Hiero_Glyph wrote: »Justice31st wrote: »I have been watching the, "We Are ESO" podcast and others like it and have been noticing that Richard Lambert and the other game DEVS have been watching it as well. What was the one thing all these 1vX streamers had in common? Nerf Templars.
Except it was never nerf Templars but to make smart healing spam not effective against targets that are through walls/floors. Again, it is a line of sight issue which ZOS continues to ignore. If that same healer had to expose themself to heal a player then they could more easily be targeted instead of being who knows where within a 28m radius. You can blame the PvPers but really this is solely ZOS' fault for once again not understanding the real problem: smart healing.
Not true. In their first podcast they all agreed that templars were pretty much fine despite none of them playing one (only later did Sypher level one up and it is still stuck at VR1). They then proceedee to spend 2 shows talking about how screwed DKs are and how they need buffs. All of those guys helped in creating the image of a templar class that was doing just fine because of their ignorance or lack of knowledge. Only as of late have Fengrush turned around and kind of aknowledged he was wrong. Sypher still doesn't even bother spending his time doing the templar fight and Richard and Lucy just seem to be in a constant haze of "*** ZOS". Fengrush has definetely earned my respect for aknowledging the issues our class is in, but he also plays stamsorc so he can relate. Sypher knows we're *** and he will now aknowledge that somewhat when asked, but don't really care, and Lucy and Richard are just clueless on the subject and would rather spent all of their stream time on criticizing ZOS it seems.
None of them tried to play magicka templar in open world pvp, i.e. opinion irrelevant. Why you need to call them? To transfrom feedback thread into trash?nagarjunna wrote: »
timidobserver wrote: »Nice, the poster boy for Templar nerfs is here.
timidobserver wrote: »Nice, the poster boy for Templar nerfs is here.
Thanks for the positive feedback - thats pretty much what I was hoping for.
timidobserver wrote: »timidobserver wrote: »Nice, the poster boy for Templar nerfs is here.
Thanks for the positive feedback - thats pretty much what I was hoping for.
You are the most popular and vocal proponent of Templar nerfs, so yeah you expected correctly.
Also, it is positive. Your post will likely get someone other than the moderators to look at this thread. We might even get a dev post now.
Hiero_Glyph wrote: »Justice31st wrote: »I have been watching the, "We Are ESO" podcast and others like it and have been noticing that Richard Lambert and the other game DEVS have been watching it as well. What was the one thing all these 1vX streamers had in common? Nerf Templars.
Except it was never nerf Templars but to make smart healing spam not effective against targets that are through walls/floors. Again, it is a line of sight issue which ZOS continues to ignore. If that same healer had to expose themself to heal a player then they could more easily be targeted instead of being who knows where within a 28m radius. You can blame the PvPers but really this is solely ZOS' fault for once again not understanding the real problem: smart healing.
Not true. In their first podcast they all agreed that templars were pretty much fine despite none of them playing one (only later did Sypher level one up and it is still stuck at VR1). They then proceedee to spend 2 shows talking about how screwed DKs are and how they need buffs. All of those guys helped in creating the image of a templar class that was doing just fine because of their ignorance or lack of knowledge. Only as of late have Fengrush turned around and kind of aknowledged he was wrong. Sypher still doesn't even bother spending his time doing the templar fight and Richard and Lucy just seem to be in a constant haze of "*** ZOS". Fengrush has definetely earned my respect for aknowledging the issues our class is in, but he also plays stamsorc so he can relate. Sypher knows we're *** and he will now aknowledge that somewhat when asked, but don't really care, and Lucy and Richard are just clueless on the subject and would rather spent all of their stream time on criticizing ZOS it seems.None of them tried to play magicka templar in open world pvp, i.e. opinion irrelevant. Why you need to call them? To transfrom feedback thread into trash?nagarjunna wrote: »
LONG ASS POST
timidobserver wrote: »timidobserver wrote: »Nice, the poster boy for Templar nerfs is here.
Thanks for the positive feedback - thats pretty much what I was hoping for.
You are the most popular and vocal proponent of Templar nerfs, so yeah you expected correctly.
Also, it is positive. Your post will likely get someone other than the moderators to look at this thread. We might even get a dev post now.
Im not really an advocate to nerf this class and make it weaker - I advocate for positive changes which is hard to do in its current environment. If my long winded post didnt really hammer that point home I dont know if I will really be able to another way. You are able to have your opinion so Im not going to fight you over it in the templar thread - but I will say I am not for 'nerfing the templar class' at all. A lot of what I do and say on stream can certainly be taken out of context though and used in that manner - but thats just how it goes. The only class I advocated for some level of nerf in current live patch was stam nightblades in their ability to be good at pretty much everything (even though it does require more skill to do so). Other things needing reworks youll hear are shields for mag sorcs and healing overall, but these are 2 things that are dangerous to consider in isolation. Overnerf mag sorc shields and suddenly the class is useless. Consider healing:damage ratio meta changes and people end up saying nerf templar.
Sorry - Im not a developer on the team, nor do I pull much weight in proposing better solutions. Youd likely be happier going into this patch if I had more influence though.
PhatGrimReaper wrote: »nagarjunna wrote: »As of this post our feedback thread is the same size as all of our Nightblade, Dragonknight and Sorceror feedback combined.
Food for thought!
Clearly Templars cry too much
Plot twist: @Wrobel is powered by Templar tears, if he fixed them he would cease to exist.
What if Wrobel is doing this on purpose because of how pissed he is at the community for picking on him all the time?
Maybe he is just trolling us for lulz.
I highly doubt it, ZOS have stated they won't be updating anything until next major update didn't they? To quote @FENGRUSH in one of my favorite and most true things ever said "We're listening but we don't know what the *** we're doing"timidobserver wrote: »timidobserver wrote: »Nice, the poster boy for Templar nerfs is here.
Thanks for the positive feedback - thats pretty much what I was hoping for.
You are the most popular and vocal proponent of Templar nerfs, so yeah you expected correctly.
Also, it is positive. Your post will likely get someone other than the moderators to look at this thread. We might even get a dev post now.
1 Make shields scale from your max stat (yay everyone gets a shield wooooo stamina builds)dylanjaygrobbelaarb16_ESO wrote: »Make ALL damage shields scale off 1 of either health, or magica or heath+magica divided by 2.
you didnt need to make a one size fits all shield nerf in pvp. you needed to balance the actual equality between shields. sorcs are so powerful because you gave them a shield that scales off of max magica which happens to INCREASE DAMAGE at the same time as increasing defence. THIS IS WHERE THE IMBALANCE IS.
IF you are ok with using the damage modifier to scale shields then fine MAKE ALL SHIELDS MAGICA SCALED. IF you think, OOOH WAIT that seems unreasonable to have your min max dps modifier generating the strongest possible shield then, Make ALL SHIELDS HEALTH SCALED. another option is half of your added health+magica.
loosing blazing shield and blinding flashes made your vision of templars standing ground while actually fighting back a lesson in history. getting a sun shield that scaled off of magica would help our defences and help make up for 0 mobility.
and if you went the health scaling route then it would help by forcing sorcs to get some health instead of 100% in magica making them have to sacrifice something like the rest of us
Other things needing reworks youll hear are shields for mag sorcs and healing overall, but these are 2 things that are dangerous to consider in isolation. Overnerf mag sorc shields and suddenly the class is useless. Consider healing:damage ratio meta changes and people end up saying nerf templar.
One of the most brutal templar nerfs this patch(not sure everyone gets that yet), is the changes to Rapid Maneuver.
Healing an ally will now remove the speed buff and snare immunity.But Templars have no self-heals, templars have no viable self-shield since 1.7. All our heals are smart heals so they land on allies regardless. Even Honor of the Dead will go somewhere else if nearby guy is on lower health. So by trying to heal ourself to prevent dying while being hunted by zerg, we loose snare immunity, we loose speed. Run over by enemy raid and *** explode.This complete lack of judgement from developer side when it comes to nerfplars, it's just to shocking and why I wont be playing TG at all.
We're suppose to not heal ourself and just die, when we have Rapid on? Or maybe loose Rapid and die from that? What to pick.
How come all general changes ends up nerfing templars? The change to RM doesn't effects sorcs at all, for example.
If so that would have been a better answer this past Friday than suggesting that a better chance at avoiding this unbuffing is why Honor the Dead makes a better choice than Breath of Life with the coming changes.One of the most brutal templar nerfs this patch(not sure everyone gets that yet), is the changes to Rapid Maneuver.
Healing an ally will now remove the speed buff and snare immunity.But Templars have no self-heals, templars have no viable self-shield since 1.7. All our heals are smart heals so they land on allies regardless. Even Honor of the Dead will go somewhere else if nearby guy is on lower health. So by trying to heal ourself to prevent dying while being hunted by zerg, we loose snare immunity, we loose speed. Run over by enemy raid and *** explode.This complete lack of judgement from developer side when it comes to nerfplars, it's just to shocking and why I wont be playing TG at all.
We're suppose to not heal ourself and just die, when we have Rapid on? Or maybe loose Rapid and die from that? What to pick.
How come all general changes ends up nerfing templars? The change to RM doesn't effects sorcs at all, for example.
Maybe it is envisioned that the dedicated Healer class (with an entire Class Skill Tree dedicated to healing), in ESO:TU is supposed to use a Healing Potion in this particular situation.
jamesharv2005ub17_ESO wrote: »Im trying to figure out why this thread is here. The powers that be have already said they have a vision and feedback be damned they are going to stick with it. So why ask for feedback?
Hiero_Glyph wrote: »Justice31st wrote: »I have been watching the, "We Are ESO" podcast and others like it and have been noticing that Richard Lambert and the other game DEVS have been watching it as well. What was the one thing all these 1vX streamers had in common? Nerf Templars.
Except it was never nerf Templars but to make smart healing spam not effective against targets that are through walls/floors. Again, it is a line of sight issue which ZOS continues to ignore. If that same healer had to expose themself to heal a player then they could more easily be targeted instead of being who knows where within a 28m radius. You can blame the PvPers but really this is solely ZOS' fault for once again not understanding the real problem: smart healing.
Not true. In their first podcast they all agreed that templars were pretty much fine despite none of them playing one (only later did Sypher level one up and it is still stuck at VR1). They then proceedee to spend 2 shows talking about how screwed DKs are and how they need buffs. All of those guys helped in creating the image of a templar class that was doing just fine because of their ignorance or lack of knowledge. Only as of late have Fengrush turned around and kind of aknowledged he was wrong. Sypher still doesn't even bother spending his time doing the templar fight and Richard and Lucy just seem to be in a constant haze of "*** ZOS". Fengrush has definetely earned my respect for aknowledging the issues our class is in, but he also plays stamsorc so he can relate. Sypher knows we're *** and he will now aknowledge that somewhat when asked, but don't really care, and Lucy and Richard are just clueless on the subject and would rather spent all of their stream time on criticizing ZOS it seems.None of them tried to play magicka templar in open world pvp, i.e. opinion irrelevant. Why you need to call them? To transfrom feedback thread into trash?nagarjunna wrote: »
Ill put in some feedback since I was tagged in here and to comment on We Are ESO.
Ill preface by saying I largely avoided this thread and some other templar threads because I received a lot of negative feedback and I didnt find it really productive to talk about issues I had from my perspective in Cyro. I did kind of end having those talks doing a 'rant' on my stream in a video I posted about templars mainly - some of you may have seen it. Me trying to kill people and not being able to kill them in a meta focused primarily around burst becomes impossible through BOL once numbers come into play. I find this to be a really poor design that focuses the game towards numbers in the fight and less about skill is the long and short of it - ESO didnt used to be like this and I hate to see it.
As far as what the issue was is another story. Some of you will hear me scream "welp, hes just getting flooded back to full HP with BOL no point in trying to kill this guy" on stream. This is technically true - but its a symptom of the problem and on stream I can technically go on about whatever is happening, Im not trying to have a constructive talk about whats going on in the middle of fights when Im streaming. The reality is that its a symptom of the problem. A game developer has to look at this and treat the root cause of the issue, not the symptom. As I detailed in my rant, I believe it primarily stems from resource management issues where its too easy to spam resources endlessly (such as BOL) - but this applies to everything (also mentioned in the rant video) example: endless rolling, vigor spamming for high effectiveness and low cost. These things become staples to gameplay everywhere in PvP and for me personally - it makes it a lot less strategical where you can and have to just 'run that constantly in the fight' rather than make a choice as to when to vigor and when to hammer out BOLs.
I find the champion system to have screwed up so many things, and while they made better changes to it this patch to try to balance it out - they still missed some things (like no physical ults scaling with anything but DK leap, yet adding Hardy). As a stam sorc I do even less damage with my ult that never scaled with CP, and less damage overall - but its besides the point. The champion system is screwed in so many ways and its skewed the ability to balance the game. Builds are able to factor in huge values of power and resource management - and the later is the real issue because you have to sacrifice very little to get to your end state functional build.
But thats just an opening to brace for the impact of hatred I will receive for even daring to post in such a thread! Magicka and stam templars suffer from different issues ultimately. A stamplar can manage rapids though its not really ideal to assist in mobility. A magicka templar never should be and pretty much set themselves up for suicide in a small/even scaled scenario where they become a target right after (especially considering the rapids nerf). This is going to hit you guys REAL hard in the mobility/survival department. Stamplars dont really specialize in anything, and they used to. When stam jabs worked well, they were the best steady DPS for stam and they had something that defined them then. All classes were able to kill with high burst windows then - but stamplar was exceptional at doing so. They broke those jabs from functioning as they did, and while a skilled stamplar could still manage things effectively, youd see top stamplars swinging in even WB when they really didnt need to before to achieve burst they shouldnt have to given what they specialized in. As a master of nothing in stam sorc, I can relate well with them.
Magicka templar is a whole different story. To people who feel I have no experience with templar, its not really true. I understand the class pretty well - I played it almost a full year through beta. I switched to sorc at release with no experience on it. I love support, its what I primarily do in most games I play. I played my magicka sorc as a utility support at release with my group, I wasnt a killer per se. Even as they nerfed the build I used I stuck to that - being one of the only sorcs using a sword/shield streaking through front lines laying down negates and focusing entirely on utility, I really enjoyed that role. That was eventually demolished as a build. I play as a DPS stam sorc because theres literally nothing else to do with it - and I hated what magicka sorcs were when I came back to the game. Ive played on magicka templar though when I came back as I test the builds that my magicka templar would use. Im very capable at making builds for it, and been asked for the magicka templar build in my group a lot on stream (even though its nothing special). The group I ran with through IC patch every day is myself (stam sorc), magicka templar, and stam templar. Im very much in tune with how this class operates and what its capable of, because even though there is 3 of us, we were geared and setup to compliment each other and be very strong as 3 people.. which we were.
Sorry for the long post - but Im trying to cut out a lot of the negativity I will get posting here. Magicka templars are actually rather capable when built offensively - even more so in this coming patch. What theyve been diminished to defensively (as noted in my rant) is heal spam bots, and they have even nerfed BOL now, which I specifically advocated against doing in that video. They needed bug fixes for starters - but I think what everyone wanted was to see more utility options added in their gameplay. I respect Wrobels concept of class diversity, but he has to also understand what a normal day of PVP looks like in Cyro - which he seems really out of touch with. Templars are not building houses in various locations for PVP and daring foes to enter at their own demise. I laughed so hard when I heard this - and you guys probably laughed in a rather sad way. Probably just like I did when they said 'oh yea, stam sorcs? We heard about those too - stand by until update 10'. Because they added so many things for us in the last 3 updates.. Shield has never been fixed for magicka templars, but shields in total have been neglected from ones that are too strong and ones that are too weak. They dont really know what to do here, and so they havent done anything. They want to do a 1-fix-all change to shields that will make templar shields better and magicka sorcs shields stronger - THIS IS HOW THEY DESIGN. And while this wont translate to a practical solution approach, its the kind that they believe will make sense and even be a more logical balanced solution. So you will likely see a change to both - even though all they have done this patch is put in a CP passive that would make it even worse for you.
Balance obviously cant be struck in isolation. When it comes to WB spam - templars are the first on my list and most any decent player. What is your counter? What is my counter to stop them from healing? People say use defile - and I have. My general experience is defile will be purged by any competent player before I ever get more than 1 swing off after it, and when numbers are out of my favor, it simply doesnt matter. This is a wider issue that stems outside of just magicka templar and WB needing to be changed (but templars also having some OTHER options and what they do other than to inform the enemy that they just entered their house). Ive advocated for buffs to other weapon lines while also adjusting WB - nobody lucks dumbed down gameplay - but alas we are told, standby until update 10.
I think we want the same thing a lot of times, not always.... I really want high skill play with choices needing to be made. I want resources to matter in a fight and stressing players into making bad ones having an effect 30seconds later in the fight. This doesnt exist today. Either you burst and blow stuff away or you try again. Its something driving people from the game at higher skilled ceiling gameplay. I dont even bother talking about a lot of it other than trolling/joking on forums mostly because its so damn futile, and I am someone with a stream and a podcast. To answer why it wasnt talked about on We are ESO - because we talked about some classes and I even suggested we need to talk about the big issues plaguing cyro before we talk about balance of classes. Class balance means nothing if the game is broken. This also included cutting my class out of the discussion - but the reality is I dont think this impacted the changes we see all the much. We are ESO is effective in mobilizing the community more than anything I believe. After our last podcast we had a dev join our teamspeak only to tell us something along the lines of 'hey this podcast was better - I could actually stomach your content this time.. I didnt even bother watching the last 4'. Thats real swell - he couldnt stand to hear our feedback because it strikes him too negatively. Sorry we cant sing praises during what I feel is the WORST patch in pvp from a perspective of balance and game play (performance/lag aside - which isnt good either). The best thing we could have is discussion and a line of communication. If wrobel is dreaming of a world where templars are some mystical badass in shiny armor fending off legions of challengers inside the glowing auras hes placed around him - what can we really do? I dont have any problem with him dreaming this - but the players can effectively help solution getting you there. Because that ring around the templar doesnt mean much, and its not getting better next patch.
I wish I could do more for my sake, for you guys, and all of the players. Despite what you hear or see from me Ive spent more quite a lot of time outside of the game trying to do something about it - and so have others like Sypher that you tagged. Without communication to those making changes, nothing great can get done. ZOS does hear your problems, they really do. They are reading it. The real problem is they isolate themselves during the solution phase and implement solutions based on what they feel or how they would like it to be and miss valuable input from players on how that would translate to real world PVP. This applies for all classes, and some will get the short end more than others.
Probably the longest post I ever wrote - but didnt take more than 15mins to write and 0 proofreading. Congrats if you make it through it all!
One of the most brutal templar nerfs this patch(not sure everyone gets that yet), is the changes to Rapid Maneuver.
Healing an ally will now remove the speed buff and snare immunity.But Templars have no self-heals, templars have no viable self-shield since 1.7. All our heals are smart heals so they land on allies regardless. Even Honor of the Dead will go somewhere else if nearby guy is on lower health. So by trying to heal ourself to prevent dying while being hunted by zerg, we loose snare immunity, we loose speed. Run over by enemy raid and *** explode.This complete lack of judgement from developer side when it comes to nerfplars, it's just to shocking and why I wont be playing TG at all.
We're suppose to not heal ourself and just die, when we have Rapid on? Or maybe loose Rapid and die from that? What to pick.
How come all general changes ends up nerfing templars? The change to RM doesn't effects sorcs at all, for example.
Maybe it is envisioned that the dedicated Healer class (with an entire Class Skill Tree dedicated to healing), in ESO:TU is supposed to use a Healing Potion in this particular situation.
jamesharv2005ub17_ESO wrote: »Im trying to figure out why this thread is here. The powers that be have already said they have a vision and feedback be damned they are going to stick with it. So why ask for feedback?
bikerangelo wrote: »One of the most brutal templar nerfs this patch(not sure everyone gets that yet), is the changes to Rapid Maneuver.
Healing an ally will now remove the speed buff and snare immunity.But Templars have no self-heals, templars have no viable self-shield since 1.7. All our heals are smart heals so they land on allies regardless. Even Honor of the Dead will go somewhere else if nearby guy is on lower health. So by trying to heal ourself to prevent dying while being hunted by zerg, we loose snare immunity, we loose speed. Run over by enemy raid and *** explode.This complete lack of judgement from developer side when it comes to nerfplars, it's just to shocking and why I wont be playing TG at all.
We're suppose to not heal ourself and just die, when we have Rapid on? Or maybe loose Rapid and die from that? What to pick.
How come all general changes ends up nerfing templars? The change to RM doesn't effects sorcs at all, for example.
Maybe it is envisioned that the dedicated Healer class (with an entire Class Skill Tree dedicated to healing), in ESO:TU is supposed to use a Healing Potion in this particular situation.
The Wrobel logic is spreading. Please tell me how a 6k hp pot is going to help when you're trying to evade a zerg who is gap closing you persistantly.
This change is bad all around except for 1 class; sorcs. Templars don't have self only healing, Stam builds use Vigor which is an aoe heal, DK's will use Healing Ward or Blessing of Protection (since Dragon's Blood still hasn't been addressed), which will hit others in the area, but magic sorcs can just shield stack and streak away. The reduction to Major Expedition is also a joke, as magic classes aren't going to waste their stamina sprinting away like stam classes. The only positive in this change is thinning of the zerg herd will be a little easier.
bikerangelo wrote: »One of the most brutal templar nerfs this patch(not sure everyone gets that yet), is the changes to Rapid Maneuver.
Healing an ally will now remove the speed buff and snare immunity.But Templars have no self-heals, templars have no viable self-shield since 1.7. All our heals are smart heals so they land on allies regardless. Even Honor of the Dead will go somewhere else if nearby guy is on lower health. So by trying to heal ourself to prevent dying while being hunted by zerg, we loose snare immunity, we loose speed. Run over by enemy raid and *** explode.This complete lack of judgement from developer side when it comes to nerfplars, it's just to shocking and why I wont be playing TG at all.
We're suppose to not heal ourself and just die, when we have Rapid on? Or maybe loose Rapid and die from that? What to pick.
How come all general changes ends up nerfing templars? The change to RM doesn't effects sorcs at all, for example.
Maybe it is envisioned that the dedicated Healer class (with an entire Class Skill Tree dedicated to healing), in ESO:TU is supposed to use a Healing Potion in this particular situation.
The Wrobel logic is spreading. Please tell me how a 6k hp pot is going to help when you're trying to evade a zerg who is gap closing you persistantly.
This change is bad all around except for 1 class; sorcs. Templars don't have self only healing, Stam builds use Vigor which is an aoe heal, DK's will use Healing Ward or Blessing of Protection (since Dragon's Blood still hasn't been addressed), which will hit others in the area, but magic sorcs can just shield stack and streak away. The reduction to Major Expedition is also a joke, as magic classes aren't going to waste their stamina sprinting away like stam classes. The only positive in this change is thinning of the zerg herd will be a little easier.
Since you will 100% die if you dont escape that zerg, then having extra stam for breaking cc is pointless. So I say sprint for life, then you can complain if its not enough.