- Item crafting improvement - Make the improvement selection, from white to blue to purple to gold, function the same way it does in the reconstruction system. If I want to improve a newly crafted item all the way to gold, let me do that with 1 action, rather than needing to do it for each tier. Let me pick gold from the beginning.
- Better yet, just let me choose the quality during creation of an item at a crafting station.
Billium813 wrote: »Billium813 wrote: »That will lead to building pushing participation requirements because people will want their endeavors. Bye-bye to those who are not pulling their weight. We know this will happen because we see it in trade guilds.FeedbackOnly wrote: »Guild Monthly Endeavor that you do with guild mates
I don't think you understand why trading guilds have dues...
@Billium813
Thx for your concern. However, I very much understand why trading guilds have requirements. I understand it perfectly well, which made it a perfect example for my comment on the monthly endeavor requirement.
Ok, then maybe you can explain it to me. How would guild monthly endeavors cause guilds to force requirements on members?
Billium813 wrote: »Billium813 wrote: »That will lead to building pushing participation requirements because people will want their endeavors. Bye-bye to those who are not pulling their weight. We know this will happen because we see it in trade guilds.FeedbackOnly wrote: »Guild Monthly Endeavor that you do with guild mates
I don't think you understand why trading guilds have dues...
@Billium813
Thx for your concern. However, I very much understand why trading guilds have requirements. I understand it perfectly well, which made it a perfect example for my comment on the monthly endeavor requirement.
Ok, then maybe you can explain it to me. How would guild monthly endeavors cause guilds to force requirements on members?
Guilds will want the guild rewards.
Since we can be in more than one guild and it’s logical our participation will count to only one guild and that choice will also affect which guild we receive the guild reward from.
So unless the requirements to get the rewards are a joke guilds that do not get the monthly guild reward will look at who is not participating for that guild and start setting requirements.
Of course there will be some guild who won’t worry about it but for those who will take it seriously they will be serious about participating. No doubt about that.
Oh. Star Wars has a weekly guild reward. The guilds that take it seriously require participation.
Billium813 wrote: »Billium813 wrote: »Billium813 wrote: »That will lead to building pushing participation requirements because people will want their endeavors. Bye-bye to those who are not pulling their weight. We know this will happen because we see it in trade guilds.FeedbackOnly wrote: »Guild Monthly Endeavor that you do with guild mates
I don't think you understand why trading guilds have dues...
@Billium813
Thx for your concern. However, I very much understand why trading guilds have requirements. I understand it perfectly well, which made it a perfect example for my comment on the monthly endeavor requirement.
Ok, then maybe you can explain it to me. How would guild monthly endeavors cause guilds to force requirements on members?
Guilds will want the guild rewards.
Since we can be in more than one guild and it’s logical our participation will count to only one guild and that choice will also affect which guild we receive the guild reward from.
So unless the requirements to get the rewards are a joke guilds that do not get the monthly guild reward will look at who is not participating for that guild and start setting requirements.
Of course there will be some guild who won’t worry about it but for those who will take it seriously they will be serious about participating. No doubt about that.
Oh. Star Wars has a weekly guild reward. The guilds that take it seriously require participation.
I feel like you're being a bit pessimistic, but neither of us knows how it would turn out.
IMO, worse case scenario, it wouldn't be any worse than raiding requirements for raiding guilds. At best, the rewards would be mild enough that guilds wouldn't be that motivated to run off players for moderate perks; but as players casually gain points for their guilds, the guild would get goodies to hand out. Things like "XP boosts" or "increased harvesting chance" or "guildies get sent a supply cache bag" shouldn't be enough to axe your guildies just because they didn't show up for a cyrodiil group and how would you know they haven't grouped with other players? I feel like you assume it'd be super micro-managed, and maybe 1-2 groups would, but I doubt most would.
Here are all the swtor perks for guilds: http://dulfy.net/2018/11/14/swtor-guild-perks-and-guild-levels-guide/. They're pretty mild and several can be achieved without requiring member participation at all (conquest participation and comm points). I wish ESO had this kind of Guild support, rewards, and participation incentives.
Billium813 wrote: »SilverBride wrote: »Mount Training should not take 6 months to complete. Make it so we can buy one of each of the categories once a day instead of just one. This would reduce the training time to 2 months, which is much more reasonable.
Can we also make it more interesting than just paying a bit of gold? I mean, 250gp per day is like nothing. Can we instead have a quick mini-game? Like 30 seconds of quicktime events in a corral. Just to add a bit more immersion.
Billium813 wrote: »SilverBride wrote: »Mount Training should not take 6 months to complete. Make it so we can buy one of each of the categories once a day instead of just one. This would reduce the training time to 2 months, which is much more reasonable.
Can we also make it more interesting than just paying a bit of gold? I mean, 250gp per day is like nothing. Can we instead have a quick mini-game? Like 30 seconds of quicktime events in a corral. Just to add a bit more immersion.
No offense but this would drive me bonkers. We have too many mini game things already. I would much rather pay the gold.
SilverBride wrote: »PLEASE reduce the many tedious grinds for things such as Mount Training, leveling Companions and raising Antiquity skills. Making these require so much work while gaining so little progress doesn't make me want to play longer, it just makes me want to pull my hair out.