Thanks to everyone for all of the passionate posts in this thread. Though this is our first response here, we’ve been reading this thread since it started and understand your opinions on the current state of the Templar.
The Thieves Guild update hosts a number of Templar buffs, but we recognize there are still some abilities that are under performing. Overall, the Templar has a lot of powerful abilities that we are happy with, but we feel there is still room for improvement. We will continue to evaluate and gather feedback after Thieves Guild goes live.
Khivas_Carrick wrote: »Thanks to everyone for all of the passionate posts in this thread. Though this is our first response here, we’ve been reading this thread since it started and understand your opinions on the current state of the Templar.
The Thieves Guild update hosts a number of Templar buffs, but we recognize there are still some abilities that are under performing. Overall, the Templar has a lot of powerful abilities that we are happy with, but we feel there is still room for improvement. We will continue to evaluate and gather feedback after Thieves Guild goes live.
Dude, just quit your *** job because it's clear you have no idea wtf you're doing.
Its abusive to call for someone to have their job taken away.
It sucks as templars we feel our class's underperforms, but not our fault nor his that wrobel was given helm of a ship when the two people responsible for much of the game jumped ship leaving him to play catch-up.
He responded, said there will be continued efforts and reviews. Not much we can do except jump ship ourselves or stick around.
ThatGuyCameron wrote: »ThatGuyCameron wrote: »Thanks to everyone for totally losing your minds in this thread. Though this is our first response here, we’ve been begrudgingly reading this thread since it started and understand that this class is totally lackluster.
The Thieves Guild update hosts a number of Templar non-fixes, but we recognize there is still a massive lack of variety for anyone not spamming Dflare next patch. Overall, the Templar has a few high DPS abilities that we are happy with, but we feel there is still nothing for tanks or anyone seeking the role of a smart healer. We will continue to ignore feedback after Thieves Guild goes live, so don't get your hopes up.
#CrownStore
Translated from ZOS into English.
When frodo puts a leash on smeagle and he screams "it burns!" - that's the visual I get for the discussion it took at ZOS to draw the short straw and reply in here.
Kudos on the translation, made me smirk.
dodgehopper_ESO wrote: »I'm just happy we got a response at all. Don't get me wrong, I still wont subscribe until DB, but at least this response gives me a glimmer of hope for the future of ESO. Not exactly the "dev-player interaction" we were promised in february 2015, but it's a start. Be cheerful my templar brethen, we got an acknowledgement from the man responsible for our future!
Yes. Lets keep the vitriol down guys. I think its fine to state, restate, reframe, contextualize, compare, contrast, debate, and quantify the issues, but we need to approach them reasonably.
Correct, let's be reasonable and patient, especially being apart of a generation that is used to instant responses and information.
But I probably wouldn't stay too long, especially with newer titles coming out.
Not my generation.
Frankly I'm aghast at what I just read here. "Suck it, Wrobel", requesting the community managers be replaced with more attractive models because their messaging isn't appealing, and vulgarities thinly disguised with acronyms & asterisks? Wow. Not the ESO community at its best. I know it's tough to be dignified when you're upset, but sheesh.
Thanks to everyone for all of the passionate posts in this thread. Though this is our first response here, we’ve been reading this thread since it started and understand your opinions on the current state of the Templar.
The Thieves Guild update hosts a number of Templar buffs, but we recognize there are still some abilities that are under performing.
I'm glad that someone is happy round here, 'cause it sure ain't the Templars, 77 pages and counting of feedback should be a very powerful statement and something that should set alarm bells ringing in ZOS. @ZOS_MattFiror would be well advised to really look at the unhappiness that is very evident throughout this feedback thread and PUBLICLY respond to our concerns (I'm well aware he is not directly responsible for the mess, but the buck has to stop somewhere!)Overall, the Templar has a lot of powerful abilities that we are happy with, but we feel there is still room for improvement. We will continue to evaluate and gather feedback after Thieves Guild goes live.
The ones who complain about the changed have definately not played a magicka one on PTS.
I went to duel/test area earlier and 1shot people left and right. Some even called me a hacker and exploiter.
Jabs - very good
Dark Flare - OP AF
Jesus Beam - Back to 1.6
What else do u want?
dodgehopper_ESO wrote: »I'm just happy we got a response at all. Don't get me wrong, I still wont subscribe until DB, but at least this response gives me a glimmer of hope for the future of ESO. Not exactly the "dev-player interaction" we were promised in february 2015, but it's a start. Be cheerful my templar brethen, we got an acknowledgement from the man responsible for our future!
Yes. Lets keep the vitriol down guys. I think its fine to state, restate, reframe, contextualize, compare, contrast, debate, and quantify the issues, but we need to approach them reasonably.
Correct, let's be reasonable and patient, especially being apart of a generation that is used to instant responses and information.
But I probably wouldn't stay too long, especially with newer titles coming out.
Not my generation.
Frankly I'm aghast at what I just read here. "Suck it, Wrobel", requesting the community managers be replaced with more attractive models because their messaging isn't appealing, and vulgarities thinly disguised with acronyms & asterisks? Wow. Not the ESO community at its best. I know it's tough to be dignified when you're upset, but sheesh.
Yea it's tough, but the community might need a lesson in abusive language.
Part one: developer solving abusive language:
http://recode.net/2015/07/07/doing-something-about-the-impossible-problem-of-abuse-in-online-games/
Part two: player-based abusive language:
http://www.polygon.com/2013/8/15/4622252/plague-of-game-dev-harassment-erodes-industry-spurs-support-groups
Thanks to everyone for all of the passionate posts in this thread. Though this is our first response here, we’ve been reading this thread since it started and understand your opinions on the current state of the Templar.
The Thieves Guild update hosts a number of Templar buffs, but we recognize there are still some abilities that are under performing. Overall, the Templar has a lot of powerful abilities that we are happy with, but we feel there is still room for improvement. We will continue to evaluate and gather feedback after Thieves Guild goes live.
Khivas_Carrick wrote: »Thanks to everyone for all of the passionate posts in this thread. Though this is our first response here, we’ve been reading this thread since it started and understand your opinions on the current state of the Templar.
The Thieves Guild update hosts a number of Templar buffs, but we recognize there are still some abilities that are under performing. Overall, the Templar has a lot of powerful abilities that we are happy with, but we feel there is still room for improvement. We will continue to evaluate and gather feedback after Thieves Guild goes live.
Dude, just quit your *** job because it's clear you have no idea wtf you're doing.
It's just embarrassing that you would even say such a thing. It does nothing to help Templars or this thread. Makes me want to come through the Internet and teach you a few manners.
Thanks to everyone for all of the passionate posts in this thread. Though this is our first response here, we’ve been reading this thread since it started and understand your opinions on the current state of the Templar.
The Thieves Guild update hosts a number of Templar buffs, but we recognize there are still some abilities that are under performing. Overall, the Templar has a lot of powerful abilities that we are happy with, but we feel there is still room for improvement. We will continue to evaluate and gather feedback after Thieves Guild goes live.
I'll tell you what I want.The ones who complain about the changed have definately not played a magicka one on PTS.
I went to duel/test area earlier and 1shot people left and right. Some even called me a hacker and exploiter.
Jabs - very good
Dark Flare - OP AF
Jesus Beam - Back to 1.6
What else do u want?
dodgehopper_ESO wrote: »I'm just happy we got a response at all. Don't get me wrong, I still wont subscribe until DB, but at least this response gives me a glimmer of hope for the future of ESO. Not exactly the "dev-player interaction" we were promised in february 2015, but it's a start. Be cheerful my templar brethen, we got an acknowledgement from the man responsible for our future!
Yes. Lets keep the vitriol down guys. I think its fine to state, restate, reframe, contextualize, compare, contrast, debate, and quantify the issues, but we need to approach them reasonably.
Correct, let's be reasonable and patient, especially being apart of a generation that is used to instant responses and information.
But I probably wouldn't stay too long, especially with newer titles coming out.
Not my generation.
Frankly I'm aghast at what I just read here. "Suck it, Wrobel", requesting the community managers be replaced with more attractive models because their messaging isn't appealing, and vulgarities thinly disguised with acronyms & asterisks? Wow. Not the ESO community at its best. I know it's tough to be dignified when you're upset, but sheesh.
Yea it's tough, but the community might need a lesson in abusive language.
Part one: developer solving abusive language:
http://recode.net/2015/07/07/doing-something-about-the-impossible-problem-of-abuse-in-online-games/
Part two: player-based abusive language:
http://www.polygon.com/2013/8/15/4622252/plague-of-game-dev-harassment-erodes-industry-spurs-support-groups
Thanks to everyone for all of the passionate posts in this thread. Though this is our first response here, we’ve been reading this thread since it started and understand your opinions on the current state of the Templar.
The Thieves Guild update hosts a number of Templar buffs, but we recognize there are still some abilities that are under performing. Overall, the Templar has a lot of powerful abilities that we are happy with, but we feel there is still room for improvement. We will continue to evaluate and gather feedback after Thieves Guild goes live.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »I'm just happy we got a response at all. Don't get me wrong, I still wont subscribe until DB, but at least this response gives me a glimmer of hope for the future of ESO. Not exactly the "dev-player interaction" we were promised in february 2015, but it's a start. Be cheerful my templar brethen, we got an acknowledgement from the man responsible for our future!
Yes. Lets keep the vitriol down guys. I think its fine to state, restate, reframe, contextualize, compare, contrast, debate, and quantify the issues, but we need to approach them reasonably.
Correct, let's be reasonable and patient, especially being apart of a generation that is used to instant responses and information.
But I probably wouldn't stay too long, especially with newer titles coming out.
Not my generation.
Frankly I'm aghast at what I just read here. "Suck it, Wrobel", requesting the community managers be replaced with more attractive models because their messaging isn't appealing, and vulgarities thinly disguised with acronyms & asterisks? Wow. Not the ESO community at its best. I know it's tough to be dignified when you're upset, but sheesh.
Yea it's tough, but the community might need a lesson in abusive language.
Part one: developer solving abusive language:
http://recode.net/2015/07/07/doing-something-about-the-impossible-problem-of-abuse-in-online-games/
Part two: player-based abusive language:
http://www.polygon.com/2013/8/15/4622252/plague-of-game-dev-harassment-erodes-industry-spurs-support-groups
Wow. I can be a little harsh at times, I'll admit that, but why would someone threaten the lives of one of these people? The personal attacks are unnecessary, and to be honest I appreciate that @Wrobel hopped on here. I agree with one of the earlier statements by another that its unreasonable to expect devs to sit in on our chatter and reply back and forth constantly. There's no way they have the time for that, I think the core was that many Templars just wanted to know that they were being heard, and that maybe the developers have a plan.
The class definitely needs fixes and I'd love to hear some of his ideas on vision, but the truth is maybe he hasn't had a chance to really pore over all we've said. Their team might have 5 whiteboards filled with ideas on the things we've said. We really have no way of knowing.
jamesharv2005ub17_ESO wrote: »dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »I'm just happy we got a response at all. Don't get me wrong, I still wont subscribe until DB, but at least this response gives me a glimmer of hope for the future of ESO. Not exactly the "dev-player interaction" we were promised in february 2015, but it's a start. Be cheerful my templar brethen, we got an acknowledgement from the man responsible for our future!
Yes. Lets keep the vitriol down guys. I think its fine to state, restate, reframe, contextualize, compare, contrast, debate, and quantify the issues, but we need to approach them reasonably.
Correct, let's be reasonable and patient, especially being apart of a generation that is used to instant responses and information.
But I probably wouldn't stay too long, especially with newer titles coming out.
Not my generation.
Frankly I'm aghast at what I just read here. "Suck it, Wrobel", requesting the community managers be replaced with more attractive models because their messaging isn't appealing, and vulgarities thinly disguised with acronyms & asterisks? Wow. Not the ESO community at its best. I know it's tough to be dignified when you're upset, but sheesh.
Yea it's tough, but the community might need a lesson in abusive language.
Part one: developer solving abusive language:
http://recode.net/2015/07/07/doing-something-about-the-impossible-problem-of-abuse-in-online-games/
Part two: player-based abusive language:
http://www.polygon.com/2013/8/15/4622252/plague-of-game-dev-harassment-erodes-industry-spurs-support-groups
Wow. I can be a little harsh at times, I'll admit that, but why would someone threaten the lives of one of these people? The personal attacks are unnecessary, and to be honest I appreciate that @Wrobel hopped on here. I agree with one of the earlier statements by another that its unreasonable to expect devs to sit in on our chatter and reply back and forth constantly. There's no way they have the time for that, I think the core was that many Templars just wanted to know that they were being heard, and that maybe the developers have a plan.
The class definitely needs fixes and I'd love to hear some of his ideas on vision, but the truth is maybe he hasn't had a chance to really pore over all we've said. Their team might have 5 whiteboards filled with ideas on the things we've said. We really have no way of knowing.
Hasn't had a chance? In two years he hasnt had a chance? Hmm
Well, I appreciate the response, but when there's nearly 80 pages in the span of one month filled with posts from people, who presumably, like myself, main a templar, the statement that templars are powerful just can't really be justified.Thanks to everyone for all of the passionate posts in this thread. Though this is our first response here, we’ve been reading this thread since it started and understand your opinions on the current state of the Templar.
The Thieves Guild update hosts a number of Templar buffs, but we recognize there are still some abilities that are under performing. Overall, the Templar has a lot of powerful abilities that we are happy with, but we feel there is still room for improvement. We will continue to evaluate and gather feedback after Thieves Guild goes live.
@WrobelThanks to everyone for all of the passionate posts in this thread. Though this is our first response here, we’ve been reading this thread since it started and understand your opinions on the current state of the Templar.
The Thieves Guild update hosts a number of Templar buffs, but we recognize there are still some abilities that are under performing. Overall, the Templar has a lot of powerful abilities that we are happy with, but we feel there is still room for improvement. We will continue to evaluate and gather feedback after Thieves Guild goes live.
ZOS_GinaBruno wrote: »Templar
- Aedric Spear
- Blazing Spear (Spear Shards morph): This morph now displays a hostile red telegraph if it is cast from enemy Templars.
- Focused Charge: This ability and its morphs are now more responsive, and will no longer cause you to become stuck in the charge animation.
- Piercing Javelin: Increased the range of this ability and its morphs to 28 meters from 20 meters.
- Puncturing Strikes: This ability and its morphs no longer knockback and apply crowd control immunity to the nearest enemy on the final hit; instead, they now snare that enemy by 70% for two seconds.
- Radial Sweep: Increased the radius of this ability and its morphs to 6 meters from 5 meters.
- Radiant Ward (Sun Shield morph): Increased the shield strength bonus from this morph’s shield to 6% per enemy hit from 5%.
- Dawn’s Wrath
- Backlash: Increased the maximum damage limit for this ability and its morphs by 25%, but decreased their damage stored amount by 66%. In addition, this ability and its morphs can no longer be reflected.
- Eclipse:
- This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
- Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
- Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.
- Enduring Rays:
- This passive ability now only increases the duration of the Sun Fire, Eclipse, and Nova abilities.
- Increased this passive ability’s bonus to 15/30% more duration at Ranks I/II from 10/20%.
- Nova:
- Reduced the effects and visual light intensity for this ability and its morphs.
- Increased the damage from the Supernova and Gravity Crush synergies by 16%.
- Increased the activation range for the Supernova and Gravity Crush synergies to 3.5 meters from 2.5 meters.
- Radiant Destruction: Fixed an issue where the execute bonus damage from this ability would not apply if multiple Templars were channeling these abilities on the same target.
- Solar Flare: Increased the damage for this ability and the Dark Flare morph by 12%. The damage of the Solar Barrage morph remains unchanged.
- Unstable Core (Eclipse morph): Increased the area damage when the effect ends by 50% and can be placed on an unlimited amount of targets, but it no longer reflects single target spells back to the enemy.
- Vampire’s Bane (Sun Fire morph): Increased the damage over time duration for this morph to 9 seconds from 7 seconds.
- Restoring Light
- Breath of Life (Rushed Ceremony morph): This morph now only fires one additional secondary heal, previously two heals.
- Cleansing Ritual:
- Increased the healing from the Purify synergy from this ability and its morphs by 12%.
- Fixed an issue where this ability and its morphs could be used to cleanse projectiles that were mid-flight. It now matches the behavior of the Purge ability.
- Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage.
- Healing Ritual: Reduced the cast time for this ability and its morphs by 25%, and reduced the healing done by 25%.
- Radiant Aura (Restoring Aura morph): This morph now grants you and your allies the Major Intellect buff upon activation, as well as having an increased radius as a morph effect.
- Restoring Focus (Rune Focus morph): This morph now grants you the Minor Protection buff, in addition to granting the Minor Vitality buff as a morph effect.
- Rite of Passage: In order to prevent visual issues or issues where the channel would end prematurely, this ability and its morphs can no longer be cast in mid-air.
- Rune Focus: Revised the tooltips for this ability and its morphs to indicate that the Major Ward and Major Resolve buffs will stick to you for 8 seconds after leaving the rune, while the morph effects of Channeled Focus and Restoring Focus require you to remain in the rune at all times.
ZOS_GinaBruno wrote: »Templar
- Restoring Light
- Healing Ritual: Fixed an issue with this ability and its morphs where the visual effects would linger on your hands after casting.
ZOS_GinaBruno wrote: »Templar
- Aedric Spear
- Crescent Sweep (Radial Sweep morph): Increased the bonus to the initial hit provided by this morph to 66% more damage dealt from 33%.
- Empowering Sweep (Radial Sweep morph): Increased the duration of the damage reduction provided by this morph to 10 seconds from 8 seconds.
- Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged.
- Dawn’s Wrath
- Eclipse: Fixed an issue with this ability and the Total Dark morph that was causing your health bar to not update properly whenever you reflected attacks back to yourself.
- Restoring Light
- Rune Focus: All the effects provided by this ability and its morphs will now remain on you for up to 8 seconds after leaving the rune’s radius.
ZOS_GinaBruno wrote: »Templar
- Aedric Spear
- Focused Charge: Made further improvements to this ability and its morphs to prevent you from getting locked out of using other abilities.
Pardon me, this is not powerful at all, all you adjusted was the healing, a synergy, a snare and made a skill hit 12% harder on yourself.Overall, the Templar has a lot of powerful abilities that we are happy with
dodgehopper_ESO wrote: »jamesharv2005ub17_ESO wrote: »dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »I'm just happy we got a response at all. Don't get me wrong, I still wont subscribe until DB, but at least this response gives me a glimmer of hope for the future of ESO. Not exactly the "dev-player interaction" we were promised in february 2015, but it's a start. Be cheerful my templar brethen, we got an acknowledgement from the man responsible for our future!
Yes. Lets keep the vitriol down guys. I think its fine to state, restate, reframe, contextualize, compare, contrast, debate, and quantify the issues, but we need to approach them reasonably.
Correct, let's be reasonable and patient, especially being apart of a generation that is used to instant responses and information.
But I probably wouldn't stay too long, especially with newer titles coming out.
Not my generation.
Frankly I'm aghast at what I just read here. "Suck it, Wrobel", requesting the community managers be replaced with more attractive models because their messaging isn't appealing, and vulgarities thinly disguised with acronyms & asterisks? Wow. Not the ESO community at its best. I know it's tough to be dignified when you're upset, but sheesh.
Yea it's tough, but the community might need a lesson in abusive language.
Part one: developer solving abusive language:
http://recode.net/2015/07/07/doing-something-about-the-impossible-problem-of-abuse-in-online-games/
Part two: player-based abusive language:
http://www.polygon.com/2013/8/15/4622252/plague-of-game-dev-harassment-erodes-industry-spurs-support-groups
Wow. I can be a little harsh at times, I'll admit that, but why would someone threaten the lives of one of these people? The personal attacks are unnecessary, and to be honest I appreciate that @Wrobel hopped on here. I agree with one of the earlier statements by another that its unreasonable to expect devs to sit in on our chatter and reply back and forth constantly. There's no way they have the time for that, I think the core was that many Templars just wanted to know that they were being heard, and that maybe the developers have a plan.
The class definitely needs fixes and I'd love to hear some of his ideas on vision, but the truth is maybe he hasn't had a chance to really pore over all we've said. Their team might have 5 whiteboards filled with ideas on the things we've said. We really have no way of knowing.
Hasn't had a chance? In two years he hasnt had a chance? Hmm
I think its pretty clear based on my previous posts that I feel they've taken way too long and have done a poor job balancing/repairing things. I'm just saying that its possible they're working on something, and hopefully something valuable comes out of this. That's all we can hope really.
jamesharv2005ub17_ESO wrote: »Its also possible I might quit drinking next week. I highly doubt it tho.
The Templar house is so shiny. It says "Please come in, you are welcome!". At least the other 3 looks like scary and make you think twice before you go inside D