We feared you'd leave addons unable to read guild history. Don't make it permanent please.

  • srfrogg23
    srfrogg23
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    ✭✭✭
    rsantijw13 wrote: »
    srfrogg23 wrote: »
    Derra wrote: »
    srfrogg23 wrote: »
    Why, though? [snip]

    [edited for non-constructive/baiting comment]

    It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
    That´s happening all over the game for a while now.

    Veteran players make the game less fun for newbies.
    Veteran players also potentially spend less cash on the game as they already have most things they desire.

    I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.

    never met me or been in my guild and I have been here since day one. you should add the word some, most, ect to convey that thought about veteran players. I have subbed every month without fail since the beginnning, ever crown store sale I bought, Please do not say that newer players spend more money when I bought the early access of every chapter. One of the things I enjoy doing is teaching and as far as I know my guild is the only one that continuously invests in the players and their characters. This community is by far one of the best and most welcoming to newcomers. Dont lump me in with your imagined views.

    I think you might have miss clicked. I don't remember saying any of the things that you seem to be responding to.
  • srfrogg23
    srfrogg23
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    ✭✭✭
    srfrogg23 wrote: »
    Derra wrote: »
    srfrogg23 wrote: »
    Why, though? [snip]

    [edited for non-constructive/baiting comment]

    It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
    That´s happening all over the game for a while now.

    Veteran players make the game less fun for newbies.
    Veteran players also potentially spend less cash on the game as they already have most things they desire.

    I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.

    Come on! I hadn't been playing the game for two weeks when I learned that 1) there were (sanctioned) addons and 2) said addons came in a wide variety of uses and applications. One of the very first addons I installed was Master Merchant. You'd have to literally never read zone chat or even casually glance at it EVER to argue new players are at a disadvantage. People in game are generally very helpful to point out addons exist, how to get them and what their intended purposes are.

    EDIT: And another brainy idea would be to simplify and emphasize certain portions of that ADDON EULA for new players. You remember it, all you PC users had to agreed to it at least once.

    Hm... call me a "purist", but if you need an addon just to use the game mechanics, then it's a bad mechanic.

    If the devs didn't include it as a feature, then it wasn't intended.

    I think the experience will be much better without all of these 3rd party addons manipulating the market. Now people will use the system the way it was intended. They'll have to.

    Now, if a single guild wants to dominate a specific trader for months at a time, they will actually have to run their trading guild like a real business, which is going to be so, so fun...

    Honestly, I hope Zos leaves it this way. Then they'll finally get some real feedback on this crap system instead of constantly being defended by people who only enjoy it because they supplement their experience with 3rd party software. Heck, the console crowd seems to be doing just fine.

    Go forth and trade! Anarchy is here :smiley:
  • thermatico
    thermatico
    ✭✭✭✭
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    Derra wrote: »
    srfrogg23 wrote: »
    Why, though? [snip]

    [edited for non-constructive/baiting comment]

    It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
    That´s happening all over the game for a while now.

    Veteran players make the game less fun for newbies.
    Veteran players also potentially spend less cash on the game as they already have most things they desire.

    I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.

    Come on! I hadn't been playing the game for two weeks when I learned that 1) there were (sanctioned) addons and 2) said addons came in a wide variety of uses and applications. One of the very first addons I installed was Master Merchant. You'd have to literally never read zone chat or even casually glance at it EVER to argue new players are at a disadvantage. People in game are generally very helpful to point out addons exist, how to get them and what their intended purposes are.

    EDIT: And another brainy idea would be to simplify and emphasize certain portions of that ADDON EULA for new players. You remember it, all you PC users had to agreed to it at least once.

    Hm... call me a "purist", but if you need an addon just to use the game mechanics, then it's a bad mechanic.

    If the devs didn't include it as a feature, then it wasn't intended.

    I think the experience will be much better without all of these 3rd party addons manipulating the market. Now people will use the system the way it was intended. They'll have to.

    Now, if a single guild wants to dominate a specific trader for months at a time, they will actually have to run their trading guild like a real business, which is going to be so, so fun...

    Honestly, I hope Zos leaves it this way. Then they'll finally get some real feedback on this crap system instead of constantly being defended by people who only enjoy it because they supplement their experience with 3rd party software. Heck, the console crowd seems to be doing just fine.

    Go forth and trade! Anarchy is here :smiley:

    Being in several trade guilds and not being able to see what sold in which guild, or how much you sold per guild is bad design not bad mechanics.
  • Goregrinder
    Goregrinder
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    ✭✭
    thermatico wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    Derra wrote: »
    srfrogg23 wrote: »
    Why, though? [snip]

    [edited for non-constructive/baiting comment]

    It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
    That´s happening all over the game for a while now.

    Veteran players make the game less fun for newbies.
    Veteran players also potentially spend less cash on the game as they already have most things they desire.

    I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.

    Come on! I hadn't been playing the game for two weeks when I learned that 1) there were (sanctioned) addons and 2) said addons came in a wide variety of uses and applications. One of the very first addons I installed was Master Merchant. You'd have to literally never read zone chat or even casually glance at it EVER to argue new players are at a disadvantage. People in game are generally very helpful to point out addons exist, how to get them and what their intended purposes are.

    EDIT: And another brainy idea would be to simplify and emphasize certain portions of that ADDON EULA for new players. You remember it, all you PC users had to agreed to it at least once.

    Hm... call me a "purist", but if you need an addon just to use the game mechanics, then it's a bad mechanic.

    If the devs didn't include it as a feature, then it wasn't intended.

    I think the experience will be much better without all of these 3rd party addons manipulating the market. Now people will use the system the way it was intended. They'll have to.

    Now, if a single guild wants to dominate a specific trader for months at a time, they will actually have to run their trading guild like a real business, which is going to be so, so fun...

    Honestly, I hope Zos leaves it this way. Then they'll finally get some real feedback on this crap system instead of constantly being defended by people who only enjoy it because they supplement their experience with 3rd party software. Heck, the console crowd seems to be doing just fine.

    Go forth and trade! Anarchy is here :smiley:

    Being in several trade guilds and not being able to see what sold in which guild, or how much you sold per guild is bad design not bad mechanics.

    How did we manage it 5 years ago when the game launched?
  • Thorvik_Tyrson
    Thorvik_Tyrson
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    I didnt read all 4 pages of this thread, but how this has affected me personally is that the weekly raffles that my 2 guilds have been having are now almost impossible to do/manage as there is no easy way to see which member donated how much to be entered into the raffle. As I'm a newer player to ESO, I dont know if these raffles are fairly standard, or not.

    So after you get past the MM and TTC bit, there is further impact that is affecting the little guy. :-)
  • thermatico
    thermatico
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    thermatico wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    Derra wrote: »
    srfrogg23 wrote: »
    Why, though? [snip]

    [edited for non-constructive/baiting comment]

    It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
    That´s happening all over the game for a while now.

    Veteran players make the game less fun for newbies.
    Veteran players also potentially spend less cash on the game as they already have most things they desire.

    I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.

    Come on! I hadn't been playing the game for two weeks when I learned that 1) there were (sanctioned) addons and 2) said addons came in a wide variety of uses and applications. One of the very first addons I installed was Master Merchant. You'd have to literally never read zone chat or even casually glance at it EVER to argue new players are at a disadvantage. People in game are generally very helpful to point out addons exist, how to get them and what their intended purposes are.

    EDIT: And another brainy idea would be to simplify and emphasize certain portions of that ADDON EULA for new players. You remember it, all you PC users had to agreed to it at least once.

    Hm... call me a "purist", but if you need an addon just to use the game mechanics, then it's a bad mechanic.

    If the devs didn't include it as a feature, then it wasn't intended.

    I think the experience will be much better without all of these 3rd party addons manipulating the market. Now people will use the system the way it was intended. They'll have to.

    Now, if a single guild wants to dominate a specific trader for months at a time, they will actually have to run their trading guild like a real business, which is going to be so, so fun...

    Honestly, I hope Zos leaves it this way. Then they'll finally get some real feedback on this crap system instead of constantly being defended by people who only enjoy it because they supplement their experience with 3rd party software. Heck, the console crowd seems to be doing just fine.

    Go forth and trade! Anarchy is here :smiley:

    Being in several trade guilds and not being able to see what sold in which guild, or how much you sold per guild is bad design not bad mechanics.

    How did we manage it 5 years ago when the game launched?

    Not saying it can be "managed". I am sayings it bad design.
  • Goregrinder
    Goregrinder
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    ✭✭
    thermatico wrote: »
    thermatico wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    Derra wrote: »
    srfrogg23 wrote: »
    Why, though? [snip]

    [edited for non-constructive/baiting comment]

    It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
    That´s happening all over the game for a while now.

    Veteran players make the game less fun for newbies.
    Veteran players also potentially spend less cash on the game as they already have most things they desire.

    I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.

    Come on! I hadn't been playing the game for two weeks when I learned that 1) there were (sanctioned) addons and 2) said addons came in a wide variety of uses and applications. One of the very first addons I installed was Master Merchant. You'd have to literally never read zone chat or even casually glance at it EVER to argue new players are at a disadvantage. People in game are generally very helpful to point out addons exist, how to get them and what their intended purposes are.

    EDIT: And another brainy idea would be to simplify and emphasize certain portions of that ADDON EULA for new players. You remember it, all you PC users had to agreed to it at least once.

    Hm... call me a "purist", but if you need an addon just to use the game mechanics, then it's a bad mechanic.

    If the devs didn't include it as a feature, then it wasn't intended.

    I think the experience will be much better without all of these 3rd party addons manipulating the market. Now people will use the system the way it was intended. They'll have to.

    Now, if a single guild wants to dominate a specific trader for months at a time, they will actually have to run their trading guild like a real business, which is going to be so, so fun...

    Honestly, I hope Zos leaves it this way. Then they'll finally get some real feedback on this crap system instead of constantly being defended by people who only enjoy it because they supplement their experience with 3rd party software. Heck, the console crowd seems to be doing just fine.

    Go forth and trade! Anarchy is here :smiley:

    Being in several trade guilds and not being able to see what sold in which guild, or how much you sold per guild is bad design not bad mechanics.

    How did we manage it 5 years ago when the game launched?

    Not saying it can be "managed". I am sayings it bad design.

    Some people have a different idea of what "good" design and "bad" design are though.
  • Panomania
    Panomania
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    So many issues here.

    First, with no history available to addons, as people said, people who run guilds yet have lives outside the game, and who want to come in, do a little guild work then actually play the game simply cant. Their entire time online will be consumed by trying to keep track of whats what, so they know what they need to do to fundraise to keep a trader bid. Newsflash, ZOS: your heaviest selling trade guilds, the ones who do more than you seem to realize to keep the game economy going, rely on fundraising for the lions share of a weekly winning trader bid. Taxes, because of the blind bid system, make up MAYBE 1/3 of a bid for most traders....sometimes a little more, sometimes a lot less. If leaders cannot effectively fundraise, they will end up shutting guild traders down. They simply wont be able to keep up. And why should they bother to play? They didnt sign up for it to become a full time job. You're going to cut your own throat here.

    Second, in general this is ALREADY killing the economy. Prices arent stable, and after manually keeping track of my sales, and talking to friends in several guilds, I can tell you people stopped buying. My overnights went from 600K to 1 mil to 200 to 300K after Monday. Others are claiming similar drops in traffic.

    Third, shopping. I like being able to see whether or not something up for sale is a decent deal or not, and with the way the market changes you really cant just keep that info on tap without spending a metric caca ton of time researching. I'm not buying as much right now because of this, and I dont think I am unique in this.

    Look, for a LOT of us the market is an aspect of the game thats every bit as enjoyable as questing, or crafting, or pvp. I know MANY players who'd rather spend time on the traders making and losing imaginary money than head to Cyro and deal with the real....people there, on the other team or their own. You've effectively killed the market. Please fix it, fast, or I fear you're gonna start losing a lot of people.
    The opinions of others should always be heard, especially if they dont agree with your own! But you always reserve the right to laugh at them.
  • srfrogg23
    srfrogg23
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    ✭✭✭
    thermatico wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    Derra wrote: »
    srfrogg23 wrote: »
    Why, though? [snip]

    [edited for non-constructive/baiting comment]

    It´s pretty obvious - it removes a function that allows veteran players to gain an edge on inexperienced newcomers.
    That´s happening all over the game for a while now.

    Veteran players make the game less fun for newbies.
    Veteran players also potentially spend less cash on the game as they already have most things they desire.

    I like where your head is at. I agree, these addons give players a significant advantage over the players without the addons.

    Come on! I hadn't been playing the game for two weeks when I learned that 1) there were (sanctioned) addons and 2) said addons came in a wide variety of uses and applications. One of the very first addons I installed was Master Merchant. You'd have to literally never read zone chat or even casually glance at it EVER to argue new players are at a disadvantage. People in game are generally very helpful to point out addons exist, how to get them and what their intended purposes are.

    EDIT: And another brainy idea would be to simplify and emphasize certain portions of that ADDON EULA for new players. You remember it, all you PC users had to agreed to it at least once.

    Hm... call me a "purist", but if you need an addon just to use the game mechanics, then it's a bad mechanic.

    If the devs didn't include it as a feature, then it wasn't intended.

    I think the experience will be much better without all of these 3rd party addons manipulating the market. Now people will use the system the way it was intended. They'll have to.

    Now, if a single guild wants to dominate a specific trader for months at a time, they will actually have to run their trading guild like a real business, which is going to be so, so fun...

    Honestly, I hope Zos leaves it this way. Then they'll finally get some real feedback on this crap system instead of constantly being defended by people who only enjoy it because they supplement their experience with 3rd party software. Heck, the console crowd seems to be doing just fine.

    Go forth and trade! Anarchy is here :smiley:

    Being in several trade guilds and not being able to see what sold in which guild, or how much you sold per guild is bad design not bad mechanics.

    That's a weird semantical argument. Design, mechanic. 6 one way, half dozen the other.

    If you can't enjoy it without downloading someone else's program, then it sucks. If you have to play the game like a second job just to get the same effect you would out of other games, then it really sucks.
    Edited by srfrogg23 on June 14, 2019 2:08AM
  • RANKK7
    RANKK7
    ✭✭✭✭✭
    The situation is absolutely AWFUL! I'm in 4 trading guilds which sell items at very different prices because location or members who buy directly and it's absolutely necessary to have sales history!

    Not to mention we don't even know anymore WHAT sold in WHICH guild because the mails (nice job @ZOS btw) do not even say in which guild that item sold!

    Not even the price stays in the mail!

    This studio instead of doing steps forward is going backwards.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_SarahHecker trading is big part of this game for many players and what's happening now is just absurd.

    The sales history addons provide should be INCLUDED IN GAME btw, it's grotesque we have to get this kind of QUALITY OF LIFE from addons alone!

    And to add injury to insult (this is the right order this time around) we get screwed completely by you turning off history sales of with no ETA.

    "To update you on this issue, we're working on the in-game guild history and the guild history data utilized by addons. The current plan is to re-enable the in-game portion, but leave the addon functionality that use the guild history turned off for now.

    I really would like to know that "FOR NOW" how much time will take and if ever they will be "turned on" again, really worried about that.

    Edited by RANKK7 on June 14, 2019 2:46AM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • dvonpm
    dvonpm
    ✭✭✭✭
    What urks me most is that the data MM provides should be built into the game, at least to some degree. Why even have a trade guild where you can't even see what your sales were?

    Why would anyone even think that was a good idea?**

    I mean, the humons invented computers so we wouldn't have to do manual counting. That's basically the reason they even exist, hence the name COMPUTER. Yet here we are, forcing console trade guilds to waste their precious spare time in their busy lives doing massive amounts of manual labor that computers can do in nanoseconds.

    Why? It's absurd.

    I wonder how long it would take to get useful guild tools if we, as the bean counters of Tamriel, banded together across servers and platforms and just cancelled our subs until it happened. I'm only half joking.

    ETA: **Uncle Sheo, that's who. You're welcome, ZOS, I have given you a canon worthy excuse for this awful, awful nightmare world of endless bean counting and infinite screaming that you've locked us into. I have a paypal, call me!
    Edited by dvonpm on June 14, 2019 2:42AM
  • AlnilamE
    AlnilamE
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    ✭✭✭✭✭
    I didnt read all 4 pages of this thread, but how this has affected me personally is that the weekly raffles that my 2 guilds have been having are now almost impossible to do/manage as there is no easy way to see which member donated how much to be entered into the raffle. As I'm a newer player to ESO, I dont know if these raffles are fairly standard, or not.

    So after you get past the MM and TTC bit, there is further impact that is affecting the little guy. :-)

    What my two trade guilds have done is that we just mailed the gold for the raffle to the GM or a designated officer.
    The Moot Councillor
  • Loves_guars
    Loves_guars
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    If removing this helps performance in any way, then please remove it. Can't use MM anymore 'cause it lags like crazy anyway.

    About guild trader management, well, how do consoles do it?
    Edited by Loves_guars on June 14, 2019 2:57AM
  • Kel
    Kel
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    As a console player that's been in many successful trading guilds, I find this hilarious.

  • RANKK7
    RANKK7
    ✭✭✭✭✭
    If removing this helps performance in any way, then please remove it. Can't use MM anymore 'cause it lags like crazy anyway.

    About guild trader management, well, how do consoles do it? And also, yes, the guild trader system is dumb, so I don't really care if it goes to hell.

    You people are so gullible, keep telling yourself performance will improve removing quality of life tools and let them not provide any improvement with the excuse of performance (performance sucking as always anyways).

    You may be a very casual trader and I can understand you don't recognize the importance of such functionality, or maybe you played on console and you should understand there is NO reason for pc players to be fine with such low standards.

    Edited by RANKK7 on June 14, 2019 3:08AM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • dvonpm
    dvonpm
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    How did we manage it 5 years ago when the game launched?

    It sucked. When I first started trading I spent hours visiting kiosks using that awful vanilla guild store search to attempt to find listings to get an idea of what to to price things at. Invariably I would forget to check a few things and have to make the rounds all over again.

    I did this every day when I logged on. I had a notebook of prices that was a mess beause I have poor penmanship and I would rush to get through it so I could move on to more fun things. I had just switched to a spreadsheet and then MM happened and suddenly the quality of my game life improved drastically. Philgo is a gd hero. A national treasure of Tamriel. There should be a statue.
  • hiyde
    hiyde
    ✭✭✭✭✭
    dvonpm wrote: »
    Philgo is a gd hero. A national treasure of Tamriel. There should be a statue.

    This. So much this. And whoever built AGS.
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Chadak
    Chadak
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    ZOS: Making sure that when they do stupid things, they go big and go the extra mile to make sure that it isn't just stupid, it's pants-on-head "Why on god's green earth would anyone sane even think this was a good idea?" weapons-grade stupid.

    I suspect they do it to remind us that just when you think they've found the bottom of the barrel of idiot stunts, they have the technology to dig right through the bottom of that sucker.

    quote-you-might-as-well-aim-high-why-shoot-yourself-in-the-foot-when-you-can-shoot-yourself-william-shatner-133-45-82.jpg
  • dvonpm
    dvonpm
    ✭✭✭✭
    Kel wrote: »
    As a console player that's been in many successful trading guilds, I find this hilarious.

    Have you managed those guilds though? Were you bean counting guild deposits or did you just benfit from other people's countless hours of painful, annoying, repetitive, unpaid labor?
  • dvonpm
    dvonpm
    ✭✭✭✭
    AlnilamE wrote: »
    I didnt read all 4 pages of this thread, but how this has affected me personally is that the weekly raffles that my 2 guilds have been having are now almost impossible to do/manage as there is no easy way to see which member donated how much to be entered into the raffle. As I'm a newer player to ESO, I dont know if these raffles are fairly standard, or not.

    So after you get past the MM and TTC bit, there is further impact that is affecting the little guy. :-)

    What my two trade guilds have done is that we just mailed the gold for the raffle to the GM or a designated officer.

    We already did that in my trade guilds, so it wasn't an issue. For those that didn't, it's a new world of work for whoever has to manage those mails. It just basically added a part time job to someone's daily to do list.
  • therift
    therift
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    ✭✭✭
    If removing this helps performance in any way, then please remove it. Can't use MM anymore 'cause it lags like crazy anyway.

    About guild trader management, well, how do consoles do it?

    I covered this in detail earlier.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    ✭✭✭✭✭
    Again with this entitlement PC players have. I COULD play on PC, but choose to play on console because of the cost effectiveness. I would rather spend 400ish dollars every 4-6 years to support a hobby I have then to pay 2000 dollars for an initial gaming computer and then about 300-800 a year to keep updating said computer to keep it running smooth.

    Although your estimation of the costs of playing PC is utterly wrong, it doesn't change anything to the fact that you chose the cheapest product and then complain that it doesn't do everything the more expensive product does. Do you buy a bicycle and then complain you have to produce muscle effort and it's not as fast as a car ? Do you then think all cars should be gimped to the speed of bicycle, in the delusional hope that cars would then be produced and sold at the price of bicycles ? Or that bicycles would be equipped with a motor for the same price ? That's pretty much what you're saying.

    I do not feel "entitled" to addons because addons involve benevolent work from addon authors, and I don't feel entitled to that. I'm thankful for it. But from ZOS' side, I do feel entitled that their API keeps on supporting the addons that have been enhancing our game experience for years.

    You on the other hand appear to feel very entitled about having the same game experience as PC players - without having to pay the price for your equipment.
    Have you ever thought why they changed their game model? When it launched on PC it was a mandatory subscription based game. They realized that it wasn't selling enough subs and they took the micro transactions approach and ported it to console to "cash grab" as many people as possible. If they didn't port over to console and change to micro transactions we might not be sitting here having this conversation right now because eso might have just died within a few years due to lack of players.

    Have you ever thought that, if they hadn't ported the game onto consoles, everyone would play on PC and we wouldn't be having this conversation because ZOS would have had the time and the means to invest in PC-megaservers, PC-UI, PC-coding and the game would be running as smooth as in paradise, because ZOS wouldn't have had to adapt and invest in 3 different platforms, but just one ?
    (Hint : sarcasm hidden in this paragraph).
    people saying they are entitled to run features that aren't part of the core game (that other games ban you for using if you.get caught or admit to using them).

    I don't play "other games" and I don't care about "other games". We're talking ESO here.

    - There's no way ZOS could implement into the core game all the extra features provided by add-ons. The diversity, amount and creativity of add-ons allow a level of customization that no vanilla UI could afford (unless, maybe, if they made it as complicated to learn and use as, say, Photoshop).
    - Add-ons allow ZOS to see what features are really wanted and used by players, and they've already implemented some of the most popular features into the game (combat number clouds, combat logging, buff timers, trader UI, etc.). Without add-ons authors and us, PC players, you consolers would never have seen any of it.

  • anitajoneb17_ESO
    anitajoneb17_ESO
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    How did we manage it 5 years ago when the game launched?

    There were no guild traders when the game launched. People could only trade within theirs guilds.

    It was only a few months later that guild traders appeared. A few days later the ancestor of Master Merchant appeared, an add-on called "Shopkeeper".

  • anitajoneb17_ESO
    anitajoneb17_ESO
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    dvonpm wrote: »
    Philgo is a gd hero. A national treasure of Tamriel. There should be a statue.

    Quoted for truth.

  • GarnetFire17
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    Hopefully they don't keep addons disabled much longer. Trade Guild leaders need them to properly manage their guilds because the in game history is pretty much useless. It takes too much time to search 490 names individually and see who made deposits every week. And we all want to see what things are selling for and only MM and ATT do that.

    Trade guild haters can laugh it up all they want. I'm sure a lot of them are enjoying seeing active trade guild members not enjoying their game experience for once. I know how envious those ones are. I will do as best I can to make sure my guild members still enjoy it anyways. ZOS please help us out in this. We have great people in our trade guilds It's part of a bigger community that makes ESO more than just about swinging swords and shooting fire and lightening.
    Edited by GarnetFire17 on June 14, 2019 7:46AM
  • GarnetFire17
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    There is addon called "Donation Tracker" that is very good for tracking mailed Items. I can be used for gold as well I plan on doing a gold raffle with this maybe even this week but definitely next week if I can't use Rafflegold like I usually do. It has a exporter that creates a spreadsheet for you and everything . Warning though Libsavedvar library seems to mess it up if you have them running at the same time though. so keep that disabled while you are tracking the ticket sales.
  • Isaura
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    Like it or not, trading is a big part of this game, and trading guild leaders are important players. I'm just an active buyer/seller, I don't have to manage 500 people, but I share the fear that MM and other trading addons could not be back, it will make my life much more difficult and certainly make me loose interest in this game, because I play for fun and not for pain/time wasting. If guild leaders have to track down sales manually every single week, they could loose this interest too, or they simply won't have the time anymore to manage their community. Some big communities will crumble, and many players will leave. So please ZOS, wake up.
  • Doctor_Demento
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    Gilvoth wrote: »
    i dont agree with your saying "we"
    myself and many others of the eso communtiy "hate" the addons and hate they are even allowed in eso.
    in single player games addons are awesome and really fun and joy, but not in an MMO they are completely an open door for cheating and its been proven that with miats addon, and many others, that the ability to cheat does exist and is even still being used in eso.

    heres some proof
    https://forums.elderscrollsonline.com/en/discussion/360442/miat-addon

    and
    https://forums.elderscrollsonline.com/en/discussion/387011/miats-zeni-can-i-have-new-skills-please/p1

    and
    https://forums.elderscrollsonline.com/en/discussion/397179/why-wont-miats-addon-die

    and
    https://forums.elderscrollsonline.com/en/discussion/308971/miats-pvp-alerts-addon/p1

    the list is never ending ...

    add-ons need to be disabled Permanently and removed from eso!

    I have a better idea. Eat dirt. Well nevermind, you are so full of yourself you think yours is the only opinion in the game. Get over yourself, its not.
  • martinhpb16_ESO
    martinhpb16_ESO
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    srfrogg23 wrote: »
    ]

    Hm... call me a "purist", but if you need an addon just to use the game mechanics, then it's a bad mechanic.

    If the devs didn't include it as a feature, then it wasn't intended.

    I think the experience will be much better without all of these 3rd party addons manipulating the market. Now people will use the system the way it was intended. They'll have to.

    Now, if a single guild wants to dominate a specific trader for months at a time, they will actually have to run their trading guild like a real business, which is going to be so, so fun...

    Honestly, I hope Zos leaves it this way. Then they'll finally get some real feedback on this crap system instead of constantly being defended by people who only enjoy it because they supplement their experience with 3rd party software. Heck, the console crowd seems to be doing just fine.

    Go forth and trade! Anarchy is here :smiley:

    Sorry this doesn't stack up. It was always intended that addons would fill the voids in UI functionality, partially because of the console .

    Statements like this do not negate the fact that addons do exist and provide much needed functionality that players have come to depend on.

    Also you have not grasped that guild history has been disabled, a feature that is integral to the core game. Addons do not manipulate the game or the market they interrogate information that is available and deliver it to players in a usable way.

    It is already a pretty one-sided and toxic relationship that Zos has with its trade guild GMs. We undertake huge amounts of admin, stress and yes fun as well running the trade system for Zos, without much support or direct communication. For example Zos has failed to grasp, the direct impact of crown selling (basically legal gold buying) on the trading system and how an excess of gold from those willing to spend real money has had on the bidding system.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_SarahHecker how about a dedicated, named developer responsible for the trade system, a forum thread and a constructive dialogue between trade GMs and Zos initiated please?
    Edited by martinhpb16_ESO on June 14, 2019 8:46AM
    At least the spelling is difficult for you.
    Hew's Bane*
  • GarnetFire17
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    All the people on here that are acting like losing this function is no big deal, and think people are just complaining over not having MM function have obviously never run a guild or helped run a guild in this game. The guild member and bank histories are about so much more than anything to do with pricing or sales in our stores. In fact, I could easily live without that part. Its about the ability to track invaluable and necessary information that guild leaders need to account for guild donations and raffle sales for their traders. Most if not all guilds with traders have some kind of fundraisers and dues for their guildies to pay for the trader the guild obtains. The guilds would not have enough gold to pay for the traders if the majority of their guildies were "roster sitters" who did not contribute. Guild member and bank history allows guilds to see who deposits gold to the guild when and how much to monitor their level of contributions. Many have weekly sales amounts as part of their allowed requirements to stay in guild and the only way to reasonably track that is with an addon like MM.
    All we are asking for is the basic functions we need to keep our guilds afloat by being able to continue taking donations and sell raffle tickets and track them.With the guild trader system the way it is that guilds must be able to earn the gold required for their trader bids; then it is unreasonable to eliminate the very thing that allows us to do so in the first place.

    So how does console players run a trader guild right now without the add-on if it can't be done like you say? 🤔🤔🤔🤔🤔🤔

    But the current system is so amazing right? 😂😂😂😂😂😂😂😂

    Do what? Exist? I didn't have a trade guild just to have one. I have a specific vision for my guild that has specific goals I am trying to obtain that make it enjoyable. It's not just about having a good trader spot and keeping it. That is just part of it. Those goals to me are a long the lines of: I want to be able to run my guild well according what I think is a well-run guild. I want to be able to do this with out it consuming my life. There are certain people I want in, three are certain people I don't and certain criteria certain people are going to have meet. There are certain benefits like paying gold back to people based on their sales. I need sales info easily compiled for me to be able to do that. I am not exactly trying to take over the ESO economy or even make it to the top or second top location in the game that is not my vision for the guild. My vision for the guild is in the details and it depends on the functions of the addons I have been using for years. It's a bit unfortunate that it relies on addons but its better than nothing. It's better than having to be like console where your options are basically jack or squat. Now console players are saying PC players are entitled. Well, yes, we are. We're entitled because we have a vested interest in the addons, we built our guilds around them for years. I mean ZOS has the right to deny addons to us, but the addons have done nothing but improved the experience for so many for so long. So it doesn't seem like something they would want to do. They are trying to fix the game. all we can do is hope they actually can.

    But as far as like console trade guilds go, as long as there are people TRYING to run trade guilds on the consoles some are going to be better than others, but that doesn't necessarily mean that any of them are run better than guilds trying hard on PC and using addons for a long time.
    Edited by GarnetFire17 on June 14, 2019 8:42AM
This discussion has been closed.