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Official Feedback Thread For 2025 ESO Direct & Seasons of the Worm Cult

  • disky
    disky
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Fischblut wrote: »
    I am disappointed by the size of new map :( I don't do quests on PTS to not spoil the story, so the map size is the only thing I can use to judge the DLC value. Maybe the quests will be plentiful and their rewards will be awesome, I hope!

    But just at this moment I absolutely love the cosmetics from 2025 Season <3 I view the extra pet, memento and mount as former Collector's Edition of the chapter. The Durzog mount is of Radiant Apex quality. It has permanent trail, and nowadays even Radiant Apex mounts rarely have such feature :) It appears from sandy cloud, and it creates sandy cloud when howling. It has simple Durzog voice, which is cool by itself, but some editions to make his voice more "hissy" would be welcome!

    EmNFBzo.jpeg

    Spoilers because a bit of new map scenery is shown:
    5scDJQq.jpeg

    2bG1RPt.jpeg

    Eagle pet looks awesome! I didn't encounter any iconic sounds or interesting idle animations though - only constant loud wing flapping (and sometimes he is flying in circles, basic idle for flying pets):

    uWRXtWk.jpeg

    Some new map scenery is shown again:
    M3j3jRl.jpeg

    I don't know how long I can endure the constant wing noise in the game, all other bird pets lasted no more than a day for me :'(

    New memento gives you awesome golden aura for 1 minute (why not 3 minutes like all other auras?):

    om0tPK3.jpeg

    Some map is shown again:
    bWRxQyT.jpeg

    Now we just need the ability to reskin the Warden animal powers with different creatures like eagles. As cool as the Vvardenfell themed creatures are, not everyone wants to base their characters around that style.
  • disky
    disky
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    disky wrote: »
    disky wrote: »
    Elvenheart wrote: »
    I’m honestly curious, to those who say Subclassing ruins the class identity of their characters, if you don’t swap out any skill lines how is class identity ruined for you if other players do? Do you mean it’s important to you to be able to look at another player’s character and tell what class they are by what skills they are using?

    Yes it is. Class identity has been an important part of this game for 11 years. I hate to see it destroyed.

    Just like I hate to see it go from the most realistic MMO I've ever played to a cartoon world full of loud bright mounts and recalls and costumes.

    We don't have to use a feature to be negatively affected by it because it is all around us, and it changes the world we all live in.

    But why though? Why does class identity matter? Coming from other TES games which have custom class options, I was honestly kind of surprised and disappointed to find that ESO had hard class restrictions during the beta, and I feel like this is a turn toward that more open-ended buildcraft which TES games have traditionally provided to the player.

    Can you explain why you would prefer classes to remain closed? This response only seems to show dissatisfaction with change, it doesn't provide a reason why that change is bad.

    I said why. "Class identity has been an important part of this game for 11 years. I hate to see it destroyed."

    That is all I need to say.
    I mean, not really. That's not describing any worry over what will happen, it's not prognosticating on the potential issues with the system, you're just unhappy about a change.

    "Class identity" will remain what it is now, if you choose to play the class without engaging in the subclassing system. As with overland challenge options, this system will not affect your character if you don't use it, and as we have discussed in that thread, I think it's understood that most players don't care about what other players do. So why get your feathers ruffled over it if there's not going to be a major impact to how you enjoy the game?

    Honestly, I feel like some people just hate to see things change, no matter what the change actually is. Let's not grouse about something until it actually ruins our lives.

    The problem is that class identity will most probably be nerfed to hell. Anyone who wishes to play a pure (skill wise) build will be at a major disadvantage. Their beloved characters will become obsolete overnight. Not all folk are interested in chasing the meta. If no adjustments are made by ZOS to keep pure builds viable, it will be most unfair to those that prefer that style of play. (ie: Some sort of pure build bonus/buff, maybe.) I am not surprised that folk (me included) are a trifle unhappy at the moment.

    It's a new feature and it's on PTS for a reason. Sure, it's going to be a balance conundrum but it will eventually get sorted out. I'm just happy that they're putting in the effort to make this feature at all, because it's a cool idea that I've wanted to have for a long time.
  • alternatelder
    alternatelder
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    Need to hear more/try it out before I decide
    .
    Fischblut wrote: »
    Eagle pet looks awesome! I didn't encounter any iconic sounds or interesting idle animations though - only constant loud wing flapping (and sometimes he is flying in circles, basic idle for flying pets):

    uWRXtWk.jpeg

    Some new map scenery is shown again:
    M3j3jRl.jpeg

    I don't know how long I can endure the constant wing noise in the game, all other bird pets lasted no more than a day for me :'(
    [/spoiler]

    Someone had this out at the subclass NPC and I couldn't take it for more than 10 secs, I signed out because it was actually way more annoying than any other winged pet. I don't know why Zos cannot find a idle position for birds at this point. Is it really that difficult to do for winged pets?
  • Sarannah
    Sarannah
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    Even though I do think ZOS needs to be much much more thoughtful of their loyal ESO+ subscribers, I did buy the content pass. As I love the game and welcome new content.

    Really hoping they do not nerf anything because of subclassing, that would be bad!

    Now all I want in ESO is an expanded CP system(unlimited/unreachable end), more character slots(50+), and more inventory space(1000+) and I'll be extremely happy! More bank space(5000+) and more content would also be very nice!
  • Elvenheart
    Elvenheart
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    Very excited for the upcoming Seasons of the Worm Cult Content
    They need need need to make it where bird pets land when you are not moving. There are some beautiful bird pets in the game that I cannot use because they never land.
    Edited by Elvenheart on April 18, 2025 9:46PM
  • tomofhyrule
    tomofhyrule
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Sarannah wrote: »
    Really hoping they do not nerf anything because of subclassing, that would be bad!

    Uhh... I hate to burst your bubble, but...
    That already happened.

    True, we're only in the first week of PTS, but DK got hit with major sustain nerfs (not specified why, but likely because of the possibility of ult gen from adding a subclass) and Sorc also got the pet line revamped again (in which case it was directly stated that the line is designed to be a pet line only and that players who don't want to play with pets should subclass that line out)

    I'm sure we'll see more nerfs as we get into weeks 3/4 of PTS. There are people who are pulling 170k+ DPS on PTS because of the interactions of other class's passives with their class's skills - notably even without using skills from other lines, just having the passives. Those will get nerfed, and that will end up most affecting people with those lines who choose not to subclass.
  • Elvenheart
    Elvenheart
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    Very excited for the upcoming Seasons of the Worm Cult Content
    Sarannah wrote: »
    Really hoping they do not nerf anything because of subclassing, that would be bad!

    Uhh... I hate to burst your bubble, but...
    That already happened.

    True, we're only in the first week of PTS, but DK got hit with major sustain nerfs (not specified why, but likely because of the possibility of ult gen from adding a subclass) and Sorc also got the pet line revamped again (in which case it was directly stated that the line is designed to be a pet line only and that players who don't want to play with pets should subclass that line out)

    I'm sure we'll see more nerfs as we get into weeks 3/4 of PTS. There are people who are pulling 170k+ DPS on PTS because of the interactions of other class's passives with their class's skills - notably even without using skills from other lines, just having the passives. Those will get nerfed, and that will end up most affecting people with those lines who choose not to subclass.

    I’m a bit disappointed to realize that Conjured Ward is in the pet summoning line of all places, since the shield is not a pet. I wish they would move it to dark magic. This is making me rethink what to do with my no pet sorcerers because I do like to use Hardened Ward.
  • Sarannah
    Sarannah
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    Sarannah wrote: »
    Really hoping they do not nerf anything because of subclassing, that would be bad!

    Uhh... I hate to burst your bubble, but...
    That already happened.

    True, we're only in the first week of PTS, but DK got hit with major sustain nerfs (not specified why, but likely because of the possibility of ult gen from adding a subclass) and Sorc also got the pet line revamped again (in which case it was directly stated that the line is designed to be a pet line only and that players who don't want to play with pets should subclass that line out)

    I'm sure we'll see more nerfs as we get into weeks 3/4 of PTS. There are people who are pulling 170k+ DPS on PTS because of the interactions of other class's passives with their class's skills - notably even without using skills from other lines, just having the passives. Those will get nerfed, and that will end up most affecting people with those lines who choose not to subclass.
    That is just bad, and these nerfs should not happen! Why can't they just let players have fun?!
  • tomofhyrule
    tomofhyrule
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Sarannah wrote: »
    Sarannah wrote: »
    Really hoping they do not nerf anything because of subclassing, that would be bad!

    Uhh... I hate to burst your bubble, but...
    That already happened.

    True, we're only in the first week of PTS, but DK got hit with major sustain nerfs (not specified why, but likely because of the possibility of ult gen from adding a subclass) and Sorc also got the pet line revamped again (in which case it was directly stated that the line is designed to be a pet line only and that players who don't want to play with pets should subclass that line out)

    I'm sure we'll see more nerfs as we get into weeks 3/4 of PTS. There are people who are pulling 170k+ DPS on PTS because of the interactions of other class's passives with their class's skills - notably even without using skills from other lines, just having the passives. Those will get nerfed, and that will end up most affecting people with those lines who choose not to subclass.
    That is just bad, and these nerfs should not happen! Why can't they just let players have fun?!

    Unfortunately, it seems like they think the only way to "have fun" is to multiclass.

    It's a pity, since I designed my characters around their Class, and the more I think about it, the less I want to swap skills around for most of them. Fortunately most of mine are just memey overland characters who don't do anything more than a random normal with friends, but I really dislike how "freedom to play whichever lines you want" is looking like "if you don't pick these three lines specifically, you'll be at minimum 50% less effective in combat"
  • Cooperharley
    Cooperharley
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    Very excited for the upcoming Seasons of the Worm Cult Content
    Sarannah wrote: »
    Sarannah wrote: »
    Really hoping they do not nerf anything because of subclassing, that would be bad!

    Uhh... I hate to burst your bubble, but...
    That already happened.

    True, we're only in the first week of PTS, but DK got hit with major sustain nerfs (not specified why, but likely because of the possibility of ult gen from adding a subclass) and Sorc also got the pet line revamped again (in which case it was directly stated that the line is designed to be a pet line only and that players who don't want to play with pets should subclass that line out)

    I'm sure we'll see more nerfs as we get into weeks 3/4 of PTS. There are people who are pulling 170k+ DPS on PTS because of the interactions of other class's passives with their class's skills - notably even without using skills from other lines, just having the passives. Those will get nerfed, and that will end up most affecting people with those lines who choose not to subclass.
    That is just bad, and these nerfs should not happen! Why can't they just let players have fun?!

    Even though I do not want the nerfs, it's understandable why they are doing it. Players are getting 185-200k parses currently and completely negating the difficulty of high end content - especially older trials. ZOS will never nerf something because of something the average player is doing. When they see ceiling parses getting that high, they often look at what they're doing and go from there unfortunately.

    I think it'd be more fun to just let that slide and let people have crazy parses and see what we can do as well, but that's why lol.
    PS5-NA. For The Queen!
  • old_scopie1945
    old_scopie1945
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    Very excited for the upcoming Seasons of the Worm Cult Content
    Reply to above:-

    Makes me wonder how much forethought actually went into this, very little I suspect. Contrary to what I have said in other posts, I have no basic aversion to the concept of subclassing if it works correctly. That is with the caveat, that it does not destroy the game for others. Unfortunately ZOS seems to want to placate the sweats come what may.

    Folk should be free to chose with no downside. The problem, as you state, is that ZOS has no problem in using the nerf hammer with, it seems, to extremes. IMO ZOS has a habit to act first and, if we are lucky, to think later.
    Edited by old_scopie1945 on April 20, 2025 5:06PM
  • XSTRONG
    XSTRONG
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Sarannah wrote: »
    Sarannah wrote: »
    Really hoping they do not nerf anything because of subclassing, that would be bad!

    Uhh... I hate to burst your bubble, but...
    That already happened.

    True, we're only in the first week of PTS, but DK got hit with major sustain nerfs (not specified why, but likely because of the possibility of ult gen from adding a subclass) and Sorc also got the pet line revamped again (in which case it was directly stated that the line is designed to be a pet line only and that players who don't want to play with pets should subclass that line out)

    I'm sure we'll see more nerfs as we get into weeks 3/4 of PTS. There are people who are pulling 170k+ DPS on PTS because of the interactions of other class's passives with their class's skills - notably even without using skills from other lines, just having the passives. Those will get nerfed, and that will end up most affecting people with those lines who choose not to subclass.
    That is just bad, and these nerfs should not happen! Why can't they just let players have fun?!

    Even though I do not want the nerfs, it's understandable why they are doing it. Players are getting 185-200k parses currently and completely negating the difficulty of high end content - especially older trials. ZOS will never nerf something because of something the average player is doing. When they see ceiling parses getting that high, they often look at what they're doing and go from there unfortunately.

    I think it'd be more fun to just let that slide and let people have crazy parses and see what we can do as well, but that's why lol.

    It would have been fun to test these crazy high dps parse before Zos nerfs it.

    Im on Ps5 so I never get to test broken fun stuff lol
  • Elvenheart
    Elvenheart
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    Very excited for the upcoming Seasons of the Worm Cult Content
    I wonder if the Subclassing system was suggested by CoPilot?
  • Rikkadir
    Rikkadir
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    Need to hear more/try it out before I decide
    Pre-purchase only shows a PS4 version, enhanced on PS4 Pro.
    Will there be a version for PS5?
    PS4/PS5/EU
  • Telvas
    Telvas
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Season pass and paying upfront for the whole year is a huge no-go for me. This is literally an incentive for ZOS to develop less quality content, because people pay BEFORE they can see it. And it will probably be bad. Then the next year ZOS will just to give more/better promises of delivering better than prev year and people will fall for the same thing again.

    Also, I totally LOVE the old huge, coherent zones. I hate the new trend with small, divided, patchwork-like zones (eg. West Weald). Unfortunately I we already know that from now on we will be only getting the latter ones.

    P.S. Also - personally I do not like much the original main plot, that whole Planemeld thing is interesting, but the way it unfolds is meh, but that's matter of taste TBH. The Necrom/West Weald story on the other hand is plainly boring, repetitive, bland. And it seems we're getting more of these now...
    Edited by Telvas on April 21, 2025 10:05AM
  • phantasmalD
    phantasmalD
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    REDACTED wrote:
    And again, ignoring the concerns with ESO+ and paying double for dungeons.

    This sentiment is ironic, considering how everyone is conveniently ignoring the fact that ESO+ has been increasing in value for years; with every new DLC and Chapter, it gained more and more value, yet the price was never increased.

    Also, this has been going on for years; since Chapters become a store DLC after a year, you've already been "paying twice" for content (Or triple, since old chapters were added onto the new ones as well). You never had to pay for a chapter, if you don't care about supporting the game with some extra cash or you don't want immediate access.*

    Most likely will be the case with Solstice as well?! You can just wait a year.


    Frankly, just the 1650 buck is already more value for your buck than any other deal the game gives you. And that's on top of the Crafting Bag and other small buffs.

    Players not wanting dungeons in their random rotation is more of an issue with the design of the Group Tool; people generally only click the random dungeon button for the quick rewards, not to actually play a random dungeon.
    You shouldn't be incentivize NOT to buy a dungeon like that.



    *Also, let's not forget the times when old DLCs were given away for free or added to base game content, thus "devaluing ESO+".
  • SpaceElf
    SpaceElf
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    Very excited for the upcoming Seasons of the Worm Cult Content
    I want hackwings that actually drop hackwing plumage.

    Honestly that’s been a major issue for me lol
  • Okamu
    Okamu
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    Very excited for the upcoming Seasons of the Worm Cult Content
    I really like the idea of mixing abilities and classes! I haven't felt this level of customization in any other MMO (Maybe Tree of Savior? but its kinda dead), I can't wait to make something with the Necromancer.

    I kinda hope that with this rework something could also be done about weaving. It might be an unpopular opinion but I have never felt like it fits the game, visually it doesn't look very good (animation cancel is kinda ugly) and just creates an extra layer to maximize damage that shouldn't exist even if there's a set to avoid weaving already that you can use instead. It isn't like it is hard, you can weave in a few minutes after starting the game or watching a tutorial, it's just that I don't really see a reason to keep it in the game and it would be more fitting to just use abilities or compensate the lack of that extra damage by buffing the spells instead, taking into consideration the mechanics of certain abilities that require you to land heavy and light attacks of course too. Just my opinion in the matter, it isn't directly related to the topic perhaps but I think it would be a good moment to re-think the system.

    I can't wait for the update! Awesome job!
    Edited by Okamu on April 24, 2025 1:06AM
  • allochthons
    allochthons
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    Need to hear more/try it out before I decide
    From the Updated FAQ:
    ZOS_Kevin wrote:
    Q. Will the zone from the 2025 ESO Content Pass roll into what ESO Plus members have access to in 2026?
    A. The Solstice zone is premium game content, much like with our previous Chapter zones. It will be added to the content that ESO Plus members gain access to with an active subscription sometime in 2026. A reminder: you will only earn the extra rewards that come with the 2025 Content Pass if you get the Content Pass before the Seasons of the Worm Cult Part 1 launches in June.
    This is a huge relief, Kevin. Thank you for clarifying this.
    She/They
    PS5/NA (CP2800+)
  • laniakea_0
    laniakea_0
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    From that same FAQ:
    Q. If I’m unable to participate in the Writhing Wall event later this year, will the story between Seasons of the Worm Cult Parts 1 and 2 still make sense?
    A. The best way to experience the Writhing Wall event will be to play it when it happens as certain Solstice zone elements are only available for a limited time. However, if you miss the event, we’ve written the Solstice zone main story in a way that it connects the Seasons of the Worm Cult Parts 1 and 2 story. There is an additional quest that is separate from the Writhing Wall event that will be available in the Solstice zone once the event goes live. This quest will continue to be available even after the Writing Wall event ends, and it bridges the overall story.

    @ZOS_Kevin does "certain Solstice zone elements" refer to the Writhing Wall itself, too? I guess what I'm asking is: Will it stay up until you advance the story far enough or would players that start playing the zone after the event suddenly have access to both areas already?
  • Adah
    Adah
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    I am very concerned about the class identity. The feeling of being part of something and not being like others is important to me. This new system is going to erase that.

    An in-between option would have been to mix ONLY 2 classes to create a real subclass : Templar + Necromancer = Fallen Crusader ; Warden + Sorcerer = Shaman, etc.).

    This way we get a "new" class identity. But mixing 3 is a total nonsense.

    I'm very concerned tbh...
  • Anumaril
    Anumaril
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    I'm absolutely beyond thrilled for the subclassing, as it seems like the first step towards a classless system we all know and love from Elder Scrolls games. I can't wait to get daedra summoning on my necromancer. I just hope ZOS continues to expand the Scribing system with more spells and skins (e.g., maybe re-skinning the Daedric Scamp/Clannfear to be a skeletal minion, so we can finally have a proper melee "necromancer" minion).

    As for the story, I'm not holding my breath to be honest. ESO has a bad habit of every story being a "WORLD IS ENDING!!!" crisis involving one or multiple Daedric Princes rather than taking advantage of TES' considerably vast lore to come up with more grounded stories. I also have a strong suspicion that player choice is once again going to be nonexistent with this story: we won't be able to choose to side with the Worm Cult, or even help them in any way. We'll be forced to defeat the baddies with Vanus and inevitably win in the end without any significant loss on our part.

    Honestly, the choice to free Mannimarco at the end of the main storyline made me feel like if we ever encountered him/his cult again we might get the chance to kind of swap sides or become friendly with him in some way (or at least have the choice! This is, after all an MMORPG).
  • Ragnarok0130
    Ragnarok0130
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    Sarannah wrote: »
    Sarannah wrote: »
    Really hoping they do not nerf anything because of subclassing, that would be bad!

    Uhh... I hate to burst your bubble, but...
    That already happened.

    True, we're only in the first week of PTS, but DK got hit with major sustain nerfs (not specified why, but likely because of the possibility of ult gen from adding a subclass) and Sorc also got the pet line revamped again (in which case it was directly stated that the line is designed to be a pet line only and that players who don't want to play with pets should subclass that line out)

    I'm sure we'll see more nerfs as we get into weeks 3/4 of PTS. There are people who are pulling 170k+ DPS on PTS because of the interactions of other class's passives with their class's skills - notably even without using skills from other lines, just having the passives. Those will get nerfed, and that will end up most affecting people with those lines who choose not to subclass.
    That is just bad, and these nerfs should not happen! Why can't they just let players have fun?!

    Unfortunately, it seems like they think the only way to "have fun" is to multiclass.

    It's a pity, since I designed my characters around their Class, and the more I think about it, the less I want to swap skills around for most of them. Fortunately most of mine are just memey overland characters who don't do anything more than a random normal with friends, but I really dislike how "freedom to play whichever lines you want" is looking like "if you don't pick these three lines specifically, you'll be at minimum 50% less effective in combat"

    It seems the situation is "play how you want as long as it's a multiclass" akin to Henry Ford saying "you can have a car in any color you want as long as it's black".
  • mdjessup4906
    mdjessup4906
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    This "content pass" thing sounds like its just lumping a chapter and the dungeons together and making you buy both outright for more money upfront.
    So if you don't normally buy dungeons then sucks to be you.
  • Syldras
    Syldras
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    Anumaril wrote: »
    Honestly, the choice to free Mannimarco at the end of the main storyline made me feel like if we ever encountered him/his cult again we might get the chance to kind of swap sides or become friendly with him in some way (or at least have the choice! This is, after all an MMORPG).

    I'd really love this. But even if they now give us the choice to give different replies in dialogues, which they say might have different quest outcomes, I'm a bit sceptical whether it will go that far. I also have my criticism about said different choosable quest replies, as at least in the prologue sometimes the classification of them doesn't seem to fit (with horrible replies being markes as the "friendly" ones) and they often feel strangely unfitting or exaggerated in general, so I found myself using the "neutral" reply very often, which isn't really the intention of the new system. Also, this system will not be added to old quest dialogues, so you'd have to be the good friendly hero for years until you suddenly become an "evil" character - it's a bit strange. Anyway, of course I appreciate that they go this path at all, as more chances to define who our character is, also by dialogue, was always something I wished for. I really hope they will refine it over the coming additions, and yes, in the end of course I also hope that it will be possible to us to choose sides with factions, even the "evil" one in a story. That's something I already hoped when they announced Greymoor back then years ago,... Well, who knows, maybe we'll finally get it some day.

    Edited by Syldras on May 5, 2025 2:16PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Willythehippie
    Willythehippie
    Soul Shriven
    Very excited for the upcoming Seasons of the Worm Cult Content
    Anumaril wrote: »
    I'm absolutely beyond thrilled for the subclassing, as it seems like the first step towards a classless system we all know and love from Elder Scrolls games. I can't wait to get daedra summoning on my necromancer. I just hope ZOS continues to expand the Scribing system with more spells and skins (e.g., maybe re-skinning the Daedric Scamp/Clannfear to be a skeletal minion, so we can finally have a proper melee "necromancer" minion).

    I was talking with a friend of mine about this just the other day. This does open up the options with skill styles so that other class skill styles can be made to match your base class. For example if you have a sorcerer with the animal companions skill line from the warden instead of cliff racers for Dive you could have imps. Instead of shalks for Scorch you could have exploding flame atronachs or banekin. Instead of fetcherflies for Swarm it could be skein wasps. The opportunities are endless!
  • jerrodbuffington
    jerrodbuffington
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    My opinion is that subclassing creates a significant power increase, does anyone have insight to the contrary? Will my vanilla class characters be obsolete?


    If the damage is 20 to 30 percent higher for subclassing vs vanilla clashing, how does that not destroy class identity?

    If I chose to roll as a vanilla class, will others even want to be in a group with me? Considering my damage will be 20 to 30 percent lower as a dps.
  • old_scopie1945
    old_scopie1945
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    Very excited for the upcoming Seasons of the Worm Cult Content
    My opinion is that subclassing creates a significant power increase, does anyone have insight to the contrary? Will my vanilla class characters be obsolete?


    If the damage is 20 to 30 percent higher for subclassing vs vanilla clashing, how does that not destroy class identity?

    If I chose to roll as a vanilla class, will others even want to be in a group with me? Considering my damage will be 20 to 30 percent lower as a dps.

    Absolutely!
  • Pixiepumpkin
    Pixiepumpkin
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    My opinion is that subclassing creates a significant power increase, does anyone have insight to the contrary? Will my vanilla class characters be obsolete?


    If the damage is 20 to 30 percent higher for subclassing vs vanilla clashing, how does that not destroy class identity?

    If I chose to roll as a vanilla class, will others even want to be in a group with me? Considering my damage will be 20 to 30 percent lower as a dps.

    Absolutely!

    You forgot to add "Not".

    Given the choice, and all things being equal outside of subclassing, a raid will always or at least the vast majority of the time take the person with the higher DPS. This has been constant in every mmorpg since the genre emerged.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Pixiepumpkin
    Pixiepumpkin
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    My opinion is that subclassing creates a significant power increase, does anyone have insight to the contrary? Will my vanilla class characters be obsolete?


    If the damage is 20 to 30 percent higher for subclassing vs vanilla clashing, how does that not destroy class identity?

    If I chose to roll as a vanilla class, will others even want to be in a group with me? Considering my damage will be 20 to 30 percent lower as a dps.

    Will you still be able to play? Sure
    Will you be a detriment to the raid group/world boss...possibly.

    The thing is, if pure DPS is not brought inline with subclass DPS, raids/world bosses/dolems etc will all be harder to complete. As history has shown, ZOS increases the boss health and damage required as easy expansion/update gets released.

    So ya, in that regard the vanilla, or pure classes will be obsolute. Its already happening.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
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