I'm an officer in three major trading guilds on console, handling accounting.
I can imagine the total chaos PC trade guild GMs are going through. I can imagine it all too well.
If you're a console player, and you're experiencing some scadenfreude from the sudden loss of add-ons for PC, you're failing to grasp the catastrophic effects on a trade guild - or nearly any guild - when the accounting system is suddenly, without warning, removed from the game.
If the deposit history and roster history of the base game guild UI were to be similarly disabled, console trade guilds would cease to function as going concerns. We would have absolutely no way to know who has paid dues/made donations... no way to know who has been credited and who has not... in short, the financial transactions and record keeping used to amass the weekly bid would collapse. The guild would run blindly on uncertain donations for a couple of bid cycles before the bleeding of guild members and income would force a collapse.
It's not the disabling of add-ons ipso facto that is causing the crisis... it is the removal of the accounting system upon which PC trade guilds are built. There is no overnight, instant replacement. There is no back-up method that can be easily switched on. There is only blood, toil, tears, and sweat.
So if you're on console, and you think this can't happen to you, revise your thinking. ZoS could just as easily disable the base game guild UI, and we'd be right where PC is right now.
StabbityDoom wrote: »I'm an officer in three major trading guilds on console, handling accounting.
I can imagine the total chaos PC trade guild GMs are going through. I can imagine it all too well.
If you're a console player, and you're experiencing some scadenfreude from the sudden loss of add-ons for PC, you're failing to grasp the catastrophic effects on a trade guild - or nearly any guild - when the accounting system is suddenly, without warning, removed from the game.
If the deposit history and roster history of the base game guild UI were to be similarly disabled, console trade guilds would cease to function as going concerns. We would have absolutely no way to know who has paid dues/made donations... no way to know who has been credited and who has not... in short, the financial transactions and record keeping used to amass the weekly bid would collapse. The guild would run blindly on uncertain donations for a couple of bid cycles before the bleeding of guild members and income would force a collapse.
It's not the disabling of add-ons ipso facto that is causing the crisis... it is the removal of the accounting system upon which PC trade guilds are built. There is no overnight, instant replacement. There is no back-up method that can be easily switched on. There is only blood, toil, tears, and sweat.
So if you're on console, and you think this can't happen to you, revise your thinking. ZoS could just as easily disable the base game guild UI, and we'd be right where PC is right now.
Thank you! You get it.
anitajoneb17_ESO wrote: »Kidgangster101 wrote: »Because it seems like you are being very sarcastic instead of trying to work together to get zos to fix a major problem with this game.
Your attitude is not "working together to all have the same advantages". It's purely "I don't have it therefore you shouldn't have it either".
Furthermore, while I wouldn't mind console players having access to addons, I don't see why I should team up with them for any sort of "fight for justice". Playing ESO on console is a choice they made, I don't understand why anyone would make such a choice but then again, millions of people made the choice to play on console with the full knowledge that they would have no addons and also with the full knowledge of what ESO vanilla UI looks like (there were 15 months between PC launch and console launch).
You don't hear us PC players complaining that we don't play on our couch, on our 42' screen, or that a PC is more expensive than a console, and then call it unfair. We made a choice, so did console players. You have your couch, we have our addons.
I wouldn't play ESO even 10 minutes without addons.
DeadlyHammer wrote: »All the people on here that are acting like losing this function is no big deal, and think people are just complaining over not having MM function have obviously never run a guild or helped run a guild in this game. The guild member and bank histories are about so much more than anything to do with pricing or sales in our stores. In fact, I could easily live without that part. Its about the ability to track invaluable and necessary information that guild leaders need to account for guild donations and raffle sales for their traders. Most if not all guilds with traders have some kind of fundraisers and dues for their guildies to pay for the trader the guild obtains. The guilds would not have enough gold to pay for the traders if the majority of their guildies were "roster sitters" who did not contribute. Guild member and bank history allows guilds to see who deposits gold to the guild when and how much to monitor their level of contributions. Many have weekly sales amounts as part of their allowed requirements to stay in guild and the only way to reasonably track that is with an addon like MM.
All we are asking for is the basic functions we need to keep our guilds afloat by being able to continue taking donations and sell raffle tickets and track them.With the guild trader system the way it is that guilds must be able to earn the gold required for their trader bids; then it is unreasonable to eliminate the very thing that allows us to do so in the first place.
Zos has had a habit of slapping bandaids on server problems for a while now. It hasn't been great, but I've been okay with waiting while they figure things out. This is the first thing to really make me pause and question all the money I spend. I enjoy trading, most of my friends enjoy trading. I don't personally run a guild, but even with addons it takes a ton of volunteer effort. The people who do that are great and deserve our praise and support. This change is terrible for them and I don't know how trade guilds will manage without requiring direct donations. People are resilent and I'm sure things will adapt, but I hate this "we can't fix this so we will throw a temporary bandaid at it" attitude. If only the bandaids were actually temporary.....
Kidgangster101 wrote: »DeadlyHammer wrote: »All the people on here that are acting like losing this function is no big deal, and think people are just complaining over not having MM function have obviously never run a guild or helped run a guild in this game. The guild member and bank histories are about so much more than anything to do with pricing or sales in our stores. In fact, I could easily live without that part. Its about the ability to track invaluable and necessary information that guild leaders need to account for guild donations and raffle sales for their traders. Most if not all guilds with traders have some kind of fundraisers and dues for their guildies to pay for the trader the guild obtains. The guilds would not have enough gold to pay for the traders if the majority of their guildies were "roster sitters" who did not contribute. Guild member and bank history allows guilds to see who deposits gold to the guild when and how much to monitor their level of contributions. Many have weekly sales amounts as part of their allowed requirements to stay in guild and the only way to reasonably track that is with an addon like MM.
All we are asking for is the basic functions we need to keep our guilds afloat by being able to continue taking donations and sell raffle tickets and track them.With the guild trader system the way it is that guilds must be able to earn the gold required for their trader bids; then it is unreasonable to eliminate the very thing that allows us to do so in the first place.
So how does console players run a trader guild right now without the add-on if it can't be done like you say? 🤔🤔🤔🤔🤔🤔
But the current system is so amazing right? 😂😂😂😂😂😂😂😂
Ppl cant use mm anymore so they freak out. Now the deposit and withdraw history should be a normal inclusion. But if ppl don't want to take time to price check on their own before selling stuff that's on them. Never used mm and never will.
i dont agree with your saying "we"
myself and many others of the eso communtiy "hate" the addons and hate they are even allowed in eso.
in single player games addons are awesome and really fun and joy, but not in an MMO they are completely an open door for cheating and its been proven that with miats addon, and many others, that the ability to cheat does exist and is even still being used in eso.
heres some proof
https://forums.elderscrollsonline.com/en/discussion/360442/miat-addon
and
https://forums.elderscrollsonline.com/en/discussion/387011/miats-zeni-can-i-have-new-skills-please/p1
and
https://forums.elderscrollsonline.com/en/discussion/397179/why-wont-miats-addon-die
and
https://forums.elderscrollsonline.com/en/discussion/308971/miats-pvp-alerts-addon/p1
the list is never ending ...
add-ons need to be disabled Permanently and removed from eso!
Kidgangster101 wrote: »DeadlyHammer wrote: »All the people on here that are acting like losing this function is no big deal, and think people are just complaining over not having MM function have obviously never run a guild or helped run a guild in this game. The guild member and bank histories are about so much more than anything to do with pricing or sales in our stores. In fact, I could easily live without that part. Its about the ability to track invaluable and necessary information that guild leaders need to account for guild donations and raffle sales for their traders. Most if not all guilds with traders have some kind of fundraisers and dues for their guildies to pay for the trader the guild obtains. The guilds would not have enough gold to pay for the traders if the majority of their guildies were "roster sitters" who did not contribute. Guild member and bank history allows guilds to see who deposits gold to the guild when and how much to monitor their level of contributions. Many have weekly sales amounts as part of their allowed requirements to stay in guild and the only way to reasonably track that is with an addon like MM.
All we are asking for is the basic functions we need to keep our guilds afloat by being able to continue taking donations and sell raffle tickets and track them.With the guild trader system the way it is that guilds must be able to earn the gold required for their trader bids; then it is unreasonable to eliminate the very thing that allows us to do so in the first place.
So how does console players run a trader guild right now without the add-on if it can't be done like you say? 🤔🤔🤔🤔🤔🤔
But the current system is so amazing right? 😂😂😂😂😂😂😂😂
Permit me to enlighten you:
1) There is no house cut transaction history on console, so the concept of running a trade guild based on house cut, which is made possible by the analytics of PC add-ons, is impossible on console. That eliminates one of three possible ways to fund trade bids for console.
2) Of the remaining two methods - Dues/Donations and Fundraisers - Dues/Donations rely on the Deposit History log in the Guild Trader UI while Fundraisers (e.g. Raffles) rely on third party tracking, such as pencil and paper (or MS Excel, or a smartphone app).
3) Dues/Donations method is nearly universal on console because it generates a chronological log in the Guild UI. To make use of this log without add-ons, we console officers must:
1. Look up most recent promoted guild member in Roster History
2. Switch to Deposit History and look up most recent gold deposit posted after the most recently promoted guild member.
3. Switch to Roster and search for the guild member who made the most recent uncredited deposit.
4. Promote one or more times based on Dues policy or Promote/Edit Note for Donations policy
5. Switch back to Roster History to verify promotion was posted
6. Switch back to Deposit History to identify next most recent deposit
7. Repeat steps 1 through 6. Sometimes there may be several pages of deposits to record
4) Any policy, promotion, non-gold deposit, fundraiser, etc that cannot be tracked via Deposit History and Roster history must be tracked offline, via such advanced tools as pencil and paper.
5) Bear in mind that Deposit History has no Search function, no Sort function, and intermixes gold deposits with non-gold deposits. It is nothing more than a chronological log.
6) Bear in mind that since non-gold deposits to the bank do not stack, we must employ volunteers to stack items by withdrawing individual items and redepositing them as stacks. Since these deposits are intermixed with gold deposits, they cloud the search and tracking of Dues/Donations.
7) Due to the number of transactions that occur round-the-clock in large teade guilds, we must employ teamsbof trustworthy, accurate, diligent volunteers to donate time to manage accounting.
8) Due to the fact there is no way to verify the work of voluteers, since there are no add-ons to compile a third-party record, officers and GMs must double-check the accounting before the record is inevitably erased.
We console trade guild officers and GMs are expected to deliver the service, accuracy, and seemless support expected by a generation accustomed to ubiquitos software solutions for every irl need, yet we are provided with tools that amount to stone knives and bear skins.
You know nothing, Jon Snow.
Why, though? [snip]
[edited for non-constructive/baiting comment]
It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
That´s happening all over the game for a while now.
Veteran players make the game less fun for newbies.
Veteran players also potentially spend less cash on the game as they already have most things they desire.
TheTraveler wrote: »Ppl cant use mm anymore so they freak out. Now the deposit and withdraw history should be a normal inclusion. But if ppl don't want to take time to price check on their own before selling stuff that's on them. Never used mm and never will.
"Make a price check on their own"? Ha hahaha, pray tell how to do that, especially if you cannot even check your own recent sale prices, let alone those of your guilds'...
For people who like to fine-tune their sales, the current situation is a disaster. If there's one thing that will make me leave the game, it's if this persists. I have 15 characters and not much more to do in the game anymore. At least trading keeps me logging in every day. Without it there won't be much point anymore when you've covered most of the content and races and classes. Maybe weekend guild runs, but that's about it.
We console trade guild officers and GMs are expected to deliver the service, accuracy, and seemless support expected by a generation accustomed to ubiquitos software solutions for every irl need, yet we are provided with tools that amount to stone knives and bear skins.
i dont agree with your saying "we"
myself and many others of the eso communtiy "hate" the addons and hate they are even allowed in eso.
in single player games addons are awesome and really fun and joy, but not in an MMO they are completely an open door for cheating and its been proven that with miats addon, and many others, that the ability to cheat does exist and is even still being used in eso.
heres some proof
https://forums.elderscrollsonline.com/en/discussion/360442/miat-addon
and
https://forums.elderscrollsonline.com/en/discussion/387011/miats-zeni-can-i-have-new-skills-please/p1
and
https://forums.elderscrollsonline.com/en/discussion/397179/why-wont-miats-addon-die
and
https://forums.elderscrollsonline.com/en/discussion/308971/miats-pvp-alerts-addon/p1
the list is never ending ...
add-ons need to be disabled Permanently and removed from eso!
Kidgangster101 wrote: »Kidgangster101 wrote: »DeadlyHammer wrote: »All the people on here that are acting like losing this function is no big deal, and think people are just complaining over not having MM function have obviously never run a guild or helped run a guild in this game. The guild member and bank histories are about so much more than anything to do with pricing or sales in our stores. In fact, I could easily live without that part. Its about the ability to track invaluable and necessary information that guild leaders need to account for guild donations and raffle sales for their traders. Most if not all guilds with traders have some kind of fundraisers and dues for their guildies to pay for the trader the guild obtains. The guilds would not have enough gold to pay for the traders if the majority of their guildies were "roster sitters" who did not contribute. Guild member and bank history allows guilds to see who deposits gold to the guild when and how much to monitor their level of contributions. Many have weekly sales amounts as part of their allowed requirements to stay in guild and the only way to reasonably track that is with an addon like MM.
All we are asking for is the basic functions we need to keep our guilds afloat by being able to continue taking donations and sell raffle tickets and track them.With the guild trader system the way it is that guilds must be able to earn the gold required for their trader bids; then it is unreasonable to eliminate the very thing that allows us to do so in the first place.
So how does console players run a trader guild right now without the add-on if it can't be done like you say? 🤔🤔🤔🤔🤔🤔
But the current system is so amazing right? 😂😂😂😂😂😂😂😂
Permit me to enlighten you:
1) There is no house cut transaction history on console, so the concept of running a trade guild based on house cut, which is made possible by the analytics of PC add-ons, is impossible on console. That eliminates one of three possible ways to fund trade bids for console.
2) Of the remaining two methods - Dues/Donations and Fundraisers - Dues/Donations rely on the Deposit History log in the Guild Trader UI while Fundraisers (e.g. Raffles) rely on third party tracking, such as pencil and paper (or MS Excel, or a smartphone app).
3) Dues/Donations method is nearly universal on console because it generates a chronological log in the Guild UI. To make use of this log without add-ons, we console officers must:
1. Look up most recent promoted guild member in Roster History
2. Switch to Deposit History and look up most recent gold deposit posted after the most recently promoted guild member.
3. Switch to Roster and search for the guild member who made the most recent uncredited deposit.
4. Promote one or more times based on Dues policy or Promote/Edit Note for Donations policy
5. Switch back to Roster History to verify promotion was posted
6. Switch back to Deposit History to identify next most recent deposit
7. Repeat steps 1 through 6. Sometimes there may be several pages of deposits to record
4) Any policy, promotion, non-gold deposit, fundraiser, etc that cannot be tracked via Deposit History and Roster history must be tracked offline, via such advanced tools as pencil and paper.
5) Bear in mind that Deposit History has no Search function, no Sort function, and intermixes gold deposits with non-gold deposits. It is nothing more than a chronological log.
6) Bear in mind that since non-gold deposits to the bank do not stack, we must employ volunteers to stack items by withdrawing individual items and redepositing them as stacks. Since these deposits are intermixed with gold deposits, they cloud the search and tracking of Dues/Donations.
7) Due to the number of transactions that occur round-the-clock in large teade guilds, we must employ teamsbof trustworthy, accurate, diligent volunteers to donate time to manage accounting.
8) Due to the fact there is no way to verify the work of voluteers, since there are no add-ons to compile a third-party record, officers and GMs must double-check the accounting before the record is inevitably erased.
We console trade guild officers and GMs are expected to deliver the service, accuracy, and seemless support expected by a generation accustomed to ubiquitos software solutions for every irl need, yet we are provided with tools that amount to stone knives and bear skins.
You know nothing, Jon Snow.
I know nothing? Lol I'm in a large trade guild
Why, though? [snip]
[edited for non-constructive/baiting comment]
It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
That´s happening all over the game for a while now.
Veteran players make the game less fun for newbies.
Veteran players also potentially spend less cash on the game as they already have most things they desire.
I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.
Why, though? [snip]
[edited for non-constructive/baiting comment]
It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
That´s happening all over the game for a while now.
Veteran players make the game less fun for newbies.
Veteran players also potentially spend less cash on the game as they already have most things they desire.
I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.
Kidgangster101 wrote: »Kidgangster101 wrote: »DeadlyHammer wrote: »All the people on here that are acting like losing this function is no big deal, and think people are just complaining over not having MM function have obviously never run a guild or helped run a guild in this game. The guild member and bank histories are about so much more than anything to do with pricing or sales in our stores. In fact, I could easily live without that part. Its about the ability to track invaluable and necessary information that guild leaders need to account for guild donations and raffle sales for their traders. Most if not all guilds with traders have some kind of fundraisers and dues for their guildies to pay for the trader the guild obtains. The guilds would not have enough gold to pay for the traders if the majority of their guildies were "roster sitters" who did not contribute. Guild member and bank history allows guilds to see who deposits gold to the guild when and how much to monitor their level of contributions. Many have weekly sales amounts as part of their allowed requirements to stay in guild and the only way to reasonably track that is with an addon like MM.
All we are asking for is the basic functions we need to keep our guilds afloat by being able to continue taking donations and sell raffle tickets and track them.With the guild trader system the way it is that guilds must be able to earn the gold required for their trader bids; then it is unreasonable to eliminate the very thing that allows us to do so in the first place.
So how does console players run a trader guild right now without the add-on if it can't be done like you say? 🤔🤔🤔🤔🤔🤔
But the current system is so amazing right? 😂😂😂😂😂😂😂😂
Permit me to enlighten you:
1) There is no house cut transaction history on console, so the concept of running a trade guild based on house cut, which is made possible by the analytics of PC add-ons, is impossible on console. That eliminates one of three possible ways to fund trade bids for console.
2) Of the remaining two methods - Dues/Donations and Fundraisers - Dues/Donations rely on the Deposit History log in the Guild Trader UI while Fundraisers (e.g. Raffles) rely on third party tracking, such as pencil and paper (or MS Excel, or a smartphone app).
3) Dues/Donations method is nearly universal on console because it generates a chronological log in the Guild UI. To make use of this log without add-ons, we console officers must:
1. Look up most recent promoted guild member in Roster History
2. Switch to Deposit History and look up most recent gold deposit posted after the most recently promoted guild member.
3. Switch to Roster and search for the guild member who made the most recent uncredited deposit.
4. Promote one or more times based on Dues policy or Promote/Edit Note for Donations policy
5. Switch back to Roster History to verify promotion was posted
6. Switch back to Deposit History to identify next most recent deposit
7. Repeat steps 1 through 6. Sometimes there may be several pages of deposits to record
4) Any policy, promotion, non-gold deposit, fundraiser, etc that cannot be tracked via Deposit History and Roster history must be tracked offline, via such advanced tools as pencil and paper.
5) Bear in mind that Deposit History has no Search function, no Sort function, and intermixes gold deposits with non-gold deposits. It is nothing more than a chronological log.
6) Bear in mind that since non-gold deposits to the bank do not stack, we must employ volunteers to stack items by withdrawing individual items and redepositing them as stacks. Since these deposits are intermixed with gold deposits, they cloud the search and tracking of Dues/Donations.
7) Due to the number of transactions that occur round-the-clock in large teade guilds, we must employ teamsbof trustworthy, accurate, diligent volunteers to donate time to manage accounting.
8) Due to the fact there is no way to verify the work of voluteers, since there are no add-ons to compile a third-party record, officers and GMs must double-check the accounting before the record is inevitably erased.
We console trade guild officers and GMs are expected to deliver the service, accuracy, and seemless support expected by a generation accustomed to ubiquitos software solutions for every irl need, yet we are provided with tools that amount to stone knives and bear skins.
You know nothing, Jon Snow.
I know nothing? Lol I'm in a large trade guild, I can also see when I post an item it shows the amount of gold the "house" will get once I sell that item........
You are here as a console player with access to none of these add-ons and think it should be okay for them to have it and us not? You got to be kidding me lol.
You are also saying that you don't benefit from running a guild? So then why are you opposed to say a public auction house were you don't have to do sooooooooooo much extra work on a video game that should be more of a relaxing period after working and or a hobby you do in your spare time?
Kidgangster101 wrote: »DeadlyHammer wrote: »All the people on here that are acting like losing this function is no big deal, and think people are just complaining over not having MM function have obviously never run a guild or helped run a guild in this game. The guild member and bank histories are about so much more than anything to do with pricing or sales in our stores. In fact, I could easily live without that part. Its about the ability to track invaluable and necessary information that guild leaders need to account for guild donations and raffle sales for their traders. Most if not all guilds with traders have some kind of fundraisers and dues for their guildies to pay for the trader the guild obtains. The guilds would not have enough gold to pay for the traders if the majority of their guildies were "roster sitters" who did not contribute. Guild member and bank history allows guilds to see who deposits gold to the guild when and how much to monitor their level of contributions. Many have weekly sales amounts as part of their allowed requirements to stay in guild and the only way to reasonably track that is with an addon like MM.
All we are asking for is the basic functions we need to keep our guilds afloat by being able to continue taking donations and sell raffle tickets and track them.With the guild trader system the way it is that guilds must be able to earn the gold required for their trader bids; then it is unreasonable to eliminate the very thing that allows us to do so in the first place.
So how does console players run a trader guild right now without the add-on if it can't be done like you say? 🤔🤔🤔🤔🤔🤔
But the current system is so amazing right? 😂😂😂😂😂😂😂😂
Permit me to enlighten you:
1) There is no house cut transaction history on console, so the concept of running a trade guild based on house cut, which is made possible by the analytics of PC add-ons, is impossible on console. That eliminates one of three possible ways to fund trade bids for console.
2) Of the remaining two methods - Dues/Donations and Fundraisers - Dues/Donations rely on the Deposit History log in the Guild Trader UI while Fundraisers (e.g. Raffles) rely on third party tracking, such as pencil and paper (or MS Excel, or a smartphone app).
3) Dues/Donations method is nearly universal on console because it generates a chronological log in the Guild UI. To make use of this log without add-ons, we console officers must:
1. Look up most recent promoted guild member in Roster History
2. Switch to Deposit History and look up most recent gold deposit posted after the most recently promoted guild member.
3. Switch to Roster and search for the guild member who made the most recent uncredited deposit.
4. Promote one or more times based on Dues policy or Promote/Edit Note for Donations policy
5. Switch back to Roster History to verify promotion was posted
6. Switch back to Deposit History to identify next most recent deposit
7. Repeat steps 1 through 6. Sometimes there may be several pages of deposits to record
4) Any policy, promotion, non-gold deposit, fundraiser, etc that cannot be tracked via Deposit History and Roster history must be tracked offline, via such advanced tools as pencil and paper.
5) Bear in mind that Deposit History has no Search function, no Sort function, and intermixes gold deposits with non-gold deposits. It is nothing more than a chronological log.
6) Bear in mind that since non-gold deposits to the bank do not stack, we must employ volunteers to stack items by withdrawing individual items and redepositing them as stacks. Since these deposits are intermixed with gold deposits, they cloud the search and tracking of Dues/Donations.
7) Due to the number of transactions that occur round-the-clock in large teade guilds, we must employ teamsbof trustworthy, accurate, diligent volunteers to donate time to manage accounting.
8) Due to the fact there is no way to verify the work of voluteers, since there are no add-ons to compile a third-party record, officers and GMs must double-check the accounting before the record is inevitably erased.
We console trade guild officers and GMs are expected to deliver the service, accuracy, and seemless support expected by a generation accustomed to ubiquitos software solutions for every irl need, yet we are provided with tools that amount to stone knives and bear skins.
You know nothing, Jon Snow.
Kidgangster101 wrote: »No offense as I am a console player, but I have stating for well over a year now this game needed a central AH system. I stated that this system was very flawed in numerous ways but people said I was wrong and that this system was amazing.
Now you guys are losing your add-on that console players do not have, and you guys think it is a terrible idea? But if this system is so great why should you need an add-on to use the guild trader system?
Again I'm not trying to be rude I am rather curious as we have this thread complaining about not using add-ons, and another one saying we need global AH but that one is being denied?
binarybandit_ESO wrote: »Kidgangster101 wrote: »DeadlyHammer wrote: »All the people on here that are acting like losing this function is no big deal, and think people are just complaining over not having MM function have obviously never run a guild or helped run a guild in this game. The guild member and bank histories are about so much more than anything to do with pricing or sales in our stores. In fact, I could easily live without that part. Its about the ability to track invaluable and necessary information that guild leaders need to account for guild donations and raffle sales for their traders. Most if not all guilds with traders have some kind of fundraisers and dues for their guildies to pay for the trader the guild obtains. The guilds would not have enough gold to pay for the traders if the majority of their guildies were "roster sitters" who did not contribute. Guild member and bank history allows guilds to see who deposits gold to the guild when and how much to monitor their level of contributions. Many have weekly sales amounts as part of their allowed requirements to stay in guild and the only way to reasonably track that is with an addon like MM.
All we are asking for is the basic functions we need to keep our guilds afloat by being able to continue taking donations and sell raffle tickets and track them.With the guild trader system the way it is that guilds must be able to earn the gold required for their trader bids; then it is unreasonable to eliminate the very thing that allows us to do so in the first place.
So how does console players run a trader guild right now without the add-on if it can't be done like you say? 🤔🤔🤔🤔🤔🤔
But the current system is so amazing right? 😂😂😂😂😂😂😂😂
Permit me to enlighten you:
1) There is no house cut transaction history on console, so the concept of running a trade guild based on house cut, which is made possible by the analytics of PC add-ons, is impossible on console. That eliminates one of three possible ways to fund trade bids for console.
2) Of the remaining two methods - Dues/Donations and Fundraisers - Dues/Donations rely on the Deposit History log in the Guild Trader UI while Fundraisers (e.g. Raffles) rely on third party tracking, such as pencil and paper (or MS Excel, or a smartphone app).
3) Dues/Donations method is nearly universal on console because it generates a chronological log in the Guild UI. To make use of this log without add-ons, we console officers must:
1. Look up most recent promoted guild member in Roster History
2. Switch to Deposit History and look up most recent gold deposit posted after the most recently promoted guild member.
3. Switch to Roster and search for the guild member who made the most recent uncredited deposit.
4. Promote one or more times based on Dues policy or Promote/Edit Note for Donations policy
5. Switch back to Roster History to verify promotion was posted
6. Switch back to Deposit History to identify next most recent deposit
7. Repeat steps 1 through 6. Sometimes there may be several pages of deposits to record
4) Any policy, promotion, non-gold deposit, fundraiser, etc that cannot be tracked via Deposit History and Roster history must be tracked offline, via such advanced tools as pencil and paper.
5) Bear in mind that Deposit History has no Search function, no Sort function, and intermixes gold deposits with non-gold deposits. It is nothing more than a chronological log.
6) Bear in mind that since non-gold deposits to the bank do not stack, we must employ volunteers to stack items by withdrawing individual items and redepositing them as stacks. Since these deposits are intermixed with gold deposits, they cloud the search and tracking of Dues/Donations.
7) Due to the number of transactions that occur round-the-clock in large teade guilds, we must employ teamsbof trustworthy, accurate, diligent volunteers to donate time to manage accounting.
8) Due to the fact there is no way to verify the work of voluteers, since there are no add-ons to compile a third-party record, officers and GMs must double-check the accounting before the record is inevitably erased.
We console trade guild officers and GMs are expected to deliver the service, accuracy, and seemless support expected by a generation accustomed to ubiquitos software solutions for every irl need, yet we are provided with tools that amount to stone knives and bear skins.
You know nothing, Jon Snow.
As a guildmaster for a PC trading guild who will have to adapt to the new situation, this advice is amazing, and i thank you for sharing it (:
Why, though? [snip]
[edited for non-constructive/baiting comment]
It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
That´s happening all over the game for a while now.
Veteran players make the game less fun for newbies.
Veteran players also potentially spend less cash on the game as they already have most things they desire.
I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.
i dont agree with your saying "we"
myself and many others of the eso communtiy "hate" the addons and hate they are even allowed in eso.
in single player games addons are awesome and really fun and joy, but not in an MMO they are completely an open door for cheating and its been proven that with miats addon, and many others, that the ability to cheat does exist and is even still being used in eso.
heres some proof
https://forums.elderscrollsonline.com/en/discussion/360442/miat-addon
and
https://forums.elderscrollsonline.com/en/discussion/387011/miats-zeni-can-i-have-new-skills-please/p1
and
https://forums.elderscrollsonline.com/en/discussion/397179/why-wont-miats-addon-die
and
https://forums.elderscrollsonline.com/en/discussion/308971/miats-pvp-alerts-addon/p1
the list is never ending ...
add-ons need to be disabled Permanently and removed from eso!