I am disappointed by the size of new mapI don't do quests on PTS to not spoil the story, so the map size is the only thing I can use to judge the DLC value. Maybe the quests will be plentiful and their rewards will be awesome, I hope!
But just at this moment I absolutely love the cosmetics from 2025 SeasonI view the extra pet, memento and mount as former Collector's Edition of the chapter. The Durzog mount is of Radiant Apex quality. It has permanent trail, and nowadays even Radiant Apex mounts rarely have such feature
It appears from sandy cloud, and it creates sandy cloud when howling. It has simple Durzog voice, which is cool by itself, but some editions to make his voice more "hissy" would be welcome!
Spoilers because a bit of new map scenery is shown:
Eagle pet looks awesome! I didn't encounter any iconic sounds or interesting idle animations though - only constant loud wing flapping (and sometimes he is flying in circles, basic idle for flying pets):
Some new map scenery is shown again:
I don't know how long I can endure the constant wing noise in the game, all other bird pets lasted no more than a day for me
New memento gives you awesome golden aura for 1 minute (why not 3 minutes like all other auras?):
Some map is shown again:
old_scopie1945 wrote: »I mean, not really. That's not describing any worry over what will happen, it's not prognosticating on the potential issues with the system, you're just unhappy about a change.SilverBride wrote: »SilverBride wrote: »Elvenheart wrote: »I’m honestly curious, to those who say Subclassing ruins the class identity of their characters, if you don’t swap out any skill lines how is class identity ruined for you if other players do? Do you mean it’s important to you to be able to look at another player’s character and tell what class they are by what skills they are using?
Yes it is. Class identity has been an important part of this game for 11 years. I hate to see it destroyed.
Just like I hate to see it go from the most realistic MMO I've ever played to a cartoon world full of loud bright mounts and recalls and costumes.
We don't have to use a feature to be negatively affected by it because it is all around us, and it changes the world we all live in.
But why though? Why does class identity matter? Coming from other TES games which have custom class options, I was honestly kind of surprised and disappointed to find that ESO had hard class restrictions during the beta, and I feel like this is a turn toward that more open-ended buildcraft which TES games have traditionally provided to the player.
Can you explain why you would prefer classes to remain closed? This response only seems to show dissatisfaction with change, it doesn't provide a reason why that change is bad.
I said why. "Class identity has been an important part of this game for 11 years. I hate to see it destroyed."
That is all I need to say.
"Class identity" will remain what it is now, if you choose to play the class without engaging in the subclassing system. As with overland challenge options, this system will not affect your character if you don't use it, and as we have discussed in that thread, I think it's understood that most players don't care about what other players do. So why get your feathers ruffled over it if there's not going to be a major impact to how you enjoy the game?
Honestly, I feel like some people just hate to see things change, no matter what the change actually is. Let's not grouse about something until it actually ruins our lives.
The problem is that class identity will most probably be nerfed to hell. Anyone who wishes to play a pure (skill wise) build will be at a major disadvantage. Their beloved characters will become obsolete overnight. Not all folk are interested in chasing the meta. If no adjustments are made by ZOS to keep pure builds viable, it will be most unfair to those that prefer that style of play. (ie: Some sort of pure build bonus/buff, maybe.) I am not surprised that folk (me included) are a trifle unhappy at the moment.
Eagle pet looks awesome! I didn't encounter any iconic sounds or interesting idle animations though - only constant loud wing flapping (and sometimes he is flying in circles, basic idle for flying pets):
Some new map scenery is shown again:
I don't know how long I can endure the constant wing noise in the game, all other bird pets lasted no more than a day for me
[/spoiler]
Really hoping they do not nerf anything because of subclassing, that would be bad!
tomofhyrule wrote: »Really hoping they do not nerf anything because of subclassing, that would be bad!
Uhh... I hate to burst your bubble, but...
That already happened.
True, we're only in the first week of PTS, but DK got hit with major sustain nerfs (not specified why, but likely because of the possibility of ult gen from adding a subclass) and Sorc also got the pet line revamped again (in which case it was directly stated that the line is designed to be a pet line only and that players who don't want to play with pets should subclass that line out)
I'm sure we'll see more nerfs as we get into weeks 3/4 of PTS. There are people who are pulling 170k+ DPS on PTS because of the interactions of other class's passives with their class's skills - notably even without using skills from other lines, just having the passives. Those will get nerfed, and that will end up most affecting people with those lines who choose not to subclass.
That is just bad, and these nerfs should not happen! Why can't they just let players have fun?!tomofhyrule wrote: »Really hoping they do not nerf anything because of subclassing, that would be bad!
Uhh... I hate to burst your bubble, but...
That already happened.
True, we're only in the first week of PTS, but DK got hit with major sustain nerfs (not specified why, but likely because of the possibility of ult gen from adding a subclass) and Sorc also got the pet line revamped again (in which case it was directly stated that the line is designed to be a pet line only and that players who don't want to play with pets should subclass that line out)
I'm sure we'll see more nerfs as we get into weeks 3/4 of PTS. There are people who are pulling 170k+ DPS on PTS because of the interactions of other class's passives with their class's skills - notably even without using skills from other lines, just having the passives. Those will get nerfed, and that will end up most affecting people with those lines who choose not to subclass.
That is just bad, and these nerfs should not happen! Why can't they just let players have fun?!tomofhyrule wrote: »Really hoping they do not nerf anything because of subclassing, that would be bad!
Uhh... I hate to burst your bubble, but...
That already happened.
True, we're only in the first week of PTS, but DK got hit with major sustain nerfs (not specified why, but likely because of the possibility of ult gen from adding a subclass) and Sorc also got the pet line revamped again (in which case it was directly stated that the line is designed to be a pet line only and that players who don't want to play with pets should subclass that line out)
I'm sure we'll see more nerfs as we get into weeks 3/4 of PTS. There are people who are pulling 170k+ DPS on PTS because of the interactions of other class's passives with their class's skills - notably even without using skills from other lines, just having the passives. Those will get nerfed, and that will end up most affecting people with those lines who choose not to subclass.
That is just bad, and these nerfs should not happen! Why can't they just let players have fun?!tomofhyrule wrote: »Really hoping they do not nerf anything because of subclassing, that would be bad!
Uhh... I hate to burst your bubble, but...
That already happened.
True, we're only in the first week of PTS, but DK got hit with major sustain nerfs (not specified why, but likely because of the possibility of ult gen from adding a subclass) and Sorc also got the pet line revamped again (in which case it was directly stated that the line is designed to be a pet line only and that players who don't want to play with pets should subclass that line out)
I'm sure we'll see more nerfs as we get into weeks 3/4 of PTS. There are people who are pulling 170k+ DPS on PTS because of the interactions of other class's passives with their class's skills - notably even without using skills from other lines, just having the passives. Those will get nerfed, and that will end up most affecting people with those lines who choose not to subclass.
Cooperharley wrote: »That is just bad, and these nerfs should not happen! Why can't they just let players have fun?!tomofhyrule wrote: »Really hoping they do not nerf anything because of subclassing, that would be bad!
Uhh... I hate to burst your bubble, but...
That already happened.
True, we're only in the first week of PTS, but DK got hit with major sustain nerfs (not specified why, but likely because of the possibility of ult gen from adding a subclass) and Sorc also got the pet line revamped again (in which case it was directly stated that the line is designed to be a pet line only and that players who don't want to play with pets should subclass that line out)
I'm sure we'll see more nerfs as we get into weeks 3/4 of PTS. There are people who are pulling 170k+ DPS on PTS because of the interactions of other class's passives with their class's skills - notably even without using skills from other lines, just having the passives. Those will get nerfed, and that will end up most affecting people with those lines who choose not to subclass.
Even though I do not want the nerfs, it's understandable why they are doing it. Players are getting 185-200k parses currently and completely negating the difficulty of high end content - especially older trials. ZOS will never nerf something because of something the average player is doing. When they see ceiling parses getting that high, they often look at what they're doing and go from there unfortunately.
I think it'd be more fun to just let that slide and let people have crazy parses and see what we can do as well, but that's why lol.
REDACTED wrote:And again, ignoring the concerns with ESO+ and paying double for dungeons.
shadyjane62 wrote: »I want hackwings that actually drop hackwing plumage.
This is a huge relief, Kevin. Thank you for clarifying this.ZOS_Kevin wrote:Q. Will the zone from the 2025 ESO Content Pass roll into what ESO Plus members have access to in 2026?
A. The Solstice zone is premium game content, much like with our previous Chapter zones. It will be added to the content that ESO Plus members gain access to with an active subscription sometime in 2026. A reminder: you will only earn the extra rewards that come with the 2025 Content Pass if you get the Content Pass before the Seasons of the Worm Cult Part 1 launches in June.
Q. If I’m unable to participate in the Writhing Wall event later this year, will the story between Seasons of the Worm Cult Parts 1 and 2 still make sense?
A. The best way to experience the Writhing Wall event will be to play it when it happens as certain Solstice zone elements are only available for a limited time. However, if you miss the event, we’ve written the Solstice zone main story in a way that it connects the Seasons of the Worm Cult Parts 1 and 2 story. There is an additional quest that is separate from the Writhing Wall event that will be available in the Solstice zone once the event goes live. This quest will continue to be available even after the Writing Wall event ends, and it bridges the overall story.
tomofhyrule wrote: »That is just bad, and these nerfs should not happen! Why can't they just let players have fun?!tomofhyrule wrote: »Really hoping they do not nerf anything because of subclassing, that would be bad!
Uhh... I hate to burst your bubble, but...
That already happened.
True, we're only in the first week of PTS, but DK got hit with major sustain nerfs (not specified why, but likely because of the possibility of ult gen from adding a subclass) and Sorc also got the pet line revamped again (in which case it was directly stated that the line is designed to be a pet line only and that players who don't want to play with pets should subclass that line out)
I'm sure we'll see more nerfs as we get into weeks 3/4 of PTS. There are people who are pulling 170k+ DPS on PTS because of the interactions of other class's passives with their class's skills - notably even without using skills from other lines, just having the passives. Those will get nerfed, and that will end up most affecting people with those lines who choose not to subclass.
Unfortunately, it seems like they think the only way to "have fun" is to multiclass.
It's a pity, since I designed my characters around their Class, and the more I think about it, the less I want to swap skills around for most of them. Fortunately most of mine are just memey overland characters who don't do anything more than a random normal with friends, but I really dislike how "freedom to play whichever lines you want" is looking like "if you don't pick these three lines specifically, you'll be at minimum 50% less effective in combat"
Honestly, the choice to free Mannimarco at the end of the main storyline made me feel like if we ever encountered him/his cult again we might get the chance to kind of swap sides or become friendly with him in some way (or at least have the choice! This is, after all an MMORPG).
I'm absolutely beyond thrilled for the subclassing, as it seems like the first step towards a classless system we all know and love from Elder Scrolls games. I can't wait to get daedra summoning on my necromancer. I just hope ZOS continues to expand the Scribing system with more spells and skins (e.g., maybe re-skinning the Daedric Scamp/Clannfear to be a skeletal minion, so we can finally have a proper melee "necromancer" minion).
jerrodbuffington wrote: »My opinion is that subclassing creates a significant power increase, does anyone have insight to the contrary? Will my vanilla class characters be obsolete?
If the damage is 20 to 30 percent higher for subclassing vs vanilla clashing, how does that not destroy class identity?
If I chose to roll as a vanilla class, will others even want to be in a group with me? Considering my damage will be 20 to 30 percent lower as a dps.
old_scopie1945 wrote: »jerrodbuffington wrote: »My opinion is that subclassing creates a significant power increase, does anyone have insight to the contrary? Will my vanilla class characters be obsolete?
If the damage is 20 to 30 percent higher for subclassing vs vanilla clashing, how does that not destroy class identity?
If I chose to roll as a vanilla class, will others even want to be in a group with me? Considering my damage will be 20 to 30 percent lower as a dps.
Absolutely!
jerrodbuffington wrote: »My opinion is that subclassing creates a significant power increase, does anyone have insight to the contrary? Will my vanilla class characters be obsolete?
If the damage is 20 to 30 percent higher for subclassing vs vanilla clashing, how does that not destroy class identity?
If I chose to roll as a vanilla class, will others even want to be in a group with me? Considering my damage will be 20 to 30 percent lower as a dps.