BossTuggles wrote: »REPENTANCE borderline best skill in game. Best heal in game and best stam replenishment in game just play having a body or two near you. It aint hard.
Of course, not! because pointing at it in one of the most read threads of this year, will never draw their attention and enable them to find out...I'm not saying which set in case ZOS decides to nerf that too like they "fixed" puryfing ritual.
Yeah lol, the change to CC for Templars on sweeps is *** stupid, whoever wanted that. Good god. Tried doing VMA with it, i hate the change. Probably done for this update guess I'll wait for the next one to come backJustice31st wrote: »Just logged on to see if the game is worth playing now as a Templar. Logging off.
timidobserver wrote: »Anyone else noticing that the 66% damage on crescent sweep is not working? I get the same damage regardless of whether the mob is in front, behind, or to the side.
EDIT:
After more testing...
If you hit an enemy in front of you with it, it does the damage on the tool tip. If you turn away from it, you do 66% less than Tool Tip damage. However, you only do 66% less than tooltip damage against stuff behind you if you hit more than one enemy with it. If you are hitting only a single target, you do tooltip damage regardless of whether you are facing it or not.
avelopolcakb14a_ESO wrote: »timidobserver wrote: »Anyone else noticing that the 66% damage on crescent sweep is not working? I get the same damage regardless of whether the mob is in front, behind, or to the side.
EDIT:
After more testing...
If you hit an enemy in front of you with it, it does the damage on the tool tip. If you turn away from it, you do 66% less than Tool Tip damage. However, you only do 66% less than tooltip damage against stuff behind you if you hit more than one enemy with it. If you are hitting only a single target, you do tooltip damage regardless of whether you are facing it or not.
AHAHAHAHA.. So they mask a huge nerf as a damage buff? Effectively giving the skill a THIRD of the damage except for targets directly in front of you?
Good lord, this freaking game is a joke. I called it in the beta, and now that I waited a whole two years to try it out I am actually MORE disappointed than anticipated. I thought two years might have been enough time for the devs to salvage this piece of ***, but boy was I horribly wrong.
ThatGuyCameron wrote: »I would love the snare on sweeps if we had a CC that wasn't broken/hit like a water pistol. Toppling is decent for the damage, range, mobility and 2. something stun it gives, but it's broken. Spear shards is okay, it's a dot, decent damage, but it takes faaaaaaar too long to arrive at the target - most people outrun it despite my best efforts to plan their path. I now just use shards at point blank to stun melee fighters and Ult/sweeps them while they're CC'd, but it's a tiny window to work with if you can even achieve it. Then we have Javelin which is high cost, not outstanding damage and just a simple knockback. The stam morph is a slightly less mediocre knock down for 2 or so seconds.
Every other class has a single-target or omnidirectional hard CC that lasts more than 3 seconds. There was little point in giving sweeps a snare because it needs a good CC to go with it. The CC on sweeps before was anything from free CC immunity to being a small, tactical window to drop a Dawnbreaker in between.
So... yeah, it's not so much the snare being nerf as it is Templars just having very little of value to go with it. We aren't trapping people in a blinding prison of light as we strike them down with the holy might of our spear. We're slowing you down a little so we can face-tank you with BoL until you get bored or we get zerged down.
Crescent Sweep broken. Back to Empowering Sweep seems.
Joy_Division wrote: »After 1 hour of PvP:
- Radiant Destruction actually is useful again.
- Was getting killing blows left and right. My sorcerer would be jealous if she couldn't press a button for a 10K shield
- This from someone built for sustain as opposed to damage. Would not be surprised to see QQ threads pop up on the forums complaining about templar damage.
- So far I see a lot of firepower but I'm not convinced the class can take punch
Joy_Division wrote: »After 1 hour of PvP:
- Radiant Destruction actually is useful again.
- Was getting killing blows left and right. My sorcerer would be jealous if she couldn't press a button for a 10K shield
- This from someone built for sustain as opposed to damage. Would not be surprised to see QQ threads pop up on the forums complaining about templar damage.
- So far I see a lot of firepower but I'm not convinced the class can take punch
Clipped the relevant part for what I'm going to say. Yes, they will likely nerf Templar damage again once history repeats itself about Jesus Beam, and now Dark Flare, being too powerful. De ja vu. I ran my usual full DD build in AA earlier and was hitting nearly 5-8K more damage thanks to the CP and skill changes.
timidobserver wrote: »Anyone else noticing that the 66% damage on crescent sweep is not working? I get the same damage regardless of whether the mob is in front, behind, or to the side.
EDIT:
After more testing...
If you hit an enemy in front of you with it, it does the damage on the tool tip. If you turn away from it, you do 66% less than Tool Tip damage. However, you only do 66% less than tooltip damage against stuff behind you if you hit more than one enemy with it. If you are hitting only a single target, you do tooltip damage regardless of whether you are facing it or not.
Yep from 27 meters, pop harness magicka, purify light, dark flare, dark flare, switch to radiant-
Is that is going to be the combo as long as I am not gapped closed?- Dawn Breaker hopefully up and ready to go?
Joy_Division wrote: »After 1 hour of PvP:
- For some reason, had to pay thousands of gold to respect despite the nerfs to skills that made me switch morphs.
- Also had to pay to switch campaigns even though they completely changed the rules to the one I am on.
- Bad form ZoS. Just Bad.
- Crashed 4 times
- Tried to purify a meteor. Fail.
- Breath of Life is TOO expensive for what it does.
- Honor the Dead = get Rekt when you heal a PuG instead of you.
- Did I mention I hate the new Eclipse? I can't tell who I hit with the Unstable Core morph or when it explodes.
- Elusive Mist needs to be renamed to "Waste of Mana."
- When I have a zerg in front of me, Dark Flare OP. The Solar Barrage morph is terrible in comparison
- Radiant Destruction actually is useful again.
- Was getting killing blows left and right. My sorcerer would be jealous if she couldn't press a button for a 10K shield
- This from someone built for sustain as opposed to damage. Would not be surprised to see QQ threads pop up on the forums complaining about templar damage.
- So far I see a lot of firepower but I'm not convinced the class can take punch
timidobserver wrote: »Anyone else noticing that the 66% damage on crescent sweep is not working? I get the same damage regardless of whether the mob is in front, behind, or to the side.
EDIT:
After more testing...
If you hit an enemy in front of you with it, it does the damage on the tool tip. If you turn away from it, you do 66% less than Tool Tip damage. However, you only do 66% less than tooltip damage against stuff behind you if you hit more than one enemy with it. If you are hitting only a single target, you do tooltip damage regardless of whether you are facing it or not.
@timidobserver I tested a for a while in and out of Cyro and the damage increase seems to be working properly for me, single and multi target. I would be super happy with it if it had a reliable range. : /
EDIT: for reference I'm hitting for about 2500 more damage than Flawless Dawnbreaker without Burning Light.
timidobserver wrote: »Anyone else noticing that the 66% damage on crescent sweep is not working? I get the same damage regardless of whether the mob is in front, behind, or to the side.
EDIT:
After more testing...
If you hit an enemy in front of you with it, it does the damage on the tool tip. If you turn away from it, you do 66% less than Tool Tip damage. However, you only do 66% less than tooltip damage against stuff behind you if you hit more than one enemy with it. If you are hitting only a single target, you do tooltip damage regardless of whether you are facing it or not.
@timidobserver I tested a for a while in and out of Cyro and the damage increase seems to be working properly for me, single and multi target. I would be super happy with it if it had a reliable range. : /
EDIT: for reference I'm hitting for about 2500 more damage than Flawless Dawnbreaker without Burning Light.
Yep I've pretty much ditched the game too. Still checking up on this thread though in case we have any positive updates.Justice31st wrote: »Just logged on to see if the game is worth playing now as a Templar. Logging off.
Cancelled my sub today, it had been active since February 2014. Went out and bought a CU backer package with beta access; I'll continue pvping on my derpy templar until that beta drops, and then I'll drop this just like Wrobel drops the ball.
Francescolg wrote: »Of course, not! because pointing at it in one of the most read threads of this year, will never draw their attention and enable them to find out...I'm not saying which set in case ZOS decides to nerf that too like they "fixed" puryfing ritual.
https://www.youtube.com/watch?v=bHZIsHg6H9A
This is how it looks for Templars [in the house, ya]
Unbuffed tooltips & combat:
Flawless Dawnbreaker - 9419 initial, 10653 DoT (tooltip)
- test on Wrothgar Troll: 6883 initial, 8172 DoT
Crescent Sweep - 7213 initial, 10305 DoT (tooltip)
- test on Wrothgar Troll: 9204 initial, 7917 DoT
Seems to be working fine. I'd love to see others' numbers too.
EDIT: My CS is only rank III, but my FDB is rank IV. CS damage will probably look even better once it ranks up. Also, when you factor in possible Burning Light on top of each hit/tick (mine is 3775 unbuffed), CS is pretty sexy.
david.haypreub18_ESO wrote: »Unbuffed tooltips & combat:
Flawless Dawnbreaker - 9419 initial, 10653 DoT (tooltip)
- test on Wrothgar Troll: 6883 initial, 8172 DoT
Crescent Sweep - 7213 initial, 10305 DoT (tooltip)
- test on Wrothgar Troll: 9204 initial, 7917 DoT
Seems to be working fine. I'd love to see others' numbers too.
EDIT: My CS is only rank III, but my FDB is rank IV. CS damage will probably look even better once it ranks up. Also, when you factor in possible Burning Light on top of each hit/tick (mine is 3775 unbuffed), CS is pretty sexy.
So you're getting a lot more damage in actual fact than it says on the tooltips? Or is it just that the Trolls are in your forward arc and therefore the trolls are taking the extra damage?