CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
I don’t think it’s too bad, have to see it on live to test it. At first I though 3 seconds was too long, but dizzy swing is 2 seconds of unbreakable cc at least because of the knock back animation, and it’s spammable, plus there’s a bug where stacking cc means you can’t break free.
It’ll definitely change Stamblades into a threat against experienced pvpers and forget about being a glass canon.
This is a far more imbalanced change than the defile or stun. At least those could be countered. Zero chance of countering a silence. No healing, shields, skills if you are a mag character. It is pretty ridiculously overpowered.
Hmm how exactly does silence work?
Is it possible to CC break out of it or not?
This is a far more imbalanced change than the defile or stun. At least those could be countered. Zero chance of countering a silence. No healing, shields, skills if you are a mag character. It is pretty ridiculously overpowered.
Hmm how exactly does silence work?
Is it possible to CC break out of it or not?
You can't use any skill for the duration of the silence, basically you can just block or roll dodge until the debuff is gone...
I don’t think it’s too bad, have to see it on live to test it. At first I though 3 seconds was too long, but dizzy swing is 2 seconds of unbreakable cc at least because of the knock back animation, and it’s spammable, plus there’s a bug where stacking cc means you can’t break free.
It’ll definitely change Stamblades into a threat against experienced pvpers and forget about being a glass canon.
Yea until that goon squad of troll blades time all their incaps right after each other... it’s a quick GG for any mag toon.
Ariades_swe wrote: »I don’t think it’s too bad, have to see it on live to test it. At first I though 3 seconds was too long, but dizzy swing is 2 seconds of unbreakable cc at least because of the knock back animation, and it’s spammable, plus there’s a bug where stacking cc means you can’t break free.
It’ll definitely change Stamblades into a threat against experienced pvpers and forget about being a glass canon.
Yea until that goon squad of troll blades time all their incaps right after each other... it’s a quick GG for any mag toon.
They dont need to time it. Any group with a single stamblade will be instant death to a mag toon.
LeifErickson wrote: »Is this a joke? Like actually.
Tommy_The_Gun wrote: »Well....lets honour this ultimate with 3 seconds of silence....
Jokes aside - 3 seconds is almost like nothing. You wont even notice that since, you will be able to move, roll dodge or cast stamina skills. Even if you will be stunned from stealth by this Ultimate, after immediately breaking free, you will have like 1 - 1,5 seconds of silence left. LAG sometimes is longer than that. Especially if you PvP on EU server...
Being objective here, this ultimate does imho too little to justify 120 ulti cost. Sure, you can cast it on lower ulti points but then it will do almost nothing. I can't see myself using that skill. In fact I dont since Summerset, because Dawnbreaker is much better option. And lets not forget - it is a single target only. Technically it should be compared more to Berserker Strike (Two-Handed ulti) rather than Dawnbreaker since this is also single target ulti.
Besides, since global cooldown is a thing, what a NB is supposed to do within those 3 seconds ? 1 light attack + skill ?
Imho will simply be a dead morph and pretty much every one, whenever stam or mag nb will run Soul Harvest (if they will run this ulti at all).
Yamenstein wrote: »I don't get it. Don't sorcs have a 12 sec ult that silences all enemies in it ? And deals damage ?
The only difference is you can't roll out of incap strike and it only affects one person. But also sorc ult affects multiple people and has a higher cost.
How often is incap strike front bared for the regen to be effective? Wouldn't dawnbreaker be more common on front.
josh.lackey_ESO wrote: »How about we make a "silence" but for Stamina abilities instead of Magicka abilities.