Reddit wrote:I met a level 45 player who only used light attacks because he didn't know skills were a thing...
Cool story bro time. So this madman I met online didn't know how the skills mechanic worked but somehow tortured himself to level 45 using exclusively light attacks. He should have gotten a medal for this feat alone.
I was grinding at Vivecs Antlers and I always group with random people for the 10% extra XP. I noticed the guy I grouped with was only using ice staff light attacks. Very odd I thought so I messaged him what's up. Turns out he thought all the flashy skills were granted at level 50! He didn't even know heavy attacks were a thing.
I got him on Mic and it turns out he was on older guy about 50-something who just didn't get all the mechanics. Whats worse is he was a Nightblade in heavy armor doing light attacks with his ice staff. There is more... He was using all his skill points to unlock random skills that he didn't need like all the two hand and resto tree. He was on the verge of quitting the game because light attacks were not cutting it anymore and he dying a lot.
The next two hours were very rough. Not to sound ageist but he was having a hard time understanding how to do things like equip 2 daggers or assign skils, but I basically had to guide him how skills worked, the bars, redo his entire build and made him 2 sets of dd armor. Redo skills and attributes.
When he did his first flurry attack on my dummy he was speechless. A new world was opened to him. There was so many other things to explain to him but I was spent so I'll try another day but I was happy that he won't at least quit the game now.
Oh dolmens and delves I have no doubt low levels can solo, especially for any players that know how the combat works. Dolmen resistance is set to the number of players fighting I believe with lots of aids to help pull you through via the keys or ports or whatever they are called that instantly restores your resources which is a huge help.
I'm talking straight up WB'S like I've seen claimed with zero cp and bad gear with zero deaths. Easy means you are not even coming close to death let alone actually dying. I'm not saying it's impossible, I just want to see it since so many claim to do so on level 20 characters.
Oh dolmens and delves I have no doubt low levels can solo, especially for any players that know how the combat works. Dolmen resistance is set to the number of players fighting I believe with lots of aids to help pull you through via the keys or ports or whatever they are called that instantly restores your resources which is a huge help.
I'm talking straight up WB'S like I've seen claimed with zero cp and bad gear with zero deaths. Easy means you are not even coming close to death let alone actually dying. I'm not saying it's impossible, I just want to see it since so many claim to do so on level 20 characters.
<sigh> Twice on the same character I started a WB alone and someone came.. that character is now lvl 22.. so I tried on my next lowest character lvl 18, ack.. she died twice, of course it might have had something to do with the armor that was mostly level 8 to 12. So I switched to a different character lvl 15, just to see how he would do. IF>>>IF I can manage to not have anyone join, then I think he will do fine. He's now lvl 16 so.. 4 levels to try to get a vid solo!
Not my finest fight.. and a few times I thought about just stopping.. <shrug> the point was solo.. and well it wasn't.
https://youtube.com/watch?v=KIiopwi6Mr0
You've inspired me to give it a go myself! Gonna make a new sorc and see how it goes. I would not hold a level 22-25 against you, after all, you're not one of the ones claiming (notice how they haven't even bothered to prove their claim as you have tried with a simple vid?) it can be done naked, no cp and terrible gear without dying! Kudos for your efforts and patience!
Believe it or not someone even claimed to do it on a level 5 toon! The lengths some will go!
What we need are new zones that are for endgame players instead of areas that scale to your level. But I dont see it working without making other zones obsolete (which was the 'problem' one tamriel was made for to solve).
I've always thought that character progression in the form of unlocking new zones and new storylines is also viable, but ESO isn't the game for that. I've made peace with that. :P
What we need are new zones that are for endgame players instead of areas that scale to your level. But I dont see it working without making other zones obsolete (which was the 'problem' one tamriel was made for to solve).
I've always thought that character progression in the form of unlocking new zones and new storylines is also viable, but ESO isn't the game for that. I've made peace with that. :P
I like the new zone Idea, in a way, If one has to go through zone A to get to B and go through B to get to C.. and they get harder along the way.. as long as each had enough story/ dungeons to level a character up to the point they could have a challenge ( but not a suicide run ) through the next zone, that would be pretty cool.
<eye roll > and Zos doesn't put "Event" items in the harder zones. I know.. I know.. end game people.. but it isn't fair to have items that "I" can't get to on my new-ish account because I haven't sprinted to end game CP.
Then again.. as I have said before.. who is it scaled for?
TheRealPotoroo wrote: »
That's roughly how ESO worked pre-One Tamriel. Zones had levels that meant something. When I as a level 15 or thereabouts accidentally stumbled into Bangkorai and encountered level 43 spiders they scared the crap out of me. Quests that were graded too far above your level used to show up in the quest list in orange or red. Obviously, once you'd levelled up you became effectively invincible in the early zones, so it wasn't perfect, but at least there was a sense of progression.
TheRealPotoroo wrote: »What we need are new zones that are for endgame players instead of areas that scale to your level. But I dont see it working without making other zones obsolete (which was the 'problem' one tamriel was made for to solve).
I've always thought that character progression in the form of unlocking new zones and new storylines is also viable, but ESO isn't the game for that. I've made peace with that. :P
I like the new zone Idea, in a way, If one has to go through zone A to get to B and go through B to get to C.. and they get harder along the way.. as long as each had enough story/ dungeons to level a character up to the point they could have a challenge ( but not a suicide run ) through the next zone, that would be pretty cool.
<eye roll > and Zos doesn't put "Event" items in the harder zones. I know.. I know.. end game people.. but it isn't fair to have items that "I" can't get to on my new-ish account because I haven't sprinted to end game CP.
Then again.. as I have said before.. who is it scaled for?
That's roughly how ESO worked pre-One Tamriel. Zones had levels that meant something. When I as a level 15 or thereabouts accidentally stumbled into Bangkorai and encountered level 43 spiders they scared the crap out of me. Quests that were graded too far above your level used to show up in the quest list in orange or red. Obviously, once you'd levelled up you became effectively invincible in the early zones, so it wasn't perfect, but at least there was a sense of progression.
Interesting... after reading that I looked it up. funny they did away with it, but I understand their reasoning. I bought the game for the 'exploration' factor, I have explored all the 'overland' area's in all the other games I have played, but not done all the quests - on purpose.
MaleAmazon wrote: »
They certainly made the right choice. "Outlevelling" your zones by doing sidequests was really not good.
The problem was that they never ever introduced anything to replace it.
The best (but far from perfect) I´ve seen in terms of gameplay difficulty was probably an Oblivion mod (I forget the name) that made monsters more static in difficulty, and also made them stronger on deeper levels of dungeons and farther from roads. It was a completely different game. I would sneak around on the lower levels of caves, avoiding enemies I could not fight just so I could get the valuable loot (which was also above my level)... it was great.
I also stumbled across an enormously powerful opponent (insta-killing). Guess I wanted to roleplay so IIRC I aggroed him again but ran away (since that´s what my character would do, rather than clairvoyantly not approach him when I reloaded). Thing was in TES 4 enemies would basically never deaggro, so after running halfway across the world, I would sigh in relief, then look back to see the King of All Enemies still chasing me. Along with 3 bears, couple wolves, 4 highwaymen...
Oh dolmens and delves I have no doubt low levels can solo, especially for any players that know how the combat works. Dolmen resistance is set to the number of players fighting I believe with lots of aids to help pull you through via the keys or ports or whatever they are called that instantly restores your resources which is a huge help.
I'm talking straight up WB'S like I've seen claimed with zero cp and bad gear with zero deaths. Easy means you are not even coming close to death let alone actually dying. I'm not saying it's impossible, I just want to see it since so many claim to do so on level 20 characters.
<sigh> Twice on the same character I started a WB alone and someone came.. that character is now lvl 22.. so I tried on my next lowest character lvl 18, ack.. she died twice, of course it might have had something to do with the armor that was mostly level 8 to 12. So I switched to a different character lvl 15, just to see how he would do. IF>>>IF I can manage to not have anyone join, then I think he will do fine. He's now lvl 16 so.. 4 levels to try to get a vid solo!
Not my finest fight.. and a few times I thought about just stopping.. <shrug> the point was solo.. and well it wasn't.
https://youtube.com/watch?v=KIiopwi6Mr0
You've inspired me to give it a go myself! Gonna make a new sorc and see how it goes. I would not hold a level 22-25 against you, after all, you're not one of the ones claiming (notice how they haven't even bothered to prove their claim as you have tried with a simple vid?) it can be done naked, no cp and terrible gear without dying! Kudos for your efforts and patience!
Believe it or not someone even claimed to do it on a level 5 toon! The lengths some will go!
https://m.youtube.com/watch?v=JTB1WHzPGT0 Wandering_Immigrant wrote: »
Here's one of my crafter doing the mammoth & giant WB in Eastmarch. She's level 28 but you can see in the video she has not much in the way of skills or passives, her points are all in crafting. She wears a jailbreaker/Ford's combo for speed, but she's wearing 4/5 pieces in both for the video. The movement speed does help a lot, less unnecessary running in wide loops, but since not everyone will have that I took off the 5th pieces.
Someone does come along toward the end, in about 4 or 5 tries I couldn't seem to get a full solo to my self.https://m.youtube.com/watch?v=JTB1WHzPGT0
Wandering_Immigrant wrote: »
Oh dolmens and delves I have no doubt low levels can solo, especially for any players that know how the combat works. Dolmen resistance is set to the number of players fighting I believe with lots of aids to help pull you through via the keys or ports or whatever they are called that instantly restores your resources which is a huge help.
I'm talking straight up WB'S like I've seen claimed with zero cp and bad gear with zero deaths. Easy means you are not even coming close to death let alone actually dying. I'm not saying it's impossible, I just want to see it since so many claim to do so on level 20 characters.
<sigh> Twice on the same character I started a WB alone and someone came.. that character is now lvl 22.. so I tried on my next lowest character lvl 18, ack.. she died twice, of course it might have had something to do with the armor that was mostly level 8 to 12. So I switched to a different character lvl 15, just to see how he would do. IF>>>IF I can manage to not have anyone join, then I think he will do fine. He's now lvl 16 so.. 4 levels to try to get a vid solo!
Not my finest fight.. and a few times I thought about just stopping.. <shrug> the point was solo.. and well it wasn't.
https://youtube.com/watch?v=KIiopwi6Mr0
You've inspired me to give it a go myself! Gonna make a new sorc and see how it goes. I would not hold a level 22-25 against you, after all, you're not one of the ones claiming (notice how they haven't even bothered to prove their claim as you have tried with a simple vid?) it can be done naked, no cp and terrible gear without dying! Kudos for your efforts and patience!
Believe it or not someone even claimed to do it on a level 5 toon! The lengths some will go!
Here's one of my crafter doing the mammoth & giant WB in Eastmarch. She's level 28 but you can see in the video she has not much in the way of skills or passives, her points are all in crafting. She wears a jailbreaker/Ford's combo for speed, but she's wearing 4/5 pieces in both for the video. The movement speed does help a lot, less unnecessary running in wide loops, but since not everyone will have that I took off the 5th pieces.
Someone does come along toward the end, in about 4 or 5 tries I couldn't seem to get a full solo to my self.https://m.youtube.com/watch?v=JTB1WHzPGT0
cyberjanet wrote: »A lot of things are being increased in difficulty to suit long time players who continually get better at the game.
But some people don't play 24/7.
And you know, there are always new players coming in.
If you want the content to be harder, just zero all your CP and wear mismatched white armour.
RavenSworn wrote: »I'm all for a slight change in difficulty for the mobs, we don't really need to up the scale too much.
We need to understand that while new players in eso might be new mmo players, they can also be veteran mmo players but new to this game. Thus, even with no cp, a veteran mmo player understands basic mechanics like don't stand in red or block for a start.
<snip>
I have tried no cp levelling, but simply because I know by reflex how to avoid the red, its still not as hard as some people think.