Officially, the timeline is moving forward from the main questline. However, officially, what year is it in-universe? 5E 592?
@ZOS_Kevin I understand it's probably a minority of players but there are people who, like me, made all efforts to avoid owning DLC Dungeons you kindly gifted us as daily rewards in the past. This type of people would really appreciate a way to still get the prepurchase bonus of the content pass, like the Recall (for which I was ready to pre-order), without being forced to own the DLC Dungeons - usually these people prefer to avoid owning DLC Dungeons to not be forced in a queue for those when they queue for a quick Daily Random Normal Dungeon.
If you could pass this feedback for consideration... 'Cause I would really happily prepurchase the zone(s) and its preorder bonuses, but I'm stopped from doing that by those DLC Dungeons.
TwinStripeUK wrote: »Really excited for the upcoming changes, however...
£84.99 for a season pass is ABSOLUTELY INSANE!!!
Stella_dArgento wrote: »TwinStripeUK wrote: »Really excited for the upcoming changes, however...
£84.99 for a season pass is ABSOLUTELY INSANE!!!
They said earlier it's a mistake and fixed, and that it takes some time for the caches on xbox store to get the new price. But they expected it to work soon and it doesn't yet, so not sure how long it really takes. Price should be around £45 / £50
Elvenheart wrote: »Congratulations ZOS! You've finally solved balance by putting the final nail in the coffin of class identity.
What did I spend my crowns for extra character slots on exactly? All my dps characters in the coming patches will be running the same skills anyway, no matter the class. So will my healers and my tanks.
This change could have been fine 11 years ago, when people were still upset that the game had classes in the first place. Nobody who hasn't played ESO yet is going to look at these changes and go "Huh, now that Subclassing is a thing, I will check out ESO, because that's what's been missing!" Who are you catering to here, ZOS? You are catering to the Nightblade that wants Corrosive Armor on top of their invisibility. You are catering to the Warden who wants to use Streak during their Northern Storm. This will be a disaster for PvP and hurt replayability for PvE because all classes are the same boring homogenous soup.
I went into this stream with hopes for the future, and some of the changes you announced are cool and would be exciting if you didn't also decide to walk back another decision that you made 11 years ago. At this rate, ESO 2 would have made me more excited than this, because I can see that this will lead us down the same path that hybridization did - short term gain, long term loss of build diversity and overall enjoyment.
If you like your characters, the way they are, you do not have to change them. At first, when I heard about this, my mind instantly thought I would keep all my existing characters the same because that’s who they are, but create a new character. But now i’m remembering I have a no pet sorcerer that could benefit from a different class line, and I’m excited to think about what line that could be to make that character more interesting and varied.
Tell that to my Sorc that got kicked from a Bal Sunnar hardmode group finder because the people there only wanted Arcanists. (No, they did not specify that.) This problem will only get worse in Update 46.
Content isn't balanced around light attack spammers either. It's balanced around what is currently possible. The end result will either be nerfs - nerfs that also affect the people who aren't abusing the new meta. Or content will become harder, which will have the same effect on the people who stayed true to their old characters.
Fact of the matter is, not all skill lines are created equal and now that everyone has access to the OP skill flavor of the month, there is no reason for ZOS to actually address that anymore because everyone is equal - unless people skip mechanics on their favorite trial bosses.
I wonder if it will be passives and actives that we can mix and match, because that will be nutters. Otherwise, a lot of mixed skills could significantly make your character weaker without the supporting class passives.
As I understand it, you swap one of your three class lines (passives and all) for another class skill line from a different class (passives and all). It even interacts with each other, so stuff from your passives that triggers whenever you are dealing damage with a class ability will activate when dealing damage with an ability from a subclass skill line. So for example Arcanist beam would trigger Templar's Burning light. And the only limit is that you cannot take two skill lines from the same class (other than your own), but you could have 3 different classes mixed together.
I am most excited about subclassing... Surely, it will create all sorts of issues, but hey, what a blessing for veteran players who are playing a main for many years!
Can't wait to try some combinations that I have imagined years ago! Like, I was complaining oh, if I had to pick only one feature/skill from other classes on my nightblade or sorc, which would it be? Soon it will be possible. That's very cool. It will be chaos, but fun.
I hope Cyrodiil will always have a "vengeance" like campaign and a regular one for those who want to carry on with the laggy campaigns. But I also wish the champions/vengeance campain to have some templates for each class, to include some general skill lines from weapons or guild.
Regarding the story: I did the prologue yesterday. I am not really that excited about the Worm Cult 2, since we still have dolmens and people defeat worm cultists all the time, doing the quests or activities. But I really like the fact that we have old characters brought into new stories.
You need to change the art direction regarding motifs. It has been 10 years with the same old flaps and there is nothing different (aside from the crazy feathery carnival costume) to signal a new take on the game. The 10 year costumes are a downgrade from the classic ones, for example. I don't want a shift from the "Tamriel" style coined in Morrowind or Oblivion, but more fresh designs.
The housing vault is great, but I wish to see a slots increase, even as a paid upgrade, and more ways to stack things in relation to housing. I am sure that housing takes a lot of resources, and you will need to address this at some point.
We also need a furnishing station, to make things easier.
I still hope to see the answer if collectible items will be exclusive to pre-purchase, but for now I wish to share more thoughts too.
Some answers for you @allochthons.
How will those seasons interact with the game after they end?Is there content still there, or does it disappear?
- They will interact as normal. You will be able to tackle content however and whenever you like. It's just changing when you get the content and how you originally interact with it, like getting access to the second half of Solstice after the Writhing Wall event.
We need more information on how this works going forward before we shell out this much money.
- The content for Seasons of the worm cult will still be there. Once you the content release and you pay for it, you own it.
I mean, I assume the dungeons and new trial will still be available, but what about Solstice itself?
- We have an FAQ on Content Pass here.
- Solstice will remain and be available once you own it.
To be honest I feel a bit wrong footed by all of this. Am I the only one? First we had Firor's letter. Then we had the graphical overhaul of starter zones. We had the Vengeance campaign. We were excited about overland difficulty. There seemed to be a clear trend that the focus would be on improving and enriching the game we already have. Comes the great reveal and it seems like it's all back to how it used to be new dungeons, new zone, new system and a bit QOL. Except perhaps in a way that will be more expensive to a lot of players. I don't know, I feel they over-prepped us for a change that at "the big moment" doesn't really materialize.
To be honest I feel a bit wrong footed by all of this. Am I the only one? First we had Firor's letter. Then we had the graphical overhaul of starter zones. We had the Vengeance campaign. We were excited about overland difficulty. There seemed to be a clear trend that the focus would be on improving and enriching the game we already have. Comes the great reveal and it seems like it's all back to how it used to be new dungeons, new zone, new system and a bit QOL. Except perhaps in a way that will be more expensive to a lot of players. I don't know, I feel they over-prepped us for a change that at "the big moment" doesn't really materialize.
Thank you for these answers. But they don't go far enough, alas.Some answers for you @allochthons.