That's all I want really. To have fun. ESO hasn't been that fun for me in a while. Arcanist was pretty fun, but more reasons to keep playing classes I already have would be welcome, and spellcrafting would do that.
Tyrant_Tim wrote: »That's all I want really. To have fun. ESO hasn't been that fun for me in a while. Arcanist was pretty fun, but more reasons to keep playing classes I already have would be welcome, and spellcrafting would do that.
You hit it right on the head, games are supposed to be fun, first and foremost. For so many people that play RPGs, that fun is in making a character that is personalized to you.
Creating a role, and playing it, any barriers to that goal we can take down, only benefit the player, people lose track of that.
I’d be interested to see the player bounty system we were first told about before Thieves’ Guild. I always thought it was interesting to collect bounties on other players.
The question that comes up whenever anyone brings this up is this:
How, in an MMO, do you balance it without it becoming in practice the same three or so spells whatever you craft?
Answer that and spellcrafting could work and not be a total waste of time. No one ever has.
They're not deaf. People have been asking for it ever since release. There are obvious reasons why it would never, ever work the way people want.
WrathOfInnos wrote: »The question that comes up whenever anyone brings this up is this:
How, in an MMO, do you balance it without it becoming in practice the same three or so spells whatever you craft?
Answer that and spellcrafting could work and not be a total waste of time. No one ever has.
They're not deaf. People have been asking for it ever since release. There are obvious reasons why it would never, ever work the way people want.
It hasn’t been long since they rebalanced every skill to use standardized values. This seemed like step one toward developing a spellcrafting system. Now they can just use these same standard values to create dozens, if not hundreds, of craftable spells. Nothing would be overpowered because it is all based on the same spreadsheet.
The system would obviously not allow full freedom, the player cannot choose the damage output, or combine several effects.
MasterSpatula wrote: »Never, ever understood why anyone thought this would be a remotely good idea in a multiplayer game.
Drammanoth wrote: »Polearms, Unarmed, Crossbows (also for the Bow skill line) + some Craft tree perks.
Doesn't seem that much, does it?
The sweet thing I believe most people want is more skill options for their bars - not more morphs for the same skill.
Erickson9610 wrote: »The sweet thing I believe most people want is more skill options for their bars - not more morphs for the same skill.
This reminds me of Werewolf's current balance situation. Only 5 predetermined skills can be used by Werewolf — no other skills can be used. If Spellcrafting somehow gave Werewolf access to more than just those 5 skills, then I absolutely would use it.
ZOS, please don't exclude werewolves from this feature if it is implemented.
Tyrant_Tim wrote: »I highly doubt ZOS would take time to animate Werewolves to cast spells.
Not only would it look weird, as it’s already weird enough looking when they use soul gems, but it’s against the entire premise of being a savage monster. I’ve never heard of a Werewolf casting spells in lore, if you have I’d love to hear about it.
Tyrant_Tim wrote: »I also believe that it’s a bit ridiculous that players can stay a Werewolf indefinitely without ever dropping it
Tyrant_Tim wrote: »if entering Werewolf was a timed occurance, it could be allocated a lot more power to compensate.
I say it depend on your class, role and content you play, For me dummy humping is pretty irrelevant.The question that comes up whenever anyone brings this up is this:
How, in an MMO, do you balance it without it becoming in practice the same three or so spells whatever you craft?
Answer that and spellcrafting could work and not be a total waste of time. No one ever has.
They're not deaf. People have been asking for it ever since release. There are obvious reasons why it would never, ever work the way people want.
New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.