SilverBride wrote: »Spellcrafting is the worst thing I can think of... even worse than the Endless Archive.
(Had to edit because I ended up loving the Infinite Archive.)
Tyrant_Tim wrote: »Lately I’ve been thinking…
Spellcrafting
Tyrant_Tim wrote: »Finger’s crossed for tomorrow. 🤞
p_tsakirisb16_ESO wrote: »Tyrant_Tim wrote: »Lately I’ve been thinking…
Spellcrafting
Do you understand the implications if they add this in game?
EVERYONE will be using exactly the same abilities and there won't be any class distinction.
It works on Elder Scrolls single player games, but will NOT work on MMORPG having classes distinct from each other.
And still to this day NOBODY who is pro Spellcrafting has given a damn logical argument why is needed.
p_tsakirisb16_ESO wrote: »Tyrant_Tim wrote: »Lately I’ve been thinking…
Spellcrafting
Do you understand the implications if they add this in game?
EVERYONE will be using exactly the same abilities and there won't be any class distinction.
It works on Elder Scrolls single player games, but will NOT work on MMORPG having classes distinct from each other.
And still to this day NOBODY who is pro Spellcrafting has given a damn logical argument why is needed.
How can there be an imbalance when everyone has the same material?
Billium813 wrote: »
Seraphayel wrote: »Billium813 wrote: »
It will be the main feature of the Chapter so it requires a purchase, but that argument is pretty moot. So does Warden, Necromancer, Arcanist and other combat-related stuff.
Sheezabeast wrote: »Earlier in this thread people were talking about how would a werewolf utilize spell crafting. They wouldn't!! You're using an ultimate! You use WW skills while in ultimate. You chose to use ultimate power over your regular rotation. It would be flagrantly stupid to give someone crafted spell damage during their ultimate.
ESO already totally lack balance in classes and skills and now they introduce another very big variable.
What could go wrong I wonder .....
Tyrant_Tim wrote: »p_tsakirisb16_ESO wrote: »Tyrant_Tim wrote: »Lately I’ve been thinking…
Spellcrafting
Do you understand the implications if they add this in game?
EVERYONE will be using exactly the same abilities and there won't be any class distinction.
It works on Elder Scrolls single player games, but will NOT work on MMORPG having classes distinct from each other.
And still to this day NOBODY who is pro Spellcrafting has given a damn logical argument why is needed.
Thanks for this, it helps summarize the thread for people who haven’t had the time to read everything…