TRoclodyte wrote: »
That made me laugh so hard I got weird looks.
So true though.
nagarjunna wrote: »TRoclodyte wrote: »
That made me laugh so hard I got weird looks.
So true though.
Buster Keaton is awesome - this is taken from his movie "the College"
david.haypreub18_ESO wrote: »So according to Eric, the way to give the Templar more powerful abilities is to nerf the good ones Templars currently have so that they will try to use their crappier ones.
For all other classes, the way to give them more powerful abilities is to actually make their abilities more powerful.
It is painfully obvious from reading this transcript that he just has no clue at this point. His vague promises of possibly looking into a skill to help Templars tank is hilariously naïve, because Templars already had skills to tank: Blazing Shield and Blinding Flashes, and HE removed them. If Templars can't tank, he has no one to blame but himself, because he actively removed the skills they needed to tank.
Justice31st wrote: »I have been watching the, "We Are ESO" podcast and others like it and have been noticing that Richard Lambert and the other game DEVS have been watching it as well. What was the one thing all these 1vX streamers had in common? Nerf Templars.
Justice31st wrote: »I have been watching the, "We Are ESO" podcast and others like it and have been noticing that Richard Lambert and the other game DEVS have been watching it as well. What was the one thing all these 1vX streamers had in common? Nerf Templars.
Hiero_Glyph wrote: »Justice31st wrote: »I have been watching the, "We Are ESO" podcast and others like it and have been noticing that Richard Lambert and the other game DEVS have been watching it as well. What was the one thing all these 1vX streamers had in common? Nerf Templars.
Except it was never nerf Templars but to make smart healing spam not effective against targets that are through walls/floors. Again, it is a line of sight issue which ZOS continues to ignore. If that same healer had to expose themself to heal a player then they could more easily be targeted instead of being who knows where within a 28m radius. You can blame the PvPers but really this is solely ZOS' fault for once again not understanding the real problem: smart healing.
Hiero_Glyph wrote: »Justice31st wrote: »I have been watching the, "We Are ESO" podcast and others like it and have been noticing that Richard Lambert and the other game DEVS have been watching it as well. What was the one thing all these 1vX streamers had in common? Nerf Templars.
Except it was never nerf Templars but to make smart healing spam not effective against targets that are through walls/floors. Again, it is a line of sight issue which ZOS continues to ignore. If that same healer had to expose themself to heal a player then they could more easily be targeted instead of being who knows where within a 28m radius. You can blame the PvPers but really this is solely ZOS' fault for once again not understanding the real problem: smart healing.
Temp changes feel great! Makes me feel powerful once again and not hit like a wet noodle, only thing I would wish if they buffed our shields or at least somewhat close to a sorc shield.
Northern_Eve wrote: »At this point I simply feel betrayed and extremely disappointed. I'm not an experienced gamer enough to give good suggestions about Templars. However, this thread is full of great insight and suggestions - and love for the Templar class. The love that I share after spending the past 1,5 years to advance my main character, a simple and regular PvE Templar Healer. Nothing more, nothing less.
Now all that feels like in vain. Not just because of the unfair and unneeded BoL nerf - but because it has become painfully clear how Zos (Mr. Wroebel?) is simply not listening to the feedback they get. It is obvious the classes are not treated equally, and Templars really get the short end of the stick. Not just in healing, though healing is the area that affects me personally the most. But in other areas of the game, too.
So what are my choices now? To keep playing a class that is intentionally being made mediocre in everything they do? Or give up my commitment to this game? I don't have enough playtime to be able to create a new healer with a different class from scratch. Like most people, I work full time to be able to support myself. So starting all over at this point is not an option. I have invested too much in my Templar.
I'm really sad, and it feels weird to be sad about a computer game. So at least Zos has managed to give me a new experience in something...
I can totally understand your feelings of betrayal and disappointment. I've been screwed over in the gaming world in the past so I'm a cynical old gamer who learned to not put all my eggs in one basket. So I have made it a point to play multiple characters and not have a true single main character. I just play on whichever characters seems to be the most fun at the time and screw caring about things like how high your PvP rank is or how many achievement points you earned.
At this point in time, I'm glad I only used up one character slot for templar. After watching today's show I don't have much hope they will be fun to play for a long long time.
ZOS, if you believe templars can be fun to play with the "correct approach" could you please publish a guide teaching us how to play this class in a way that is fun? I sure as oblivion can't see how they can be fun to play.
Hiero_Glyph wrote: »Justice31st wrote: »I have been watching the, "We Are ESO" podcast and others like it and have been noticing that Richard Lambert and the other game DEVS have been watching it as well. What was the one thing all these 1vX streamers had in common? Nerf Templars.
Except it was never nerf Templars but to make smart healing spam not effective against targets that are through walls/floors. Again, it is a line of sight issue which ZOS continues to ignore. If that same healer had to expose themself to heal a player then they could more easily be targeted instead of being who knows where within a 28m radius. You can blame the PvPers but really this is solely ZOS' fault for once again not understanding the real problem: smart healing.
Temp changes feel great! Makes me feel powerful once again and not hit like a wet noodle, only thing I would wish if they buffed our shields or at least somewhat close to a sorc shield.
A great spell to add would be a healing fountain type HoT. You place it down and it shoots off tiny balls of light into the air to heal allies nearby (short radius maybe 10m). The heal wouldn't be anything amazing but it would be extra "padding" and just a cool new spell to play with. It would also trigger spell power cure as well. Maybe let people run up and activate it too for some mana or stam, whichever I lowest at the time. Put that effect on a 10 secs cd like shards and call it a day. Boom, more happy healers.
tinythinker wrote: »A great spell to add would be a healing fountain type HoT. You place it down and it shoots off tiny balls of light into the air to heal allies nearby (short radius maybe 10m). The heal wouldn't be anything amazing but it would be extra "padding" and just a cool new spell to play with. It would also trigger spell power cure as well. Maybe let people run up and activate it too for some mana or stam, whichever I lowest at the time. Put that effect on a 10 secs cd like shards and call it a day. Boom, more happy healers.
Would a rune-covered Templar acting like a healing fountain work?
blackcom90 wrote: »tinythinker wrote: »A great spell to add would be a healing fountain type HoT. You place it down and it shoots off tiny balls of light into the air to heal allies nearby (short radius maybe 10m). The heal wouldn't be anything amazing but it would be extra "padding" and just a cool new spell to play with. It would also trigger spell power cure as well. Maybe let people run up and activate it too for some mana or stam, whichever I lowest at the time. Put that effect on a 10 secs cd like shards and call it a day. Boom, more happy healers.
Would a rune-covered Templar acting like a healing fountain work?
Great idea... but with eso dx overlapping a cool rune and an armor will probably crash the game. Max you can hope for it's the same graphic effect of the red/blue bubble of banished vet.
tinythinker wrote: »blackcom90 wrote: »tinythinker wrote: »A great spell to add would be a healing fountain type HoT. You place it down and it shoots off tiny balls of light into the air to heal allies nearby (short radius maybe 10m). The heal wouldn't be anything amazing but it would be extra "padding" and just a cool new spell to play with. It would also trigger spell power cure as well. Maybe let people run up and activate it too for some mana or stam, whichever I lowest at the time. Put that effect on a 10 secs cd like shards and call it a day. Boom, more happy healers.
Would a rune-covered Templar acting like a healing fountain work?
Great idea... but with eso dx overlapping a cool rune and an armor will probably crash the game. Max you can hope for it's the same graphic effect of the red/blue bubble of banished vet.
They have those new glow paint costumes for Thieve's Guild, not looking for anything that would be graphics intensive. The artists seem to be able too make costume stuff that doesn't tax things too bad. Not like with all of the particle effect abilities. Have them do the body runes. Cool yes, so cool it lags us to death, no.
I wonder if 35 pages of negative feedback for the direction they want to take Templars will stop them from continuing.
Luckily I start university next week. Cya next Major Update my Templar brothers
I was thinking of something like a tabbard, only obviously not a tabbard, but I admit I don't know why that is the same as or different than Camo Hunter in detailed terms (I get that one is static and one is dynamically rendered and that one takes more resources to draw/redraw). The reason I mentioned costumes is that I recall one of the artists talking a few months ago about adding layers so you could do something like paint costumes. Extra layers like that could be used to add something, yes?blackcom90 wrote: »tinythinker wrote: »blackcom90 wrote: »tinythinker wrote: »A great spell to add would be a healing fountain type HoT. You place it down and it shoots off tiny balls of light into the air to heal allies nearby (short radius maybe 10m). The heal wouldn't be anything amazing but it would be extra "padding" and just a cool new spell to play with. It would also trigger spell power cure as well. Maybe let people run up and activate it too for some mana or stam, whichever I lowest at the time. Put that effect on a 10 secs cd like shards and call it a day. Boom, more happy healers.
Would a rune-covered Templar acting like a healing fountain work?
Great idea... but with eso dx overlapping a cool rune and an armor will probably crash the game. Max you can hope for it's the same graphic effect of the red/blue bubble of banished vet.
They have those new glow paint costumes for Thieve's Guild, not looking for anything that would be graphics intensive. The artists seem to be able too make costume stuff that doesn't tax things too bad. Not like with all of the particle effect abilities. Have them do the body runes. Cool yes, so cool it lags us to death, no.
They are a static effect on a texture. You instead want a dynamic particellar effect on a 3d layer that should overlap with the armor texture... A lot like the camo hunter, but more extensive and intensive... They are still trying to fix camo...
tinythinker wrote: »I was thinking of something like a tabbard, only obviously not a tabbard, but I admit I don't know why that is the same as or different than Camo Hunter in detailed terms (I get that one is static and one is dynamically rendered and that one takes more resources to draw/redraw). The reason I mentioned costumes is that I recall one of the artists talking a few months ago about adding layers so you could do something like paint costumes. Extra layers like that could be used to add something, yes?blackcom90 wrote: »tinythinker wrote: »blackcom90 wrote: »tinythinker wrote: »A great spell to add would be a healing fountain type HoT. You place it down and it shoots off tiny balls of light into the air to heal allies nearby (short radius maybe 10m). The heal wouldn't be anything amazing but it would be extra "padding" and just a cool new spell to play with. It would also trigger spell power cure as well. Maybe let people run up and activate it too for some mana or stam, whichever I lowest at the time. Put that effect on a 10 secs cd like shards and call it a day. Boom, more happy healers.
Would a rune-covered Templar acting like a healing fountain work?
Great idea... but with eso dx overlapping a cool rune and an armor will probably crash the game. Max you can hope for it's the same graphic effect of the red/blue bubble of banished vet.
They have those new glow paint costumes for Thieve's Guild, not looking for anything that would be graphics intensive. The artists seem to be able too make costume stuff that doesn't tax things too bad. Not like with all of the particle effect abilities. Have them do the body runes. Cool yes, so cool it lags us to death, no.
They are a static effect on a texture. You instead want a dynamic particellar effect on a 3d layer that should overlap with the armor texture... A lot like the camo hunter, but more extensive and intensive... They are still trying to fix camo...
The fact ZOS get us to create a feedback post before PTS was close to being here and they pretty much took none of that advice then they make this feedback thread and take none of the feedback
I'm almost finished honestly
Hmm, well, that's why I was thinking of what they were doing with the new costumes as an example of what could be possible with runes, but I'd rather have what you're talking about with the dx12 upgrade. Something else to keep "recommending" to ESO through various channels. But is their hesitation because too many players might have outdated computers?blackcom90 wrote: »tinythinker wrote: »I was thinking of something like a tabbard, only obviously not a tabbard, but I admit I don't know why that is the same as or different than Camo Hunter in detailed terms (I get that one is static and one is dynamically rendered and that one takes more resources to draw/redraw). The reason I mentioned costumes is that I recall one of the artists talking a few months ago about adding layers so you could do something like paint costumes. Extra layers like that could be used to add something, yes?blackcom90 wrote: »tinythinker wrote: »blackcom90 wrote: »tinythinker wrote: »A great spell to add would be a healing fountain type HoT. You place it down and it shoots off tiny balls of light into the air to heal allies nearby (short radius maybe 10m). The heal wouldn't be anything amazing but it would be extra "padding" and just a cool new spell to play with. It would also trigger spell power cure as well. Maybe let people run up and activate it too for some mana or stam, whichever I lowest at the time. Put that effect on a 10 secs cd like shards and call it a day. Boom, more happy healers.
Would a rune-covered Templar acting like a healing fountain work?
Great idea... but with eso dx overlapping a cool rune and an armor will probably crash the game. Max you can hope for it's the same graphic effect of the red/blue bubble of banished vet.
They have those new glow paint costumes for Thieve's Guild, not looking for anything that would be graphics intensive. The artists seem to be able too make costume stuff that doesn't tax things too bad. Not like with all of the particle effect abilities. Have them do the body runes. Cool yes, so cool it lags us to death, no.
They are a static effect on a texture. You instead want a dynamic particellar effect on a 3d layer that should overlap with the armor texture... A lot like the camo hunter, but more extensive and intensive... They are still trying to fix camo...
with that approach you can just have a second static layer of paint over you armor.
not really beautiful i dare to say.
It' really a shame how 'till eso will reach dx12, the havok engine will be update and used to the full extent of it's potentiality this game will never have a graphic like bdo (i name bdo because it allow what you are asking).
Havok it's really a powerful engine, but now it's a little castrated by the game itself.
http://www.havok.com
Oh yeah, that sorc pet that is replacing your heals? It gets covered by sorcs' hardened ward. That's right, the pet with better heals than you gets a shield you can only dream of. That shield also has a 20 second duration, so if not being directly attacked you don't have to recast it as often as say, other, less effective shields. Can you feel the love, Templars? I guess we all need to reroll Sorc.