iamnotweakrwb17_ESO wrote: »Ok, what tools do Templars need to turn them into a successful house build.
1) Rune focus must have a minimum of 8m radius but no more than 12m.
2) Templars must receive AOE mitigation to counter 1 shot boss mechanics while standing within the radius of their puddles. The reason for this should be apparent.
3) Templars must receive root and snare immunity while standing within the radius of their puddles. Jabs vulnerability to roots is a perfect example of why this needs to occur. Roots completely counter jabs. Given the player is now restricted to his rune, it makes no sense to be able to root or snare them on it.
Tree synergies and ability changes to make the class feel more fluid and conform to the new style.
Aedric Spear
Radial sweep - Radius increased to 8m
Crescent Sweep - Damage increased.
Jabs - should also interrupt the target. This is mostly for PvE as previously, the knockback interrupted NPC's attempting to stun, bash or wrecking blow you.
Burning Light- additionally adds a 33% chance to trigger burning light to any target standing within the radius of your rune.
Dawns Wrath
Sun fire - Would really love to see this proc major sorcery even it if means removing major prophecy from it.
Backlash - Purging it causes any stored damage to take effect. Damage increases the longer it is on the target.
Eclipse - needs a rework. It's issue is that it is completely shutdown by CC break or purge. Fixing those would just turn it into a better clone of DK's reflect. IMO The ability should be a self buff reducing ranged and spell damage dealt to you by anyone outside your runes radius.
Dark eclipse - should heal you for a portion of the damage blocked.
Unstable core - should stun and damage targets standing within the radius of your rune. Stun should go through block.
Restoring Light
Focused healing - 3 / 6 seconds (2 / 4 is a bit too short). Grants major mending while in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects
Rune Focus - Duration 6 seconds. Radius minimum 8m. Increases armor and spell resistance by 5200. Duration is refreshed continuously while standing on the rune. Major and Minor ward sticks to you for 8 seconds upon leaving the radius. Also grants Minor protection and minor vitality while standing on the rune.
Restoring focus - Costs stamina, restores stamina while standing on the rune.
Channeled focus - restores magicka while standing on the rune.
Extended ritual - purges 1 effect and 1 additional effect from the caster every 3 seconds. Lasts 12 seconds. ( same as purify)
Healing ritual - Fixing this ability would turn it into a more powerful version of breath of life. IMO it should be completely reworked into something interesting.
I wanna add Wrobel words that you took as your signature "Some classes are just better than others..."tinythinker wrote: »Well, according to the interview today, the changes are to open things up and make things more fun/interesting. And conversations with guild leaders was mentioned in terms of which players were talked to. I'm sure popular streamers have input too but they weren't mentioned.Razorback174 wrote: »I finally did it and unsubbed. And I've stuck around here since beta.
If only ZoS could listen to us "common folk" and not the elitist streamers and then cater to their every whim when it comes to changes.
I'm no game developer, not by a longshot, but I think I might just understand balancing. You do it incrementally, and small. Noticeable, but still making a difference. Instead we get hit with the most heavy-handed nerfs you could ever imagine.
Case in point: the stamina regen and blocking nerf. Anyone else remember that one with IC? I sure did when PUG tanks became nearly extinct.
I want to make it clear that I love my v16 templar healer dearly. It's the one class I've felt useful with, being able to keep everyone alive even though my damage was terrible. This update is only going to kill that role for me. What's left after that? Mediocre DPS? A tank with no survival skills at all?
I just can't understand the mentality of these massive, sweeping changes that throw the idea of "balance" to the wind.
I don't know who they talked to regarding class balance in PvE but I can assure you that noone in Hodor was ever approached. Considering we're currently the best raiding guild in the world that seems like a loss for ZOS not to utilize that knowledge. Then again they have never had a good track record at being in contact with their EU player base. They only ever seem to take direct feedback from NA guilds. The only team we're in direct contact with is the dungeon and trials team, and that is only because they are awesome and come into our TS on a day off and sit there for 7 hours taking feedback. Otherwise there is no contact with ZOS eventhough we've offered to give feedback several times. Not going to lie, I am rather salty about the disparity between the attention the NA community is getting over the EU one.
That being said I do not plan to retire my Templar at all. Ssdly he sill continue to play as magicka most likely. However I have been investing more and more time on my NB and I expect that trend to continue.
Actually Magicka Templar in PvE is most likely going to do the most DPS next patch, all the CP changes make it so our execute is incredibly strong combined with sweeps, wall of elements, dark flare, purifying light, vampires baneI wanna add Wrobel words that you took as your signature "Some classes are just better than others..."tinythinker wrote: »Well, according to the interview today, the changes are to open things up and make things more fun/interesting. And conversations with guild leaders was mentioned in terms of which players were talked to. I'm sure popular streamers have input too but they weren't mentioned.Razorback174 wrote: »I finally did it and unsubbed. And I've stuck around here since beta.
If only ZoS could listen to us "common folk" and not the elitist streamers and then cater to their every whim when it comes to changes.
I'm no game developer, not by a longshot, but I think I might just understand balancing. You do it incrementally, and small. Noticeable, but still making a difference. Instead we get hit with the most heavy-handed nerfs you could ever imagine.
Case in point: the stamina regen and blocking nerf. Anyone else remember that one with IC? I sure did when PUG tanks became nearly extinct.
I want to make it clear that I love my v16 templar healer dearly. It's the one class I've felt useful with, being able to keep everyone alive even though my damage was terrible. This update is only going to kill that role for me. What's left after that? Mediocre DPS? A tank with no survival skills at all?
I just can't understand the mentality of these massive, sweeping changes that throw the idea of "balance" to the wind.
I don't know who they talked to regarding class balance in PvE but I can assure you that noone in Hodor was ever approached. Considering we're currently the best raiding guild in the world that seems like a loss for ZOS not to utilize that knowledge. Then again they have never had a good track record at being in contact with their EU player base. They only ever seem to take direct feedback from NA guilds. The only team we're in direct contact with is the dungeon and trials team, and that is only because they are awesome and come into our TS on a day off and sit there for 7 hours taking feedback. Otherwise there is no contact with ZOS eventhough we've offered to give feedback several times. Not going to lie, I am rather salty about the disparity between the attention the NA community is getting over the EU one.
That being said I do not plan to retire my Templar at all. Ssdly he sill continue to play as magicka most likely. However I have been investing more and more time on my NB and I expect that trend to continue.
So now when your templar meets stamknight/magicka DK/magicka Sorc/stamblade/magicka Nightblade - you have100% right to call them FOTMers coz Wrobel himself confirmed that some classes are better than others. Except magicka templar/stamplar/stamsorc.
ZOS_GinaBruno wrote: »[*] Burning Light – The proc chance appears to be lower than 25%
- There’s currently a half-second cooldown on this ability so when using a fast attack, such as Puncturing Strikes, it will not proc twice in a row. Also note that we’ve balanced the DPS of these abilities with this in mind.
I wanna add Wrobel words that you took as your signature "Some classes are just better than others..."tinythinker wrote: »Well, according to the interview today, the changes are to open things up and make things more fun/interesting. And conversations with guild leaders was mentioned in terms of which players were talked to. I'm sure popular streamers have input too but they weren't mentioned.Razorback174 wrote: »I finally did it and unsubbed. And I've stuck around here since beta.
If only ZoS could listen to us "common folk" and not the elitist streamers and then cater to their every whim when it comes to changes.
I'm no game developer, not by a longshot, but I think I might just understand balancing. You do it incrementally, and small. Noticeable, but still making a difference. Instead we get hit with the most heavy-handed nerfs you could ever imagine.
Case in point: the stamina regen and blocking nerf. Anyone else remember that one with IC? I sure did when PUG tanks became nearly extinct.
I want to make it clear that I love my v16 templar healer dearly. It's the one class I've felt useful with, being able to keep everyone alive even though my damage was terrible. This update is only going to kill that role for me. What's left after that? Mediocre DPS? A tank with no survival skills at all?
I just can't understand the mentality of these massive, sweeping changes that throw the idea of "balance" to the wind.
I don't know who they talked to regarding class balance in PvE but I can assure you that noone in Hodor was ever approached. Considering we're currently the best raiding guild in the world that seems like a loss for ZOS not to utilize that knowledge. Then again they have never had a good track record at being in contact with their EU player base. They only ever seem to take direct feedback from NA guilds. The only team we're in direct contact with is the dungeon and trials team, and that is only because they are awesome and come into our TS on a day off and sit there for 7 hours taking feedback. Otherwise there is no contact with ZOS eventhough we've offered to give feedback several times. Not going to lie, I am rather salty about the disparity between the attention the NA community is getting over the EU one.
That being said I do not plan to retire my Templar at all. Ssdly he sill continue to play as magicka most likely. However I have been investing more and more time on my NB and I expect that trend to continue.
So now when your templar meets stamknight/magicka DK/magicka Sorc/stamblade/magicka Nightblade - you have100% right to call them FOTMers coz Wrobel himself confirmed that some classes are better than others. Except magicka templar/stamplar/stamsorc.
I wish that @Wrobel post a video of him protecting the "house" with templar. Show us how your vision about class works outside Excel!
Could you please supply the exact quote of what Wrobel said?tinythinker wrote: »Templars are designed to stand tall
and not let people come into their house
Really? I cannot believe this.I wanna add Wrobel words that you took as your signature
"Some classes are just better than others..."
BalticBlues wrote: »ESO Templar 2014 - not the fastest, but robust and fit for all terrains
ESO Templar 2015 - redesign for better PvP balance
ESO Templar 2016 - redesign for best PvP balance
ZOS, you really think it will be fun driving PUGS through dungeons with the new car?
What happens in vet dungeons like Darkshade with the bosses toxic air?
25% less receivers for BOL? The blame will be on us drivers, not on the crippled car...
Sorry, I feel betrayed. The 2016 Templar is not anymore what was sold to us.
Therefore, ZOS, please offer all Templars a free class change. Enough is enough.
BalticBlues wrote: »Could you please supply the exact quote of what Wrobel said?tinythinker wrote: »Templars are designed to stand tall
and not let people come into their house
There is no "house" in vMA or the latest veteran dungeons.
All new endgame content requires being constantly on the move.
ZOS even confirmed more upcoming mobility content in the TG live stream.Really? I cannot believe this.I wanna add Wrobel words that you took as your signature
"Some classes are just better than others..."
There is no viability of any game element in any game
if that game element is knowingly designed inferior.
Competitive players just will not use inferior game elements.
Does ZOS truly design the Templar class for losers?
Sorry, but if he indeed said this, we deserve better.
To speak in similar words: Some developers are just better than others.
Game balancing means fine- tuning, not drastic tinkering.
Game balance means that classes need not to be equal, but equally successful.
If a game content has certain requirements, like mobility or damage mitigation,
each game class must have the means to meet the game requirements or it will fail.
Little idea: make that inside my "house" casting time is reduced.
And its about time sweeps start htting shields like regular stuff, so if someone DARE enter my house with one, I dont feel like hitting him with a wet noodle. Whats up with that anyway? And no crit, no heal/per hit, etc, did it start as bugs, that never got fixed, or was it intended the whole time.
tinythinker wrote: »Well, according to the interview today, the changes are to open things up and make things more fun/interesting. And conversations with guild leaders was mentioned in terms of which players were talked to. I'm sure popular streamers have input too but they weren't mentioned.Razorback174 wrote: »I finally did it and unsubbed. And I've stuck around here since beta.
If only ZoS could listen to us "common folk" and not the elitist streamers and then cater to their every whim when it comes to changes.
I'm no game developer, not by a longshot, but I think I might just understand balancing. You do it incrementally, and small. Noticeable, but still making a difference. Instead we get hit with the most heavy-handed nerfs you could ever imagine.
Case in point: the stamina regen and blocking nerf. Anyone else remember that one with IC? I sure did when PUG tanks became nearly extinct.
I want to make it clear that I love my v16 templar healer dearly. It's the one class I've felt useful with, being able to keep everyone alive even though my damage was terrible. This update is only going to kill that role for me. What's left after that? Mediocre DPS? A tank with no survival skills at all?
I just can't understand the mentality of these massive, sweeping changes that throw the idea of "balance" to the wind.
I don't know who they talked to regarding class balance in PvE but I can assure you that noone in Hodor was ever approached. Considering we're currently the best raiding guild in the world that seems like a loss for ZOS not to utilize that knowledge. Then again they have never had a good track record at being in contact with their EU player base. They only ever seem to take direct feedback from NA guilds. The only team we're in direct contact with is the dungeon and trials team, and that is only because they are awesome and come into our TS on a day off and sit there for 7 hours taking feedback. Otherwise there is no contact with ZOS eventhough we've offered to give feedback several times. Not going to lie, I am rather salty about the disparity between the attention the NA community is getting over the EU one.
That being said I do not plan to retire my Templar at all. Ssdly he sill continue to play as magicka most likely. However I have been investing more and more time on my NB and I expect that trend to continue.
dodgehopper_ESO wrote: »For example our bonuses to blocking/breaking blocks just aren't as good any more in a world where blocking is one of the worst mitigation methods out there. DK's deal with this problem as well. The problem is the gameplay doesn't deliver the way it should, and we Templars are relics of a much older system. We were never updated properly.
I wish that @Wrobel post a video of him protecting the "house" with templar. Show us how your vision about class works outside Excel!
Hopefully not off watching any more Twitch streams of their favorite gank squads...
Lol, I bet this: forums.elderscrollsonline.com/en/discussion/247417/bug-sorcerer-ward-and-twilight-matriarch#latest gets fixed while we don't even get a single dev response.
I still looking forward next incremental patch. We got promised to get some buffs.
BalticBlues wrote: »Could you please supply the exact quote of what Wrobel said?tinythinker wrote: »Templars are designed to stand tall
and not let people come into their house
You're welcome. I felt it would be fairer to Wrobel and easier for players with a text transcription. If there are errors they should be minuscule and not obscure any significant meaning.BalticBlues wrote: »@tinythinker Thanks for the hard work to bring all this to paper.
Yup, my Templar healer always has Rapid Regen/Mutagen and frequently Healing Springs slotted from Resto Staff, and from Templar skills Purifying Ritual and Purifying Light for healing and ocassionally Repentance. Solar Prison is good for damage and damage mitigation so it's regularly slotted along with either Devouring Swarm or Shooting Star, and typically Puncturing Sweeps, Dark Flare, and/or Radiant Destruction/Radiant Glory are also slotted to help with DPS.BalticBlues wrote: »Wrobel: "The Restoration Staff is now usable as a Templar [...] instead of being, like, "You're a Templar you have to only use Templar abilities."
Indirectly saying Reso Staff was not usable, Wrobel simply is wrong OR probably only watching PvP streams. In PvE, especially in vet dungeons, of course good Templar healers use the Resto Staff, because BOL is way too expensive and a good healer should also do damage and give resources instead of wasting magicka on the most expensive healing. Running with my veteran groups, consisting of the best players I know, I usually do not need and use BOL at all. However, in case of emergency, and these emergencies always happen with PUGS, BOL is very expensive but saves the day. Reducing this life saver by 25% will ruin the day for many PUGs, and there is no benefit to make our Templar jobs miserable like that.
That's why I and others have suggested making the house a little bigger and making some of its buffs more portable or renewable. That would help quite a bit.BalticBlues wrote: »Wrobel: "I'm more about putting down areas of protection and I want to stand in these, and like this is, this is sort of like my house."
This concept ruins the Templar gameplay on the latest content. There is no "house" in vMA or the latest veteran dungeons. All new endgame content requires being constantly on the move. ZOS even confirmed more upcoming mobility content in the TG live stream. The biggest problem with the new desgn: Wrobel ordered casting mandatory circle spells, otherwise Sweeps will not heal enough anymore. In content demanding constantly moves, there is no time to cast circle spells again and again. Because of this, stamina players often do not use Templar circles at all but use Immovable to get Major Resolve/Ward plus knockback and disabling immunity. This approach now is blocked, because it costs Sweeps healing.
Dear Mr. Wrobel, I think you are a good guy with good intentions, but what you give us Templars now is not beneficiary, it is worsening our already suboptimal situation, because it reduces our efficiency and our options.The first rule of a doctor, and you are our "Combat Doctor", is: Primum non nocere, in English: "First, do no harm.". It reminds that we must consider the possible harm that any intervention might do. It is invoked when debating the use of an intervention that carries an obvious risk of harm but a less certain chance of benefit. In this case I strongly suggest to rethink the new treatment, because it carries the risk that many patients (customers/Templars) will be dead after it.