rsantijw13 wrote: »Why, though? [snip]
[edited for non-constructive/baiting comment]
It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
That´s happening all over the game for a while now.
Veteran players make the game less fun for newbies.
Veteran players also potentially spend less cash on the game as they already have most things they desire.
I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.
never met me or been in my guild and I have been here since day one. you should add the word some, most, ect to convey that thought about veteran players. I have subbed every month without fail since the beginnning, ever crown store sale I bought, Please do not say that newer players spend more money when I bought the early access of every chapter. One of the things I enjoy doing is teaching and as far as I know my guild is the only one that continuously invests in the players and their characters. This community is by far one of the best and most welcoming to newcomers. Dont lump me in with your imagined views.
Stormshaper wrote: »Why, though? [snip]
[edited for non-constructive/baiting comment]
It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
That´s happening all over the game for a while now.
Veteran players make the game less fun for newbies.
Veteran players also potentially spend less cash on the game as they already have most things they desire.
I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.
Come on! I hadn't been playing the game for two weeks when I learned that 1) there were (sanctioned) addons and 2) said addons came in a wide variety of uses and applications. One of the very first addons I installed was Master Merchant. You'd have to literally never read zone chat or even casually glance at it EVER to argue new players are at a disadvantage. People in game are generally very helpful to point out addons exist, how to get them and what their intended purposes are.
EDIT: And another brainy idea would be to simplify and emphasize certain portions of that ADDON EULA for new players. You remember it, all you PC users had to agreed to it at least once.
Stormshaper wrote: »Why, though? [snip]
[edited for non-constructive/baiting comment]
It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
That´s happening all over the game for a while now.
Veteran players make the game less fun for newbies.
Veteran players also potentially spend less cash on the game as they already have most things they desire.
I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.
Come on! I hadn't been playing the game for two weeks when I learned that 1) there were (sanctioned) addons and 2) said addons came in a wide variety of uses and applications. One of the very first addons I installed was Master Merchant. You'd have to literally never read zone chat or even casually glance at it EVER to argue new players are at a disadvantage. People in game are generally very helpful to point out addons exist, how to get them and what their intended purposes are.
EDIT: And another brainy idea would be to simplify and emphasize certain portions of that ADDON EULA for new players. You remember it, all you PC users had to agreed to it at least once.
Hm... call me a "purist", but if you need an addon just to use the game mechanics, then it's a bad mechanic.
If the devs didn't include it as a feature, then it wasn't intended.
I think the experience will be much better without all of these 3rd party addons manipulating the market. Now people will use the system the way it was intended. They'll have to.
Now, if a single guild wants to dominate a specific trader for months at a time, they will actually have to run their trading guild like a real business, which is going to be so, so fun...
Honestly, I hope Zos leaves it this way. Then they'll finally get some real feedback on this crap system instead of constantly being defended by people who only enjoy it because they supplement their experience with 3rd party software. Heck, the console crowd seems to be doing just fine.
Go forth and trade! Anarchy is here
thermatico wrote: »Stormshaper wrote: »Why, though? [snip]
[edited for non-constructive/baiting comment]
It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
That´s happening all over the game for a while now.
Veteran players make the game less fun for newbies.
Veteran players also potentially spend less cash on the game as they already have most things they desire.
I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.
Come on! I hadn't been playing the game for two weeks when I learned that 1) there were (sanctioned) addons and 2) said addons came in a wide variety of uses and applications. One of the very first addons I installed was Master Merchant. You'd have to literally never read zone chat or even casually glance at it EVER to argue new players are at a disadvantage. People in game are generally very helpful to point out addons exist, how to get them and what their intended purposes are.
EDIT: And another brainy idea would be to simplify and emphasize certain portions of that ADDON EULA for new players. You remember it, all you PC users had to agreed to it at least once.
Hm... call me a "purist", but if you need an addon just to use the game mechanics, then it's a bad mechanic.
If the devs didn't include it as a feature, then it wasn't intended.
I think the experience will be much better without all of these 3rd party addons manipulating the market. Now people will use the system the way it was intended. They'll have to.
Now, if a single guild wants to dominate a specific trader for months at a time, they will actually have to run their trading guild like a real business, which is going to be so, so fun...
Honestly, I hope Zos leaves it this way. Then they'll finally get some real feedback on this crap system instead of constantly being defended by people who only enjoy it because they supplement their experience with 3rd party software. Heck, the console crowd seems to be doing just fine.
Go forth and trade! Anarchy is here
Being in several trade guilds and not being able to see what sold in which guild, or how much you sold per guild is bad design not bad mechanics.
Goregrinder wrote: »thermatico wrote: »Stormshaper wrote: »Why, though? [snip]
[edited for non-constructive/baiting comment]
It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
That´s happening all over the game for a while now.
Veteran players make the game less fun for newbies.
Veteran players also potentially spend less cash on the game as they already have most things they desire.
I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.
Come on! I hadn't been playing the game for two weeks when I learned that 1) there were (sanctioned) addons and 2) said addons came in a wide variety of uses and applications. One of the very first addons I installed was Master Merchant. You'd have to literally never read zone chat or even casually glance at it EVER to argue new players are at a disadvantage. People in game are generally very helpful to point out addons exist, how to get them and what their intended purposes are.
EDIT: And another brainy idea would be to simplify and emphasize certain portions of that ADDON EULA for new players. You remember it, all you PC users had to agreed to it at least once.
Hm... call me a "purist", but if you need an addon just to use the game mechanics, then it's a bad mechanic.
If the devs didn't include it as a feature, then it wasn't intended.
I think the experience will be much better without all of these 3rd party addons manipulating the market. Now people will use the system the way it was intended. They'll have to.
Now, if a single guild wants to dominate a specific trader for months at a time, they will actually have to run their trading guild like a real business, which is going to be so, so fun...
Honestly, I hope Zos leaves it this way. Then they'll finally get some real feedback on this crap system instead of constantly being defended by people who only enjoy it because they supplement their experience with 3rd party software. Heck, the console crowd seems to be doing just fine.
Go forth and trade! Anarchy is here
Being in several trade guilds and not being able to see what sold in which guild, or how much you sold per guild is bad design not bad mechanics.
How did we manage it 5 years ago when the game launched?
thermatico wrote: »Goregrinder wrote: »thermatico wrote: »Stormshaper wrote: »Why, though? [snip]
[edited for non-constructive/baiting comment]
It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
That´s happening all over the game for a while now.
Veteran players make the game less fun for newbies.
Veteran players also potentially spend less cash on the game as they already have most things they desire.
I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.
Come on! I hadn't been playing the game for two weeks when I learned that 1) there were (sanctioned) addons and 2) said addons came in a wide variety of uses and applications. One of the very first addons I installed was Master Merchant. You'd have to literally never read zone chat or even casually glance at it EVER to argue new players are at a disadvantage. People in game are generally very helpful to point out addons exist, how to get them and what their intended purposes are.
EDIT: And another brainy idea would be to simplify and emphasize certain portions of that ADDON EULA for new players. You remember it, all you PC users had to agreed to it at least once.
Hm... call me a "purist", but if you need an addon just to use the game mechanics, then it's a bad mechanic.
If the devs didn't include it as a feature, then it wasn't intended.
I think the experience will be much better without all of these 3rd party addons manipulating the market. Now people will use the system the way it was intended. They'll have to.
Now, if a single guild wants to dominate a specific trader for months at a time, they will actually have to run their trading guild like a real business, which is going to be so, so fun...
Honestly, I hope Zos leaves it this way. Then they'll finally get some real feedback on this crap system instead of constantly being defended by people who only enjoy it because they supplement their experience with 3rd party software. Heck, the console crowd seems to be doing just fine.
Go forth and trade! Anarchy is here
Being in several trade guilds and not being able to see what sold in which guild, or how much you sold per guild is bad design not bad mechanics.
How did we manage it 5 years ago when the game launched?
Not saying it can be "managed". I am sayings it bad design.
thermatico wrote: »Stormshaper wrote: »Why, though? [snip]
[edited for non-constructive/baiting comment]
It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
That´s happening all over the game for a while now.
Veteran players make the game less fun for newbies.
Veteran players also potentially spend less cash on the game as they already have most things they desire.
I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.
Come on! I hadn't been playing the game for two weeks when I learned that 1) there were (sanctioned) addons and 2) said addons came in a wide variety of uses and applications. One of the very first addons I installed was Master Merchant. You'd have to literally never read zone chat or even casually glance at it EVER to argue new players are at a disadvantage. People in game are generally very helpful to point out addons exist, how to get them and what their intended purposes are.
EDIT: And another brainy idea would be to simplify and emphasize certain portions of that ADDON EULA for new players. You remember it, all you PC users had to agreed to it at least once.
Hm... call me a "purist", but if you need an addon just to use the game mechanics, then it's a bad mechanic.
If the devs didn't include it as a feature, then it wasn't intended.
I think the experience will be much better without all of these 3rd party addons manipulating the market. Now people will use the system the way it was intended. They'll have to.
Now, if a single guild wants to dominate a specific trader for months at a time, they will actually have to run their trading guild like a real business, which is going to be so, so fun...
Honestly, I hope Zos leaves it this way. Then they'll finally get some real feedback on this crap system instead of constantly being defended by people who only enjoy it because they supplement their experience with 3rd party software. Heck, the console crowd seems to be doing just fine.
Go forth and trade! Anarchy is here
Being in several trade guilds and not being able to see what sold in which guild, or how much you sold per guild is bad design not bad mechanics.
Thorvik_Tyrson wrote: »I didnt read all 4 pages of this thread, but how this has affected me personally is that the weekly raffles that my 2 guilds have been having are now almost impossible to do/manage as there is no easy way to see which member donated how much to be entered into the raffle. As I'm a newer player to ESO, I dont know if these raffles are fairly standard, or not.
So after you get past the MM and TTC bit, there is further impact that is affecting the little guy. :-)
Loves_guars wrote: »If removing this helps performance in any way, then please remove it. Can't use MM anymore 'cause it lags like crazy anyway.
About guild trader management, well, how do consoles do it? And also, yes, the guild trader system is dumb, so I don't really care if it goes to hell.
Goregrinder wrote: »
How did we manage it 5 years ago when the game launched?
Thorvik_Tyrson wrote: »I didnt read all 4 pages of this thread, but how this has affected me personally is that the weekly raffles that my 2 guilds have been having are now almost impossible to do/manage as there is no easy way to see which member donated how much to be entered into the raffle. As I'm a newer player to ESO, I dont know if these raffles are fairly standard, or not.
So after you get past the MM and TTC bit, there is further impact that is affecting the little guy. :-)
What my two trade guilds have done is that we just mailed the gold for the raffle to the GM or a designated officer.
Loves_guars wrote: »If removing this helps performance in any way, then please remove it. Can't use MM anymore 'cause it lags like crazy anyway.
About guild trader management, well, how do consoles do it?
Kidgangster101 wrote: »Again with this entitlement PC players have. I COULD play on PC, but choose to play on console because of the cost effectiveness. I would rather spend 400ish dollars every 4-6 years to support a hobby I have then to pay 2000 dollars for an initial gaming computer and then about 300-800 a year to keep updating said computer to keep it running smooth.
Kidgangster101 wrote: »Have you ever thought why they changed their game model? When it launched on PC it was a mandatory subscription based game. They realized that it wasn't selling enough subs and they took the micro transactions approach and ported it to console to "cash grab" as many people as possible. If they didn't port over to console and change to micro transactions we might not be sitting here having this conversation right now because eso might have just died within a few years due to lack of players.
Kidgangster101 wrote: »people saying they are entitled to run features that aren't part of the core game (that other games ban you for using if you.get caught or admit to using them).
Goregrinder wrote: »How did we manage it 5 years ago when the game launched?
i dont agree with your saying "we"
myself and many others of the eso communtiy "hate" the addons and hate they are even allowed in eso.
in single player games addons are awesome and really fun and joy, but not in an MMO they are completely an open door for cheating and its been proven that with miats addon, and many others, that the ability to cheat does exist and is even still being used in eso.
heres some proof
https://forums.elderscrollsonline.com/en/discussion/360442/miat-addon
and
https://forums.elderscrollsonline.com/en/discussion/387011/miats-zeni-can-i-have-new-skills-please/p1
and
https://forums.elderscrollsonline.com/en/discussion/397179/why-wont-miats-addon-die
and
https://forums.elderscrollsonline.com/en/discussion/308971/miats-pvp-alerts-addon/p1
the list is never ending ...
add-ons need to be disabled Permanently and removed from eso!
]
Hm... call me a "purist", but if you need an addon just to use the game mechanics, then it's a bad mechanic.
If the devs didn't include it as a feature, then it wasn't intended.
I think the experience will be much better without all of these 3rd party addons manipulating the market. Now people will use the system the way it was intended. They'll have to.
Now, if a single guild wants to dominate a specific trader for months at a time, they will actually have to run their trading guild like a real business, which is going to be so, so fun...
Honestly, I hope Zos leaves it this way. Then they'll finally get some real feedback on this crap system instead of constantly being defended by people who only enjoy it because they supplement their experience with 3rd party software. Heck, the console crowd seems to be doing just fine.
Go forth and trade! Anarchy is here
Kidgangster101 wrote: »DeadlyHammer wrote: »All the people on here that are acting like losing this function is no big deal, and think people are just complaining over not having MM function have obviously never run a guild or helped run a guild in this game. The guild member and bank histories are about so much more than anything to do with pricing or sales in our stores. In fact, I could easily live without that part. Its about the ability to track invaluable and necessary information that guild leaders need to account for guild donations and raffle sales for their traders. Most if not all guilds with traders have some kind of fundraisers and dues for their guildies to pay for the trader the guild obtains. The guilds would not have enough gold to pay for the traders if the majority of their guildies were "roster sitters" who did not contribute. Guild member and bank history allows guilds to see who deposits gold to the guild when and how much to monitor their level of contributions. Many have weekly sales amounts as part of their allowed requirements to stay in guild and the only way to reasonably track that is with an addon like MM.
All we are asking for is the basic functions we need to keep our guilds afloat by being able to continue taking donations and sell raffle tickets and track them.With the guild trader system the way it is that guilds must be able to earn the gold required for their trader bids; then it is unreasonable to eliminate the very thing that allows us to do so in the first place.
So how does console players run a trader guild right now without the add-on if it can't be done like you say? 🤔🤔🤔🤔🤔🤔
But the current system is so amazing right? 😂😂😂😂😂😂😂😂