FeedbackOnly wrote: »Allow eyes with makeup
TheImperfect wrote: »A much longer exit time on dungeon timer kick when it kicks you after dungeon when party disbanded - maybe 15 minutes.
More suggestions (1-13 above in post #34)
14. Crafted potions in a different colored font than pick up trash potions.
Each potion that stack differently should have a different name to make them identifiable without having to read what they do each time.
15. A way to increase luck in getting higher quality items (Like treasure hunter, but for killing and looting). E.G. I could spend achievement points in each category to increase RNG for Motifs, Furnishing Plans, Masks, Leads, Perfect Roe, Paintings and other rare, but valuable items. This would give a purpose to achievement points and more of a reason to collect them.
16. Option under Companion Reactions of NONE. Some of the things they say are clever the first 1000 times, but I find myself not bringing them out because I don't want to hear them say it again.
17. Separate NPC Dialog volume out of Dialog volume so I don't have to hear the same songs and chat from a NPC every time I get near them.
18. Allow people to do all the daily / Weekly Endeavors, with increasing value for the 4th and 5th daily and 2nd and third weekly, as people will do the easiest one first. People may need to go to areas of the game they don't normally go to get extra endeavors done.
19. Purchasable furniture piece for a home that would be a the complete layout for each trial boss, able to be marked (different colored circles, arrows, x) for teaching mechanics ahead of time. This would be a great way to get people to learn Trials, Vet Trials, HM Trials mechanics and open up more of the game to a larger number of people. This would also give another reason to purchase/have a home other than crafting and decorating.
MreeBiPolar wrote: »Make an indication which Cyr/IC campaign you are in currently. If you log in on a character and are in one of the AvA campaigns, almost the only way to know which one currently is to ask around...
Delighted with the announced QoL changes. What other QoL requests do you have? I mean here fairly straightforward tweaks rather than major overhauls.
Here are mine - as a console player:
1. Guild Trader Search Known/Unknown: Create a toggle/dropdown to enable us to search only for unknown motifs, furnishing plans, recipes, and containers/collectables. 99% of the time I only want to see the motifs/plans/recipes/style pages that I don't already know.
2. Crafting stations: Allow us to search, sort, and filter crafting plans in the crafting menu of crafting stations (i.e., sort alphabetically rather than by category; search for all plans with the word "bed" in the name, etc). While you're at it, please do the same for provisioning recipes.
3. Give console players the ability to mark items as junk (or to sell) consistent with the base PC game.
4. Make treasure maps, style pages, and containers stackable and bankable in both personal and guild banks.
5. Update Keen Eye: Treasure Chests to include treasure map sites (treasure dig sites). Those freaking mounds are impossible to see in certain terrain, and we console folks can't just turn off the grass to make it easier.
Delighted with the announced QoL changes. What other QoL requests do you have? I mean here fairly straightforward tweaks rather than major overhauls.
Here are mine - as a console player:
1. Guild Trader Search Known/Unknown: Create a toggle/dropdown to enable us to search only for unknown motifs, furnishing plans, recipes, and containers/collectables. 99% of the time I only want to see the motifs/plans/recipes/style pages that I don't already know.
2. Crafting stations: Allow us to search, sort, and filter crafting plans in the crafting menu of crafting stations (i.e., sort alphabetically rather than by category; search for all plans with the word "bed" in the name, etc). While you're at it, please do the same for provisioning recipes.
3. Give console players the ability to mark items as junk (or to sell) consistent with the base PC game.
4. Make treasure maps, style pages, and containers stackable and bankable in both personal and guild banks.
5. Update Keen Eye: Treasure Chests to include treasure map sites (treasure dig sites). Those freaking mounds are impossible to see in certain terrain, and we console folks can't just turn off the grass to make it easier.
MreeBiPolar wrote: »Make an indication which Cyr/IC campaign you are in currently. If you log in on a character and are in one of the AvA campaigns, almost the only way to know which one currently is to ask around...
@MreeBiPolar I believe if you open the alliance war tab (I think it's L by default on PC) it'll say "Cyrodiil (<Campaign Name>)". I'm away from the game right now so I can't verify the details, but I know one of the tabs will tell you which campaign you're in.
LonePirate wrote: »I think people need to dial back their expectations for what they want or what they think is coming in Q3. There are not going to be very many presents under that Christmas tree.
SilverBride wrote: »PLEASE reduce the many tedious grinds for things such as Mount Training, leveling Companions and raising Antiquity skills. Making these require so much work while gaining so little progress doesn't make me want to play longer, it just makes me want to pull my hair out.
MreeBiPolar wrote: »MreeBiPolar wrote: »Make an indication which Cyr/IC campaign you are in currently. If you log in on a character and are in one of the AvA campaigns, almost the only way to know which one currently is to ask around...
@MreeBiPolar I believe if you open the alliance war tab (I think it's L by default on PC) it'll say "Cyrodiil (<Campaign Name>)". I'm away from the game right now so I can't verify the details, but I know one of the tabs will tell you which campaign you're in.
On testing, I see that it behaves following way:
* When you are in Cyrodiil, but NOT in your home campaign: there's a drop-down on the campaign overview page that has two options, "Home" and "Local" campaign;
* When you are in your home campaign in Cyrodiil: there's the same drop-down but it only has the "Home" option, which is confusing, but once you know how it works, it works;
* When you are in the Imperial City: no way in Oblivion to figure it out.