On consoles, my personal priorities at the time are:
1) Vertical Positioning and Vertical Offset for the Camera Settings - I beg you, it's been years...
2) more inventory space everywhere: make the little chests 50 up from 30, the big ones 100 up from 60, 600 the total bank with ESOPlus and 270 the total Inventory without Pets-Slots, all without adding gold or voucher costs but incrementing the base values instead.
More furnishing slots in every house would be much appreciated as well.
3) more Quickslots or a dedicated wheel for aesthetics like costumes, skins, polymorphs and whatelse.
4) more customizable options for companions, like at least hairs, tattoos and adornments (and please don't force them to wear a head piece if it will ever be added). Also add some sort of emote to companions so that they feel less empty bodies with charming voices - their body language should be more alive anytime, not just in quest dialogues.
5) a way to remove hip flaps, or better to hide any piece of armour.
6) please, give us 25 Transmute Crystals a month earnable via the Endeavours System. Up a bit the quantity of Seals we can earn during one crate season - right now it feels a bit unjust.
7) better RNG for antiquity leads and furnishing plans/motifs.
8) account wide mount upgrades or - since I don't think this will ever happen - an option like paying a total of 270.000 gold for maxing out one mount directly from zero (with the current system it costs 45.000, i simply did x6). The sum could be divided in the 3 distinct upgrade categories, so 90K gold each.
15 minute cap on Tales of Tribute matches like Battlegrounds, or lower to 30 instead of 40 victory points.
Every time I've tried playing against a player, I got kerb stomped or stuck in an evenly matched game that lasted up to an hour. It's a nice little mini game, but having to commit to any hour of play, likely lose, and still not get the daily quest reward put me off ever trying to play ToT again.
SilverBride wrote: »Give us a 1 hour grace period after creating a character where we can go back and tweak our appearance before it's set in stone.
Our characters often look different in the game world than in the creation screen, especially skin and hair colors and height. We need a chance to see them in the real world and make adjustments.
SilverBride wrote: »Mount Training should not take 6 months to complete. Make it so we can buy one of each of the categories once a day instead of just one. This would reduce the training time to 2 months, which is much more reasonable.
Delighted with the announced QoL changes. What other QoL requests do you have? I mean here fairly straightforward tweaks rather than major overhauls.
Here are mine - as a console player:
1. Guild Trader Search Known/Unknown: Create a toggle/dropdown to enable us to search only for unknown motifs, furnishing plans, recipes, and containers/collectables. 99% of the time I only want to see the motifs/plans/recipes/style pages that I don't already know.
2. Crafting stations: Allow us to search, sort, and filter crafting plans in the crafting menu of crafting stations (i.e., sort alphabetically rather than by category; search for all plans with the word "bed" in the name, etc). While you're at it, please do the same for provisioning recipes.
3. Give console players the ability to mark items as junk (or to sell) consistent with the base PC game.
4. Make treasure maps, style pages, and containers stackable and bankable in both personal and guild banks.
5. Update Keen Eye: Treasure Chests to include treasure map sites (treasure dig sites). Those freaking mounds are impossible to see in certain terrain, and we console folks can't just turn off the grass to make it easier.
SilverBride wrote: »Mount Training should not take 6 months to complete. Make it so we can buy one of each of the categories once a day instead of just one. This would reduce the training time to 2 months, which is much more reasonable.
Delighted with the announced QoL changes. What other QoL requests do you have? I mean here fairly straightforward tweaks rather than major overhauls.
Here are mine - as a console player:
1. Guild Trader Search Known/Unknown: Create a toggle/dropdown to enable us to search only for unknown motifs, furnishing plans, recipes, and containers/collectables. 99% of the time I only want to see the motifs/plans/recipes/style pages that I don't already know.
2. Crafting stations: Allow us to search, sort, and filter crafting plans in the crafting menu of crafting stations (i.e., sort alphabetically rather than by category; search for all plans with the word "bed" in the name, etc). While you're at it, please do the same for provisioning recipes.
3. Give console players the ability to mark items as junk (or to sell) consistent with the base PC game.
4. Make treasure maps, style pages, and containers stackable and bankable in both personal and guild banks.
5. Update Keen Eye: Treasure Chests to include treasure map sites (treasure dig sites). Those freaking mounds are impossible to see in certain terrain, and we console folks can't just turn off the grass to make it easier.
SilverBride wrote: »Give us a 1 hour grace period after creating a character where we can go back and tweak our appearance before it's set in stone.
Our characters often look different in the game world than in the creation screen, especially skin and hair colors and height. We need a chance to see them in the real world and make adjustments.
FeedbackOnly wrote: »Monthly Endeavor that has to be done with guild mates