TheRealPotoroo wrote: »Once upon a time, stumbling upon level 43 spiders in Bangkorai as a newb was exciting and scary. Then One Tamriel happened and overland became a bland, boring mush.
alanmatillab16_ESO wrote: »TequilaFire wrote: »alanmatillab16_ESO wrote: »TequilaFire wrote: »Start from scratch on a new virgin no cp account, then come back and discuss.
Already have done a character not using any CP and only using gear from quest rewards or random drops that character got and open world pve content was still too easy.
What do you suggest? level naked and punch mobs to actually have some challenge?
Play end game PvE or PvP, you are done with overland.
You can't expect to play the same thing over and over and not get good at it.
That is irrelevant, the discussion here is about overland content. PvP is little about skill and more about picking the fotm class and going round in a blob steamrolling people then coming here crying for nerfs when it doesnt work. I doubt anyone is after every fight with a wolf being an epic encounter but there is no need to block or dodge large mob abilities or traps in delves, you know, the stuff that in instances later on you DO need to avoid.
Why not get players used to that through the levelling process instead of dropping it on them in dungeons for them to be exposed to the abuse from "veteran" players because they stood in the fire?
TequilaFire wrote: »Start from scratch on a new virgin no cp account, then come back and discuss.
TequilaFire wrote: »Start from scratch on a new virgin no cp account, then come back and discuss.
I have, created an account on the EU megaserver and played there up until I was about CP400. If you know the game, what kind of gear is available, how to do rotations, etc., it’s still pretty easy going up against open world NPC’s even with no CP’s. Although they don’t need to go back to the old Vet difficulty level, which was brutal at times, it wouldn’t hurt if they turned up the difficulty a bit.
TequilaFire wrote: »Start from scratch on a new virgin no cp account, then come back and discuss.
TequilaFire wrote: »Start from scratch on a new virgin no cp account, then come back and discuss.
barney2525 wrote: »I don't play games for the STRUGGLE.
..
You want to make it more challenging for yourself? Fine. Pick ONE ability and only use that. Don't use any other buttons. Just light attack, heavy attack and ONE ability. Don't even slot anything else.
TequilaFire wrote: »Start from scratch on a new virgin no cp account, then come back and discuss.
I have, created an account on the EU megaserver and played there up until I was about CP400. If you know the game, what kind of gear is available, how to do rotations, etc., it’s still pretty easy going up against open world NPC’s even with no CP’s. Although they don’t need to go back to the old Vet difficulty level, which was brutal at times, it wouldn’t hurt if they turned up the difficulty a bit.
Nemesis7884 wrote: »
At the same time - playing my 810-tank - it takes ages to kill stuff on overland.... .
Just make fights fun by making mobs smarter.
I just can't bring myself to quest most of time because how boring combat is during it.
russelmmendoza wrote: »All tes games have difficulty tab, which you can change on the fly, why not put 1 in eso.
Change the difficulty before choosing a character.
Normal to very hard, lets not make it too easy with a easy mode.
Voice_of_Chronicles wrote: »
I don't think upping the difficulty by a certain degree will scare new players. Because they, like us who have alot of exp and know when to heal, block, shield etc will come to appreciate eventually, that this change was made to keep rest of the vast world which they haven't explored yet, interesting, entertaining and a tad challenging gameplay-wise, besides being grind with an amazing story.
You say that, yet, we did have a similar situation when early on when the game first launched. And people were calling for nerfs on some of the question bosses (anyone remember Doshia and, to a lesser extent, Faolchu).
And in case you think that the situation has changed since then, I remember seeing a request to nerf the Wraith of Crows from the Summerset prequel quest. And I had to help guildies kill the sload boss from the Summerset main quest.
Characters on none-CP accounts would get wrecked.
If you want the open world difficulty increased, ESO needs world tiers ala The Division.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
asuzab16_ESO wrote: »I am surprised by the results of this poll.
Yes, higher difficulty is often associated with frustration but it also brings a lot to immersion, combat, social aspects of the game. The game is still enjoyable without it but it becomes only a mere shadow of what it could be and has to offer.
In my case, the main reason I get bored of an MMO is if it has an unchallenging world and it is the case with ESO too. The world doesn't provide me with occasions of using the potential of my class, to improve myself or to socialize to overcome difficulties.
I am curious to know when players started hating challenge in video games. I don't know if it's a generational issue, but it seems like at some point, players started liking being unchallenged because that makes them feel stronger and in control, rather than having to improve themselves and feel happy with the results.
Personally, I am sad to see that ESO's quests and zones exploration have to be seperated from challenging content and class gameplay learning. I strongly believe that the world of ESO would be way more captivating if the difficulty was increased and players were able to face danger in the zones.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Every day I see requests to help with quest bosses. The kind in the faction main quests. Do not make overland harder. It’s easy for you now. Furthermore there was a vet overland called Craglorn and it was a failure. There aren’t enough masochist gamers in eso versus the amount of amusement park gamers to justify any time spent on this.