Izanagi.Xiiib16_ESO wrote: »Reporting patch notes post for being against forum TOS ... these notes are just pure bait
Would be really interesting who gave such amazing feedback to make this change lol.
"After collecting much feedback from forum threads and other outlets"
Sandman929 wrote: »Izanagi.Xiiib16_ESO wrote: »Reporting patch notes post for being against forum TOS ... these notes are just pure bait
Would be really interesting who gave such amazing feedback to make this change lol.
"After collecting much feedback from forum threads and other outlets"
You don't remember all the Nightblades Should Have Negate posts?
Izanagi.Xiiib16_ESO wrote: »Reporting patch notes post for being against forum TOS ... these notes are just pure bait
Would be really interesting who gave such amazing feedback to make this change lol.
"After collecting much feedback from forum threads and other outlets"
What does silence mean?
Silver_Strider wrote: »All the complaining about Incap being OP with its Defile/Stun components. Little did the salt miner know, ZOS can always make the ability 1000000% more OP when they try and nerf it.
I'm having a good laugh at this.
Izanagi.Xiiib16_ESO wrote: »Reporting patch notes post for being against forum TOS ... these notes are just pure bait
Would be really interesting who gave such amazing feedback to make this change lol.
"After collecting much feedback from forum threads and other outlets"
Why are ZOS even fiddling with incap this patch anyway? The live version is probably the most balanced iteration in ESO's history, all it needed was a slight nerf to the damage bonus or maybe to make it a 120 ult bonus like the stun.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Silence is strong I agree, but when I read things like "don't discuss counterplay" all I see is "dont make me work to stay alive, just remove what will make my life difficult so that i dont have to deal with it myself." It makes it really hard to take seriously, I doubt theyll keep the silence on incap, they responded really quick to the outrage, i dont know what theyll do, there is only going to be one more round of changes before Elsweyr goes live. Really I'm just glad they got rid of Minor Mangle. I'd have traded Minor Mangle for this new "Reave" feature any day of the week, didn't need to silence in place of stun though, guess we'll see how it goes.
Your inexperience on a Magicka character is blatant. There is no "working to stay alive" when you're silenced. Here are the options to stay alive when you're on a mag player and you're silenced:
1. Become unsilenced
That's it. There is literally no alternative. It'd be like telling a Stam character that in addition to having your heals and attacks unusable for 3 seconds, you also can't roll dodge or block. Funny enough, stamblades are probably the only class that -could- survive that because they can just cloak for the duration. The bias for stamblades in this game is absolutely gross, and I say that from the perspective of somebody who plays mag and stam iterations of every class.
Nightblades can cloak while silenced? I never knew...my magika experience is poor though as you have stated. Ill take your word for it and cloak while silenced from now on.
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Savos_Saren wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
So... "counter-play options" means that they're going to introduce something new to "unsilence" yourself? Note that Brian doesn't say they're going to revert the change...
Please don't tell me we're going to have to have another potion for unsilencing. So, a fight with a NB would go: Incap Strike (opponent uses potion to unsilence) NB attacks and if it fails- he pops cloak. (opponent unable to use detect pot due to potion cooldown time). You can't use Purge to unsilence yourself... because Purge is magic-based.
Also, I don't think it would be fair to Sorcs if we had an "unsilence" potion or ability. The whole purpose of Negate is area of denial.
Final thought: I don't think you can pop a potion while Negated/Silenced, right? So there goes that theory.
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
I thought I had seen it all after the 1s cast time on shields.
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
While you're at it, how about providing better counterplay for soul assault, radiant destruction, and Haunting Curse for medium armor builds. I don't see why Magicka keeps getting special treatment.
brandonv516 wrote: »As a Magblade I would run it.
But I don't want anyone else running it lol.
So please make it something else...again.
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
There is no counterplay. If you make silence breakable again, this is nothing but an ability that only "stuns" magicka chars with the opportunity of a follow up stun if not broken fast enough.
Incap is a high damage ult that increases all your damage against the target by 20%, gives crit for being slotted and is the cheapest ult in the game. What else does it need? If you want a gimmick, give something like a gimmick. Give minor lifesteal or whatever.
MartiniDaniels wrote: »brandonv516 wrote: »As a Magblade I would run it.
But I don't want anyone else running it lol.
So please make it something else...again.
^ this. I really don't wanna switch to stamblade, so probably using this new incap will be enough to counter-act anybody other then stamblades 2nd place is better then last, huh?ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
There is no counterplay. If you make silence breakable again, this is nothing but an ability that only "stuns" magicka chars with the opportunity of a follow up stun if not broken fast enough.
Incap is a high damage ult that increases all your damage against the target by 20%, gives crit for being slotted and is the cheapest ult in the game. What else does it need? If you want a gimmick, give something like a gimmick. Give minor lifesteal or whatever.
It cost after this will be 120, it's damage is not that big for 120 ult (hi, soul assault!) and so on. Only problem is silence is such a strong debuff and negates active defense.
FlamingBeard wrote: »Gilliam is the most biased developer