jnjdun_ESO wrote: »darkknightfkb16_ESO wrote: »Added to the OP - The travel speed of the projectiles from Sun Fire and Solar Flare are far to slow there's no reason that they need to be half the speed of other casted projectile spells like Crystal Fragments.
Everything we do is slower than ****.
Even the animation for blazing shield takes way longer than, say, the defensive shield in the one hand line, harness magicka, hardened ward, etc...
I don’t get it. After playing my sorc alt for a while and then getting back on the old templar everything just feels sluggish. Even our instant cast abilities don't feel instant.
darkknightfkb16_ESO wrote: »http://forums.elderscrollsonline.com/en/discussion/154551/templars-focused-charge-still-has-global-cool-down#latest
http://forums.elderscrollsonline.com/en/discussion/161035/bug-eclipse-hinders-any-other-action#latest
http://forums.elderscrollsonline.com/en/discussion/140130/zos-why-has-this-been-ignored-templar-focused-toppling-charge#latest
http://forums.elderscrollsonline.com/en/discussion/comment/1587327#Comment_1587327
http://forums.elderscrollsonline.com/en/discussion/161009/another-awesome-lock-out-all-your-skills-bug-for-templars#latest
http://forums.elderscrollsonline.com/en/discussion/160603/why-is-eclipse-reflects-triggering-a-global-cooldown-on-templars#latest
Focused charge. For months Templars magika gap closer has had a golbal cooldown associated wit the skill that will lock you out of any action for 1-2 seconds after each use. Effectively stunning you for the same duration as the morphs of the skill apply to the target. In an ESO live on 1.6 Eric Wrobel was asked if this would ever be removed and he said it was a bug and shouldn't be there at all. It has been there for 9 months. We are now in Patch 2.0.3. Its still there.
Puncturing Strikes. Anyone who fought a stamina temp on the PTS knows how strong its permastun lock was. ZoS solution was to make it give CC immunity.... A 4 second CC immunity to every target it hits regardless if they are hit by the 1 second knockback that it gives to only a single target. So the skill is counter productive to PVE as you give CC immunity to all the mobs, and in PVP you give your target a free CC immunity for minimal damage for anyone not stupid enough to just stand there (70% of the PVP population).
Eclipse. Since 1.6 this skill is flat out broken. Use it on a mob that could use a magic skill on you and your skill bar will not respond at all. You cannot use any skills just run around until the eclipse falls off. I have not tried this in PVP since 1.6 I die often enough, I would guess its broken there too. I'll also point out that in pvp this skill can just be broken out of, another skill handing out free CC immunities for near nothing.
So far ZoSs response to these issuse have been -
Focused charge - The comment saying it was a bug on ESO live. A single Comment by @ZOS_JessicaFolsom saying its cooldown would be reduced not removed. And a patch note saying there was a reduction, one no one I've talked to has noticed.
Puncturing Strikes - Ignored.
Eclipse - Ignored.
These are not small problems. They range from a skill being near useless to a skill being actually useless. And ZOS refuses to even acknowledge that there is a problem. In a few threads that I and others have been trying to keep on the front page of the Combat & Character Mechanics we have had no response since the single one mentioned above before 1.6. @ZOS_GinaBruno @ZOS_JessicaFolsom we are p'd off here and would like to know that our concerns are being investigated and worked on. The broken skills in a computer game may be trivial in the greater view but when we come home from work/school/whatever we would like to be able to relax and have fun with the game we have paid for and many continue to pay for without glaring bugs to critical parts of content and honest upfront information from the devs. Being ignored for months does not help.
Edit - Focused charge is also prone to getting stuck in the running animation for up to 20 seconds, a record for the longest CC in the game!
Edit2 - The travel speed of the projectiles from Sun Fire and Solar Flare are far to slow there's no reason that they need to be half the speed of other casted projectile spells like Crystal Fragments.
jnjdun_ESO wrote: »darkknightfkb16_ESO wrote: »Added to the OP - The travel speed of the projectiles from Sun Fire and Solar Flare are far to slow there's no reason that they need to be half the speed of other casted projectile spells like Crystal Fragments.
Everything we do is slower than ****.
Even the animation for blazing shield takes way longer than, say, the defensive shield in the one hand line, harness magicka, hardened ward, etc...
I don’t get it. After playing my sorc alt for a while and then getting back on the old templar everything just feels sluggish. Even our instant cast abilities don't feel instant.
jnjdun_ESO wrote: »darkknightfkb16_ESO wrote: »Added to the OP - The travel speed of the projectiles from Sun Fire and Solar Flare are far to slow there's no reason that they need to be half the speed of other casted projectile spells like Crystal Fragments.
Everything we do is slower than ****.
Even the animation for blazing shield takes way longer than, say, the defensive shield in the one hand line, harness magicka, hardened ward, etc...
I don’t get it. After playing my sorc alt for a while and then getting back on the old templar everything just feels sluggish. Even our instant cast abilities don't feel instant.
Thats something I haven't even thought about but our abilities are slow. Even spear shards if you throw it at a target as far in front of you as possible while running toward it, it seems you are right on top of it by the time it lands.
@pugyourself , guess the 8k non-ultimate Radiant Destruction skill isn't enough for them...pugyourself wrote: »Templars have been buffed more than any class in the last major updates. I find this entire thread comical.
Merlin13KAGL wrote: »@pugyourself , guess the 8k non-ultimate Radiant Destruction skill isn't enough for them...pugyourself wrote: »Templars have been buffed more than any class in the last major updates. I find this entire thread comical.
Merlin13KAGL wrote: »@pugyourself , guess the 8k non-ultimate Radiant Destruction skill isn't enough for them...pugyourself wrote: »Templars have been buffed more than any class in the last major updates. I find this entire thread comical.
jnjdun_ESO wrote: »darkknightfkb16_ESO wrote: »Added to the OP - The travel speed of the projectiles from Sun Fire and Solar Flare are far to slow there's no reason that they need to be half the speed of other casted projectile spells like Crystal Fragments.
Everything we do is slower than ****.
Even the animation for blazing shield takes way longer than, say, the defensive shield in the one hand line, harness magicka, hardened ward, etc...
I don’t get it. After playing my sorc alt for a while and then getting back on the old templar everything just feels sluggish. Even our instant cast abilities don't feel instant.
Thats something I haven't even thought about but our abilities are slow. Even spear shards if you throw it at a target as far in front of you as possible while running toward it, it seems you are right on top of it by the time it lands.
Funny, 'cause for as broken and helplless some are making Templars out to be, some seem to be playing them quite well.darkknightfkb16_ESO wrote: »Merlin13KAGL wrote: »@pugyourself , guess the 8k non-ultimate Radiant Destruction skill isn't enough for them...pugyourself wrote: »Templars have been buffed more than any class in the last major updates. I find this entire thread comical.
Yes one skill makes a whole class, pack it up everyone we have a skill that does it maximum damage at 30% health we don't need working skills anymore, lets go home everyone.
@technohic , 3 second channel...and you're right, nothing OP about 330% damage increase for low health targets from a spammable skill. (That figure was based off my L15, not-enough-attributes-to-matter templar, too, btw.)Merlin13KAGL wrote: »@pugyourself , guess the 8k non-ultimate Radiant Destruction skill isn't enough for them...pugyourself wrote: »Templars have been buffed more than any class in the last major updates. I find this entire thread comical.
8k over 3.6 seconds. NERF! ZOMG!
Merlin13KAGL wrote: »Funny, 'cause for as broken and helplless some are making Templars out to be, some seem to be playing them quite well.darkknightfkb16_ESO wrote: »Merlin13KAGL wrote: »@pugyourself , guess the 8k non-ultimate Radiant Destruction skill isn't enough for them...pugyourself wrote: »Templars have been buffed more than any class in the last major updates. I find this entire thread comical.
Yes one skill makes a whole class, pack it up everyone we have a skill that does it maximum damage at 30% health we don't need working skills anymore, lets go home everyone.@technohic , 3 second channel...and you're right, nothing OP about 330% damage increase for low health targets from a spammable skill. (That figure was based off my L15, not-enough-attributes-to-matter templar, too, btw.)Merlin13KAGL wrote: »@pugyourself , guess the 8k non-ultimate Radiant Destruction skill isn't enough for them...pugyourself wrote: »Templars have been buffed more than any class in the last major updates. I find this entire thread comical.
8k over 3.6 seconds. NERF! ZOMG!
jnjdun_ESO wrote: »darkknightfkb16_ESO wrote: »Added to the OP - The travel speed of the projectiles from Sun Fire and Solar Flare are far to slow there's no reason that they need to be half the speed of other casted projectile spells like Crystal Fragments.
Everything we do is slower than ****.
Even the animation for blazing shield takes way longer than, say, the defensive shield in the one hand line, harness magicka, hardened ward, etc...
I don’t get it. After playing my sorc alt for a while and then getting back on the old templar everything just feels sluggish. Even our instant cast abilities don't feel instant.
Thats something I haven't even thought about but our abilities are slow. Even spear shards if you throw it at a target as far in front of you as possible while running toward it, it seems you are right on top of it by the time it lands.
This is actually my biggest gripe over anything, all of our abilities have GCDs, delays, or long animations compared to weapon lines and other classes. Its actually a huge disadvantage in PvP the amount of sluggishness our abilities have. Trying to rotate and react with certain abilities is extremely frustrating. Then when I use s/b weapon line and realize how fast all the actions are I'm dumbfounded.
Apparently you're having trouble playing the best healer, a very capable tank, and one of the best* DPS in the game.darkknightfkb16_ESO wrote: »Merlin13KAGL wrote: »Funny, 'cause for as broken and helplless some are making Templars out to be, some seem to be playing them quite well.darkknightfkb16_ESO wrote: »Merlin13KAGL wrote: »@pugyourself , guess the 8k non-ultimate Radiant Destruction skill isn't enough for them...pugyourself wrote: »Templars have been buffed more than any class in the last major updates. I find this entire thread comical.
Yes one skill makes a whole class, pack it up everyone we have a skill that does it maximum damage at 30% health we don't need working skills anymore, lets go home everyone.@technohic , 3 second channel...and you're right, nothing OP about 330% damage increase for low health targets from a spammable skill. (That figure was based off my L15, not-enough-attributes-to-matter templar, too, btw.)Merlin13KAGL wrote: »@pugyourself , guess the 8k non-ultimate Radiant Destruction skill isn't enough for them...pugyourself wrote: »Templars have been buffed more than any class in the last major updates. I find this entire thread comical.
8k over 3.6 seconds. NERF! ZOMG!
You died to a RD we get it. Nobody cares.
Merlin13KAGL wrote: »Apparently you're having trouble playing the best healer, a very capable tank, and one of the DPS in the game.darkknightfkb16_ESO wrote: »Merlin13KAGL wrote: »Funny, 'cause for as broken and helplless some are making Templars out to be, some seem to be playing them quite well.darkknightfkb16_ESO wrote: »Merlin13KAGL wrote: »@pugyourself , guess the 8k non-ultimate Radiant Destruction skill isn't enough for them...pugyourself wrote: »Templars have been buffed more than any class in the last major updates. I find this entire thread comical.
Yes one skill makes a whole class, pack it up everyone we have a skill that does it maximum damage at 30% health we don't need working skills anymore, lets go home everyone.@technohic , 3 second channel...and you're right, nothing OP about 330% damage increase for low health targets from a spammable skill. (That figure was based off my L15, not-enough-attributes-to-matter templar, too, btw.)Merlin13KAGL wrote: »@pugyourself , guess the 8k non-ultimate Radiant Destruction skill isn't enough for them...pugyourself wrote: »Templars have been buffed more than any class in the last major updates. I find this entire thread comical.
8k over 3.6 seconds. NERF! ZOMG!
You died to a RD we get it. Nobody cares.
Feeling's mutual. QQ
The "Best healer" statement is based our 1 skill.Merlin13KAGL wrote: »Apparently you're having trouble playing the best healer, a very capable tank, and one of the DPS in the game.darkknightfkb16_ESO wrote: »Merlin13KAGL wrote: »Funny, 'cause for as broken and helplless some are making Templars out to be, some seem to be playing them quite well.darkknightfkb16_ESO wrote: »Merlin13KAGL wrote: »@pugyourself , guess the 8k non-ultimate Radiant Destruction skill isn't enough for them...pugyourself wrote: »Templars have been buffed more than any class in the last major updates. I find this entire thread comical.
Yes one skill makes a whole class, pack it up everyone we have a skill that does it maximum damage at 30% health we don't need working skills anymore, lets go home everyone.@technohic , 3 second channel...and you're right, nothing OP about 330% damage increase for low health targets from a spammable skill. (That figure was based off my L15, not-enough-attributes-to-matter templar, too, btw.)Merlin13KAGL wrote: »@pugyourself , guess the 8k non-ultimate Radiant Destruction skill isn't enough for them...pugyourself wrote: »Templars have been buffed more than any class in the last major updates. I find this entire thread comical.
8k over 3.6 seconds. NERF! ZOMG!
You died to a RD we get it. Nobody cares.
Feeling's mutual. QQ
Fizzlewizzle wrote: »The "Best healer" statement is based our 1 skill.Merlin13KAGL wrote: »Apparently you're having trouble playing the best healer, a very capable tank, and one of the DPS in the game.darkknightfkb16_ESO wrote: »Merlin13KAGL wrote: »Funny, 'cause for as broken and helplless some are making Templars out to be, some seem to be playing them quite well.darkknightfkb16_ESO wrote: »Merlin13KAGL wrote: »@pugyourself , guess the 8k non-ultimate Radiant Destruction skill isn't enough for them...pugyourself wrote: »Templars have been buffed more than any class in the last major updates. I find this entire thread comical.
Yes one skill makes a whole class, pack it up everyone we have a skill that does it maximum damage at 30% health we don't need working skills anymore, lets go home everyone.@technohic , 3 second channel...and you're right, nothing OP about 330% damage increase for low health targets from a spammable skill. (That figure was based off my L15, not-enough-attributes-to-matter templar, too, btw.)Merlin13KAGL wrote: »@pugyourself , guess the 8k non-ultimate Radiant Destruction skill isn't enough for them...pugyourself wrote: »Templars have been buffed more than any class in the last major updates. I find this entire thread comical.
8k over 3.6 seconds. NERF! ZOMG!
You died to a RD we get it. Nobody cares.
Feeling's mutual. QQ
Try healing your Raid party without using a Restoration staff. You... Cant.
READ all passive descriptions for Templars. NON of their passives contribute to any other form of healing besides Restoring Light tree. Their best healing skill is a resource devourer (which means you can't sustain it), and their other healing skill has a 2 second casting time.
(This one they could fix by cutting everything by 50%. 50% of the casting time, 50% of the cost and 50% of the healing. Would make it a lot more useable.)
I agree they are very capable tanks, but so is every other class.
You might want to browse the forums a bit... i have seen a very good video of a Nightblade tanking the Manticora (haven't seen one of a Templar yet, but i might have missed it).
I also love your statement about the DPS.
"one of the DPS in the game".
You can't even give them a number because you know it will negatively affect your statements.
darkknightfkb16_ESO wrote: »Devs on extended radio silence.
FU ZOS!
Of course FU means Fix Us!