ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Tommy_The_Gun wrote: »Btw. I get the impression that most of the mag based characters would want this single target ultimate ability to cost 500 ulti points and had a description "does nothing".
People are obviously not objective here. Remember when Sorcs had their rune cage undodgeable burst combo somwhere around Summerset ? Non of them was like "you know ZOS, you gave us this and it is slightly OP" - all of the were like:
"it is totally fine" (yes back then changes went to live server, despite the outrage. Here we have ppl who probably did not even tested it on PTS and already we have a DEV answer to the outrage).
So, if you were to be as much objective as possible (and not biased ofc) - what would you propose ? Immunity to silence after 3 seconds ? Or what ? Keep in mine that Incap is not a skill or spamable. It is a single target melee ultimate, that can be dodged or blocked.
So you are going to pile a fix upon a fix? You're insane. Own up to your mistake and revert.ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
https://youtu.be/t1oXYI1EYQsNo, in that case it's worse than a stun because it affects Magicka builds disproportionately. Stamina builds will still have the vast majority of their toolkit available to them, and get CC immunity when the Silence runs out. Meanwhile, Magicka builds either break free or die. If break free is to be the "counter," either change it back to a stun or do something else entirely.Ariades_swe wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Make it breakable.
Then it’s just a stun.
Which is fine.
Hang on a second. Incap stuns you right now. You have to break free, before you can do anything. If you make the negate breakable, all you've done is balanced the game against magicka characters. They WILL have to break, just like now, whereas a stamina character may decide to dodge roll. What's the point? Buffing stamina characters by giving them more options?HackTheMinotaur wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
The counter play would be making silence respond to CC break/immunity BUT this is a waste of a CC for a nightblade. This means we cannot stun or fear after using our primary ultimate. I’d prefer Soul Harvest.
Unless you make it like pre-murkmire Total Dark. CC immunity did not apply until after the total dark was broken so you could cast the ability and then immediately CC. If you did this though then Incap->Fear would be literally the only NB combo worth doing. No way to save your CC till later.
It feels like a bad change either way.
Ariades_swe wrote: »https://youtu.be/t1oXYI1EYQs
Worst change to a single ability in the history of the game according to EVERYONE that wants even a semblance of balance
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
No, in that case it's worse than a stun because it affects Magicka builds disproportionately. Stamina builds will still have the vast majority of their toolkit available to them, and get CC immunity when the Silence runs out. Meanwhile, Magicka builds either break free or die. If break free is to be the "counter," either change it back to a stun or do something else entirely.Ariades_swe wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Make it breakable.
Then it’s just a stun.
Which is fine.
MartiniDaniels wrote: »Tommy_The_Gun wrote: »Yamenstein wrote: »I don't get it. Don't sorcs have a 12 sec ult that silences all enemies in it ? And deals damage ?
The only difference is you can't roll out of incap strike and it only affects one person. But also sorc ult affects multiple people and has a higher cost.
How often is incap strike front bared for the regen to be effective? Wouldn't dawnbreaker be more common on front.My god, sorcs did that again ! Remember the cast time on shields that ZOS proposed some updates ago ? And all mag characters (mostly sorcs since shields) cried so hard that it created an Ocean on Sahara Desert ? Well.... it seems that they did that again.ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Yep, I've been reading forums very consistently for the last half-year, and it's first time ever that answer from ZOS's chief comes so fast. People may cry about NB dominance in population, but this is all BS, everybody knows that Magsorcs are in real influence heremaybe Todd H. is secretly playing and has a magsorc..
Booo :'(
This was such a cool change which was also totally lore related and because some people cry it is already looked into to be reverted/changed?
When my guildmates and i do roleplay events we use the /playdead when we get hit by incap but this change would remove the necessity for this (immersion breaking) action. All our members did a /cheer when we read about this change. Not a /laugh but a /cheer. This is how happy we were with this change. A /cheer is really something.
Personally I think that if this change wont make the live server my whole roleplay guild will stop playing this game or atleast will stop supporting Zenimax by cancelling our subs and/or stop buying things from the crownstore. Zenimax already took away our bosmer steathpassive which was a HUUUGEE no no for the roleplay/lorelovers community (atleast in the community im in, i dont know about the other communities). This change not making it into live could be the tipping point to quit eso and look for another game.
Any complaints? *incaps crying complaining forumuser* now you are silenced and cant complain anymore.
Thanks for reading. May the divines bless you with more ideas like this (lorefull) incap change.
Booo :'(
This was such a cool change which was also totally lore related and because some people cry it is already looked into to be reverted/changed?
When my guildmates and i do roleplay events we use the /playdead when we get hit by incap but this change would remove the necessity for this (immersion breaking) action. All our members did a /cheer when we read about this change. Not a /laugh but a /cheer. This is how happy we were with this change. A /cheer is really something.
Personally I think that if this change wont make the live server my whole roleplay guild will stop playing this game or atleast will stop supporting Zenimax by cancelling our subs and/or stop buying things from the crownstore. Zenimax already took away our bosmer steathpassive which was a HUUUGEE no no for the roleplay/lorelovers community (atleast in the community im in, i dont know about the other communities). This change not making it into live could be the tipping point to quit eso and look for another game.
Any complaints? *incaps crying complaining forumuser* now you are silenced and cant complain anymore.
Thanks for reading. May the divines bless you with more ideas like this (lorefull) incap change.
MartiniDaniels wrote: »Tommy_The_Gun wrote: »Yamenstein wrote: »I don't get it. Don't sorcs have a 12 sec ult that silences all enemies in it ? And deals damage ?
The only difference is you can't roll out of incap strike and it only affects one person. But also sorc ult affects multiple people and has a higher cost.
How often is incap strike front bared for the regen to be effective? Wouldn't dawnbreaker be more common on front.My god, sorcs did that again ! Remember the cast time on shields that ZOS proposed some updates ago ? And all mag characters (mostly sorcs since shields) cried so hard that it created an Ocean on Sahara Desert ? Well.... it seems that they did that again.ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Yep, I've been reading forums very consistently for the last half-year, and it's first time ever that answer from ZOS's chief comes so fast. People may cry about NB dominance in population, but this is all BS, everybody knows that Magsorcs are in real influence heremaybe Todd H. is secretly playing and has a magsorc..
Fan fact, there are also magblades, magplars, magwardens and so on
Silence is strong I agree, but when I read things like "don't discuss counterplay" all I see is "dont make me work to stay alive, just remove what will make my life difficult so that i dont have to deal with it myself." It makes it really hard to take seriously, I doubt theyll keep the silence on incap, they responded really quick to the outrage, i dont know what theyll do, there is only going to be one more round of changes before Elsweyr goes live. Really I'm just glad they got rid of Minor Mangle. I'd have traded Minor Mangle for this new "Reave" feature any day of the week, didn't need to silence in place of stun though, guess we'll see how it goes.
This change is absolutely ridiculous and unfounded. They're nerfing the F out of incap, AFTER nerfing the rest of the class. Absolutely absurd and a disgrace. Instead of slowly implementing small nerfs and slowly seeing the change ZoS wants to NB they're going above and beyond to gut the class of it's stand out notoriety and absolutely shafting stamblade PvP. Just another absolutely disgusting decision by ZoS which is KILLING their PvP scene. I'm appalled and disgusted in their decision making. If these changes go through I'll be cancelling my ESO Plus. Thank god I haven't bought Elswyer yet.
Edit: Anyone that says this is a buff or any other of the NB changes are buffs (BESIDES FEAR WHICH THEY'RE REVERTING BACK) can gtfo with their incompetence and lack of understanding. They're the reason these idiotic changes are even happening. "We collected feedback on the forums." Give me a break. Half the people on the forums don't know wtf they're talking about and another 20% are just trolling around to get other classes they don't use, nerfed.