Elvenheart wrote: »I’m honestly curious, to those who say Subclassing ruins the class identity of their characters, if you don’t swap out any skill lines how is class identity ruined for you if other players do? Do you mean it’s important to you to be able to look at another player’s character and tell what class they are by what skills they are using?
SilverBride wrote: »Yes it is. Class identity has been an important part of this game for 11 years. I hate to see it destroyed.
Just like I hate to see it go from the most realistic MMO I've ever played to a cartoon world full of loud bright mounts and recalls and costumes.
We don't have to use a feature to be negatively affected by it because it is all around us, and it changes the world we all live in.
SilverBride wrote: »Elvenheart wrote: »I’m honestly curious, to those who say Subclassing ruins the class identity of their characters, if you don’t swap out any skill lines how is class identity ruined for you if other players do? Do you mean it’s important to you to be able to look at another player’s character and tell what class they are by what skills they are using?
Yes it is. Class identity has been an important part of this game for 11 years. I hate to see it destroyed.
Just like I hate to see it go from the most realistic MMO I've ever played to a cartoon world full of loud bright mounts and recalls and costumes.
We don't have to use a feature to be negatively affected by it because it is all around us, and it changes the world we all live in.
Pixiepumpkin wrote: »
Pixiepumpkin wrote: »SilverBride wrote: »Yes it is. Class identity has been an important part of this game for 11 years. I hate to see it destroyed.
Just like I hate to see it go from the most realistic MMO I've ever played to a cartoon world full of loud bright mounts and recalls and costumes.
We don't have to use a feature to be negatively affected by it because it is all around us, and it changes the world we all live in.
This is what concerns me. I bought Elder Scrolls Online to play classes. Seeing them diluted to the point where class is merely a suggestion really bothers me. Weapon skills and guild skill lines were bad enough, but this just takes it to a whole new level.
Also with sub-classing being added to base game, this year we are seeing no new "chapter" system, are we? So that's yet another thing lacking for our cash.
Edit: honestly we're getting the supermarket treatment here ... shrinkflation with the addition of simply moving things about so they seem fresher .. all the while being told a corporation is our friend :P
Solstice is the adventure zone this year, so yes we're still getting our "chapter".
I was remarking on a system, not the zone e.g. like last year we got scribing in the chapter along with the zone.
You could claim Subclassing as a System.
Indeed you could but it's being added as a base game feature and hence not part of what we're paying for in the year long "season".
SeaGtGruff wrote: »Also with sub-classing being added to base game, this year we are seeing no new "chapter" system, are we? So that's yet another thing lacking for our cash.
Edit: honestly we're getting the supermarket treatment here ... shrinkflation with the addition of simply moving things about so they seem fresher .. all the while being told a corporation is our friend :P
Solstice is the adventure zone this year, so yes we're still getting our "chapter".
I was remarking on a system, not the zone e.g. like last year we got scribing in the chapter along with the zone.
You could claim Subclassing as a System.
Indeed you could but it's being added as a base game feature and hence not part of what we're paying for in the year long "season".
I'm guessing they felt obligated to add subclassing as a base game system rather than requiring players to purchase the 2025 Content Pass to get it, otherwise players would call it "pay to win," and ZOS has said in the past that they don't want ESO to be a P2W game.
Since the Pandora box is open, I think the best ZOS can do with subclassing is to treat it as a versatility tool, not just nerf to death a skill line just because it goes well on another class, that would only lead to pure classes suffering more.
The best way to properly balance subclassing is to ensure pure classes aren't behind any combinations you can get, it's bound to have exceptions both ways, but that's what balancing should be focusing at.
This will ensure some diversity will still be a thing on top end scenarios, and people who decide to not subclass won't feel far off meta.
Elvenheart wrote: »SeaGtGruff wrote: »Also with sub-classing being added to base game, this year we are seeing no new "chapter" system, are we? So that's yet another thing lacking for our cash.
Edit: honestly we're getting the supermarket treatment here ... shrinkflation with the addition of simply moving things about so they seem fresher .. all the while being told a corporation is our friend :P
Solstice is the adventure zone this year, so yes we're still getting our "chapter".
I was remarking on a system, not the zone e.g. like last year we got scribing in the chapter along with the zone.
You could claim Subclassing as a System.
Indeed you could but it's being added as a base game feature and hence not part of what we're paying for in the year long "season".
I'm guessing they felt obligated to add subclassing as a base game system rather than requiring players to purchase the 2025 Content Pass to get it, otherwise players would call it "pay to win," and ZOS has said in the past that they don't want ESO to be a P2W game.
Yes, it definitely fits better as a base game system, but it still is a new system this year even if it’s not something that’s included in the season pass (new chapter). People say the new content is worth less because it doesn’t include a system but we are getting a new system this year whether we get the pass or not.
Aside from Golden Pursuits and events like the Jubilee, I can't think of a single thing we've lost the ability to earn things in-game (from doing in-game content like quests and Dungeons that is).Cooperharley wrote: »That's usually true for certain things, but aside from Motifs that are CS only and have set release periods (like Frost Caller I think it is), Motifs have never been limited time to earn.Cooperharley wrote: »Still waiting on clarification for this. We were told earlier in the year and then again in the stream and here that all content is yours to keep when you buy the Season Pass.So now that the after show is over, yes, it was said several things (Sloth Pet, a Mount, several Motifs) could be earned BETWEEN update 46 and update 48 (till the end of the year).
@ZOS_Kevin
Does this mean that all content is NOT permanently available once a Season Pass is bought, then? Because it sure doesn't sound like it will be, unless I'm misunderstanding the phrasing.
But can you still EARN those Collectibles after the Worm Cult Season Pass ends? Are those Collectibles more like the pre-order ones you only get if you pre-order in a way?
If I buy the Season Pass and for some reason don't get the Sloth Pet during the timeframe listed, does that mean I can no longer earn it at all despite still owning the content it comes from?
Was it just poor phrasing? Is it supposed to mean that you have that time period to get the Season Pass so you have the chance to earn the things but keep the ability to earn those things no matter how long into the future it is when you try to do so?
It'll probably just depend on what you have to do to earn it. If it's a drop from some live show, then probably not. If it's something you do in game, then you likely will as long as it's not tied to a limited time event. A vast majority of content is earnable forever after you get it, but there will always be, in some games, things that are limited time.
This is a possibility tho, maybe these will be CS exclusives as well or something? It's hard to tell because they just say you can get them in a time frame but don't tell you if they're from in-game content, from promotions, from the CS...if it's something like the latter two then it makes sense they might be limited time. But if they're earned from doing in-game stuff like questing or gathering fragments, we've never had the ability to earn them removed. If I want the one Ginger cat pet, I can still get the pieces. If I want the one Peryite robe, I can still go farm the pieces.
If it's like you say and it's just these things are tied to whatever limited event or something that would be fine. I'm just worried about losing the ability to earn stuff that's from gameplay.
Have we ever completely lost the ability to earn stuff from gameplay? Not including things like golden pursuits and limited time events? Like one day we could earn the godslayer mount and the next we couldn't for instance? I dont think so... but I could be mistaken.
SilverBride wrote: »Elvenheart wrote: »I’m honestly curious, to those who say Subclassing ruins the class identity of their characters, if you don’t swap out any skill lines how is class identity ruined for you if other players do? Do you mean it’s important to you to be able to look at another player’s character and tell what class they are by what skills they are using?
Yes it is. Class identity has been an important part of this game for 11 years. I hate to see it destroyed.
Just like I hate to see it go from the most realistic MMO I've ever played to a cartoon world full of loud bright mounts and recalls and costumes.
We don't have to use a feature to be negatively affected by it because it is all around us, and it changes the world we all live in.
SilverBride wrote: »Elvenheart wrote: »I’m honestly curious, to those who say Subclassing ruins the class identity of their characters, if you don’t swap out any skill lines how is class identity ruined for you if other players do? Do you mean it’s important to you to be able to look at another player’s character and tell what class they are by what skills they are using?
Yes it is. Class identity has been an important part of this game for 11 years. I hate to see it destroyed.
Just like I hate to see it go from the most realistic MMO I've ever played to a cartoon world full of loud bright mounts and recalls and costumes.
We don't have to use a feature to be negatively affected by it because it is all around us, and it changes the world we all live in.
SilverBride wrote: »Elvenheart wrote: »I’m honestly curious, to those who say Subclassing ruins the class identity of their characters, if you don’t swap out any skill lines how is class identity ruined for you if other players do? Do you mean it’s important to you to be able to look at another player’s character and tell what class they are by what skills they are using?
Yes it is. Class identity has been an important part of this game for 11 years. I hate to see it destroyed.
Just like I hate to see it go from the most realistic MMO I've ever played to a cartoon world full of loud bright mounts and recalls and costumes.
We don't have to use a feature to be negatively affected by it because it is all around us, and it changes the world we all live in.
But why though? Why does class identity matter? Coming from other TES games which have custom class options, I was honestly kind of surprised and disappointed to find that ESO had hard class restrictions during the beta, and I feel like this is a turn toward that more open-ended buildcraft which TES games have traditionally provided to the player.
Can you explain why you would prefer classes to remain closed? This response only seems to show dissatisfaction with change, it doesn't provide a reason why that change is bad.
Pixiepumpkin wrote: »This is what concerns me. I bought Elder Scrolls Online to play classes. Seeing them diluted to the point where class is merely a suggestion really bothers me. Weapon skills and guild skill lines were bad enough, but this just takes it to a whole new level.
I mean, not really. That's not describing any worry over what will happen, it's not prognosticating on the potential issues with the system, you're just unhappy about a change.SilverBride wrote: »SilverBride wrote: »Elvenheart wrote: »I’m honestly curious, to those who say Subclassing ruins the class identity of their characters, if you don’t swap out any skill lines how is class identity ruined for you if other players do? Do you mean it’s important to you to be able to look at another player’s character and tell what class they are by what skills they are using?
Yes it is. Class identity has been an important part of this game for 11 years. I hate to see it destroyed.
Just like I hate to see it go from the most realistic MMO I've ever played to a cartoon world full of loud bright mounts and recalls and costumes.
We don't have to use a feature to be negatively affected by it because it is all around us, and it changes the world we all live in.
But why though? Why does class identity matter? Coming from other TES games which have custom class options, I was honestly kind of surprised and disappointed to find that ESO had hard class restrictions during the beta, and I feel like this is a turn toward that more open-ended buildcraft which TES games have traditionally provided to the player.
Can you explain why you would prefer classes to remain closed? This response only seems to show dissatisfaction with change, it doesn't provide a reason why that change is bad.
I said why. "Class identity has been an important part of this game for 11 years. I hate to see it destroyed."
That is all I need to say.
I mean, not really.SilverBride wrote: »I said why. "Class identity has been an important part of this game for 11 years. I hate to see it destroyed."
That is all I need to say.
Q: Will the Content Pass non-dungeon content be unlocked for ESO Plus / ESO+ subscribers a year later, the same as Chapter zones currently are?
...
@ZOS_Kevin or someone could you please confirm?
SilverBride wrote: »I mean, not really.SilverBride wrote: »I said why. "Class identity has been an important part of this game for 11 years. I hate to see it destroyed."
That is all I need to say.
I said all I need to say and that is the end of it. So let's just agree to disagree and leave it at that.