Lava_Croft wrote: »I also still don't know if Argonians and Bosmer racial passives influence the effectiveness of incoming poisons.
Everything they can do... You can do also.
Before poisons they still had more healing. They still had more damage. They had more skills, siege, ult, purge. FFS stop crying. So they added poisons... ok? It's still flat across the board, nothing has changed.
Zergs will always be at an advantage.
Nothing has changed.
The sky is not falling, stop crying please nothing has changed.
This doesn't affect smart gankers at all.
Yolokin_Swagonborn wrote: »
Thanks. Poison that doesn't care about poison resistance. Good job ZOS.Dagoth_Rac wrote: »Lava_Croft wrote: »I also still don't know if Argonians and Bosmer racial passives influence the effectiveness of incoming poisons.
Those only affect the poison damage type. So if a "poison" does 2000 poison damage/second, reduces movement speed by 50%, and increases stamina costs by 60%, the Argonian and Bosmer racial passives will mitigate the 2000 poison damage/second but I don't think they have any impact on the last 2 effects. I really think ZOS should have called these new weapon-slotted items "toxins" or something instead of poisons. It is going to create a lot of confusion between weapon-slotted "poisons" that you craft with alchemy and the "poison damage type".
Sallington wrote: »Yolokin_Swagonborn wrote: »
It's amazing how much time they've spent balancing around a system we didn't need in the first place.
This is why the champion systems needs to provide utility (mount speed, gold gains, crafting boosts) and NOT COMBAT BUFFS (+regen, +dmg, + resistances)
Lava_Croft wrote: »It's sad that the ZOS way of trying to solve the problems they created themselves is by introducing more problems.
You need to have a way to deal with people who have infinite resources and can dodge roll for ever. This is a way ZOS is dealing with the CP issue that was created. Although it effects small scale pvp you will have to adjust builds and maybe add a few buddies. I don't think 60% is the right amount for resource increase costs but well see after a few months into the patch if its a good thing.
I almost always fight with 3-12 players, is it Small Scale?
If yes, I really like the poisons. It is simply a L2P issue here, especially for healers. What is wrong with a fight that lasts for more than 10 seconds (if the first strike fails) because players have to save their ressources for healing or important skills? Ok, less AP, but so what? Better a good, challenging long fight than bomb->run, bomb->run.
PurifedBladez wrote: »Idk man.. we didn't need poisons. No one was really begging for them.
Just go *** yourself ZoS. You suck.
It's insane, constantly jacking up one thing or the other. Making something op and, normal abilities useless. Constant cycle of bs.
I wish XB1 had a wider mmo selection.
rich.magab14a_ESO wrote: »I see one problem in this thread. Not once have I read .."I went on PTS and tested poison". Your complaints are mere conjecture. How do you expect anyone really to take you seriously, let alone zenimax if you havent put in the work to see what is actually going on. Players have to make a choice of whether they are going to use poisons or weapon enchants they cannot use both. Weapon enchants have gotten a major buff in db to put them on par with poison. It's very hard to say where the zerg dynamic is actually going to go this next patch. I like small scall pvp and i'll probably go to IC this next coming patch due to the district changes
rich.magab14a_ESO wrote: »I see one problem in this thread. Not once have I read .."I went on PTS and tested poison". Your complaints are mere conjecture. How do you expect anyone really to take you seriously, let alone zenimax if you havent put in the work to see what is actually going on. Players have to make a choice of whether they are going to use poisons or weapon enchants they cannot use both. Weapon enchants have gotten a major buff in db to put them on par with poison. It's very hard to say where the zerg dynamic is actually going to go this next patch. I like small scall pvp and i'll probably go to IC this next coming patch due to the district changes
I must say that I completely agree with this assessment! Not even streamers have posted any videos of duels while using poisons... least non that I can find.
It's always the sky is falling the sky is falling with these people.
Certainly, on the surface, it looks like poisons will be quite powerful... but honestly, if WE the players are not willing to get on PTS and test these radical new changes and additions out, how can we complain and expect to be heard?
It's not like it is that hard to get on PTS and give your character the very best gear etc. to test these things out... PTS offers everything and then some to test out. It's actually pretty cool the fact that you can test out builds, theorycraft etc. all for free!
@Ajax_22 It is a fairly easy thing to do these days that is video capturing... ShadowPlay makes it so darn easy... with that being said, how come not a single person has shown a video demonstrating the power of poisons?
Heck, if anyone is interested in doing this... I would be more than happy to setup some duels with anyone that is interested and capture video and then post it.
Now, keep in mind, as it has been stated countless times... dueling is not indicative of true PvP in ESO... but it certainly could go a long way towards determining just how OP it really is.
There is so much unknown in terms of REAL world performance with regards to many of the changes that are coming our way from DB. Time will tell... but I gotta believe that if poisons are truly out of whack... ZOS would do something fairly quickly... especially if something is game breaking.
cosmic_niklas_93b16_ESO wrote: »Lava_Croft wrote: »It's sad that the ZOS way of trying to solve the problems they created themselves is by introducing more problems.
Well, they've done that for over two years now, can't really say we're suprised anymore. All we can do really is be disappointed/angry and either hope for the best or leave the game. I've just about done the latter, game just isn't fun anymore with zenimax breaking the game more and more each and every patch they do.
@Ajax_22 It is a fairly easy thing to do these days that is video capturing... ShadowPlay makes it so darn easy... with that being said, how come not a single person has shown a video demonstrating the power of poisons?
Heck, if anyone is interested in doing this... I would be more than happy to setup some duels with anyone that is interested and capture video and then post it.
Now, keep in mind, as it has been stated countless times... dueling is not indicative of true PvP in ESO... but it certainly could go a long way towards determining just how OP it really is.
There is so much unknown in terms of REAL world performance with regards to many of the changes that are coming our way from DB. Time will tell... but I gotta believe that if poisons are truly out of whack... ZOS would do something fairly quickly... especially if something is game breaking.
@Ajax_22 It is a fairly easy thing to do these days that is video capturing... ShadowPlay makes it so darn easy... with that being said, how come not a single person has shown a video demonstrating the power of poisons?
Heck, if anyone is interested in doing this... I would be more than happy to setup some duels with anyone that is interested and capture video and then post it.
Now, keep in mind, as it has been stated countless times... dueling is not indicative of true PvP in ESO... but it certainly could go a long way towards determining just how OP it really is.
There is so much unknown in terms of REAL world performance with regards to many of the changes that are coming our way from DB. Time will tell... but I gotta believe that if poisons are truly out of whack... ZOS would do something fairly quickly... especially if something is game breaking.
What I do however miss in above posts is some more factual info of the changes on PTS.
I read all the time this 30% going up to 60% and about many effects of these poisons.
But I just made some poisons, and the more kind of effects, the shorter the duration of these effects
And having debuffs in place for Resource Sustain is in my opinion a good way to get some more root balancing in the game.
This game should imo not be an "unlimited ammo" game.
You have to make choices between more sustain or higher DPS.
RinaldoGandolphi wrote: »Still silence? Not even a response? They can't be really going to put these in the game PVP like this....are they?
@Ajax_22 It is a fairly easy thing to do these days that is video capturing... ShadowPlay makes it so darn easy... with that being said, how come not a single person has shown a video demonstrating the power of poisons?
Heck, if anyone is interested in doing this... I would be more than happy to setup some duels with anyone that is interested and capture video and then post it.
Now, keep in mind, as it has been stated countless times... dueling is not indicative of true PvP in ESO... but it certainly could go a long way towards determining just how OP it really is.
There is so much unknown in terms of REAL world performance with regards to many of the changes that are coming our way from DB. Time will tell... but I gotta believe that if poisons are truly out of whack... ZOS would do something fairly quickly... especially if something is game breaking.
There are videos out there of people having poisons used against them. However, somethings you just can't show in a video; this is one of them. There is no good indication of when you've been hit by a drain poison, and most of the time the person playing doesn't even realize they had it on them until over half their resources are gone. This is just one of those changes you have to go and feel for yourself.
While dueling may not be indicative of open world PvP it does provide the best forum to show the base effectiveness of changes such as this. From the experience we've had with using poisons in duels we can determine, pretty accurately, how poisons will affect PvP as group size starts to differ.
I think you have way to much faith in ZOS. Very rarely do they fix things quickly. More often than not they apply a band aid fix, or make them worse at least once before they actually fix it. There are plenty of pretty game breaking things that have taken ZOS over half a year to fix.@Ajax_22 It is a fairly easy thing to do these days that is video capturing... ShadowPlay makes it so darn easy... with that being said, how come not a single person has shown a video demonstrating the power of poisons?
Heck, if anyone is interested in doing this... I would be more than happy to setup some duels with anyone that is interested and capture video and then post it.
Now, keep in mind, as it has been stated countless times... dueling is not indicative of true PvP in ESO... but it certainly could go a long way towards determining just how OP it really is.
There is so much unknown in terms of REAL world performance with regards to many of the changes that are coming our way from DB. Time will tell... but I gotta believe that if poisons are truly out of whack... ZOS would do something fairly quickly... especially if something is game breaking.
What I do however miss in above posts is some more factual info of the changes on PTS.
I read all the time this 30% going up to 60% and about many effects of these poisons.
But I just made some poisons, and the more kind of effects, the shorter the duration of these effects
And having debuffs in place for Resource Sustain is in my opinion a good way to get some more root balancing in the game.
This game should imo not be an "unlimited ammo" game.
You have to make choices between more sustain or higher DPS.
Yes the more effects you add the shorter the duration, and poisons have a 10 second coolown. However, being hit with the same effect will refresh the duration, and you could have every poison effect on you at the same time. ZOS needs to get the infinite resource problem under control. You don't do that by sometimes making somethings cost 60% more for some people, compounded by group size. You get sustain under control by chaining Battle Spirit or the Champion Point system so that it affects everyone equally at all times. In their current state drain poison are just another mechanical advantage large groups will get over small groups.
Gamerscape2007 wrote: »So I heard that they gave out bs explanation on why 60% Poison cost is here to stay on eso live. Someone here care to explain exactly what they said?
Gamerscape2007 wrote: »So I heard that they gave out bs explanation on why 60% Poison cost is here to stay on eso live. Someone here care to explain exactly what they said?
Here's a transcript of the related comments, make your own judgement! Key points in bold:
GB = Gina Bruno, Community Manager
JF = Jessica Folsom, Community Manager
CB = Chris Balser, Systems Engineer
EW = Eric Wrobel, Lead Combat Designer
CB: One of the things that we've noticed from players' feedback on the PTS forums is that there's a lot of concerns over specific combinations for poisons... specifically drains... specifically drain magicka and drain stamina.
EW: Yeah, they're really strong
CB: They're very strong and they're very contentious. Players have a lot of concerns about them.
...
EW: Well... I can talk a little bit about that.
JF: Specifically the 30% increased to 60%
GB: Well, I think it always was intended to be 60%, from what I understand at least.
EW: Yeah, well part of it was the up-time, right? Because when it was at 30% there was also no or a very short cooldown, so you could just keep that value up on the target all the time. Now there's a 10 second cooldown on the poisons and there's the 20% proc rate, so you're not going to have that poison on the target every single minute - and additionally you're going to be fighting targets of magicka and stamina, right, so if you want to put both on your weapon then you have the dilution effect.
CB: Right, it'll go from a maximum of 10 seconds in the case of a ravage magicka or stamina down to a maximum of roughly 6 [seconds]
EW: Yeah, so you know, if you're trying to stop both their resources at the same time then yeah it's kind of back down to that 30% basically because it's only up half the time. Also we wanted poisons to be impactful, and we wanted them to have people make interesting strategic choices, so you're picking 'do I want to have a poison or an enchantment that's going to be really good for burst damage to kill the guy really fast, or do I want one that will help me sustain and live really long, or do I want to try and drain this guy and run him out of resources in a long battle?'
i]Discussion of possible combinations and enchanting buffs[/i
GB: So, the 60% value that everyone's seeing on PTS, I assume that's what we're going live with?
EW: Yeah, and in general we wanted it to be powerful and impactful in battles, and we can always scale it down later if it seems like it's too much, but like additionally people have ways to cleanse and get debuffs off them
CB: That's worth observing - poisons are completely subject to purges.
EW: Yeah, so... we will certainly be monitoring feedback and reduce them if need be, but we wanted to make sure in 1vs1 duelling and resources in general were a factor in combat. And often times in PvP it's a very short, bursty fight, right? Because if a lot of people hit one guy at the same time he's likely to die very quickly. So in that case, having a drain isn't going to do anything because you died before you had time for your resources to even run out, right? So it may be better for you to get a more defensive poison, potentially, depending on what types of combat you're getting into.
...
CB: ... so, poisons don't have large single hits, that's solely the domain of enchanting; poisons trigger all of their damage done over time
...
EW: We didn't want you to do the whole 10 seconds of damage as soon as you hit the guy
[Live tester later dies in PvP with a 16k poison damage on his recap - I assume that this was the cumulative damage from the DoT, but this was not acknowledged/discussed]