bikerangelo wrote: »One of the most brutal templar nerfs this patch(not sure everyone gets that yet), is the changes to Rapid Maneuver.
Healing an ally will now remove the speed buff and snare immunity.But Templars have no self-heals, templars have no viable self-shield since 1.7. All our heals are smart heals so they land on allies regardless. Even Honor of the Dead will go somewhere else if nearby guy is on lower health. So by trying to heal ourself to prevent dying while being hunted by zerg, we loose snare immunity, we loose speed. Run over by enemy raid and *** explode.This complete lack of judgement from developer side when it comes to nerfplars, it's just to shocking and why I wont be playing TG at all.
We're suppose to not heal ourself and just die, when we have Rapid on? Or maybe loose Rapid and die from that? What to pick.
How come all general changes ends up nerfing templars? The change to RM doesn't effects sorcs at all, for example.
Maybe it is envisioned that the dedicated Healer class (with an entire Class Skill Tree dedicated to healing), in ESO:TU is supposed to use a Healing Potion in this particular situation.
The Wrobel logic is spreading. Please tell me how a 6k hp pot is going to help when you're trying to evade a zerg who is gap closing you persistantly.
nagarjunna wrote: »I'm pleased Fengrush came on! Takes courage to brave our house! His video comments are now in context and have been put into a wider viewpoint.
bikerangelo wrote: »One of the most brutal templar nerfs this patch(not sure everyone gets that yet), is the changes to Rapid Maneuver.
Healing an ally will now remove the speed buff and snare immunity.But Templars have no self-heals, templars have no viable self-shield since 1.7. All our heals are smart heals so they land on allies regardless. Even Honor of the Dead will go somewhere else if nearby guy is on lower health. So by trying to heal ourself to prevent dying while being hunted by zerg, we loose snare immunity, we loose speed. Run over by enemy raid and *** explode.This complete lack of judgement from developer side when it comes to nerfplars, it's just to shocking and why I wont be playing TG at all.
We're suppose to not heal ourself and just die, when we have Rapid on? Or maybe loose Rapid and die from that? What to pick.
How come all general changes ends up nerfing templars? The change to RM doesn't effects sorcs at all, for example.
Maybe it is envisioned that the dedicated Healer class (with an entire Class Skill Tree dedicated to healing), in ESO:TU is supposed to use a Healing Potion in this particular situation.
The Wrobel logic is spreading. Please tell me how a 6k hp pot is going to help when you're trying to evade a zerg who is gap closing you persistantly.
Really, are you serious? Lol.
bikerangelo wrote: »bikerangelo wrote: »One of the most brutal templar nerfs this patch(not sure everyone gets that yet), is the changes to Rapid Maneuver.
Healing an ally will now remove the speed buff and snare immunity.But Templars have no self-heals, templars have no viable self-shield since 1.7. All our heals are smart heals so they land on allies regardless. Even Honor of the Dead will go somewhere else if nearby guy is on lower health. So by trying to heal ourself to prevent dying while being hunted by zerg, we loose snare immunity, we loose speed. Run over by enemy raid and *** explode.This complete lack of judgement from developer side when it comes to nerfplars, it's just to shocking and why I wont be playing TG at all.
We're suppose to not heal ourself and just die, when we have Rapid on? Or maybe loose Rapid and die from that? What to pick.
How come all general changes ends up nerfing templars? The change to RM doesn't effects sorcs at all, for example.
Maybe it is envisioned that the dedicated Healer class (with an entire Class Skill Tree dedicated to healing), in ESO:TU is supposed to use a Healing Potion in this particular situation.
The Wrobel logic is spreading. Please tell me how a 6k hp pot is going to help when you're trying to evade a zerg who is gap closing you persistantly.
Really, are you serious? Lol.
My bad, Cicero, I thought you were being serious and not alluding to the developer's intentions.
david.haypreub18_ESO wrote: »Props to Fengrush on coming in to face the music; that did take courage.
I will say that I think the game has only gotten worse under Wrobel's leadership. He seems to want PvP to be a simple DPS check. Blocking getting in the way of DPS finishing guys? Nerf blocking then. Healing getting in the way of DPS finishing guys? Nerf BoL. Shields getting in the way of DPS finishing guys? Maybe we'll need to nerf all shields.
This is terrible game design.
One of the most brutal templar nerfs this patch(not sure everyone gets that yet), is the changes to Rapid Maneuver.
Healing an ally will now remove the speed buff and snare immunity.But Templars have no self-heals, templars have no viable self-shield since 1.7. All our heals are smart heals so they land on allies regardless. Even Honor of the Dead will go somewhere else if nearby guy is on lower health. So by trying to heal ourself to prevent dying while being hunted by zerg, we loose snare immunity, we loose speed. Run over by enemy raid and *** explode.This complete lack of judgement from developer side when it comes to nerfplars, it's just to shocking and why I wont be playing TG at all.
We're suppose to not heal ourself and just die, when we have Rapid on? Or maybe loose Rapid and die from that? What to pick.
How come all general changes ends up nerfing templars? The change to RM doesn't effects sorcs at all, for example.
Maybe it is envisioned that the dedicated Healer class (with an entire Class Skill Tree dedicated to healing), in ESO:TU is supposed to use a Healing Potion in this particular situation.
Joy_Division wrote: »One of the most brutal templar nerfs this patch(not sure everyone gets that yet), is the changes to Rapid Maneuver.
Healing an ally will now remove the speed buff and snare immunity.But Templars have no self-heals, templars have no viable self-shield since 1.7. All our heals are smart heals so they land on allies regardless. Even Honor of the Dead will go somewhere else if nearby guy is on lower health. So by trying to heal ourself to prevent dying while being hunted by zerg, we loose snare immunity, we loose speed. Run over by enemy raid and *** explode.This complete lack of judgement from developer side when it comes to nerfplars, it's just to shocking and why I wont be playing TG at all.
We're suppose to not heal ourself and just die, when we have Rapid on? Or maybe loose Rapid and die from that? What to pick.
How come all general changes ends up nerfing templars? The change to RM doesn't effects sorcs at all, for example.
Maybe it is envisioned that the dedicated Healer class (with an entire Class Skill Tree dedicated to healing), in ESO:TU is supposed to use a Healing Potion in this particular situation.
If you watched ESO Live, it is clear Eric Wrobel did not anticipate that scenario so there was no envisioning.
Edit: sarcasm? WTB internet with tone of voice.
The most recent posts have washed me of all guilt and shame for my normal wall of text nature.
Side note, I've read pretty much the entire thread and haven't seen this be a focus yet - fasallas guile. One of the questions I posed to wrobel that was answered (but not really...) was what happens when dmg numbers go up, hp and mitigation remain static? Answer = shift to dmg shields and away from reliance on heals, it's a huge hit to temps without any direct changes to our skills. Furthermore, no cooldown on fasallas guile means at least SOMEONE is running it in the enemy hordes you're fighting. Not only is the TG meta promoting shields we don't have, our heals will on average be 50% weaker in most of the fights that matter.
Even though I love Templar, I will be running that set on mine even though I know what it means for healing and the class as a whole. I hope people are at least AWARE of how interwoven into the meta that set will become in pvp if it remains as is. My build is niche and will survive it just fine, but a magicka Templar relying on heals or a stapler relying on vigor? GG.
SeptimusDova wrote: »@Joy_Division
" willingness to make substantive changes"
This part is correct. they have the ability
they ask for feedback and even after a solid year of it they bury the threads and utilize none of the great ideas that you, tiny thinker,nifty or blabafat have put forth. Ideas and concepts that if had been put to use would of prevented the very thing we are now experiencing.
@Jura23
core problem = smart healing. *** mechanic if you ask me.
correct many have addressed this including i think @Fengrush but it falls on deaf ears. End result nerf BOL. When BOL was not the problem.Nerf the 30% base whne that was not the problem.
Just like 1.6 really short TTK was due in large part to the Nirn bug, the sharpened bug and the camo bug just to name some memorable bugs. End result of these bugs was Battle Spirit.
Since 1.5 it has been a cascading flow of errors squared by technical debt.
@Essiaga
opening specific threads for specfic abilities is a good idea. It would be worth a try. But do keep in mind that ZOS may not be receptive to any quick changes.
I think that the changes on the PTS are already set in stone. Just like the previous changes in the last three major updates. Feedback=Opinion. Opinion=/= Ok we wont make these changes.
@Fengrush
I haven't seen your last streams or Sypher's either for that matter. I remember the last Templar thread you engaged in that I was part of and I was not happy about the things you were saying. They put me off from your guys streams all together. The folks at zen who watched your stream were receptive to your guys words and they acted on them. We both know that ZOS is like a train. Designed and destined to go forward. Full speed ahead Casey Jones and damn the brakes.We will never know for sure if they heeded the words of the We Are ESO productions then, now or in the future. Joy Division forgives you and I respect the hell out of Joy. So that is good enough for me.
Templar has been my main since the day we went early access. I have been through all of the changes and this is where I now draw the line.
Regarding fengrush since people started to talking:
1. I watched his video record about eso live and pretty agree about everything he said regarding its *** current state. I also agree on BoL nerf.
2. Saying that he played templar in beta, i.e. almost 2 years ago, and rolled sorc - just a confirmation that he knows about templars as much as I about sorcs = nothing. Nothing left from beta templar already...
3. As i said this thread for those who played templar.
4. I may thinking now that combat team didn't played templar since beta, thats the only reason why they may think that templar is good now.
SeptimusDova wrote: »@Fengrush
"Is there any harm in this? Its either indifference or pride that keeps them from doing this. Which is worse?"
In this venue where design decisions affect customers either one of these are liabilites"For the long term health of the game"
simple answer to the rez issue is a cool down that stacks
first rez normal time
second rez adds a ten second cooldown to the casters ability and to the rezzed party( this prevents Rez exploiting) each successive rez doubles the cooldown
second rez 10 second CD
third rez 20 Second CD
fourth rez 40 Second CD
fifth rez 80 Second CD
6th rez 160 Second CD
Or something to that effect
And death would have time based consequences.
And we still have same problems topkekYep this thread is now officially beat the record of this one http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p1