Official Feedback Thread For 2025 ESO Direct & Seasons of the Worm Cult

  • XSTRONG
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    There is no Season server with a server reset so I feel this will just be another boring 1 week content for 600 swedish crowns.

    Im not buying and a good reason to end a several years eso+ sub.

  • XSTRONG
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Its also fun that Zos said they want to make content for all players but still in the live stream its about story.

    Zos really needs to work on their advertising i think.
  • Ph1p
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    Need to hear more/try it out before I decide
    Could someone please clarify whether the seasonal content will eventually transition into ESO+ or not? I think many assume it would work like the previous chapters, which are folded into the subscription about a year after launch, but I haven't seen anything explicit about it.
  • Minno
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    Need to hear more/try it out before I decide
    Hard pass, but open to learn more. Paying up front for content not 100% decided on has potential for abuse or missing marks, but paying to revamp things like cyro pvp zones for pvp I would 100% pay for.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
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    Need to hear more/try it out before I decide
    Also sub-class system is interesting, but class identity is more important. This has potential to break the game in ways that are not fun. More kiss/curse design required to force limitation on players and make them think about selections or locked selections for each class so that not everyone has access to the right ones. Example, templars having a healing tree, might have other trees related to support/healing unlocked to them, but could be locked out of more pure DPS class trees. Doesn't have to follow that example, but pick a class identity and let the players go wild around that identity.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Tommy_The_Gun
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    Need to hear more/try it out before I decide
    Would be 9 out of 10 for me... but I have 2 main issues:

    1. The server-wide event. I am not sure how it will be done. If it will be like in "ancient" mmos then it is just um... very bad. I mean how will it work like 3 years from now ? Real world is changing. You can't pause it. But a video game ? If you will stop playing one day, when you return next day it should be just as you left it. But with this "server wide" events.... It is just unmercenary pressure to be there. I want to be in ESO cuz I want to have fun. I don't want to be in ESO just because there is idk an virtual eclipse that happens once in 100 years.... It is artificial fomo generator. Stop it.

    2. Subclasses. If it won't have any restrictions at all then it will kinda make everything worse if you will look at it in the greater scheme of things. I mean, at 1st glance, it may seem like it will be closer to TES games, but the thing is that TES games were never meant to be balanced. Those are single player sandbox cRPGs. Sure, ESO can be played as a single player game, but in its very nature it is a multi player game with a competitive elements (like PvP for example). You can't possibly expect a multi player game (even if it is just a co-op expedience) to be not balanced & having drastic balance disproportions and for it to succeed.

    Classes will become irrelevant and there will be only 2 end-game builds - PvE & PvP one. That is it. Worst part is that getting there will require way more grind than now & there is also a risk stuff getting monetised or worse - classes getting nerfed "on purpose" so that each class will only have 1 cool thing so that you will have to mulit-class.

    That 2nd point alone drops my expectations to a halt. I would rather have no update at all vs update that destroys the very foundation ESO balance & combat was build upon.
    Edited by Tommy_The_Gun on April 11, 2025 7:36PM
  • wolfie1.0.
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Would be 9 out of 10 for me... but I have 2 main issues:

    1. The server-wide event. I am not sure how it will be done. If it will be like in "ancient" mmos then it is just um... very bad. I mean how will it work like 3 years from now ? Real world is changing. You can't pause it. But a video game ? If you will stop playing one day, when you return next day it should be just as you left it. But with this "server wide" events.... It is just unmercenary pressure to be there. I want to be in ESO cuz I want to have fun. I don't want to be in ESO just because there is idk an virtual eclipse that happens once in 100 years.... It is artificial fomo generator. Stop it.

    2. Subclasses. If it won't have any restrictions at all then it will kinda make everything worse if you will look at it in the greater scheme of things. I mean, at 1st glance, it may seem like it will be closer to TES games, but the thing is that TES games were never meant to be balanced. Those are single player sandbox cRPGs. Sure, ESO can be played as a single player game, but in its very nature it is a multi player game with a competitive elements (like PvP for example). You can't possibly expect a multi player game (even if it is just a co-op expedience) to be not balanced & having drastic balance disproportions and for it to succeed.

    Classes will become irrelevant and there will be only 2 end-game builds - PvE & PvP one. That is it. Worst part is that getting there will require way more grind than now & there is also a risk stuff getting monetised or worse - classes getting nerfed "on purpose" so that each class will only have 1 cool thing so that you will have to mulit-class.

    That 2nd point alone drops my expectations to a halt. I would rather have no update at all vs update that destroys the very foundation ESO balance & combat was build upon.

    In theory the world event is just an in game expression of the previous community events. All this changes is that there is an ingame event like a grand opening for the other content.
  • SeaGtGruff
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    Very excited for the upcoming Seasons of the Worm Cult Content
    Danikat wrote: »
    My big question is how will the story steps that are part of the wall event be covered for players who go through it later on?

    I'm curious about that, too, but I would hope they already have plans about that. We already have different phases of zones for players who are at different stages of the zone questlines. To be honest, I'm not entirely sure how that works-- are they completely different instances of the zones, or can players who are at different stages play alongside each other in the same instance while their clients show them different versions of a zone? I assume it could be one or the other depending on how drastic the differences are between one phase and another.

    Anyway, it seems like ZOS should be able to put different players in different instances or phases of the new zone depending on whether the wall is still there or has been taken down. How that would be implemented as far as giving later players the ability to participate in taking down the wall remains to be seen, but surely ZOS realizes that there will be a lot of players who will be questing through the new zone in future years, and have already established how that will be handled.
    Danikat wrote: »
    it feels like I'm being told players like me who cannot make the game a priority and schedule as much time as you expect from us do not meet your standards and need to fully commit or go away.

    I can't commit to the schedule you require, but it's also not the first time I've felt like I'm playing this game in spite of you, so I'm not sure yet if I'll keep playing knowing I'm not wanted here or leave.

    I don't think they are trying to force players into either committing to play the game daily/weekly or leave. The new "welcome back" feature that they mentioned is all about trying to help returning players find their footing again after an extended time away from the game, so to me that implies that ZOS wants ESO to be more accessible to players who come and go according to their IRL needs or their desire to play other games besides just ESO. ZOS is fully aware that ESO isn't the only game out there, and it sounds like they want to keep it appealing to new players for many more years to come-- hence the desire to give older zones a facelift and wanting to keep the game "relevant" as I believe Matt Firor put it-- and make it less confusing for previous players to pick ESO back up. Your concern about the Wall event and how it might impact future players (or, for that matter, new characters) is justified, but I'm thinking that all of that has surely been anticipated and planned for, and will be handled appropriately. I can't wait to see how they do it.
    I've fought mudcrabs more fearsome than me!
  • Lugaldu
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    Very excited for the upcoming Seasons of the Worm Cult Content
    Classes will become irrelevant and there will be only 2 end-game builds - PvE & PvP one. That is it.

    But... I mean, why shouldn't old builds continue to be just as effective? Maybe new, particularly effective combos will emerge, but that doesn't automatically mean they'll replace everything else. Ultimately, no one is forced to use subclasses at all. Perhaps many players will simply use the system for roleplaying reasons, because it allows them to better explore their character's backstory.

  • SeaGtGruff
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    Very excited for the upcoming Seasons of the Worm Cult Content
    Ph1p wrote: »
    Could someone please clarify whether the seasonal content will eventually transition into ESO+ or not? I think many assume it would work like the previous chapters, which are folded into the subscription about a year after launch, but I haven't seen anything explicit about it.

    Yes, I've been wondering about that, too. It would make sense that a prior year's content would be available for Crowns in the Crown Store, and hence freely accessible to ESO Plus subscribers, but some clarification about that would certainly alleviate a lot of players' concerns.

    By the way, could a non-subscriber look in the Crown Store and tell me whether the new dungeon DLC is available to buy for Crowns? And could a subscriber who hasn't bought the 2025 Seasons Pass do the same? I see it in the Crown Store, but it's grayed-out to show that I've already got it, and I'm curious whether that's because (a) I have an active subscription to ESO Plus, or (b) I pre-purchased the 2025 Seasons Pass after the ESO Direct livestream.
    I've fought mudcrabs more fearsome than me!
  • Cominfordatoothbrush
    Need to hear more/try it out before I decide
    Will there be an option to buy the worm cult parts 1 and 2 individually for a cheaper total price than the pass? For instance if I plan on keeping ESO+ and don't care about owning the dungeons?
  • Ph1p
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    Need to hear more/try it out before I decide
    SeaGtGruff wrote: »
    By the way, could a non-subscriber look in the Crown Store and tell me whether the new dungeon DLC is available to buy for Crowns? And could a subscriber who hasn't bought the 2025 Seasons Pass do the same? I see it in the Crown Store, but it's grayed-out to show that I've already got it, and I'm curious whether that's because (a) I have an active subscription to ESO Plus, or (b) I pre-purchased the 2025 Seasons Pass after the ESO Direct livestream.

    I can confirm as a non-subscriber that the new dungeon DLC is available to buy as ZOS announced. You see it grayed out because you just purchased it as part of the new pass. When I was still a subscriber, the DLCs were never grayed out unless I actually bought them with Crowns.
  • LadyLethalla
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    Need to hear more/try it out before I decide
    @ZOS_Kevin When I went to redeem the Monkey code, it asked me to enter my "Game Registration code first, then the code you wish to redeem". What is the "Game Registration code" and where do I find it please? I bought the game off the website, not through Steam.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • shadyjane62
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    TaSheen wrote: »
    Muizer wrote: »
    To be honest I feel a bit wrong footed by all of this. Am I the only one? First we had Firor's letter. Then we had the graphical overhaul of starter zones. We had the Vengeance campaign. We were excited about overland difficulty. There seemed to be a clear trend that the focus would be on improving and enriching the game we already have. Comes the great reveal and it seems like it's all back to how it used to be new dungeons, new zone, new system and a bit QOL. Except perhaps in a way that will be more expensive to a lot of players. I don't know, I feel they over-prepped us for a change that at "the big moment" doesn't really materialize.

    And in the years I've played, that's been the way the whole time. Honestly, there's nothing in this mess for me. Back to Skyrim and Oblivion....

    I wish they were online mmo's cuz I would be happy to play with you there. Good luck TaSheen I have enjoyed your comments for a long time.
  • Dalsinthus
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Lugaldu wrote: »
    Classes will become irrelevant and there will be only 2 end-game builds - PvE & PvP one. That is it.

    But... I mean, why shouldn't old builds continue to be just as effective? Maybe new, particularly effective combos will emerge, but that doesn't automatically mean they'll replace everything else. Ultimately, no one is forced to use subclasses at all. Perhaps many players will simply use the system for roleplaying reasons, because it allows them to better explore their character's backstory.

    Because they will be totally eclipsed by more effective combinations. As a PVE dd, it's basically run an arc right now or go pound sand. This will just make things even more homogenous for end game PVE.
  • Dalsinthus
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    While new zones and content are always welcome, I find the subclass system appalling and not something I want to see added to the game, ever. Hybridization was bad for the game and was never properly finished. This will be that same problem but on steroids. I can't imagine a system I would have found more repelling. Really disappointed by this design direction.

    As a loyal player and subscriber since launch, I'll be pondering whether to drop my plus subscription or waiting to obtain the chapter season pass at some later date. Definitely not paying for both at full price.

  • tomofhyrule
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Lugaldu wrote: »
    Classes will become irrelevant and there will be only 2 end-game builds - PvE & PvP one. That is it.

    But... I mean, why shouldn't old builds continue to be just as effective? Maybe new, particularly effective combos will emerge, but that doesn't automatically mean they'll replace everything else. Ultimately, no one is forced to use subclasses at all. Perhaps many players will simply use the system for roleplaying reasons, because it allows them to better explore their character's backstory.

    A noble concept, truly. And one that the devs share. I also think that giving people options is a good thing, and that people absolutely can do all content (by "all content," I'm saying "minimum clear," not "clear on vet HM") in any build.

    Unfortunately, the world is not one where everyone sits around and sings Kumbaya.

    A meta will emerge. Groups will be selective about who they bring, and people who don't adhere to that meta will not be accepted. PvE expectation will be to use as much power creep as possible, so that even current clears will no longer be 'sufficient' in the raid leads' minds. PvP players will bring their OP builds and people will be forced to build around that. Nerfs will be applied to certain skills to try to smack down the most oppressive combinations, but that will have the effect of also nerfing someone who is just using their pure class line and is not getting the benefits from multiclassing it with other things.

    Like I've said a few times, I'm not wholly against the idea and I have several RP characters who could make use of it. But when it comes to more higher-level content, I can only see how this will lead to incredible balance issues and "all power-no drawbacks" unless you adhere to that meta (or, y'know, accept a a self-nerf by not multiclassing). And I also fear that this will make it much harder to put in a new Class, which is what I want to see most - there are so many Classes they could explore (like an Artificer), and now there are so many moving parts that it looks like that may never end up happening.
  • sarahthes
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    Lugaldu wrote: »
    Classes will become irrelevant and there will be only 2 end-game builds - PvE & PvP one. That is it.

    But... I mean, why shouldn't old builds continue to be just as effective? Maybe new, particularly effective combos will emerge, but that doesn't automatically mean they'll replace everything else. Ultimately, no one is forced to use subclasses at all. Perhaps many players will simply use the system for roleplaying reasons, because it allows them to better explore their character's backstory.

    A noble concept, truly. And one that the devs share. I also think that giving people options is a good thing, and that people absolutely can do all content (by "all content," I'm saying "minimum clear," not "clear on vet HM") in any build.

    Unfortunately, the world is not one where everyone sits around and sings Kumbaya.

    A meta will emerge. Groups will be selective about who they bring, and people who don't adhere to that meta will not be accepted. PvE expectation will be to use as much power creep as possible, so that even current clears will no longer be 'sufficient' in the raid leads' minds. PvP players will bring their OP builds and people will be forced to build around that. Nerfs will be applied to certain skills to try to smack down the most oppressive combinations, but that will have the effect of also nerfing someone who is just using their pure class line and is not getting the benefits from multiclassing it with other things.

    Like I've said a few times, I'm not wholly against the idea and I have several RP characters who could make use of it. But when it comes to more higher-level content, I can only see how this will lead to incredible balance issues and "all power-no drawbacks" unless you adhere to that meta (or, y'know, accept a a self-nerf by not multiclassing). And I also fear that this will make it much harder to put in a new Class, which is what I want to see most - there are so many Classes they could explore (like an Artificer), and now there are so many moving parts that it looks like that may never end up happening.

    The one thing I'm going to say is: if you're good enough, they let you bring what you want. To a point anyway. So like for example in a sweaty Rockgrove the dds will include an EC cro, a zenkosh DK, and an mk sorc along with 2 arcanists (one on Zena's). The other 3 dd spots are somewhat flexible. If you're a good player and the raid lead knows you/trusts you to do good damage on the appropriate targets, you can bring literally any class. If they don't know you, they will tell you to come on an arcanist.
  • ArchMikem
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    I've always been iffy on Season Pass types of purchases, maybe it's psychological? That $50 they want from me right now is paying for all the content coming this year, so when they do launch, I get to access them "for free". Pay now, play later.

    But it's still $10 more than a Chapter, and they can't justify it by saying the Dungeons are in the price, since Dungeons are supposed to be included with an ESO+, which is have.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • laniakea_0
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    Hello @ZOS_Kevin,

    I have a few questions/concerns:

    1. Please tell us more about individual purchase options for everything contained in the content pass! (this happens to be what's at the core of all those ESO+ related complaints in this discussion) We already know that the Q1 and Q3 Dungeon DLC will once again be available through ESO+, or 1500C each, but what about Solstice? how is it going to work if I just want to buy the Zone and if I buy it individually, will that already include both parts of Seasons of the Worm Cult or do they need to be bought separately?

    2. Please find a way to preserve the content of this year in it's entirety! A number of players, myself included, do not like the idea of content only happening once and then being inaccessible. This is about the Writhing Wall server event. After the event is done, it should still be possible to play the Solstice story again and have essentially the same experience. By that I mean that if you first go to the zone after Part 2 has launched, you should still at first have access to only half of the zone and the Writhing Wall should still be up for that player. Bringing it down should still be part of the story and player experience. It's probably fine that this starts as a server wide event and I do not expect you to replicate that event for every new player but it should be possible to have it's impact replayed through a new quest chain or something similar.

    3. I'd like to know more about the new Player Response options. When I first saw mention of it in the U45 patch notes, it gave me the impression that this system would show up throughout the entire game. But the news post that accompanied the new prologue quest makes it seem like it will only be a part of new content. Please clarify.
  • Fischblut
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Grimmhawk wrote: »
    From what I can figure out ,you get the Eagle pet and Duzrog mount collectibles and other things in the standard version too, you just don't get them to the release date. They just did away with the deluxe version.

    This is great, thank you! :smiley:

    So the basic Season pass feels like Collector's Edition plus 4 dungeons now, which actually makes the price in line with what it would cost me to buy previous year's Chapter CE and 1 month of ESO+ (for crowns to buy dungeons on -50% sale; which happens rarely, but I have to keep the possibility in mind) :)
    There is no usual costume and crown crate among the collectibles we're used to get when purchasing chapters before release, but I hope there will be more things added throughout the year to make up for it.

    I like to hope that there will also be bonus items to add more value to subscription (such as companions, outfit slots, armory upgrades, more cosmetics etc). :blush:

    ...I still wonder if the new zone will be large enough (and those new events will offer something unique) to justify the overall price :( If I deduct the price of 1 subscription month from Season 2025, the price of new zone content is as high as Gold Road chapter's price (and all Chapters had some unique gameplay system in them).

    The fact that all players get access to new events on old maps (even without owning the new map), makes me wonder what will be special about doing these events on new map (except for new scenery), and how it might encourage someone to purchase new map too.
    For example, in GW2, when Secrets of Obscure expansion was released, all players could participate (kill mob groups and loot new expansion currency) in new Rift events on old maps - but to make the mobs spawn from those Rifts (and get more loot), player had to own the expansion and complete at least a first story quest.
  • zombievalen
    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    I wrote this on another forum and I'll repeat it with your permission: As always, one combination will be too powerful, and everyone will use the same one. DKs will probably use the Arcanist Ray, ha ha.

    Seriously, it's time for Arcanists to stop being 90% of the roster (https://es.esologs.com/zone/rankings/18?metric=playerscore&partition=24&class=DPS), and, at the other extreme, Guardians aren't DPS (in serious content).

    I think the developers have finally realized that they need to make it so that all classes can, at least without too many differences, REALLY play all roles, and I applaud that.
  • SilverBride
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    Need to hear more/try it out before I decide
    I don't see how the Content Pass is different from a Chapter. They each include a new zone and quests and I just don't see a clear distinction.

    As far as subclasses, I am not the least bit interested in it, just as I was not interested in Scribing last year. Things just seem to be moving in a different direction and I just don't feel excited.
    Edited by SilverBride on April 12, 2025 3:16AM
    PCNA
  • Morvan
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    Very excited for the upcoming Seasons of the Worm Cult Content
    Although I'm very hyped for the new content, I'm very dissatisfied with the pricing and the "pass" in general.

    As an ESO+ subscriber you'll be obligated to pay more for a content you're already paying for, and there's no option to buy the new zone separately, it honestly feels like you guys just stacked DLCs into a bundle just to charge more.

    I'm considering not renewing my membership for the first time just to justify buying the pass, especially if this is how things are going to work every year.

    Also, calling it a "pass" was a terrible marketing strategy, people will obviously think it's like a battle pass and many will avoid buying before knowing how it actually works.
    Edited by Morvan on April 12, 2025 8:27AM
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Cambion2401
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    Need to hear more/try it out before I decide
    I saw it yesterday and I'm mainly a bit confused. I thought the point was more freedom and flexibility? But now you're still planning the whole year ahead... Only difference is that's it's not "dungeon, chapter, dungeon, smaller PvE" format. But then, those wheren't set in stone, just always done. There wasn't anything stopping you from switching that up, just like you made the last story last 2 years instead of 1.

    Now we have to buy the whole pack for the price of previously a chapter. As someone who only plays solo PvE it's a bit disheartening, because it feels like on one side the PvE content likely got less and on the other I'm now forced to buy the dungeons (which I'd normally skip because I don't play them).

    I am curious about the new PvE content however, as well as about subclasses (I loved double classes in GW1, playing necromancer + ranger. And I'm loving the idea of adding necromancer and/or sorcerer skills to my arcanist) and the world changing event (altrough that last one also leaves me feeling like wait and see if it gets better or worse). But most permanent chances haven't been an issue or got tweaked to be good later on, so I'm not too worried there.

    Only thing I really hope will change is the continous repeating of what happened in PvE storylines. It already got a bit better now, Blackwood was the most horrid in this and it kinda ruined that chapter for me (which is sad because I was so excited to return to those parts of Cyrodil en Oblivion). But it's still there in Gold Road and while better excecuted it still bothers me. I'm guessing it's there for people who took a break, but it just feels very unnatural and childisch when playing. Like yes, I know we just did that, I'm not stupid (and most of the time I literally just did it). No need to repeat it like we're on a childrens TV show.

    I did buy it as ESO is one of the few games I play regularily that still releases stuff. But not because I'm not skeptical about this new format. More because I play it often and nowadays there aren't many other games I'm interested in to spend my money on, so I want the PvE parts and don't mind overpaying a bit due to that.
    Edited by Cambion2401 on April 12, 2025 9:10AM
    Started ESO: February 2015
    99% solo PvE'er
    PC-EU
  • Celticmagick
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    Need to hear more/try it out before I decide
    Avoranti wrote: »
    Who are ZOS getting their feedback from that suggests THIS is what players wanted? From these comments it seems like it isn’t.

    Exactly. When I first started watching the live and hearing that they were listening to us I had high hopes of what was to come. Then, they completely negated that whole concept by giving us the exact opposite of what people wanted. They aren't listening to us at all. Then again, the fact that the perma glow on Grim Focus still exists speaks volumes to ZOS not giving AF about what we want.

    The sad thing is, I wanted to start getting into PvP more (got inspired by the last major event) but now I probably won't because of how subclassing is going to ruin the experience even more. Oh, well.

    Its like they're trying to find ways to slowly kill the game off by gradually chasing off their customers.
    Edited by Celticmagick on April 12, 2025 9:39AM
  • Silly2202
    Silly2202
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    With subclassing, what i understand from the stream, you can save those im your armoury, but what about Scribed skills? those will be useless now thit subclassing for buffs/bebuffs and are super anoing to swap scrips for. can we pls get scriding skills saved in builds too pls?! even if you have to pay 3 ink every time you swap armoury build
    Edited by Silly2202 on April 12, 2025 9:49AM
  • Aylish
    Aylish
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    I never read anything about “We want subclassing“ so I don‘t know how or where you listened to the community here.
    Now everyone will cloak like a Nightblade, beam like an Arc and shield like a DK. Bye bye balancing and Cyrodiil.

    It now only makes even more sense why you were so engaged in skill styles: To make us buy something that makes a Sorc skill look like a Nightblade skill. I see.

    Yes, we wanted a furnishing bag. But your technical limits brought us just a 500 slots chest.
    Well, the individual items stack up to 1000 but exactly how many players do really have more than 200 of a single item?

    What I absolutely dislike is how the new content pass system messes with ESO+.
    Why do I have to buy the dungeon packs I already have access to via my subscription?
    I want to be able to buy the things separately.
    If I wanted to own the dungeons I simply bought them with my ESO+ crowns.

    This is even more frustrating as I doubt the two parts of the story/zone content will be as large as one old chapter.
    So for the charge of an old chapter (or even more) we get something significantly smaller than a chapter plus dungeons that we already have access to.
    As an ESO+ subscriber I feel degraded.
    I am forced to pay twice. How important can ESO+ be for you?
  • Maythor
    Maythor
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    Also with sub-classing being added to base game, this year we are seeing no new "chapter" system, are we? So that's yet another thing lacking for our cash.

    Edit: honestly we're getting the supermarket treatment here ... shrinkflation with the addition of simply moving things about so they seem fresher .. all the while being told a corporation is our friend :P
    Edited by Maythor on April 12, 2025 11:07AM
  • Cooperharley
    Cooperharley
    ✭✭✭✭✭
    Very excited for the upcoming Seasons of the Worm Cult Content
    So I don’t think they were ever aiming to enforce class identity, which is absolutely evident (in PvE) by virtually every single DPS feeling the exact same rotation-wise at a META level minus arcanists w/ their beams. I think they’re aiming to enforce player identity and choice, which I think is more important in an elder scrolls game. It’s a change from what us MMO players are used to with WoW-esque classes. ESO was different because it took that age-old class model from MMOs and allowed any role in the trinity (tank/healer/dps) to be assumed by the player. What’s nice about that is you still maintain that choice, but now it’s about the player and what they want to experience with their character - not just the class. META chasers will still have a defined playstyle and non-META chasers will have more options and ways to play. Sounds like a W to me.

    As for the content pass, understandably this is a "transitional" year, but this year has severely lessened the value of ESO+. With dungeons being a part of that pass now, ESO+ has lost some value. I think some questions for the future definitely need to be answered here:

    - Will ESO+ members gain everything in this content pass next year?
    - Will ESO+ members gain a discount in the future for the year's content pass?
    - For seasons that are shorter as stated in the presentation, what will the price generally be? Is $50 standard for a full year?

    So far, what this year's seasons feel like is just a chapter release spread out throughout the year, but for a higher price. I think what would've meshed well with this is more discussion on the big ticket items that the team is working on that were mentioned in Matt's letter at the end of the year.
    PS5-NA. For The Queen!
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