or maybe they could fix the crappy guild trader system, convert all the old traders to function like synced server wide auction house, and do away with trade guilds altogether.
I dont want to be in even 1 trade guild, but i have to if i want to sell my items reasonably quickly.
fewer trade guilds = more guild slots to actually play with people you like. "but i like my trade guild" ok dude
or maybe they could fix the crappy guild trader system, convert all the old traders to function like synced server wide auction house, and do away with trade guilds altogether.
I dont want to be in even 1 trade guild, but i have to if i want to sell my items reasonably quickly.
fewer trade guilds = more guild slots to actually play with people you like. "but i like my trade guild" ok dude
That is not even close to feasible
For one, this game is so poorly optimized trying to complete a global search would crash the game, without a doubt.
Secondly, trade guilds are a social aspect. Not one I’ve been in was solely business. They’re very sociable guilds with players that run all sort of content.
Thirdly, nothing would ever come close to the gold sink that trader buds provide.
If you’re too lazy or too impatient to interact with a decentralized system, that many of us enjoy, then whatever, you’re entitled to your opinion, but a global AH is not feasible on a system that’s strained to breaking by every dungeon event.
or maybe they could fix the crappy guild trader system, convert all the old traders to function like synced server wide auction house, and do away with trade guilds altogether.
I dont want to be in even 1 trade guild, but i have to if i want to sell my items reasonably quickly.
fewer trade guilds = more guild slots to actually play with people you like. "but i like my trade guild" ok dude
StabbityDoom wrote: »or maybe they could fix the crappy guild trader system, convert all the old traders to function like synced server wide auction house, and do away with trade guilds altogether.
I dont want to be in even 1 trade guild, but i have to if i want to sell my items reasonably quickly.
fewer trade guilds = more guild slots to actually play with people you like. "but i like my trade guild" ok dude
That's just you though. I am in 8 trade guilds over two accounts. I love it.
or maybe they could fix the crappy guild trader system, convert all the old traders to function like synced server wide auction house, and do away with trade guilds altogether.
I dont want to be in even 1 trade guild, but i have to if i want to sell my items reasonably quickly.
fewer trade guilds = more guild slots to actually play with people you like. "but i like my trade guild" ok dude
That is not even close to feasible
For one, this game is so poorly optimized trying to complete a global search would crash the game, without a doubt.
Secondly, trade guilds are a social aspect. Not one I’ve been in was solely business. They’re very sociable guilds with players that run all sort of content.
Thirdly, nothing would ever come close to the gold sink that trader buds provide.
If you’re too lazy or too impatient to interact with a decentralized system, that many of us enjoy, then whatever, you’re entitled to your opinion, but a global AH is not feasible on a system that’s strained to breaking by every dungeon event.
<snip>
also, as for the gold sink. where does all that gold come from? the gold comes from players buying, selling, and donating to the guild bank. buying and selling particularly. the trader takes the tax cut and deposits it directly into the bank to be used for guild trader bids.
global ah also will have a tax where the trader takes a cut. the gold will be taken out of the economy with every listing and purchase instead of one big ass lump sum every week. this is how its worked in wow since 2006 and the only complaint wows ah ever got was very slow searches and listings because too many people were using it.
or maybe they could fix the crappy guild trader system, convert all the old traders to function like synced server wide auction house, and do away with trade guilds altogether.
I dont want to be in even 1 trade guild, but i have to if i want to sell my items reasonably quickly.
fewer trade guilds = more guild slots to actually play with people you like. "but i like my trade guild" ok dude
That is not even close to feasible
For one, this game is so poorly optimized trying to complete a global search would crash the game, without a doubt.
Secondly, trade guilds are a social aspect. Not one I’ve been in was solely business. They’re very sociable guilds with players that run all sort of content.
Thirdly, nothing would ever come close to the gold sink that trader buds provide.
If you’re too lazy or too impatient to interact with a decentralized system, that many of us enjoy, then whatever, you’re entitled to your opinion, but a global AH is not feasible on a system that’s strained to breaking by every dungeon event.
<snip>
also, as for the gold sink. where does all that gold come from? the gold comes from players buying, selling, and donating to the guild bank. buying and selling particularly. the trader takes the tax cut and deposits it directly into the bank to be used for guild trader bids.
global ah also will have a tax where the trader takes a cut. the gold will be taken out of the economy with every listing and purchase instead of one big ass lump sum every week. this is how its worked in wow since 2006 and the only complaint wows ah ever got was very slow searches and listings because too many people were using it.
It seems you don’t understand the difference between gold sources, gold exchanges, and gold sinks. Absolutely zero gold enters the economy from guild traders.
Zero, zilch, nada.
Gold traders only have gold exchanging hands or getting removed from the game.
All gold in the game comes from questing, treasure chests, looting enemy corpses, and thieving/fencing. That’s the gold that is being sunk by the billions every week through traders. Rawl’kha alone is upwards of 1 billion gold being drained.
There is no possible way for the current listing fees to make up for that.
or maybe they could fix the crappy guild trader system, convert all the old traders to function like synced server wide auction house, and do away with trade guilds altogether.
I dont want to be in even 1 trade guild, but i have to if i want to sell my items reasonably quickly.
fewer trade guilds = more guild slots to actually play with people you like. "but i like my trade guild" ok dude
That is not even close to feasible
For one, this game is so poorly optimized trying to complete a global search would crash the game, without a doubt.
Secondly, trade guilds are a social aspect. Not one I’ve been in was solely business. They’re very sociable guilds with players that run all sort of content.
Thirdly, nothing would ever come close to the gold sink that trader buds provide.
If you’re too lazy or too impatient to interact with a decentralized system, that many of us enjoy, then whatever, you’re entitled to your opinion, but a global AH is not feasible on a system that’s strained to breaking by every dungeon event.
<snip>
also, as for the gold sink. where does all that gold come from? the gold comes from players buying, selling, and donating to the guild bank. buying and selling particularly. the trader takes the tax cut and deposits it directly into the bank to be used for guild trader bids.
global ah also will have a tax where the trader takes a cut. the gold will be taken out of the economy with every listing and purchase instead of one big ass lump sum every week. this is how its worked in wow since 2006 and the only complaint wows ah ever got was very slow searches and listings because too many people were using it.
It seems you don’t understand the difference between gold sources, gold exchanges, and gold sinks. Absolutely zero gold enters the economy from guild traders.
Zero, zilch, nada.
Gold traders only have gold exchanging hands or getting removed from the game.
All gold in the game comes from questing, treasure chests, looting enemy corpses, and thieving/fencing. That’s the gold that is being sunk by the billions every week through traders. Rawl’kha alone is upwards of 1 billion gold being drained.
There is no possible way for the current listing fees to make up for that.
i understand this. however its irrelevant to what i said. you just misunderstood what i said. i never once said any gold is generated on traders. it is however take out bit by bit and deposited into the bank, where the leadership uses it to bid on a weekly trader.
the auction system would cut that step out entirely, removing roughly the same amount of gold per listing/purchase as guild traders do now, but instead of depositing this to a bank for one person to use/abuse as they see fit, it just immediately deletes that gold from the game, bit by bit, listing by listing, purchase by purchase.
so, there absolutely is a way that the auction system could make up for billions o gold weekly, because the gold that each trader uses to bid on their trader comes from the same place that the global auction house would erive its sales tax from. the people buying/selling on the trader. hence what i said about removing little bits every time you interact with a trader instead of one big ass weekly bid. please dont try to lecture me on the workings of the game when youre the one misunderstanding.
or maybe they could fix the crappy guild trader system, convert all the old traders to function like synced server wide auction house, and do away with trade guilds altogether.
I dont want to be in even 1 trade guild, but i have to if i want to sell my items reasonably quickly.
fewer trade guilds = more guild slots to actually play with people you like. "but i like my trade guild" ok dude
That is not even close to feasible
For one, this game is so poorly optimized trying to complete a global search would crash the game, without a doubt.
Secondly, trade guilds are a social aspect. Not one I’ve been in was solely business. They’re very sociable guilds with players that run all sort of content.
Thirdly, nothing would ever come close to the gold sink that trader buds provide.
If you’re too lazy or too impatient to interact with a decentralized system, that many of us enjoy, then whatever, you’re entitled to your opinion, but a global AH is not feasible on a system that’s strained to breaking by every dungeon event.
<snip>
also, as for the gold sink. where does all that gold come from? the gold comes from players buying, selling, and donating to the guild bank. buying and selling particularly. the trader takes the tax cut and deposits it directly into the bank to be used for guild trader bids.
global ah also will have a tax where the trader takes a cut. the gold will be taken out of the economy with every listing and purchase instead of one big ass lump sum every week. this is how its worked in wow since 2006 and the only complaint wows ah ever got was very slow searches and listings because too many people were using it.
It seems you don’t understand the difference between gold sources, gold exchanges, and gold sinks. Absolutely zero gold enters the economy from guild traders.
Zero, zilch, nada.
Gold traders only have gold exchanging hands or getting removed from the game.
All gold in the game comes from questing, treasure chests, looting enemy corpses, and thieving/fencing. That’s the gold that is being sunk by the billions every week through traders. Rawl’kha alone is upwards of 1 billion gold being drained.
There is no possible way for the current listing fees to make up for that.
i understand this. however its irrelevant to what i said. you just misunderstood what i said. i never once said any gold is generated on traders. it is however take out bit by bit and deposited into the bank, where the leadership uses it to bid on a weekly trader.
the auction system would cut that step out entirely, removing roughly the same amount of gold per listing/purchase as guild traders do now, but instead of depositing this to a bank for one person to use/abuse as they see fit, it just immediately deletes that gold from the game, bit by bit, listing by listing, purchase by purchase.
so, there absolutely is a way that the auction system could make up for billions o gold weekly, because the gold that each trader uses to bid on their trader comes from the same place that the global auction house would erive its sales tax from. the people buying/selling on the trader. hence what i said about removing little bits every time you interact with a trader instead of one big ass weekly bid. please dont try to lecture me on the workings of the game when youre the one misunderstanding.
or maybe they could fix the crappy guild trader system, convert all the old traders to function like synced server wide auction house, and do away with trade guilds altogether.
I dont want to be in even 1 trade guild, but i have to if i want to sell my items reasonably quickly.
fewer trade guilds = more guild slots to actually play with people you like. "but i like my trade guild" ok dude
That is not even close to feasible
For one, this game is so poorly optimized trying to complete a global search would crash the game, without a doubt.
Secondly, trade guilds are a social aspect. Not one I’ve been in was solely business. They’re very sociable guilds with players that run all sort of content.
Thirdly, nothing would ever come close to the gold sink that trader buds provide.
If you’re too lazy or too impatient to interact with a decentralized system, that many of us enjoy, then whatever, you’re entitled to your opinion, but a global AH is not feasible on a system that’s strained to breaking by every dungeon event.
<snip>
also, as for the gold sink. where does all that gold come from? the gold comes from players buying, selling, and donating to the guild bank. buying and selling particularly. the trader takes the tax cut and deposits it directly into the bank to be used for guild trader bids.
global ah also will have a tax where the trader takes a cut. the gold will be taken out of the economy with every listing and purchase instead of one big ass lump sum every week. this is how its worked in wow since 2006 and the only complaint wows ah ever got was very slow searches and listings because too many people were using it.
It seems you don’t understand the difference between gold sources, gold exchanges, and gold sinks. Absolutely zero gold enters the economy from guild traders.
Zero, zilch, nada.
Gold traders only have gold exchanging hands or getting removed from the game.
All gold in the game comes from questing, treasure chests, looting enemy corpses, and thieving/fencing. That’s the gold that is being sunk by the billions every week through traders. Rawl’kha alone is upwards of 1 billion gold being drained.
There is no possible way for the current listing fees to make up for that.
i understand this. however its irrelevant to what i said. you just misunderstood what i said. i never once said any gold is generated on traders. it is however take out bit by bit and deposited into the bank, where the leadership uses it to bid on a weekly trader.
the auction system would cut that step out entirely, removing roughly the same amount of gold per listing/purchase as guild traders do now, but instead of depositing this to a bank for one person to use/abuse as they see fit, it just immediately deletes that gold from the game, bit by bit, listing by listing, purchase by purchase.
so, there absolutely is a way that the auction system could make up for billions o gold weekly, because the gold that each trader uses to bid on their trader comes from the same place that the global auction house would erive its sales tax from. the people buying/selling on the trader. hence what i said about removing little bits every time you interact with a trader instead of one big ass weekly bid. please dont try to lecture me on the workings of the game when youre the one misunderstanding.
Only half of the taxes are deposited into the guild bank. The other half goes into the void along with the listing fees.
So an auction house would have to increase taxes. I'd be ok with about 30% tax if we are not going to have bids on traders anymore.
But I prefer the guild trader system to an AH.
VaranisArano wrote: »or maybe they could fix the crappy guild trader system, convert all the old traders to function like synced server wide auction house, and do away with trade guilds altogether.
I dont want to be in even 1 trade guild, but i have to if i want to sell my items reasonably quickly.
fewer trade guilds = more guild slots to actually play with people you like. "but i like my trade guild" ok dude
That is not even close to feasible
For one, this game is so poorly optimized trying to complete a global search would crash the game, without a doubt.
Secondly, trade guilds are a social aspect. Not one I’ve been in was solely business. They’re very sociable guilds with players that run all sort of content.
Thirdly, nothing would ever come close to the gold sink that trader buds provide.
If you’re too lazy or too impatient to interact with a decentralized system, that many of us enjoy, then whatever, you’re entitled to your opinion, but a global AH is not feasible on a system that’s strained to breaking by every dungeon event.
<snip>
also, as for the gold sink. where does all that gold come from? the gold comes from players buying, selling, and donating to the guild bank. buying and selling particularly. the trader takes the tax cut and deposits it directly into the bank to be used for guild trader bids.
global ah also will have a tax where the trader takes a cut. the gold will be taken out of the economy with every listing and purchase instead of one big ass lump sum every week. this is how its worked in wow since 2006 and the only complaint wows ah ever got was very slow searches and listings because too many people were using it.
It seems you don’t understand the difference between gold sources, gold exchanges, and gold sinks. Absolutely zero gold enters the economy from guild traders.
Zero, zilch, nada.
Gold traders only have gold exchanging hands or getting removed from the game.
All gold in the game comes from questing, treasure chests, looting enemy corpses, and thieving/fencing. That’s the gold that is being sunk by the billions every week through traders. Rawl’kha alone is upwards of 1 billion gold being drained.
There is no possible way for the current listing fees to make up for that.
i understand this. however its irrelevant to what i said. you just misunderstood what i said. i never once said any gold is generated on traders. it is however take out bit by bit and deposited into the bank, where the leadership uses it to bid on a weekly trader.
the auction system would cut that step out entirely, removing roughly the same amount of gold per listing/purchase as guild traders do now, but instead of depositing this to a bank for one person to use/abuse as they see fit, it just immediately deletes that gold from the game, bit by bit, listing by listing, purchase by purchase.
so, there absolutely is a way that the auction system could make up for billions o gold weekly, because the gold that each trader uses to bid on their trader comes from the same place that the global auction house would erive its sales tax from. the people buying/selling on the trader. hence what i said about removing little bits every time you interact with a trader instead of one big ass weekly bid. please dont try to lecture me on the workings of the game when youre the one misunderstanding.
I can see your point if and only if most trading guilds made their trading bids solely from their Guild Sales tax. Then, doing an Auction House would be a simple case of making the guild sales taxes also go to a gold sink for the full 7%, and players would still see 93% of the sales' worth. Effectively, there would be no change.
Problem is, most trading guilds don't fund their weekly bids on sales taxes alone. Only 3.5% of each sale goes to the Guild Bank, while the other 3.5% of that just disappears into a gold sink. Most do a raffle or an auction in order to help fund their weekly bid.
For context, I've been an officer in a trading guild before. I've also got an example from my own trading. There were a few weeks when I sold around 100k a day in one of my guild stores. I was really focusing on farming those weeks, so that's not typical of my sales, but I'll use it as an example of my maximum. Those weeks I was also in the top 10 of my nearly full trading guild, judging by the MM statistics.
Those weeks, assuming I sold around 700k+ worth in gold, my trading guild made 24,500 gold off of my sales. And I was NOT a typical seller during those weeks. I don't know what our bid was, but based on some comments, I'd guess around 2 to 3 million.
Our sales requirement at the time was 25k. For every player that met that requirement, that Guild made 875 gold off that sales tax. This is why most guilds really like doing raffles and auctions - a single 1k raffle ticket is more gold in their bank than 25k worth of sales.
In other words, while its barely possible that we might have made our trader bid every week with just guild sales tax, that would be a very "paycheck-to-paycheck" type existence. We had a non-requirement raffle, and a good auction just so that we weren't completely emptying the bank every time we bid.
So I'd argue based on my own experience in several trading guilds and based on comments when this discussion comes up on the forums, that its very likely that the gold being taken out of the economy in the weekly trader bid actually exceeds the money the guild gets from its Sales Tax, and therefore serves as a gold sink.
In that case, I'd expect the per-transaction tax to increase for players, as ZOS has obvious reasons to not want to lose a weekly gold sink without compensation. As for how much it would increase, I couldn't say without the actual data on how much trader guilds make vs how much they bid, and that's data most guilds obviously don't share. I'm sure ZOS knows. (I'd also argue that ZOS has strong incentive not to lose the social functions of trading guilds without compensation, and that its not looking likely that the game can handle the server functions of a centralized auction house, but those are somewhat tangential to gold sinks.)
StabbityDoom wrote: »People have different opinions on this issue, @Kidgangster101 , you can't lump us all into Want Addons but not global ah... you could go around and each trader has a different feeling on that.
Secondly, console players accepted the deal at the outset. Those of us who play pc wanted addons and expected them from prior experiences. Are we dependent on them? Yes. Are you not? Correct. Does that matter? No. You didn't have something you agreed to from the outset taken away.
I am trying very hard to be polite but I don't trust it and we need to stay on them.
If we let off the pressure I truly believe they will move onto other issues and leave us this way.
No hard feelings to those of you who simply don't understand our issues or what we're complaining about.
i dont agree with your saying "we"
myself and many others of the eso communtiy "hate" the addons and hate they are even allowed in eso.
in single player games addons are awesome and really fun and joy, but not in an MMO they are completely an open door for cheating and its been proven that with miats addon, and many others, that the ability to cheat does exist and is even still being used in eso.
heres some proof
https://forums.elderscrollsonline.com/en/discussion/360442/miat-addon
and
https://forums.elderscrollsonline.com/en/discussion/387011/miats-zeni-can-i-have-new-skills-please/p1
and
https://forums.elderscrollsonline.com/en/discussion/397179/why-wont-miats-addon-die
and
https://forums.elderscrollsonline.com/en/discussion/308971/miats-pvp-alerts-addon/p1
the list is never ending ...
add-ons need to be disabled Permanently and removed from eso!
StabbityDoom wrote: »You seem nice. Have a good one, Kidgangster.
or maybe they could fix the crappy guild trader system, convert all the old traders to function like synced server wide auction house, and do away with trade guilds altogether.
I dont want to be in even 1 trade guild, but i have to if i want to sell my items reasonably quickly.
fewer trade guilds = more guild slots to actually play with people you like. "but i like my trade guild" ok dude
That is not even close to feasible
For one, this game is so poorly optimized trying to complete a global search would crash the game, without a doubt.
Secondly, trade guilds are a social aspect. Not one I’ve been in was solely business. They’re very sociable guilds with players that run all sort of content.
Thirdly, nothing would ever come close to the gold sink that trader buds provide.
If you’re too lazy or too impatient to interact with a decentralized system, that many of us enjoy, then whatever, you’re entitled to your opinion, but a global AH is not feasible on a system that’s strained to breaking by every dungeon event.
<snip>
also, as for the gold sink. where does all that gold come from? the gold comes from players buying, selling, and donating to the guild bank. buying and selling particularly. the trader takes the tax cut and deposits it directly into the bank to be used for guild trader bids.
global ah also will have a tax where the trader takes a cut. the gold will be taken out of the economy with every listing and purchase instead of one big ass lump sum every week. this is how its worked in wow since 2006 and the only complaint wows ah ever got was very slow searches and listings because too many people were using it.
It seems you don’t understand the difference between gold sources, gold exchanges, and gold sinks. Absolutely zero gold enters the economy from guild traders.
Zero, zilch, nada.
Gold traders only have gold exchanging hands or getting removed from the game.
All gold in the game comes from questing, treasure chests, looting enemy corpses, and thieving/fencing. That’s the gold that is being sunk by the billions every week through traders. Rawl’kha alone is upwards of 1 billion gold being drained.
There is no possible way for the current listing fees to make up for that.
i understand this. however its irrelevant to what i said. you just misunderstood what i said. i never once said any gold is generated on traders. it is however take out bit by bit and deposited into the bank, where the leadership uses it to bid on a weekly trader.
the auction system would cut that step out entirely, removing roughly the same amount of gold per listing/purchase as guild traders do now, but instead of depositing this to a bank for one person to use/abuse as they see fit, it just immediately deletes that gold from the game, bit by bit, listing by listing, purchase by purchase.
so, there absolutely is a way that the auction system could make up for billions o gold weekly, because the gold that each trader uses to bid on their trader comes from the same place that the global auction house would erive its sales tax from. the people buying/selling on the trader. hence what i said about removing little bits every time you interact with a trader instead of one big ass weekly bid. please dont try to lecture me on the workings of the game when youre the one misunderstanding.
Kidgangster101 wrote: »Because it seems like you are being very sarcastic instead of trying to work together to get zos to fix a major problem with this game.
Why, though? [snip]
[edited for non-constructive/baiting comment]
Its one addon and one functionality in PvP around a year ago. Seeing that we have constant around 10 pvp complains on front page its not surprisingly that people complained about an addon even if that function should be blocked.i dont agree with your saying "we"
myself and many others of the eso communtiy "hate" the addons and hate they are even allowed in eso.
in single player games addons are awesome and really fun and joy, but not in an MMO they are completely an open door for cheating and its been proven that with miats addon, and many others, that the ability to cheat does exist and is even still being used in eso.
heres some proof
https://forums.elderscrollsonline.com/en/discussion/360442/miat-addon
and
https://forums.elderscrollsonline.com/en/discussion/387011/miats-zeni-can-i-have-new-skills-please/p1
and
https://forums.elderscrollsonline.com/en/discussion/397179/why-wont-miats-addon-die
and
https://forums.elderscrollsonline.com/en/discussion/308971/miats-pvp-alerts-addon/p1
the list is never ending ...
add-ons need to be disabled Permanently and removed from eso!
yes searching on 10 million items as default will improve performance.I suggested in one of the auction house discussions a while back that it would be interesting to suspend trading addons for a while and see what effect that had on those predominantly PC players who defend the present trading system. Interestingly, we may be about to find out...
Am I right in thinking a guild can deploy some of its stored capital - as opposed to revenue - to make guild spot bids? I think the answer is yes, but does anyone know for sure?.