Tyrant_Tim wrote: »I would recommend watching the video before commenting against the idea.
ESO_player123 wrote: »Tyrant_Tim wrote: »I would recommend watching the video before commenting against the idea.
Watched it, it's about what I expected. Nice quests to acquire the tablets/materials, but the end product will be something that is hard to balance and thus will be released in OP state and then nerfed to oblivion. We have enough of that already.
ESO_player123 wrote: »Tyrant_Tim wrote: »I would recommend watching the video before commenting against the idea.
Watched it, it's about what I expected. Nice quests to acquire the tablets/materials, but the end product will be something that is hard to balance and thus will be released in OP state and then nerfed to oblivion. We have enough of that already.
I don't see ZOS adding the sort of spellcrafting from the video ever. If they produce spellcrafting at all, it will be watered down to the point where there's just a few options. And inevitably, not all classes will get anything at all useful - only the "prime developer" preferred classes.
if it's the big new thing next year it would be a part of the chapter so not a gift, not free.
i hope we get a new skill line at least
Tyrant_Tim wrote: »You do realize that adjusting old content does not attract new players?
This year needs a massive draw-in point, and unless you can think of a better feature, this is the best case scenario.
I don’t understand how anyone can say this feature is a bad idea, when it’s universally beneficial.
spartaxoxo wrote: »Spell crafting is unlikely to be satisfying.
chessalavakia_ESO wrote: »Tyrant_Tim wrote: »You do realize that adjusting old content does not attract new players?
This year needs a massive draw-in point, and unless you can think of a better feature, this is the best case scenario.
I don’t understand how anyone can say this feature is a bad idea, when it’s universally beneficial.
How do you make the system appeal to individuals that want to be non-magic users?
chessalavakia_ESO wrote: »Tyrant_Tim wrote: »You do realize that adjusting old content does not attract new players?
This year needs a massive draw-in point, and unless you can think of a better feature, this is the best case scenario.
I don’t understand how anyone can say this feature is a bad idea, when it’s universally beneficial.
How do you clearly convey what the abilities do to players that are facing them in PvP?
chessalavakia_ESO wrote: »Tyrant_Tim wrote: »You do realize that adjusting old content does not attract new players?
This year needs a massive draw-in point, and unless you can think of a better feature, this is the best case scenario.
I don’t understand how anyone can say this feature is a bad idea, when it’s universally beneficial.
How do you avoid having the abilities take away from character's class/world identity?
chessalavakia_ESO wrote: »Tyrant_Tim wrote: »You do realize that adjusting old content does not attract new players?
This year needs a massive draw-in point, and unless you can think of a better feature, this is the best case scenario.
I don’t understand how anyone can say this feature is a bad idea, when it’s universally beneficial.
How do you have WW's interact with the changes?
chessalavakia_ESO wrote: »Tyrant_Tim wrote: »You do realize that adjusting old content does not attract new players?
This year needs a massive draw-in point, and unless you can think of a better feature, this is the best case scenario.
I don’t understand how anyone can say this feature is a bad idea, when it’s universally beneficial.
How do you keep selling classes/skill lines in a post spell crafting world?
chessalavakia_ESO wrote: »Tyrant_Tim wrote: »You do realize that adjusting old content does not attract new players?
This year needs a massive draw-in point, and unless you can think of a better feature, this is the best case scenario.
I don’t understand how anyone can say this feature is a bad idea, when it’s universally beneficial.
How do you manage dealing with the balance complaints?
chessalavakia_ESO wrote: »Tyrant_Tim wrote: »You do realize that adjusting old content does not attract new players?
This year needs a massive draw-in point, and unless you can think of a better feature, this is the best case scenario.
I don’t understand how anyone can say this feature is a bad idea, when it’s universally beneficial.
How do you balance allowing players a wide range of creativity with potential memory limitations?
chessalavakia_ESO wrote: »Tyrant_Tim wrote: »You do realize that adjusting old content does not attract new players?
This year needs a massive draw-in point, and unless you can think of a better feature, this is the best case scenario.
I don’t understand how anyone can say this feature is a bad idea, when it’s universally beneficial.
How do you plan to design the system so that players enjoy interacting with it?
chessalavakia_ESO wrote: »Tyrant_Tim wrote: »You do realize that adjusting old content does not attract new players?
This year needs a massive draw-in point, and unless you can think of a better feature, this is the best case scenario.
I don’t understand how anyone can say this feature is a bad idea, when it’s universally beneficial.
…With that said, I'd assume at this point they already have planned and potentially partially implemented whatever is coming next year.
spartaxoxo wrote: »Spell crafting is unlikely to be satisfying.
While I think Spellcrafting could add an interesting element to ESO, I think it will not be what many expect.
chessalavakia_ESO wrote: »How do you have WW's interact with the changes?
Erickson9610 wrote: »chessalavakia_ESO wrote: »How do you have WW's interact with the changes?
This is a question that the development team needs to ask more. Werewolves are limited to using only Werewolf abilities, so this spellcrafting system would do nothing for them.
Tyrant_Tim wrote: »Erickson9610 wrote: »chessalavakia_ESO wrote: »How do you have WW's interact with the changes?
This is a question that the development team needs to ask more. Werewolves are limited to using only Werewolf abilities, so this spellcrafting system would do nothing for them.
Ask yourself, how does Boundless Storm benefit Sorc WW, and you’ll find the answer you’re looking for. It’s as simple as crafting spells that have long durations to carry over when you transform, or spells to increase your survivability when you fall out of Werewolf form.
Erickson9610 wrote: »Tyrant_Tim wrote: »Erickson9610 wrote: »chessalavakia_ESO wrote: »How do you have WW's interact with the changes?
This is a question that the development team needs to ask more. Werewolves are limited to using only Werewolf abilities, so this spellcrafting system would do nothing for them.
Ask yourself, how does Boundless Storm benefit Sorc WW, and you’ll find the answer you’re looking for. It’s as simple as crafting spells that have long durations to carry over when you transform, or spells to increase your survivability when you fall out of Werewolf form.
Serious Werewolf players know how to manage their timer and do not fall out of form. The Werewolf playstyle is entirely encapsulated within the skill line, which means that non-Werewolf abilities with durations will fall off and won't be refreshed.
Unless we are allowed to slot Spellcrafting skills on our Werewolf bar, it is considered inaccessible to werewolves.
Bad take. Endless Archive is amazing.SilverBride wrote: »Spellcrafting is the worst thing I can think of... even worse than the Endless Archive.
Tyrant_Tim wrote: »It’s all about choice. You’re opting to abandon all of your other skills when entering Werewolf form, it’s not like you were forced, nor was the spec killed off with the additions of Fighter’s Guild, Mage’s Guild, Undaunted, both of the Alliance skill lines and Psijic Order, I’m sure the spec would survive Spellcrafting.
Tyrant_Tim wrote: »Not to mention how much better your Werewolf would survive in a group with someone using new Restoration spells.
Tyrant_Tim wrote: »And hey, if you want to use Spells as a Werewolf, I would love access to Hircine’s Rage as a Human. My Necromancer’s been looking for a better source of Major Brutality, and the Major Berserk would be pretty nice too! 😁