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Official Feedback Thread For 2025 ESO Direct & Seasons of the Worm Cult

  • Arunei
    Arunei
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    I will say that I don't quite feel like Class identity is going to be lost. You can only bring one skill line from each Class, and certain Passives aren't going to transfer. Class-only sets and the Scribing stuff for Class Skills iirc can only be used by the Class itself. If you want the full experience playing as a Class, you'll still need a character dedicated to that Class.

    Also there are plenty of people who don't play the meta, and who won't min-max to achieve 200k DPS or heals that can reach Musk's space Tesla or whatever. Not everyone is going to take Cloak on their characters, not everyone is gonna grab Jesus Beam or Jesus Beam 2.0.

    Keep in mind no matter WHAT they introduce to the game, there will be the people who min-max the snot out of it. There will also be just as many people who don't. I swear it feels like people have been saying Class identity is dead for ages now, but then you have people who get mad when certain Classes are the only ones with access to certain buffs or mechanics. Of course the playerbase is RARELY going to all agree on one thing or another, as we aren't all a hindmive, and what one person things is promising can seem damning to another. What one person feels is good, another person feels is harmful.

    ZOS is never going to be able to make everyone happy. I'd say the best thing to do is test it extensively in the PTS, and see if it actually breaks/harms things as much as one might fear it will. Doomsaying without have actual test evidence doesn't do anyone any good.

    ---

    On another matter, the Furniture Vault. Since the devs were able to fenagle it into existence, does this mean that at some point we MIGHT get coding that allows us to also decon unwanted furniture? Being able to break things you don't want down for mats would not only be amazing, it would also go a long ways towards further helping with managing one's inventory.

    @ZOS_Kevin Can the devs say if this is gonna be a possibility?

    And another thing, a friend of mine who has access to the PTS said all the Collectibles I've been asking about, like that Sloth Pet and certain Motifs, are obtained from things like quests or zone/story Achievements. So they're earnable via in-game actions, not from limited time events or the CS. That...kind of makes me more worried, then, given it was said we could get these things BETWEEN update 46 and update 48. I REALLY hope they aren't actually going to remove the ability to earn Collectibles via quest/story/achieves whenever a Season ends.
    Edited by Arunei on April 14, 2025 10:48PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • allochthons
    allochthons
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    Need to hear more/try it out before I decide
    I'm excited by subclassing, and have never really been worried about class identity as such. But this section of the patch notes is really concerning:

    o269o49xgugi.png

    Multiple builds are based on the pet / no pet differences in the skills and passives. And this will significantly impact sorc tanks, as has been pointed out by others in the PTS Update 46 - Feedback Thread for Classes & Abilities thread.
    The idea of throwing out a whole skill line if you don't use pets, which includes two important non-pet skills, is not well thought out at all.

    Text of the screenshot:
    Sorcerer
    Daedric Summoning
    General Skill Line: We’re removing the separation of a pet vs no pet build in this skill line now that sub-classing is here. Those who do not wish to interact with the pet gameplay can now replace this skill line as a whole. Many abilities in this skill line have been adjusted with this in mind.
    She/They
    PS5/NA (CP2800+)
  • Arunei
    Arunei
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    I'm excited by subclassing, and have never really been worried about class identity as such. But this section of the patch notes is really concerning:

    o269o49xgugi.png

    Multiple builds are based on the pet / no pet differences in the skills and passives. And this will significantly impact sorc tanks, as has been pointed out by others in the PTS Update 46 - Feedback Thread for Classes & Abilities thread.
    The idea of throwing out a whole skill line if you don't use pets, which includes two important non-pet skills, is not well thought out at all.

    Text of the screenshot:
    Sorcerer
    Daedric Summoning
    General Skill Line: We’re removing the separation of a pet vs no pet build in this skill line now that sub-classing is here. Those who do not wish to interact with the pet gameplay can now replace this skill line as a whole. Many abilities in this skill line have been adjusted with this in mind.
    Hold on a second, does this apply to if you run a pure Sorc too, and not just if you take a pet line or not for Subclassing? Is it going to make pet builds on Sorcs unviable?

    EDIT: Oh never mind me, I misread. This is a big nerf for people who DON'T want to use the Pet line but don't want to lose tanking skills that are part of it by swapping it out for another. Is it possible that using a Tank Line from something like DK or Necro might work in its place? Or is it just a nerf regardless?
    Edited by Arunei on April 15, 2025 12:06AM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Rungar
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    the subclassing is an amazing change. You should of done this years ago lol. Now replace the cp system with a pvp friendly specialization system and upgrade the dungeons and we really have something here! The seasons seems a bit too expensive imo. I dont feel it will sell well at that price point. It costs more than most new games.
  • Jagar_Tharn92
    Jagar_Tharn92
    Soul Shriven
    Need to hear more/try it out before I decide
    Hello, I voted "Need to hear more" but I can say that all the ideas look good and the path is the right one in my opinion. I'm very curious about the subclass and if it will come out as I'm thinking will be an amazing game changer. I just would like to give a little suggestions about future stories: not everyone wants to be a hero, especially necromancer class players or who has more than one character, it would be really cool to have the possibility to choose which side you wanna really join, for example the worm cult. I know it would take a ton of work, but I think the "choices" in this game were always a weak point in the story. Let us choose if a npc that after we will never see again has to die or not, it's not really a choice. Story-driven speaking, the game is a little flat on the way to choose your own path. Do not misunderstand, mostly of the story zone are really good, I'm just talking about choices, we have none in my opinion.
  • WhiteScythe
    WhiteScythe
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    Need to hear more/try it out before I decide
    Rework premium content pass to discount you based on stuff you already OWN.

    Make chapters & DLCs = one package, why were they ever separate?

    $135 AUD to drop in 1 hit on the content pass premium is insane but I want the option to have the content I do NOT already have without paying for things TWICE.

    NA-PC Daggerfall Covenant #dcforlife
    WTB OCEANIC SERVER -- because 250+ MS is UNPLAYABLE
    ESO+ Officially DEAD 2025
    WHY do we NOT have cross platform servers in 2025?
  • Willythehippie
    Willythehippie
    Soul Shriven
    Very excited for the upcoming Seasons of the Worm Cult Content
    My question is twofold.

    So, with subclassing being the next big thing, is there any reason someone should play a pure class? Or is it your thoughts that everyone will want to subclass?

    Because of the numerous subclass options now does that mean you have no plans to add new classes to the game?
  • ADarklore
    ADarklore
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    Very excited for the upcoming Seasons of the Worm Cult Content
    My question is twofold.

    So, with subclassing being the next big thing, is there any reason someone should play a pure class? Or is it your thoughts that everyone will want to subclass?

    Because of the numerous subclass options now does that mean you have no plans to add new classes to the game?

    It honestly all depends on how you want to play, what type of combat you enjoy, etc. I've played ESO for years and hundreds of hours (if not into the thousands), and I left because I grew bored of being locked into a single class. I have 18 alts- and it just got out of control because I stopped having fun on any of them. 'Been there, done that'. So with subclassing, it offers the ability to 'change' whenever you want- whether out of boredom or for different content. People have been asking for years for a class change token, but IMO, this is SO much better because it offers so many possibilities and options.

    As far as new classes, I don't know. One of the biggest problems they have run into is that the game is built on an outdated engine that they have been having to continuously try to optimize just to bring us new content. I'm not sure they can find enough to add another class with new animations, etc... so I think in some way subclassing was their solution to this problem; just use existing animations and skills because they are already coded into the game.
    Edited by ADarklore on April 15, 2025 12:53PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Willythehippie
    Willythehippie
    Soul Shriven
    Very excited for the upcoming Seasons of the Worm Cult Content
    ADarklore wrote: »
    It honestly all depends on how you want to play, what type of combat you enjoy, etc. I've played ESO for years and hundreds of hours (if not into the thousands), and I left because I grew bored of being locked into a single class. I have 18 alts- and it just got out of control because I stopped having fun on any of them. 'Been there, done that'. So with subclassing, it offers the ability to 'change' whenever you want- whether out of boredom or for different content. People have been asking for years for a class change token, but IMO, this is SO much better because it offers so many possibilities and options.

    As far as new classes, I don't know. One of the biggest problems they have run into is that the game is built on an outdated engine that they have been having to continuously try to optimize just to bring us new content. I'm not sure they can find enough to add another class with new animations, etc... so I think in some way subclassing was their solution to this problem; just use existing animations and skills because they are already coded into the game.

    Don't get me wrong. I'm excited for subclassing. I'm excited to test some ideas I wished were possible 3 years ago. But I've also built my 10 alts, that I have, around what is possible currently. I've created identities for each character based on what I had available and the thought of changing all of them is a bit overwhelming if I'm being honest.

    Not to mention if people are bored, because of the lack of variety, is the option of the same class skills that people are already bored of on a different character really all that different?

    And again don't read into what I'm saying as this is how I feel, these are just concerns I've thought of and wanted to pick some other people's, and/or the dev's brains on.
  • tomofhyrule
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    ADarklore wrote: »
    My question is twofold.

    So, with subclassing being the next big thing, is there any reason someone should play a pure class? Or is it your thoughts that everyone will want to subclass?

    Because of the numerous subclass options now does that mean you have no plans to add new classes to the game?
    As far as new classes, I don't know. One of the biggest problems they have run into is that the game is built on an outdated engine that they have been having to continuously try to optimize just to bring us new content. I'm not sure they can find enough to add another class with new animations, etc... so I think in some way subclassing was their solution to this problem; just use existing animations and skills because they are already coded into the game.

    This is honestly one of my biggest fears.

    I’ll admit it: I love new Classes. I really do enjoy the entire ‘new character’ process, and trying to experiment with a bunch of new skills in new ways. Especially now with the updates to the tutorial and the starter zones, it would be great to have a reason to go back there.

    Yes, now you can have a new character who collects Skill Lines like Pokémon cards, but that’s not ‘new.’ It’s something that’s been done on several characters, but now just mushed into one. Besides, with Subclassing costing 2 skill points per, a baby character isn’t going to be able to use it effectively right out of the gate, so the entire levelling process will be just like every other character of a single Class.
    (Also, can we just point out that almost everything in game goes in multiples of four, so only having 7 Classes is just awkward)

    I see two outcomes of Subclassing: either the fact that we have 21 individual skill lines means that adding another three lines and balancing them all against each other will be exponentially harder, so Classes are probably done. Or, we could say that Subclassing allows them to add a new Class without needing to add more character slots alongside it, since then existing characters could still pick up and enjoy the new Class lines.
    I’m hoping beyond hope that this means the latter, but the pessimist in me believes the former.

    I really really want to see new Classes added. Arcanist, while probably the most fun I’ve had in game, was a very niche class, and we didn’t really have much Apocryphal lore outside of the Dragonborn DLC for Skyrim. Meanwhile, there are other avenues that Classes could be themed around that are so enmeshed in the lore and would be a lot of fun to add.

    The most popular choices are Monk (which people really mean they want an unarmed skill line instead of a Class), Bard (which again would really only make for one skill line and could easily be folded into a different Class), and Artificer (which easily could become a Class with lines for summons, traps, and tonal magic to cover the Bards). After all, we have had Dwemer artifacts as MacGuffins in most TES games already, Morrowind actually allowed you to cast a “Summon Sphere Centurion” spell, and there are plenty of ESO characters who could be retconned into Artificers without changing a thing (e.g. Neramo, Tharayya, the Vanos twins). An Artificer line could also add interesting functionality we don’t already have anywhere else (like triggerable traps - we have traps we can set that trigger when someone walks over it, but not really a trap you can set and then trigger with a button push at a time of your choosing).

    Hopefully they’ll give us a new Class so we can get even more mixing-and-matching in the very near future. I have a character I’m itching to start who would fit perfectly with one or more Artificer lines, and then I could also play with Artificer combos with other Class lines.
  • Juomuuri
    Juomuuri
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    Need to hear more/try it out before I decide
    Oh well, I installed PTS (took 2+ hours) and went to look at Solstice. The zone looks extremely underbaked and underwhelming, pretty much with lots of vast empty space. I haven't seen PTS of any of the other DLC releases, but isn't this supposed to be close to final, at least zone-wise? With it being tiny and finding out there's only a handful of side quests in this empty zone, I have to skip the season pass. I'm sorry but this is not worth 50 euros, I might pay like 25 at most, so I'll wait for a sale in the future if I wanna get it before it becomes available with ESO+...
    PC-EU (Steam) - Roleplayer, Quester, Crafter, Furnisher, Dungeoneer - Fashion Scrolls - CP 2300+
    I tank on each class, my favorite is tanksorc!
  • Syldras
    Syldras
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    Juomuuri wrote: »
    Oh well, I installed PTS (took 2+ hours) and went to look at Solstice. The zone looks extremely underbaked and underwhelming, pretty much with lots of vast empty space. I haven't seen PTS of any of the other DLC releases, but isn't this supposed to be close to final, at least zone-wise?

    Yes, if they didn't change a thing, then all quests should already be there, and only minor things like music might still be missing.

    In general, this all doesn't sound good to me.

    Can anyone say whether the new zone has interesting lore on the location, at least? I've been wondering about the background of the Altmer settlement and whether these Altmer might be descendants of the explorer, carthographer and author Topal the Pilot? Then again I'm confused because from screenshots there seem to be Ayleid ruins on the island? So far, lore said that Topal was the first mer to sail along the Southern coast of Tamriel and to meet Khajiit and Argonians.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Ragnarok0130
    Ragnarok0130
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    The theme of season of the worm cult is great. I really like the continuation of the story line from 2014.

    What I am not happy about is subclasses. This has the potential (and likelihood based on ZoS’ long term balance performance) to completely destroy PVE end game for a long time. I would rather have a class change token and then have a buff to scribing where you can add effects to our current skills in all of our skill lines rather than opening the Pandora’s box of the class skill line buffet that is arguably unbalanceable. I also don’t like that if you want to run a pure class you will suffer a huge nerf unless some sort of penalties for subclassing is implemented.
  • Jammy420
    Jammy420
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    Need to hear more/try it out before I decide
    ADarklore wrote: »
    I keep reading 'they didn't listen to us, we didn't want subclassing' and yet, players have VERY LOUDLY been asking for a 'class change token' for years. Rich even said SUBCLASSING was their solution to all the class change token requests.

    IMO, I feel extremely limited by 'class identity'. It's why I left the game. I got bored of having to have upteenth many alts just to be able to do something new when I got bored... and it just sucked the enjoyment out of the game for me. Now, with subclassing, I can switch whenever I get bored. Honestly, this breathes new life into the game for me, and I'm sure a great many other players who left the game for similar reasons. I see most of the negative comments coming from long-term players who most seem absolutely against ANY change... but if ESO is going to continue and gain back lost players, this is exactly the kind of freshness they need on this, sad to say, product gone stale.

    We asked for a class change token, not subclassing. This is a classic case of them doing something they think we want, but we really do not want.

  • Zeldrosi
    Zeldrosi
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    Looking at the info/videos coming from the PTS today shows that, as feared, class identity is entirely gone.

    Not only that, it will be impossible to play a pure class going forward as everything is balanced for minmaxing using subclassing. Anyone attempting to keep playing their pure class after this patch goes live will be significantly weaker than they were before the patch, and their options will be to accept being terrible or engage with subclassing and destroy their class identity and thematic cohesion completely.

    Everyone absolutely must play some horrible mishmash frankenclass from now on, or be happy with mediocrity and the inability to effectively do any difficult content or pvp ever again.

    I don't know who thought this was a good idea. This is terrible, certainly the worst thing that has ever happened to the game.
  • disky
    disky
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Jammy420 wrote: »
    ADarklore wrote: »
    I keep reading 'they didn't listen to us, we didn't want subclassing' and yet, players have VERY LOUDLY been asking for a 'class change token' for years. Rich even said SUBCLASSING was their solution to all the class change token requests.

    IMO, I feel extremely limited by 'class identity'. It's why I left the game. I got bored of having to have upteenth many alts just to be able to do something new when I got bored... and it just sucked the enjoyment out of the game for me. Now, with subclassing, I can switch whenever I get bored. Honestly, this breathes new life into the game for me, and I'm sure a great many other players who left the game for similar reasons. I see most of the negative comments coming from long-term players who most seem absolutely against ANY change... but if ESO is going to continue and gain back lost players, this is exactly the kind of freshness they need on this, sad to say, product gone stale.

    We asked for a class change token, not subclassing. This is a classic case of them doing something they think we want, but we really do not want.

    No offense, but please speak for yourself. Just days before the stream I was thinking about how cool it would be to be able to take skills from other classes. I don't really care about class identity or understand why people are getting annoyed about this. Classes have never mattered in Elder Scrolls games, so why should they matter in ESO?

    I feel like people are freaking out because this is something new and the breadth and variety of build possibilities hasn't been sussed out yet. It's just going to end up as yet another set of choices, and while there will absolutely be a meta, there always was anyway, so who cares?
  • Aylish
    Aylish
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    You simply can‘t change the central point of combat - namely the classes‘ system - after 11 years.
    This will destroy the game that we had.
    There is no further point in being this or that class anymore.
    Pure classes will underperform drastically. And you won‘t be able to balance that at all as long as class A‘s skill line is the same as that same skill line slotted to class B.

    In the German After Reveal Stream tonight, we were told it was only „meant to be fun“ and not to outperform pure classes. Pure classes are meant to have the best play together between their original skill trees.

    Well, then you obviously didn‘t design those pure classes well.
    We already saw 160k-ish parses on PTS.
    So playing pure classes with max 120-130k will be pointless from now on if you ever want to join some achievement prog runs on trials or harder dungeons.
  • SwimsWithMemes
    SwimsWithMemes
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    Need to hear more/try it out before I decide
    disky wrote: »
    Jammy420 wrote: »
    ADarklore wrote: »
    I keep reading 'they didn't listen to us, we didn't want subclassing' and yet, players have VERY LOUDLY been asking for a 'class change token' for years. Rich even said SUBCLASSING was their solution to all the class change token requests.

    IMO, I feel extremely limited by 'class identity'. It's why I left the game. I got bored of having to have upteenth many alts just to be able to do something new when I got bored... and it just sucked the enjoyment out of the game for me. Now, with subclassing, I can switch whenever I get bored. Honestly, this breathes new life into the game for me, and I'm sure a great many other players who left the game for similar reasons. I see most of the negative comments coming from long-term players who most seem absolutely against ANY change... but if ESO is going to continue and gain back lost players, this is exactly the kind of freshness they need on this, sad to say, product gone stale.

    We asked for a class change token, not subclassing. This is a classic case of them doing something they think we want, but we really do not want.

    No offense, but please speak for yourself. Just days before the stream I was thinking about how cool it would be to be able to take skills from other classes. I don't really care about class identity or understand why people are getting annoyed about this. Classes have never mattered in Elder Scrolls games, so why should they matter in ESO?

    I feel like people are freaking out because this is something new and the breadth and variety of build possibilities hasn't been sussed out yet. It's just going to end up as yet another set of choices, and while there will absolutely be a meta, there always was anyway, so who cares?

    I think there are valid concerns contained within the class identity concept, as well as ones that are less valid. E g. Controlling how other ppl design their character is not valid criticism of the system.


    What seems to me to be more than valid is concern with how the un-changed classes will be handled. E g , if Ardent Flame from DK is busted with Assassination from NB, and DK gets nerfed despite a pure DK not being a problem, that is a concern. It was more acceptable to balance classes around each other, but now they will be balanced as an amorphous blob of potentiality. Will skill trees be balanced around their optimal configuration? They kind of have to be, balancing doesn't really concern itself with a sub-optimal configuration.

    This means any identity purists will "lose out" on their class power fantasy despite not engaging with the Sub-classing system, due to the potential of the Sub-classing system. Effectively, hybrid classes will, due to their greater potential, control the nerf structure of base classes.

    It is a valid concern that is acknowledged in game as well, when we consider the PvP / PvE front. Battle Spirit exists, but the commonly espoused view is people still do not want nerfs based on PvP performance usually. Why aren't we getting a "Sub-class Spirit" modifier? Because that's not the intention. This indicates, to me at least, that the balancing of sub-classes will be of greater consideration than a player opting out of sub-classing and wanting to play a non-sun-class.
  • SeaGtGruff
    SeaGtGruff
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    Very excited for the upcoming Seasons of the Worm Cult Content
    Syldras wrote: »
    Juomuuri wrote: »
    Oh well, I installed PTS (took 2+ hours) and went to look at Solstice. The zone looks extremely underbaked and underwhelming, pretty much with lots of vast empty space. I haven't seen PTS of any of the other DLC releases, but isn't this supposed to be close to final, at least zone-wise?

    Yes, if they didn't change a thing, then all quests should already be there, and only minor things like music might still be missing.

    In general, this all doesn't sound good to me.

    Can anyone say whether the new zone has interesting lore on the location, at least? I've been wondering about the background of the Altmer settlement and whether these Altmer might be descendants of the explorer, carthographer and author Topal the Pilot? Then again I'm confused because from screenshots there seem to be Ayleid ruins on the island? So far, lore said that Topal was the first mer to sail along the Southern coast of Tamriel and to meet Khajiit and Argonians.

    It is not uncommon for new zones to be incomplete when first posted on the PTS. For example, I remember how Fauns were invisible when High Isle was first posted on the PTS, and certain textures and terrain were still incomplete.
    I've fought mudcrabs more fearsome than me!
  • Varana
    Varana
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    But that refers to assets and things like that - like in this PTS, there's a decent amount of furniture that has no textures yet.

    Functionally, the PTS is the complete package.
  • Darkness734
    Darkness734
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    Im just confused why theres no new scribing skills. Why add a system and not expand on it?

    With that being said, crafting should be further expanded.

    also why aren't werewolves being buffed when everyone is getting multiclassing
  • SwimsWithMemes
    SwimsWithMemes
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    Need to hear more/try it out before I decide
    Im just confused why theres no new scribing skills. Why add a system and not expand on it?

    With that being said, crafting should be further expanded.

    also why aren't werewolves being buffed when everyone is getting multiclassing

    I agree with the questioning the lack of scribing. It seems like even a better way to do Multi-classing. Add universal class skills that can be scribed, which either have a unique skill tree (or sit in World) or that just sit in skill tree 1/2/3. It could even be part of the scribing, to decide what passives apply to that skill dependent on the skill line.


    Agreed on crafting too. Make enchanting more layered, or do something like gem-cutting that applies to all the trait stones lying around. New weapon types we still have somehow never received.


    I am not fluent in werewolfing, but any class passives that do not require a skill of that tree to be slotted will apply, so they do have a few options I think.
  • Arunei
    Arunei
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    @ZOS_Kevin
    A friend of mine who has access to the PTS said all the stuff I've been asking about (the Sloth Pet and all) is stuff that's gotten via in-game questing and achievements and the like. I'm not sure if it makes me feel better or not about my concern, so I'd still like some clarification please.

    If these things are tied to quests and achievements, that would imply they're able to be earned no matter when you complete those things. We've never lost the ability to earn anything else gotten from these sources *UNLESS* someone had any given DLC/Dungeon via ESO+ and then their sub (and thus access to that content) lapsed. Is it safe to assume the "you can earn these things BETWEEN U46-U48" was just poor phrasing? Because as soon as you resub or buy the DLC/Dungeon, you immediately have the ability to try to earn the Collectibles available in that content.

    If these things CAN only be earned between these updates, that means the ability to earn them would need to be disabled (not the quests/achieves themselves, just getting the reward tied to them) or removed as rewards for those things, or something. And the potential that we wind up losing the ability to earn content we paid for, which has never happened AND when we've been told we wouldn't lose anything once a Season is over, is still worrying.

    I'm really hoping this isn't the case and it was just a poor choice of words. It might seem like I'm focused on something minor in the face of so many people being worried about ESO+ value/Subclassing, but my concern is it won't be just a handful of Collectibles in future Seasons we might lose the ability to earn.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • old_scopie1945
    old_scopie1945
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    Very excited for the upcoming Seasons of the Worm Cult Content
    disky wrote: »
    disky wrote: »
    Elvenheart wrote: »
    I’m honestly curious, to those who say Subclassing ruins the class identity of their characters, if you don’t swap out any skill lines how is class identity ruined for you if other players do? Do you mean it’s important to you to be able to look at another player’s character and tell what class they are by what skills they are using?

    Yes it is. Class identity has been an important part of this game for 11 years. I hate to see it destroyed.

    Just like I hate to see it go from the most realistic MMO I've ever played to a cartoon world full of loud bright mounts and recalls and costumes.

    We don't have to use a feature to be negatively affected by it because it is all around us, and it changes the world we all live in.

    But why though? Why does class identity matter? Coming from other TES games which have custom class options, I was honestly kind of surprised and disappointed to find that ESO had hard class restrictions during the beta, and I feel like this is a turn toward that more open-ended buildcraft which TES games have traditionally provided to the player.

    Can you explain why you would prefer classes to remain closed? This response only seems to show dissatisfaction with change, it doesn't provide a reason why that change is bad.

    I said why. "Class identity has been an important part of this game for 11 years. I hate to see it destroyed."

    That is all I need to say.
    I mean, not really. That's not describing any worry over what will happen, it's not prognosticating on the potential issues with the system, you're just unhappy about a change.

    "Class identity" will remain what it is now, if you choose to play the class without engaging in the subclassing system. As with overland challenge options, this system will not affect your character if you don't use it, and as we have discussed in that thread, I think it's understood that most players don't care about what other players do. So why get your feathers ruffled over it if there's not going to be a major impact to how you enjoy the game?

    Honestly, I feel like some people just hate to see things change, no matter what the change actually is. Let's not grouse about something until it actually ruins our lives.

    The problem is that class identity will most probably be nerfed to hell. Anyone who wishes to play a pure (skill wise) build will be at a major disadvantage. Their beloved characters will become obsolete overnight. Not all folk are interested in chasing the meta. If no adjustments are made by ZOS to keep pure builds viable, it will be most unfair to those that prefer that style of play. (ie: Some sort of pure build bonus/buff, maybe.) I am not surprised that folk (me included) are a trifle unhappy at the moment.
    Edited by old_scopie1945 on April 16, 2025 10:58PM
  • o_Primate_o
    o_Primate_o
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    Can we get a season of the dragon and see dragons throughout Tamriel? Random and some very rare dragons with better drops?
    Xbox NA as o Primate o
  • laniakea_0
    laniakea_0
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    Can we get a season of the dragon and see dragons throughout Tamriel? Random and some very rare dragons with better drops?

    We already had a story arc with that exact name. Season of the Dragon was the one surrounding the Elsweyr chapter. Also, dragons are basically always trial level encounters and that wouldn't really work in most areas of the game. there are trial level walking bosses in some zones but you have to understand that these zones were build around that concept. there's simply no space for them in most other areas of the game.

    It also doesn't work lore wise. the minor re-emergence of dragons in Elsweyr was already pushing the boundaries.
    Edited by laniakea_0 on April 17, 2025 9:10PM
  • Syldras
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    Can we get a season of the dragon and see dragons throughout Tamriel? Random and some very rare dragons with better drops?

    This but with cliff racers. Cliff racers everywhere!
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • ChaoticWings3
    ChaoticWings3
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Rungar wrote: »
    the subclassing is an amazing change. You should of done this years ago lol. Now replace the cp system with a pvp friendly specialization system and upgrade the dungeons and we really have something here! The seasons seems a bit too expensive imo. I dont feel it will sell well at that price point. It costs more than most new games.

    I do like the subclassing idea. Balancing within the short term though is going to probably be a headache for the player base from what I'm seeing at the moment. I still don't mind the system though and allows for continued progression through the game while giving build variety. 100% agree on the pricing (unfortunately I still bought this season since I like argonian themed areas a lot). Hopefully in the future the price will adjust to the content that is being provided or if a season is shorter than this year. I'm hoping that the price right now is based on the idea that the season is technically a year long one with the inclusion of the dungeons in said content which would roughly place this like the previous years.

    I think the player base still wants clarification of how pricing is going to work in the future. This year may be fine for some of us because of the zone but if its the same price next year with questlines in old areas of the game I don't think that many of us will plan to purchase it. I wouldn't. This is under the assumption of what we have been hearing about the seasons and from what we read on the locked pinned forum on the topic.

    I've been checking the forums every day in hopes of a response to this inquiry in some fashion to hopefully set my mind at ease a bit.
  • Fischblut
    Fischblut
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    I am disappointed by the size of new map :( I don't do quests on PTS to not spoil the story, so the map size is the only thing I can use to judge the DLC value. Maybe the quests will be plentiful and their rewards will be awesome, I hope!

    But just at this moment I absolutely love the cosmetics from 2025 Season <3 I view the extra pet, memento and mount as former Collector's Edition of the chapter. The Durzog mount is of Radiant Apex quality. It has permanent trail, and nowadays even Radiant Apex mounts rarely have such feature :) It appears from sandy cloud, and it creates sandy cloud when howling. It has simple Durzog voice, which is cool by itself, but some editions to make his voice more "hissy" would be welcome!

    EmNFBzo.jpeg

    Spoilers because a bit of new map scenery is shown:
    5scDJQq.jpeg

    2bG1RPt.jpeg

    Eagle pet looks awesome! I didn't encounter any iconic sounds or interesting idle animations though - only constant loud wing flapping (and sometimes he is flying in circles, basic idle for flying pets):

    uWRXtWk.jpeg

    Some new map scenery is shown again:
    M3j3jRl.jpeg

    I don't know how long I can endure the constant wing noise in the game, all other bird pets lasted no more than a day for me :'(

    New memento gives you awesome golden aura for 1 minute (why not 3 minutes like all other auras?):

    om0tPK3.jpeg

    Some map is shown again:
    bWRxQyT.jpeg
  • shadyjane62
    shadyjane62
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    I want hackwings that actually drop hackwing plumage.
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