    If you are hitting for 2500 more than Dawnbreaker instant damage + DoT damage, we are in business. If it's 2500 more than just the instant part, they borked it...

  • Solariken
    Solariken
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    Unbuffed tooltips & combat:

    Flawless Dawnbreaker - 9419 initial, 10653 DoT (tooltip)
    - test on Wrothgar Troll: 6883 initial, 8172 DoT

    Crescent Sweep - 7213 initial, 10305 DoT (tooltip)
    - test on Wrothgar Troll: 9204 initial, 7917 DoT

    Seems to be working fine. I'd love to see others' numbers too.

    EDIT: My CS is only rank III, but my FDB is rank IV. CS damage will probably look even better once it ranks up. Also, when you factor in possible Burning Light on top of each hit/tick (mine is 3775 unbuffed), CS is pretty sexy.
    Edited by Solariken on March 8, 2016 6:56PM
  • skarvika
    skarvika
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    Just logged on to see if the game is worth playing now as a Templar. Logging off.
    Yep I've pretty much ditched the game too. Still checking up on this thread though in case we have any positive updates.
    QQing is a full time job
  • Minno
    Minno
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    Zheg wrote: »
    Cancelled my sub today, it had been active since February 2014. Went out and bought a CU backer package with beta access; I'll continue pvping on my derpy templar until that beta drops, and then I'll drop this just like Wrobel drops the ball.

    Will be doing the same when I get home from work. #templarstrike2016
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Minno wrote: »
    I'm not saying which set in case ZOS decides to nerf that too like they "fixed" puryfing ritual.
    Of course, not! because pointing at it in one of the most read threads of this year, will never draw their attention and enable them to find out...

    https://www.youtube.com/watch?v=bHZIsHg6H9A
    This is how it looks for Templars [in the house, ya]

    Better safe than sorry.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Solariken wrote: »
    Unbuffed tooltips & combat:

    Flawless Dawnbreaker - 9419 initial, 10653 DoT (tooltip)
    - test on Wrothgar Troll: 6883 initial, 8172 DoT

    Crescent Sweep - 7213 initial, 10305 DoT (tooltip)
    - test on Wrothgar Troll: 9204 initial, 7917 DoT

    Seems to be working fine. I'd love to see others' numbers too.

    EDIT: My CS is only rank III, but my FDB is rank IV. CS damage will probably look even better once it ranks up. Also, when you factor in possible Burning Light on top of each hit/tick (mine is 3775 unbuffed), CS is pretty sexy.

    So you're getting a lot more damage in actual fact than it says on the tooltips? Or is it just that the Trolls are in your forward arc and therefore the trolls are taking the extra damage?
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Solariken
    Solariken
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    Solariken wrote: »
    Unbuffed tooltips & combat:

    Flawless Dawnbreaker - 9419 initial, 10653 DoT (tooltip)
    - test on Wrothgar Troll: 6883 initial, 8172 DoT

    Crescent Sweep - 7213 initial, 10305 DoT (tooltip)
    - test on Wrothgar Troll: 9204 initial, 7917 DoT

    Seems to be working fine. I'd love to see others' numbers too.

    EDIT: My CS is only rank III, but my FDB is rank IV. CS damage will probably look even better once it ranks up. Also, when you factor in possible Burning Light on top of each hit/tick (mine is 3775 unbuffed), CS is pretty sexy.

    So you're getting a lot more damage in actual fact than it says on the tooltips? Or is it just that the Trolls are in your forward arc and therefore the trolls are taking the extra damage?

    Right, my numbers seem to indicate that the frontal bonus damage is working properly.
  • Rakkul
    Rakkul
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    View from the from the Developers Control Room - Patch impact on the Templar house:
    f-gif.gif
  • BalgusFlinn
    BalgusFlinn
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    Focused Charge:

    The damage from this ability and the Toppling Charge morph can now be dodged.
    Made some improvements to this ability and its morphs to prevent you from getting locked out of using other abilities.

    So it still never works, but when it finally does, no damage. GG
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