Focused charge. For months Templars magika gap closer has had a golbal cooldown associated wit the skill that will lock you out of any action for 1-2 seconds after each use. Effectively stunning you for the same duration as the morphs of the skill apply to the target. In an ESO live on 1.6 Eric Wrobel was asked if this would ever be removed and he said it was a bug and shouldn't be there at all. It has been there for 9 months. We are now in Patch 2.0.3. Its still there.
Puncturing Strikes. Anyone who fought a stamina temp on the PTS knows how strong its permastun lock was. ZoS solution was to make it give CC immunity.... A 4 second CC immunity to every target it hits regardless if they are hit by the 1 second knockback that it gives to only a single target. So the skill is counter productive to PVE as you give CC immunity to all the mobs, and in PVP you give your target a free CC immunity for minimal damage for anyone not stupid enough to just stand there (70% of the PVP population).
Eclipse. Since 1.6 this skill is flat out broken. Use it on a mob that could use a magic skill on you and your skill bar will not respond at all. You cannot use any skills just run around until the eclipse falls off. I have not tried this in PVP since 1.6 I die often enough, I would guess its broken there too. I'll also point out that in pvp this skill can just be broken out of, another skill handing out free CC immunities for near nothing.
So far ZoSs response to these issuse have been -
Focused charge - The comment saying it was a bug on ESO live. A single Comment by @ZOS_JessicaFolsom
saying its cooldown would be reduced not removed. And a patch note saying there was a reduction, one no one I've talked to has noticed.
Puncturing Strikes - Ignored.
Eclipse - Ignored.
These are not small problems. They range from a skill being near useless to a skill being actually useless. And ZOS refuses to even acknowledge that there is a problem. In a few threads that I and others have been trying to keep on the front page of the Combat & Character Mechanics we have had no response since the single one mentioned above before 1.6. @ZOS_GinaBruno @ZOS_JessicaFolsom
we are p'd off here and would like to know that our concerns are being investigated and worked on. The broken skills in a computer game may be trivial in the greater view but when we come home from work/school/whatever we would like to be able to relax and have fun with the game we have paid for and many continue to pay for without glaring bugs to critical parts of content and honest upfront information from the devs. Being ignored for months does not help.
Edit - Focused charge is also prone to getting stuck in the running animation for up to 20 seconds, a record for the longest CC in the game!
Edit2 - The travel speed of the projectiles from Sun Fire and Solar Flare are far to slow there's no reason that they need to be half the speed of other casted projectile spells like Crystal Fragments.
Edit3 - Solar Barrage has a global cooldown and grants empower, but empower does not apply to AoEs
Edit4 - "You can not get benefit from Focused Healing passive if you rapidly cast Purifying Ritual + Breath of Life.
You have to wait until the first HOT tick to get that passive work which is 2 seconds."
Edit5 - Standing in Extended Ritual or Channeled Focus does not give you any healing bonus to Repentance.
Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.
Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!
"I used to be a healer once, but then I took a Wrobel to the knee"