Should the PvE ( "old" open world) area difficulty be increased?

  • jainiadral
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    No thanks, PvE difficulty is fine as it is.
    I am surprised by the results of this poll.

    Yes, higher difficulty is often associated with frustration but it also brings a lot to immersion, combat, social aspects of the game. The game is still enjoyable without it but it becomes only a mere shadow of what it could be and has to offer.

    Higher difficulty brings rage and frustration. Both of those emotions KILL my immersion. Dying and rezzing and killing the same trash ad nauseum KILLS my immersion. Trying to get people to help solo me with quests KILLS my immersion, especially if I end up having to indulge in real world-referencing conversation in the process. I'm not going to do it.

    I might bang my head against said content for an hour or two alone, then google stuff (another immersion killer). But after that, I'm going to walk away, because there's enough garbage IRL to cheese me off-- just read the news. Games are an escape for me. I don't need the same negative emotional junk following me into a virtual world.
    In my case, the main reason I get bored of an MMO is if it has an unchallenging world and it is the case with ESO too. The world doesn't provide me with occasions of using the potential of my class, to improve myself or to socialize to overcome difficulties.

    I'm 100% in favor of voluntary systems that let you have your cake without peeing on mine.
    I am curious to know when players started hating challenge in video games. I don't know if it's a generational issue, but it seems like at some point, players started liking being unchallenged because that makes them feel stronger and in control, rather than having to improve themselves and feel happy with the results.

    And what generation might this be? Generations have nothing to do with individual preference. This Gen-Xer has always used casual settings in every game she's played since she began actively gaming in 2003. So, if that's a generational thing, then go us! It's about time we're being heard :D

    To quote the lovely Depeche Mode song, "Different people have different needs."
    Personally, I am sad to see that ESO's quests and zones exploration have to be seperated from challenging content and class gameplay learning. I strongly believe that the world of ESO would be way more captivating if the difficulty was increased and players were able to face danger in the zones.

    Not sure if you've been reading this thread at all, but plenty of us have had tons of challenge in overland questing, almost to the point of quitting. If that's not "danger," then I don't know what is. I'm sorry you're not having the danger you crave. I get lots of danger IRL when I drive on California's jam-packed highways. You should try it sometime.

  • Chilly-McFreeze
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    Haven’t read

    I am still in fond memories of how much more challenging this game was prior 1T. I dearly miss it. But still I’d say just give us optional overland vet mode and be done with it. No need to bother those who don’t want that kind of challenge.
  • vesselwiththepestle
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    No thanks, PvE difficulty is fine as it is.
    I am currently playing through the Murkmire story and I hate that bosses looking tougher than the Hulk on Steroids die before I can even finish one cycle of my rotation.

    I wish there was some easy way to increase the difficulty, like a switch. I know I could disable my CP, then later enable again, or switch out my gear for some crap, but the first one is inconventient and the second solution would mean to lose another 12 inventory slots.

    I am really against changing difficulty of the game, but as a player you should have an option to chose between normal and veteran difficulty.
    Edited by vesselwiththepestle on May 11, 2019 9:04AM
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • DisgracefulMind
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    Agreed, please increase the difficulty in PvE areas greatly!
    ***, the status of *** in this game.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Mr_Walker
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    Game caters to everyone, not just you.
  • barney2525
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    No thanks, PvE difficulty is fine as it is.
    Most of you are looking at it from a new player perspective and that's fine. But as a veteran player who clings to the great voice acting... it just doesn't feel right, being able to singlehandedly, without the slightest effort dispatch of a whole lot of bandits and their leaders in no time.

    I don't think upping the difficulty by a certain degree will scare new players. Because they, like us who have alot of exp and know when to heal, block, shield etc will come to appreciate eventually, that this change was made to keep rest of the vast world which they haven't explored yet, interesting, entertaining and a tad challenging gameplay-wise, besides being grind with an amazing story.

    Also like stated previously, increasing the difficulty of the old world to the level of new content zones, would just offer new players a plain playfield whereas now, they are experiencing a decrease in the "challenges" they face when going back.


    But how fair is it, to ask that the entire game change, just because you have reached a point where it's easy? There are players out here that like being able to actually Accomplish the tasks set forth in the quests in an Enjoyable manner, rather than trying to pound the keyboard fast enough, hoping you hit the right keys in the proper order. As well, we like to get TO the quests in a reasonable manner, without having to spend half an hour or more in long drawn out combats with random monsters.

    I guess my question would be - Why does it bother you that stuff you run into Overland is easy for you to kill? This isn't even quests. If you want, you can just ride around most of them.

  • Wandering_Immigrant
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    Agreed, please increase the difficulty in PvE areas greatly!
    BNOC wrote: »
    Start from scratch on a new virgin no cp account, then come back and discuss.

    We all started on a virgin account with no CP, without a lot of what is available today.

    Playing now with a scaling environment, no limitations and whatever else has changed, not to mention all the resources to learn the game you could possibly want, would be much easier, don't you think?

    You can finish nMA naked at level 20 - Overland content is even easier than that, it shouldn't be that easy.

    Based on that, content should be upped in difficulty, it's much easier today than it ever was.
    barney2525 wrote: »
    I don't play games for the STRUGGLE.
    ..

    You want to make it more challenging for yourself? Fine. Pick ONE ability and only use that. Don't use any other buttons. Just light attack, heavy attack and ONE ability. Don't even slot anything else.

    I imagine what the OP was getting at is that what you described as "a challenge" is actually unbelievably easy to do, you could actually even drop the skill and manage overland (many new players do, let alone a vet).

    You might not play games for the struggle, but do you play them for the thumb twiddling?

    Funny thing is, this is basically my crafter, she has snipe, not even morphed, and she solo's WBs with it lol. This on a no CP account btw. Ok she has her bear too, and the little mushroom heal thingy and ice shield, but still that's pretty ridiculous.
  • Stratloc
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    Agreed, please increase the difficulty in PvE areas greatly!
    Some people here claiming the game is 'brutal' to new players seems a bit overstated to me. I don't remember it being particularly difficult when I started playing in 2017, sure you had to learn some basics but nothing too radical, and I am absolutely average at best.
    Edited by Stratloc on May 11, 2019 11:50AM
  • mocap
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    Agreed, please increase the difficulty in PvE areas greatly!
    add. personal. debuff. difficulty. Like Battle Spirit.
    It will not affect current. No instances. Still One Tamriel.

    Profit for everyone.
    Edited by mocap on May 11, 2019 12:26PM
  • Aireal
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    No thanks, PvE difficulty is fine as it is.
    I'm going to go with... the game is hard enough IF you don't have the CP given from your first character going over 50.. and getting more.. and more and higher and higher before the next character goes over 50.

    The solution.. have each character ( alt ) gain their own CP.. not get them from the first one to go over 50. Knowing that this is what is going to happen has me leaving my highest level character with the lowest amount of play... sitting just under 50, till everyone else catches up.

    The world is hard enough on the Templar I just created to PvP with a friend.. I know I want to do that.. but at the same time I am going to drag my feet about raising her above that bar also. As much as I want to join all the group fun-ness.. I don't want to dull out my PvE solo game either.

    Not everyone wants to sprint from 0 to 50 in 3 hr's or less. I find the game challenging for my lvl 1 character and I would like it to remain a challenge... not a cake walk!! For the most part dealing with the world NPC's is easy enough ( singlely ), the world bosses a challenge to downright hard.. solo.

    The combat has never been a reason why I've chosen to play TES games.. including this one... I bought it for exploration and new storylines.



    Life is about the journey...cause it all ends the same
  • Ydrisselle
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    I am surprised by the results of this poll.

    Yes, higher difficulty is often associated with frustration but it also brings a lot to immersion, combat, social aspects of the game. The game is still enjoyable without it but it becomes only a mere shadow of what it could be and has to offer.

    In my case, the main reason I get bored of an MMO is if it has an unchallenging world and it is the case with ESO too. The world doesn't provide me with occasions of using the potential of my class, to improve myself or to socialize to overcome difficulties.

    I am curious to know when players started hating challenge in video games. I don't know if it's a generational issue, but it seems like at some point, players started liking being unchallenged because that makes them feel stronger and in control, rather than having to improve themselves and feel happy with the results.

    Personally, I am sad to see that ESO's quests and zones exploration have to be seperated from challenging content and class gameplay learning. I strongly believe that the world of ESO would be way more captivating if the difficulty was increased and players were able to face danger in the zones.

    I think many current players are the same who were also playing games 10-15 years ago. The difference is that 10-15 years which have passed. Now we don't have that much time to overcome the challenges, but we still have the passion to play.
  • mjharper
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    No thanks, PvE difficulty is fine as it is.
    As many other have observed, difficulty is fine as it is. The problem is CP: if overworld content is scaled to 160, and you're 810, it will be too easy - because you're overlevelled.

    CP is almost, if not quite, the root of all evil in ESO. It's the reason that overworld content can be too easy, and DLC dungeons so punishing for many people. The recent cap freeze is an acknowledgement that CP needs to be brought under control. But more needs to be done.

    Short of scrapping CP altogether (and replacing it with quality of life effects, for example) another solution would be to treat CP like a buff or a toggle. When you're doing overland content, you're scaled up or down to 160, with an option (perhaps a temporary buff?) to 'unlock' your CP when you want to deal with world bosses solo, for instance. The same mechanic could be in place for normal dungeons. And for DLC dungeons and trials, your CP is completely unlocked the moment you enter.

    If you're not going to nerf CP, because so much end game content is based about max level CP, at least nerf CP in the overworld.
  • IzzyStardust
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    Agreed, please increase the difficulty in PvE areas greatly!
    I asked before for Just Laglorn to become the ‘Adventure zone’ it was at the start; where wasps could pack you up - but I got a a LOAD of grief from farmers accusing me of wanting all the Nirncrux to myself.

    Please. If I wanted all the nirncrux to myself I’d buy it all and hoard it and sell 1 piece a day.

    I have over 250 potent nirncrux just from doing surveys/event boxes/winning raffles etc. Like how much more could I need? I make NH weps for free for people as it is.

    I have enough gold in my bank alone to buy every single nirncrux currently available on TTC website without breaking a sweat - I’m sure there’s more than that out there - but this was not about that.

    It would be nice to have one decent zone.
    Edited by IzzyStardust on May 11, 2019 4:45PM
  • Aireal
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    No thanks, PvE difficulty is fine as it is.
    I am surprised by the results of this poll.

    Yes, higher difficulty is often associated with frustration but it also brings a lot to immersion, combat, social aspects of the game. The game is still enjoyable without it but it becomes only a mere shadow of what it could be and has to offer.

    In my case, the main reason I get bored of an MMO is if it has an unchallenging world and it is the case with ESO too. The world doesn't provide me with occasions of using the potential of my class, to improve myself or to socialize to overcome difficulties.

    I am curious to know when players started hating challenge in video games. I don't know if it's a generational issue, but it seems like at some point, players started liking being unchallenged because that makes them feel stronger and in control, rather than having to improve themselves and feel happy with the results.

    Personally, I am sad to see that ESO's quests and zones exploration have to be seperated from challenging content and class gameplay learning. I strongly believe that the world of ESO would be way more captivating if the difficulty was increased and players were able to face danger in the zones.

    Higher difficulty? For whom? Players with 600cp or players who haven't a single character reach 50 yet?

    For a few years I played Skyrim Dead Is Dead... on Legendary, then decided to only do that in the contests we made.. then got bored with that. . It got to easy... started nerfing that. Then just said F' it.. and when I got my PC instead of the 360 .. I added mods to make MY game more difficult...

    A friend and I constantly argued about which was harder... Legendary or Mods .. truth is it depends on "you" and how you play.

    Same thing here... 7 of 8 characters built, one sitting just below 50, waiting for Elswyer ( did the prologue) my sorceress is bumping up fast, I will stop before she gets to 50.

    I dont level fast...on purpose... making the world hard for those with really high cp.. would make walking down the road insanely hard for low level/ new players...world bosses impossible solo...

    Sharing cp between characters is ( to me ) the real problem... if you start a character right now, what would their cp be?
    Edited by Aireal on May 11, 2019 6:38PM
    Life is about the journey...cause it all ends the same
  • barney2525
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    No thanks, PvE difficulty is fine as it is.
    I have to admit, the CP share thing, I really like it.

    But I am surprised it exists. I would have expected Zos to require each character to gain their own CPs.

    Probably at this point tho, changing it would cause a revolt.

  • Aireal
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    No thanks, PvE difficulty is fine as it is.
    barney2525 wrote: »
    I have to admit, the CP share thing, I really like it.

    But I am surprised it exists. I would have expected Zos to require each character to gain their own CPs.

    Probably at this point tho, changing it would cause a revolt.

    It probably would, but other than making the game too hard for new players or those like me that just play / level really slow. What would be the best way to make the game harder for those with high cp?

    Life is about the journey...cause it all ends the same
  • Jeremy
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    Agreed, please increase the difficulty in PvE areas greatly!
    Stratloc wrote: »
    Some people here claiming the game is 'brutal' to new players seems a bit overstated to me. I don't remember it being particularly difficult when I started playing in 2017, sure you had to learn some basics but nothing too radical, and I am absolutely average at best.

    The overland was never particularly hard for me either - even when I was brand new. Though it was more challenging then it is now - which is just ridiculously easy to the point of boredom.

    Public dungeons used to be a lot harder than they are now though. They nerfed those hard. But in any case, the whole newer player vs veteran player debate is moot really. I believe most people here who are asking for the overland to be made more difficult are suggesting that it be optional - a veteran version of the zone if you will - that higher level players could quest in so they could enjoy the content too. I don't really see how any reasonable person could object to that whether they are new players or not. Sounds like a win win to me.
    Edited by Jeremy on May 11, 2019 8:41PM
  • Voice_of_Chronicles
    Agreed, please increase the difficulty in PvE areas greatly!
    So far so good, an optional veteran mode for overland zones might be a nice way to handle things.

    Also, the people telling those who would like an increase in difficulty are playing the wrong game forgot the difficulty when it was still 50 and vet 1-16, like many folks said before it became way easier with one Tamriel.
    To those who say, go into some dungeon or vMSA, DSA, trials... ye, I can very well do that but it doesn't change what is most important to me:
    I would like to once again be able to quest and roam the open world of Tamriel, many of which quests (I haven't touched on more than one character for said reason) and be able to actually feel that my actions there were factually needed.
    If it takes a split second to kill the trash and a few more seconds to kill a boss, all the atmosphere and the grand story that developed right in front of my eyes becomes spoiled and ridiculed by the ease with with I can dispatch of all the enemies.
    I want to engage in this immersive role-playing world and not to feel it break apart by the quick death of everything in my path

    Saying that I should force myself to play with light attacks only and 1 skill only is plain mean as it would make combat super dull and also not a tad more challenging, but rather just prolong everything.
    To those who wish to protect those new players experiencing difficulties at the start of the game, I fully understand where you are coming from. But as some new players here stated before they hardly felt a challenge at all after figuring out most about the combat and skills. Again, a simpler version or a stronger stat scaling for new players might be an option.
    Moreover, keep in mind that this game and especially the overland zones were not solely designed for new players to enjoy, but also veteran players would like to feel some fun when questing besides grand story telling...a joy that comes hard fighting these ...npcs...

    Again, thanks to all of your replies so far, keep your suggestions and feedback coming!
    Edited by Voice_of_Chronicles on May 11, 2019 8:56PM
  • Jeremy
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    Agreed, please increase the difficulty in PvE areas greatly!
    So far so good, an optional veteran mode for overland zones might be a nice way to handle things.

    Also, the people telling those who would like an increase in difficulty are playing the wrong game forgot the difficulty when it was still 50 and vet 1-16, like many folks said before it became way easier with one Tamriel.
    To those who say, go into some dungeon or vMSA, DSA, trials... ye, I can very well do that but it doesn't change what is most important to me:
    I would like to once again be able to quest and roam the open world of Tamriel, many of which quests (I haven't touched on more than one character for said reason) and be able to actually feel that my actions there were factually needed.
    If it takes a split second to kill the trash and a few more seconds to kill a boss, all the atmosphere and the grand story that developed right in front of my eyes becomes spoiled and ridiculed by the ease with with I can dispatch of all the enemies.
    I want to engage in this immersive role-playing world and not to feel it break apart by the quick death of everything in my path

    Saying that I should force myself to play with light attacks only and 1 skill only is plain mean as it would make combat super dull and also not a tad more challenging, but rather just prolong everything.
    To those who wish to protect those new players experiencing difficulties at the start of the game, I fully understand where you are coming from. But as some new players here stated before they hardly felt a challenge at all after figuring out most about the combat and skills. Again, a simpler version or a stronger stat scaling for new players might be an option.
    Moreover, keep in mind that this game and especially the overland zones were not solely designed for new players to enjoy, but also veteran players would like to feel some fun when questing besides grand story telling...a joy that comes hard fighting these ...npcs...

    Again, thanks to all of your replies so far, keep your suggestions and feedback coming!

    That was well said, especially the bolded portion of your comment which sums up my thoughts exactly.
  • idk
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    DenMoria wrote: »
    Tasear wrote: »
    Just make fights fun by making mobs smarter.

    I just can't bring myself to quest most of time because how boring combat is during it.

    I can't bring myself to do dungeons, PvP, Alliance War, Trials or group activities because of how boring the other players are.

    If ever an MMORPG was not for someone this is the most likely case.
    Edited by idk on May 11, 2019 9:05PM
  • Voice_of_Chronicles
    Agreed, please increase the difficulty in PvE areas greatly!
    I am surprised by the results of this poll.

    Yes, higher difficulty is often associated with frustration but it also brings a lot to immersion, combat, social aspects of the game. The game is still enjoyable without it but it becomes only a mere shadow of what it could be and has to offer.

    In my case, the main reason I get bored of an MMO is if it has an unchallenging world and it is the case with ESO too. The world doesn't provide me with occasions of using the potential of my class, to improve myself or to socialize to overcome difficulties.

    I am curious to know when players started hating challenge in video games. I don't know if it's a generational issue, but it seems like at some point, players started liking being unchallenged because that makes them feel stronger and in control, rather than having to improve themselves and feel happy with the results.

    Personally, I am sad to see that ESO's quests and zones exploration have to be seperated from challenging content and class gameplay learning. I strongly believe that the world of ESO would be way more captivating if the difficulty was increased and players were able to face danger in the zones.

    Completely agree, must have missed your post...so much going on!
    I would still go with a choice between difficulties, like someone pointed out earlier.
  • Voice_of_Chronicles
    Agreed, please increase the difficulty in PvE areas greatly!
    Jeremy wrote: »
    I would like to once again be able to quest and roam the open world of Tamriel, many of which quests (I haven't touched on more than one character for said reason) and be able to actually feel that my actions there were factually needed.
    If it takes a split second to kill the trash and a few more seconds to kill a boss, all the atmosphere and the grand story that developed right in front of my eyes becomes spoiled and ridiculed by the ease with with I can dispatch of all the enemies.
    I want to engage in this immersive role-playing world and not to feel it break apart by the quick death of everything in my path


    That was well said, especially the bolded portion of your comment which sums up my thoughts exactly.

    Thanks!
  • idk
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    I am surprised by the results of this poll.

    Yes, higher difficulty is often associated with frustration but it also brings a lot to immersion, combat, social aspects of the game. The game is still enjoyable without it but it becomes only a mere shadow of what it could be and has to offer.

    I expect most players realize their is a conscious design to the game leading to a tiered difficulty from open world questing to the HM trials.

    They also may realize that not everyone wants a constant challenge.

    More importantly they probably are smart enough to realize that no difficulty setting for overland would appease most players as what I find to be a good challenge someone else finds it impossible to complete.

    For that reason alone Zos has good reason to leave it alone but they do need to get a handle on power creep which is a direct result of changes they make every update outside of CP. But this is really a different topic.
  • StormeReigns
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    No thanks, PvE difficulty is fine as it is.
    Wondering if those who are wanting the increased difficultly can even manage Crag. solo in their current gear.

    Hell, if they all can solo all of Crag (no grouping, no leeching off of others fighting wbs, etc.) in nothing but white gear, no food buffs, pots or cp with out dropping below 75% health or even a single death from any one of them. Then maybe make pve harder. Till that happens. Its fine as is.
  • Voice_of_Chronicles
    Agreed, please increase the difficulty in PvE areas greatly!
    SkerKro wrote: »
    Wondering if those who are wanting the increased difficultly can even manage Crag. solo in their current gear.

    Hell, if they all can solo all of Crag (no grouping, no leeching off of others fighting wbs, etc.) in nothing but white gear, no food buffs, pots or cp with out dropping below 75% health or even a single death from any one of them. Then maybe make pve harder. Till that happens. Its fine as is.

    That is not the point and the way you portray it means you are not talking this debate seriously...

    I am not saying we should increase difficulty to a level where only a few people can handle it, but rather that right now the challenge posed by NPCS does not live anywhere up to the fearsome and impressiveness of the story of these supposedly dangerous foes.
  • StormeReigns
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    No thanks, PvE difficulty is fine as it is.
    SkerKro wrote: »
    Wondering if those who are wanting the increased difficultly can even manage Crag. solo in their current gear.

    Hell, if they all can solo all of Crag (no grouping, no leeching off of others fighting wbs, etc.) in nothing but white gear, no food buffs, pots or cp with out dropping below 75% health or even a single death from any one of them. Then maybe make pve harder. Till that happens. Its fine as is.

    That is not the point and the way you portray it means you are not talking this debate seriously...

    I am not saying we should increase difficulty to a level where only a few people can handle it, but rather that right now the challenge posed by NPCS does not live anywhere up to the fearsome and impressiveness of the story of these supposedly dangerous foes.

    Rando cannon fodder Veiled hesitance/ whatever npc enemy soldier doesnt need to be as strong or as difficult as a named leader / boss of the group. PvE is fine.
  • Ogou
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    Agreed, please increase the difficulty in PvE areas somewhat.
    So far so good, an optional veteran mode for overland zones might be a nice way to handle things.

    Also, the people telling those who would like an increase in difficulty are playing the wrong game forgot the difficulty when it was still 50 and vet 1-16, like many folks said before it became way easier with one Tamriel.
    To those who say, go into some dungeon or vMSA, DSA, trials... ye, I can very well do that but it doesn't change what is most important to me:
    I would like to once again be able to quest and roam the open world of Tamriel, many of which quests (I haven't touched on more than one character for said reason) and be able to actually feel that my actions there were factually needed.
    If it takes a split second to kill the trash and a few more seconds to kill a boss, all the atmosphere and the grand story that developed right in front of my eyes becomes spoiled and ridiculed by the ease with with I can dispatch of all the enemies.
    I want to engage in this immersive role-playing world and not to feel it break apart by the quick death of everything in my path

    Saying that I should force myself to play with light attacks only and 1 skill only is plain mean as it would make combat super dull and also not a tad more challenging, but rather just prolong everything.
    To those who wish to protect those new players experiencing difficulties at the start of the game, I fully understand where you are coming from. But as some new players here stated before they hardly felt a challenge at all after figuring out most about the combat and skills. Again, a simpler version or a stronger stat scaling for new players might be an option.
    Moreover, keep in mind that this game and especially the overland zones were not solely designed for new players to enjoy, but also veteran players would like to feel some fun when questing besides grand story telling...a joy that comes hard fighting these ...npcs...

    Again, thanks to all of your replies so far, keep your suggestions and feedback coming!

    Let's say ZOS went with your suggestion and made a veteran version of the overland. Who would ZOS balance this against?
    If it's balanced around people pulling about 25k DPS (poor tanks have no chance) the people pulling 40k+ DPS are still going to find it boring. If it's made more difficult than that then you'd have a bunch of people stuck between overland that is too easy and overland that is too hard.
    How do you propose dealing with this?
  • lagrue
    lagrue
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    The poll didn't have my answer; yes and no. Firstly, no they should not change the default values of the stats in regards to normal content - what they should do, is exactly what every other ES to date has done... a toggle for difficulty which modifies the incoming and outgoing damage by set amounts. Have a Veteran Mode toggle where all of a sudden the player is only doing 0.75x the damage, while taking 1.25x you know? (just random numbers, not actual recommended values.)

    This game is largely casual in its playerbase, and so messing with the baseline game would mess with the majority of players - but a simple toggle makes it so it doesn't even have to be that way.
    "You must defeat me every time. I need defeat you only once"
  • Strider__Roshin
    Strider__Roshin
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    Agreed, please increase the difficulty in PvE areas greatly!
    I don't know how people can stand how pathetically easy overland PvE is. The worst thing about questing in this game is how mind numbingly easy this game is.
  • InvitationNotFound
    InvitationNotFound
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    Agreed, please increase the difficulty in PvE areas greatly!
    In the old days, with craglorn and vet levels, at least it was some sort of challenge.

    Two instances of an area (normal/vet) would be nice. Vet of course should be more rewarding. This way, the "casuals" (besides i think they have already an easy time in pve land) can do their quests on normal without getting bothered by mobs :)
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
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