from the templar thread:
Please change Puncturing Strikes, this skill grants CC immunity to all mobs or players in PvP, it is broken.
Combine Backlash with a root like Talons from DK for one target would make this skill finally useful and it would compensate the loss from the CC of Puncturing Strikes.
PLEASE remove the global CD from Toppling charge, make this skill working like Critical Rush or Shield Charge.
Solar Flare and Sunfire could use some speedup in the bolt animation they are so terribly slow, cast time(for Flare) plus this long way to the target makes them to easy to counter. And it feels like slow motion sometimes.
(our DoT should be a direct cast without an boltanimation)
My idea for Healing Ritual would be that the heal will go to all players in range(10m radius)at the beginning of the cast, so it does not matter if they ran out of the skills range.And you could add an Proc to make every followup cast of this spell instant if you hit more then 2 targets.
greets
Hypertionb14_ESO wrote: »from the templar thread:
Please change Puncturing Strikes, this skill grants CC immunity to all mobs or players in PvP, it is broken.
Combine Backlash with a root like Talons from DK for one target would make this skill finally useful and it would compensate the loss from the CC of Puncturing Strikes.
PLEASE remove the global CD from Toppling charge, make this skill working like Critical Rush or Shield Charge.
Solar Flare and Sunfire could use some speedup in the bolt animation they are so terribly slow, cast time(for Flare) plus this long way to the target makes them to easy to counter. And it feels like slow motion sometimes.
(our DoT should be a direct cast without an boltanimation)
My idea for Healing Ritual would be that the heal will go to all players in range(10m radius)at the beginning of the cast, so it does not matter if they ran out of the skills range.And you could add an Proc to make every followup cast of this spell instant if you hit more then 2 targets.
greets
Solar Flare and Sun Fire are fine. there are alot of skills with slow but hard hitting projectiles in this game.
Snipe, Crystal Shard, Overload Light Attacks, Stone Fist. Each of these are 100% fine because of those slow move times.
Movement time has no bad effect on DPS in PvE (projectile would not do any better at a higher travel speed), and adds a minor balancing factor to extremely powerful skills in PvP (giving time to block or reflect them)
Hypertionb14_ESO wrote: »from the templar thread:
Please change Puncturing Strikes, this skill grants CC immunity to all mobs or players in PvP, it is broken.
Combine Backlash with a root like Talons from DK for one target would make this skill finally useful and it would compensate the loss from the CC of Puncturing Strikes.
PLEASE remove the global CD from Toppling charge, make this skill working like Critical Rush or Shield Charge.
Solar Flare and Sunfire could use some speedup in the bolt animation they are so terribly slow, cast time(for Flare) plus this long way to the target makes them to easy to counter. And it feels like slow motion sometimes.
(our DoT should be a direct cast without an boltanimation)
My idea for Healing Ritual would be that the heal will go to all players in range(10m radius)at the beginning of the cast, so it does not matter if they ran out of the skills range.And you could add an Proc to make every followup cast of this spell instant if you hit more then 2 targets.
greets
Solar Flare and Sun Fire are fine. there are alot of skills with slow but hard hitting projectiles in this game.
Snipe, Crystal Shard, Overload Light Attacks, Stone Fist. Each of these are 100% fine because of those slow move times.
Movement time has no bad effect on DPS in PvE (projectile would not do any better at a higher travel speed), and adds a minor balancing factor to extremely powerful skills in PvP (giving time to block or reflect them)
Thing is, they don't really hit that hard. It's mostly on the DOT.
timidobserver wrote: »Hypertionb14_ESO wrote: »from the templar thread:
Please change Puncturing Strikes, this skill grants CC immunity to all mobs or players in PvP, it is broken.
Combine Backlash with a root like Talons from DK for one target would make this skill finally useful and it would compensate the loss from the CC of Puncturing Strikes.
PLEASE remove the global CD from Toppling charge, make this skill working like Critical Rush or Shield Charge.
Solar Flare and Sunfire could use some speedup in the bolt animation they are so terribly slow, cast time(for Flare) plus this long way to the target makes them to easy to counter. And it feels like slow motion sometimes.
(our DoT should be a direct cast without an boltanimation)
My idea for Healing Ritual would be that the heal will go to all players in range(10m radius)at the beginning of the cast, so it does not matter if they ran out of the skills range.And you could add an Proc to make every followup cast of this spell instant if you hit more then 2 targets.
greets
Solar Flare and Sun Fire are fine. there are alot of skills with slow but hard hitting projectiles in this game.
Snipe, Crystal Shard, Overload Light Attacks, Stone Fist. Each of these are 100% fine because of those slow move times.
Movement time has no bad effect on DPS in PvE (projectile would not do any better at a higher travel speed), and adds a minor balancing factor to extremely powerful skills in PvP (giving time to block or reflect them)
Thing is, they don't really hit that hard. It's mostly on the DOT.
We probably don't want to clog this thread up with pages debating trolls. Most rational people agree that a 2 second cast time and then another 2-5 second flight time depending on how far away you are is a bit much and probably the slowest class skill in the game. I'd just ignore him going forward so that it is basically filled with informative, useful posts whenever the devs look at it, if they do.
Now Radiant Destruction has been nerfed. So in summation:
- The entire Restoring Light skill line is nerfed
- The only good Aedric Spear offensive skill is nerfed
- The only good Dawn's Wrath offensive skill is nerfed
Is there any reason to play templar anymore? I feel weak as oblivion. I just found a guy in Cyrodiil 6 vet levels below me and he just let me hit him with everything I had. He sat there pretty much just taking it, only rooting me or hitting me with shield bash so that he could pop a potion or 2. I've put almost every point into magicka, so you can imagine my magicka pool is pretty high...but I emptied the bar at least 4-5 times. Eventually I even had time to just use him as a training dummy and just swap skills in and out and nothing was knocking him below half health.
A templar should be able to at least put a dent in another player's health bar, this is ridiculous. We can't heal as well as a sorc, we can't hit as hard as a sorc, and we can't sustain as well as a sorc. Basically, roll an effin' sorc if you want to use a magicka build. I love the templar playstyle, but this is making PvP nothing more than tedious.
Please make us viable somehow. It feels like temps are constantly being targeted even though there are other things that more people are asking to be looked at. Thank you @ZOS_GinaBruno though, I hope something will be done so that we're not just siege fodder.
timidobserver wrote: »2. You fixed it some during beta, but Radiant Destruction still has a delay before it starts casting.
Either one. I have only ever used this one character since beta, that's just the kind of player I am. I've experimented with all armor types, weapons, roles, ults etc...right now my main is dual wield and secondary is destruction staff. That being said, trust me when I say templars are definitely the worst they've ever been right now.Now Radiant Destruction has been nerfed. So in summation:
- The entire Restoring Light skill line is nerfed
- The only good Aedric Spear offensive skill is nerfed
- The only good Dawn's Wrath offensive skill is nerfed
Is there any reason to play templar anymore? I feel weak as oblivion. I just found a guy in Cyrodiil 6 vet levels below me and he just let me hit him with everything I had. He sat there pretty much just taking it, only rooting me or hitting me with shield bash so that he could pop a potion or 2. I've put almost every point into magicka, so you can imagine my magicka pool is pretty high...but I emptied the bar at least 4-5 times. Eventually I even had time to just use him as a training dummy and just swap skills in and out and nothing was knocking him below half health.
A templar should be able to at least put a dent in another player's health bar, this is ridiculous. We can't heal as well as a sorc, we can't hit as hard as a sorc, and we can't sustain as well as a sorc. Basically, roll an effin' sorc if you want to use a magicka build. I love the templar playstyle, but this is making PvP nothing more than tedious.
Please make us viable somehow. It feels like temps are constantly being targeted even though there are other things that more people are asking to be looked at. Thank you @ZOS_GinaBruno though, I hope something will be done so that we're not just siege fodder.
Magicka ranged or melee?
Been working on getting my magicka damage and heals up but still constructing the suit, I'm low on mats since the hireling nerf. I did put enough health to get 20k when in cyrodiils and the rest in magicka running about 1600 spell damage. On some targets I have gotten some 2k ticks of puncturing sweep but that is a crit. I have had a couple of times where the crit gods smiled on me and got all 4 hits 2k and its awesome but for a melee channel compared to a ranged snipe or a proced crystal shard that can do WAYYY more than that, I think you may very well be better off as a sorc. Then you at least have a magicka based shield that is at least decent outside of just healing ward when low on health. Our health based shied either sucks, or you put so much in health to be a non-factor anyway.
ZOS_GinaBruno wrote: »Hey guys, we'll go through this thread later today to compile your reports and see if these issues are being investigated or not.
Either one. I have only ever used this one character since beta, that's just the kind of player I am. I've experimented with all armor types, weapons, roles, ults etc...right now my main is dual wield and secondary is destruction staff. That being said, trust me when I say templars are definitely the worst they've ever been right now.Now Radiant Destruction has been nerfed. So in summation:
- The entire Restoring Light skill line is nerfed
- The only good Aedric Spear offensive skill is nerfed
- The only good Dawn's Wrath offensive skill is nerfed
Is there any reason to play templar anymore? I feel weak as oblivion. I just found a guy in Cyrodiil 6 vet levels below me and he just let me hit him with everything I had. He sat there pretty much just taking it, only rooting me or hitting me with shield bash so that he could pop a potion or 2. I've put almost every point into magicka, so you can imagine my magicka pool is pretty high...but I emptied the bar at least 4-5 times. Eventually I even had time to just use him as a training dummy and just swap skills in and out and nothing was knocking him below half health.
A templar should be able to at least put a dent in another player's health bar, this is ridiculous. We can't heal as well as a sorc, we can't hit as hard as a sorc, and we can't sustain as well as a sorc. Basically, roll an effin' sorc if you want to use a magicka build. I love the templar playstyle, but this is making PvP nothing more than tedious.
Please make us viable somehow. It feels like temps are constantly being targeted even though there are other things that more people are asking to be looked at. Thank you @ZOS_GinaBruno though, I hope something will be done so that we're not just siege fodder.
Magicka ranged or melee?
Been working on getting my magicka damage and heals up but still constructing the suit, I'm low on mats since the hireling nerf. I did put enough health to get 20k when in cyrodiils and the rest in magicka running about 1600 spell damage. On some targets I have gotten some 2k ticks of puncturing sweep but that is a crit. I have had a couple of times where the crit gods smiled on me and got all 4 hits 2k and its awesome but for a melee channel compared to a ranged snipe or a proced crystal shard that can do WAYYY more than that, I think you may very well be better off as a sorc. Then you at least have a magicka based shield that is at least decent outside of just healing ward when low on health. Our health based shied either sucks, or you put so much in health to be a non-factor anyway.
In the long term, we may get a complete class overhaul (Akatosh knows we need one) but if you're looking for something for right now, a sorc would be your best option. Shield stack, hit like a truck, then bolt away laughing as people try to run after you. I've seriously considered just re-rolling a sorc this past week but the thought of the long and dreary level grind, especially in veteran ranks just makes me feel like
No matter how hard they will nerf templars, i won't give up on it.Either one. I have only ever used this one character since beta, that's just the kind of player I am. I've experimented with all armor types, weapons, roles, ults etc...right now my main is dual wield and secondary is destruction staff. That being said, trust me when I say templars are definitely the worst they've ever been right now.Now Radiant Destruction has been nerfed. So in summation:
- The entire Restoring Light skill line is nerfed
- The only good Aedric Spear offensive skill is nerfed
- The only good Dawn's Wrath offensive skill is nerfed
Is there any reason to play templar anymore? I feel weak as oblivion. I just found a guy in Cyrodiil 6 vet levels below me and he just let me hit him with everything I had. He sat there pretty much just taking it, only rooting me or hitting me with shield bash so that he could pop a potion or 2. I've put almost every point into magicka, so you can imagine my magicka pool is pretty high...but I emptied the bar at least 4-5 times. Eventually I even had time to just use him as a training dummy and just swap skills in and out and nothing was knocking him below half health.
A templar should be able to at least put a dent in another player's health bar, this is ridiculous. We can't heal as well as a sorc, we can't hit as hard as a sorc, and we can't sustain as well as a sorc. Basically, roll an effin' sorc if you want to use a magicka build. I love the templar playstyle, but this is making PvP nothing more than tedious.
Please make us viable somehow. It feels like temps are constantly being targeted even though there are other things that more people are asking to be looked at. Thank you @ZOS_GinaBruno though, I hope something will be done so that we're not just siege fodder.
Magicka ranged or melee?
Been working on getting my magicka damage and heals up but still constructing the suit, I'm low on mats since the hireling nerf. I did put enough health to get 20k when in cyrodiils and the rest in magicka running about 1600 spell damage. On some targets I have gotten some 2k ticks of puncturing sweep but that is a crit. I have had a couple of times where the crit gods smiled on me and got all 4 hits 2k and its awesome but for a melee channel compared to a ranged snipe or a proced crystal shard that can do WAYYY more than that, I think you may very well be better off as a sorc. Then you at least have a magicka based shield that is at least decent outside of just healing ward when low on health. Our health based shied either sucks, or you put so much in health to be a non-factor anyway.
In the long term, we may get a complete class overhaul (Akatosh knows we need one) but if you're looking for something for right now, a sorc would be your best option. Shield stack, hit like a truck, then bolt away laughing as people try to run after you. I've seriously considered just re-rolling a sorc this past week but the thought of the long and dreary level grind, especially in veteran ranks just makes me feel like
Lol I'm the exact same. Even ran Templar in beta aside from like the 5th to last beta weekend where I tried a NB. I wanted ranged and Templar or sorc seemed the obvious 2 choices. Was running with a guild at launch so I Chose templar to be able to support. Honestly I love it for other reasons but it's not the ranged caster I would have liked. Been more melee magicka with my heals and some ability to stay tanky with it to compensate For Damage and I have a bunch of support options thrown in.
Keep meaning to level that sorc just hate doing it when I think of the vet grind and how much needs invested in my horse.
cazlonb16_ESO wrote: »Magicka based Templar is only viable as a pure support class at the moment. The damage capabilities are just laughable and after all the nerfs probably even worse than before 1.6 in comparison to the other classes and builds.
If you want to kill stuff, you have to go stamina ( or reroll another class ).
cazlonb16_ESO wrote: »Magicka based Templar is only viable as a pure support class at the moment. The damage capabilities are just laughable and after all the nerfs probably even worse than before 1.6 in comparison to the other classes and builds.
If you want to kill stuff, you have to go stamina ( or reroll another class ).
To be fair, only templar healers + sorcerers and the occasional fire mage DK, that still uses magicka builds. Majority of dps is stamina in both PvP and PvE now. That's re-balancing the game, apparently.
That's why it sucks with Biting Jabs. You go stamina to reach respectable dmg. Instead you end up giving all enemies free cc immunity. I actually want enemy templars to jab me in PvP
I dont expect ZoS to replace dull and bad skills, like Solar Flare or Javelin. All classes have to deal with a bit of junk. But fix the stuff that's clearly broken, that would be awesome.
Urgent: Toppling Charge still locks you out of using other skills.
Biting Jabs/Sweep being a free Immovable buff for the enemy (give it a snare instead or just raw dmg).
Eclipse is 100% broken
Wish list: Way to get stamina back now that Restoring Aura is replaced by a random potion.
Healing Ritual not wiping the group if you're stupid enough to slot and use it.
Light Weaver passive worth putting point into.
ZOS_GinaBruno wrote: »Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
- Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
- Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
- Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
- Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.
ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
- Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
- Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
- Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
- Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.
Eclipse and the morphs, when a spell is reflected, it triggers a global cool down on the templar!!!!!
ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
- Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
- Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
- Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
- Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.