Still waiting on clarification for this. We were told earlier in the year and then again in the stream and here that all content is yours to keep when you buy the Season Pass.So now that the after show is over, yes, it was said several things (Sloth Pet, a Mount, several Motifs) could be earned BETWEEN update 46 and update 48 (till the end of the year).
@ZOS_Kevin
Does this mean that all content is NOT permanently available once a Season Pass is bought, then? Because it sure doesn't sound like it will be, unless I'm misunderstanding the phrasing.
Still waiting on clarification for this. We were told earlier in the year and then again in the stream and here that all content is yours to keep when you buy the Season Pass.So now that the after show is over, yes, it was said several things (Sloth Pet, a Mount, several Motifs) could be earned BETWEEN update 46 and update 48 (till the end of the year).
@ZOS_Kevin
Does this mean that all content is NOT permanently available once a Season Pass is bought, then? Because it sure doesn't sound like it will be, unless I'm misunderstanding the phrasing.
But can you still EARN those Collectibles after the Worm Cult Season Pass ends? Are those Collectibles more like the pre-order ones you only get if you pre-order in a way?
If I buy the Season Pass and for some reason don't get the Sloth Pet during the timeframe listed, does that mean I can no longer earn it at all despite still owning the content it comes from?
Was it just poor phrasing? Is it supposed to mean that you have that time period to get the Season Pass so you have the chance to earn the things but keep the ability to earn those things no matter how long into the future it is when you try to do so?
I am wondering if the new response choices to the NPC's in the prologue is part going to be part 2025 Content Pass or was it a one off?
That's usually true for certain things, but aside from Motifs that are CS only and have set release periods (like Frost Caller I think it is), Motifs have never been limited time to earn.Cooperharley wrote: »Still waiting on clarification for this. We were told earlier in the year and then again in the stream and here that all content is yours to keep when you buy the Season Pass.So now that the after show is over, yes, it was said several things (Sloth Pet, a Mount, several Motifs) could be earned BETWEEN update 46 and update 48 (till the end of the year).
@ZOS_Kevin
Does this mean that all content is NOT permanently available once a Season Pass is bought, then? Because it sure doesn't sound like it will be, unless I'm misunderstanding the phrasing.
But can you still EARN those Collectibles after the Worm Cult Season Pass ends? Are those Collectibles more like the pre-order ones you only get if you pre-order in a way?
If I buy the Season Pass and for some reason don't get the Sloth Pet during the timeframe listed, does that mean I can no longer earn it at all despite still owning the content it comes from?
Was it just poor phrasing? Is it supposed to mean that you have that time period to get the Season Pass so you have the chance to earn the things but keep the ability to earn those things no matter how long into the future it is when you try to do so?
It'll probably just depend on what you have to do to earn it. If it's a drop from some live show, then probably not. If it's something you do in game, then you likely will as long as it's not tied to a limited time event. A vast majority of content is earnable forever after you get it, but there will always be, in some games, things that are limited time.
tomofhyrule wrote: »Tommy_The_Gun wrote: »Classes will become irrelevant and there will be only 2 end-game builds - PvE & PvP one. That is it.
But... I mean, why shouldn't old builds continue to be just as effective? Maybe new, particularly effective combos will emerge, but that doesn't automatically mean they'll replace everything else. Ultimately, no one is forced to use subclasses at all. Perhaps many players will simply use the system for roleplaying reasons, because it allows them to better explore their character's backstory.
A noble concept, truly. And one that the devs share. I also think that giving people options is a good thing, and that people absolutely can do all content (by "all content," I'm saying "minimum clear," not "clear on vet HM") in any build.
Unfortunately, the world is not one where everyone sits around and sings Kumbaya.
A meta will emerge. Groups will be selective about who they bring, and people who don't adhere to that meta will not be accepted. PvE expectation will be to use as much power creep as possible, so that even current clears will no longer be 'sufficient' in the raid leads' minds. PvP players will bring their OP builds and people will be forced to build around that. Nerfs will be applied to certain skills to try to smack down the most oppressive combinations, but that will have the effect of also nerfing someone who is just using their pure class line and is not getting the benefits from multiclassing it with other things.
Like I've said a few times, I'm not wholly against the idea and I have several RP characters who could make use of it. But when it comes to more higher-level content, I can only see how this will lead to incredible balance issues and "all power-no drawbacks" unless you adhere to that meta (or, y'know, accept a a self-nerf by not multiclassing). And I also fear that this will make it much harder to put in a new Class, which is what I want to see most - there are so many Classes they could explore (like an Artificer), and now there are so many moving parts that it looks like that may never end up happening.
That's usually true for certain things, but aside from Motifs that are CS only and have set release periods (like Frost Caller I think it is), Motifs have never been limited time to earn.Cooperharley wrote: »Still waiting on clarification for this. We were told earlier in the year and then again in the stream and here that all content is yours to keep when you buy the Season Pass.So now that the after show is over, yes, it was said several things (Sloth Pet, a Mount, several Motifs) could be earned BETWEEN update 46 and update 48 (till the end of the year).
@ZOS_Kevin
Does this mean that all content is NOT permanently available once a Season Pass is bought, then? Because it sure doesn't sound like it will be, unless I'm misunderstanding the phrasing.
But can you still EARN those Collectibles after the Worm Cult Season Pass ends? Are those Collectibles more like the pre-order ones you only get if you pre-order in a way?
If I buy the Season Pass and for some reason don't get the Sloth Pet during the timeframe listed, does that mean I can no longer earn it at all despite still owning the content it comes from?
Was it just poor phrasing? Is it supposed to mean that you have that time period to get the Season Pass so you have the chance to earn the things but keep the ability to earn those things no matter how long into the future it is when you try to do so?
It'll probably just depend on what you have to do to earn it. If it's a drop from some live show, then probably not. If it's something you do in game, then you likely will as long as it's not tied to a limited time event. A vast majority of content is earnable forever after you get it, but there will always be, in some games, things that are limited time.
This is a possibility tho, maybe these will be CS exclusives as well or something? It's hard to tell because they just say you can get them in a time frame but don't tell you if they're from in-game content, from promotions, from the CS...if it's something like the latter two then it makes sense they might be limited time. But if they're earned from doing in-game stuff like questing or gathering fragments, we've never had the ability to earn them removed. If I want the one Ginger cat pet, I can still get the pieces. If I want the one Peryite robe, I can still go farm the pieces.
If it's like you say and it's just these things are tied to whatever limited event or something that would be fine. I'm just worried about losing the ability to earn stuff that's from gameplay.
Q: Will the Content Pass non-dungeon content be unlocked for ESO Plus / ESO+ subscribers a year later, the same as Chapter zones currently are?
...
Also with sub-classing being added to base game, this year we are seeing no new "chapter" system, are we? So that's yet another thing lacking for our cash.
Edit: honestly we're getting the supermarket treatment here ... shrinkflation with the addition of simply moving things about so they seem fresher .. all the while being told a corporation is our friend :P
Cambion2401 wrote: »I saw it yesterday and I'm mainly a bit confused. I thought the point was more freedom and flexibility? But now you're still planning the whole year ahead... Only difference is that's it's not "dungeon, chapter, dungeon, smaller PvE" format. But then, those wheren't set in stone, just always done. There wasn't anything stopping you from switching that up, just like you made the last story last 2 years instead of 1.
SeaGtGruff wrote: »Cambion2401 wrote: »I saw it yesterday and I'm mainly a bit confused. I thought the point was more freedom and flexibility? But now you're still planning the whole year ahead... Only difference is that's it's not "dungeon, chapter, dungeon, smaller PvE" format. But then, those wheren't set in stone, just always done. There wasn't anything stopping you from switching that up, just like you made the last story last 2 years instead of 1.
I think that's because this is a transitional year, as they've put it. From what we learned from a presentation during a previous year (last year?), it was taking them nearly two years (18 months?) to plan and develop the content for each year. My memory is hazy, but hopefully I got that right. So they probably started working on this year's content in 2023. And if they didn't decide to switch from "chapters" to "seasons" until 2024, this year's content was already planned and in development. So I'm thinking we probably won't begin to see the full effects of the new development cadence until 2026. During the 2025 ESO Direct and ESO Live, they said something along the lines that future seasons might last for 3 months, 6 months, or other lengths of time.
Also with sub-classing being added to base game, this year we are seeing no new "chapter" system, are we? So that's yet another thing lacking for our cash.
Edit: honestly we're getting the supermarket treatment here ... shrinkflation with the addition of simply moving things about so they seem fresher .. all the while being told a corporation is our friend :P
Solstice is the adventure zone this year, so yes we're still getting our "chapter".
Also with sub-classing being added to base game, this year we are seeing no new "chapter" system, are we? So that's yet another thing lacking for our cash.
Edit: honestly we're getting the supermarket treatment here ... shrinkflation with the addition of simply moving things about so they seem fresher .. all the while being told a corporation is our friend :P
Solstice is the adventure zone this year, so yes we're still getting our "chapter".
I was remarking on a system, not the zone e.g. like last year we got scribing in the chapter along with the zone.
.. and it seems we are going to be also lacking companions this year too ..
.. and it seems we are going to be also lacking companions this year too ..
On the one hand, I’m really interested in the subclassing feature and can’t wait to experiment with different combinations on the PTS next week! On the other hand, I have to admit I’m also a little bit anxious about the upcoming patch notes.
Some abilities - like Radiant Destruction, Daedric Prey, and certain class passives - would probably be overpowered when combined with certain skill lines from other classes. I just hope that in balancing for subclassing, base classes won’t be penalized or nerfed simply because certain skills ended up being too strong in the hands of a different class.
.. and it seems we are going to be also lacking companions this year too ..
Elvenheart wrote: »On the one hand, I’m really interested in the subclassing feature and can’t wait to experiment with different combinations on the PTS next week! On the other hand, I have to admit I’m also a little bit anxious about the upcoming patch notes.
Some abilities - like Radiant Destruction, Daedric Prey, and certain class passives - would probably be overpowered when combined with certain skill lines from other classes. I just hope that in balancing for subclassing, base classes won’t be penalized or nerfed simply because certain skills ended up being too strong in the hands of a different class.
I have to assume that every potentially overpowered combination they can think of has been tested by now and deemed within acceptable limits. It may be what determined the limit of not being able to swap in two skill lines from the same other class. I’ve always assumed they did this with scribing as well, and it is what shaped the built-in restrictions that scribing was finally released with.
Elvenheart wrote: »On the one hand, I’m really interested in the subclassing feature and can’t wait to experiment with different combinations on the PTS next week! On the other hand, I have to admit I’m also a little bit anxious about the upcoming patch notes.
Some abilities - like Radiant Destruction, Daedric Prey, and certain class passives - would probably be overpowered when combined with certain skill lines from other classes. I just hope that in balancing for subclassing, base classes won’t be penalized or nerfed simply because certain skills ended up being too strong in the hands of a different class.
I have to assume that every potentially overpowered combination they can think of has been tested by now and deemed within acceptable limits. It may be what determined the limit of not being able to swap in two skill lines from the same other class. I’ve always assumed they did this with scribing as well, and it is what shaped the built-in restrictions that scribing was finally released with.
Also with sub-classing being added to base game, this year we are seeing no new "chapter" system, are we? So that's yet another thing lacking for our cash.
Edit: honestly we're getting the supermarket treatment here ... shrinkflation with the addition of simply moving things about so they seem fresher .. all the while being told a corporation is our friend :P
Solstice is the adventure zone this year, so yes we're still getting our "chapter".
I was remarking on a system, not the zone e.g. like last year we got scribing in the chapter along with the zone.
Also with sub-classing being added to base game, this year we are seeing no new "chapter" system, are we? So that's yet another thing lacking for our cash.
Edit: honestly we're getting the supermarket treatment here ... shrinkflation with the addition of simply moving things about so they seem fresher .. all the while being told a corporation is our friend :P
Solstice is the adventure zone this year, so yes we're still getting our "chapter".
I was remarking on a system, not the zone e.g. like last year we got scribing in the chapter along with the zone.
You could claim Subclassing as a System.