irstarkey57 wrote: »Silence just shouldn’t be there. Period. Anti silence pots? What are you guys talking about? It has to go back to the drawing board. Just leave it how it used to be and give it minor defile instead of major. There. Done.
TheShadower92 wrote: »Honestly, silence seems too strong against Magicka toons. They have no counter play at all, since they're depleted of stamina after 2 dodge rolls.
I main 2 NBs, and I don't want this to go live cuz I think it will really hurt PvP.
I'm not keeping up with this thread anymore to know what specifc buffs you're talking about. I thought Incap was fine on live and ZOS will now be making changes for change's sake, as they will probably be too pig-headed to just revert it. As a general answer to your question:Still dont understand why it needs more. Its cheap af, deals high dmg, has a huge dmg buff and some passive sustain. Why exactly does it need more?
I'm not keeping up with this thread anymore to know what specifc buffs you're talking about. I thought Incap was fine on live and ZOS will now be making changes for change's sake, as they will probably be too pig-headed to just revert it. As a general answer to your question:Still dont understand why it needs more. Its cheap af, deals high dmg, has a huge dmg buff and some passive sustain. Why exactly does it need more?
People who argue that Incap Strike is too cheap and too overloaded with buffs are, IMO, missing the big picture. Other classes either have more DOTs (DK) or they have one or more delayed burst skills that stack with another attack in the same GCD (magsorc, templar, warden). Those skills are not ultimates. Warden has burst every 3 seconds, sorc every 3.5, templar every 6. Nightblade, by contrast, relies on it's cheap ultimate to burst you within silimar time frames. Once you consider that Incap replaces another class's delayed, stacked-in-one-GCD burst skill AND their ultimate, you're hopefully beginning to understand why it needs to be so cheap and overloaded. You can quibble about it's exact strength, but you can't argue with the basic principle unless you want to totally dismantle how nightblade plays.
Nope. I am saying that, by using delayed skills, other classes have ways of generating burst in a single GCD (global cooldown) that NB does not have. Offensive options do not kill players, they create build variety. Burst kills players, unless you're running a DOT DK or bleed build instead.So what you are basically saying is that because other classes have more offensive options (which they absolutely dont btw) therefore NBs should have an overloaded ultimate?I'm not keeping up with this thread anymore to know what specifc buffs you're talking about. I thought Incap was fine on live and ZOS will now be making changes for change's sake, as they will probably be too pig-headed to just revert it. As a general answer to your question:Still dont understand why it needs more. Its cheap af, deals high dmg, has a huge dmg buff and some passive sustain. Why exactly does it need more?
People who argue that Incap Strike is too cheap and too overloaded with buffs are, IMO, missing the big picture. Other classes either have more DOTs (DK) or they have one or more delayed burst skills that stack with another attack in the same GCD (magsorc, templar, warden). Those skills are not ultimates. Warden has burst every 3 seconds, sorc every 3.5, templar every 6. Nightblade, by contrast, relies on it's cheap ultimate to burst you within silimar time frames. Once you consider that Incap replaces another class's delayed, stacked-in-one-GCD burst skill AND their ultimate, you're hopefully beginning to understand why it needs to be so cheap and overloaded. You can quibble about it's exact strength, but you can't argue with the basic principle unless you want to totally dismantle how nightblade plays.
Yeah, because of the pen. It soon won't be.I must say tho, if we are talking about NBs lacking offensive options then i most definitely miss the big picture. Surprise attack is one of the best spammables
But it cannot be stacked with an ult. You can fear or you can Incap someone, but the damage still won't happen in the same GCD. You might stack damage with a Meteor, but that's an option that other classes also have. A sorc can stack Meteor, Fury, Curse and Force Pulse or Frags in the same GCD, if everything comes together. Frags itself has a travel time that can be used to stack burst from a distance. Note how 3 of those delayed skills are class abilities, Fury, Curse and Frags. Nightblade does not have those options. The single hardest-hitting skill, besides being one of the most awkward to proc, cannot be stacked in the way that sorcs can stack burst. You're still not looking at things in context. Even warden and templar have one additional skill, Shalks and Light respectively, that they can use to stack burst and thereby deliver more damage in the same second than Merciless Resolve.and merciless is the hardest hitting non ult ability in the game
I know the game, so I am not surprised. If you read my post carefully you'll notice that I deliberately omitted stamsorc from the list. I happen to think that stamsorc is quite strong and unique, but I will readily concede that they lack burst, now that their random Implosion passive has been (IMO rightly - cause it was random) removed.And if we are talking about stamina then you would be surprised at how limited offensive toolkit some classes have. Stam sorcs literally have just hurricane. I dont see them getting overloaded ults to compensate.
TequilaFire wrote: »@TequilaFire
Maybe it’s time to talk about the reason so many NBs seem to perceive Incap as weak - it has to compete with DBoS. I was baffled when I saw this in 5.0.0:Fighters Guild
Dawnbreaker: Increased the delay on the Damage over Time effect to 2 seconds from 1 second. Total duration is now 6 seconds, rather than 5 seconds.
Dawnbreaker of Smiting (morph): The stun from this ability no longer ranks up from 1.5 seconds to 2.5 seconds; instead, it is a flat 2 seconds at all ranks. This morph now progressively gets stronger in damage as it ranks up instead. This will result in a 5.7% initial hit damage increase, and a 9% Damage over Time portion increase.
However the discussion about it never gained much traction as it was drowned in the Necro and now Incap noise.
I just can’t understand why DBoS has escaped adjustments for so long and gets buffs instead.
DBOS is available to all and is go to ult of most melee small scalers which of late have heavy influence on class reps and are the most vocal of the PvP crowd.
I use DBOS on my brawler stamblade as well as my stamplar.
What I really don't understand is that they hired a YouTuber, who knows the game well, and he wasn't able to nip this in the bud. I can't imagine Gilliam thought this a good change. He's probably on holiday, leaving Brian to his own devices.
Nope. I am saying that, by using delayed skills, other classes have ways of generating burst in a single GCD (global cooldown) that NB does not have. Offensive options do not kill players, they create build variety. Burst kills players, unless you're running a DOT DK or bleed build instead.So what you are basically saying is that because other classes have more offensive options (which they absolutely dont btw) therefore NBs should have an overloaded ultimate?I'm not keeping up with this thread anymore to know what specifc buffs you're talking about. I thought Incap was fine on live and ZOS will now be making changes for change's sake, as they will probably be too pig-headed to just revert it. As a general answer to your question:Still dont understand why it needs more. Its cheap af, deals high dmg, has a huge dmg buff and some passive sustain. Why exactly does it need more?
People who argue that Incap Strike is too cheap and too overloaded with buffs are, IMO, missing the big picture. Other classes either have more DOTs (DK) or they have one or more delayed burst skills that stack with another attack in the same GCD (magsorc, templar, warden). Those skills are not ultimates. Warden has burst every 3 seconds, sorc every 3.5, templar every 6. Nightblade, by contrast, relies on it's cheap ultimate to burst you within silimar time frames. Once you consider that Incap replaces another class's delayed, stacked-in-one-GCD burst skill AND their ultimate, you're hopefully beginning to understand why it needs to be so cheap and overloaded. You can quibble about it's exact strength, but you can't argue with the basic principle unless you want to totally dismantle how nightblade plays.Yeah, because of the pen. It soon won't be.I must say tho, if we are talking about NBs lacking offensive options then i most definitely miss the big picture. Surprise attack is one of the best spammablesBut it cannot be stacked with an ult. You can fear or you can Incap someone, but the damage still won't happen in the same GCD. You might stack damage with a Meteor, but that's an option that other classes also have. A sorc can stack Meteor, Fury, Curse and Force Pulse or Frags in the same GCD, if everything comes together. Frags itself has a travel time that can be used to stack burst from a distance. Note how 3 of those delayed skills are class abilities, Fury, Curse and Frags. Nightblade does not have those options. The single hardest-hitting skill, besides being one of the most awkward to proc, cannot be stacked in the way that sorcs can stack burst. You're still not looking at things in context. Even warden and templar have one additional skill, Shalks and Light respectively, that they can use to stack burst and thereby deliver more damage in the same second than Merciless Resolve.and merciless is the hardest hitting non ult ability in the gameI know the game, so I am not surprised. If you read my post carefully you'll notice that I deliberately omitted stamsorc from the list. I happen to think that stamsorc is quite strong and unique, but I will readily concede that they lack burst, now that their random Implosion passive has been (IMO rightly - cause it was random) removed.And if we are talking about stamina then you would be surprised at how limited offensive toolkit some classes have. Stam sorcs literally have just hurricane. I dont see them getting overloaded ults to compensate.
I'm not keeping up with this thread anymore to know what specifc buffs you're talking about. I thought Incap was fine on live and ZOS will now be making changes for change's sake, as they will probably be too pig-headed to just revert it. As a general answer to your question:Still dont understand why it needs more. Its cheap af, deals high dmg, has a huge dmg buff and some passive sustain. Why exactly does it need more?
People who argue that Incap Strike is too cheap and too overloaded with buffs are, IMO, missing the big picture. Other classes either have more DOTs (DK) or they have one or more delayed burst skills that stack with another attack in the same GCD (magsorc, templar, warden). Those skills are not ultimates. Warden has burst every 3 seconds, sorc every 3.5, templar every 6. Nightblade, by contrast, relies on it's cheap ultimate to burst you within silimar time frames. Once you consider that Incap replaces another class's delayed, stacked-in-one-GCD burst skill AND their ultimate, you're hopefully beginning to understand why it needs to be so cheap and overloaded. You can quibble about it's exact strength, but you can't argue with the basic principle unless you want to totally dismantle how nightblade plays.
They have none.Yes stamblade doesnt have a lot of delayed burst abilities like sorcs do.
You can make an argument about the power of cloak / ganking, regardless of the DD skills used. However you have not done so. You claim stamblades have front-loaded burst. Fair enough. Now stop to think for one second how they achieve that. Is the face-palm moment finally hitting you?Stamblades have frontloaded burst which is a lot more difficult to counter.
Not on live, but ZOS are nerfing a bunch of stuff. Whichever way you slice it, Minor Vulnerability - Minor Berserk - Major Fracture is a net loss in a 1v1. To be fair, it's mainly a net loss to gank potential. You can argue that stamblades can / should now use Mark, but that's an additional skill slot and an additional GCD. You will be losing time and you're displacing another skill, which will still add up to a big loss.Joy_Division wrote: »I'm not keeping up with this thread anymore to know what specifc buffs you're talking about. I thought Incap was fine on live and ZOS will now be making changes for change's sake, as they will probably be too pig-headed to just revert it. As a general answer to your question:Still dont understand why it needs more. Its cheap af, deals high dmg, has a huge dmg buff and some passive sustain. Why exactly does it need more?
People who argue that Incap Strike is too cheap and too overloaded with buffs are, IMO, missing the big picture. Other classes either have more DOTs (DK) or they have one or more delayed burst skills that stack with another attack in the same GCD (magsorc, templar, warden). Those skills are not ultimates. Warden has burst every 3 seconds, sorc every 3.5, templar every 6. Nightblade, by contrast, relies on it's cheap ultimate to burst you within silimar time frames. Once you consider that Incap replaces another class's delayed, stacked-in-one-GCD burst skill AND their ultimate, you're hopefully beginning to understand why it needs to be so cheap and overloaded. You can quibble about it's exact strength, but you can't argue with the basic principle unless you want to totally dismantle how nightblade plays.
Anytime a NB wants to trade Incap for my Purifying Light, I'm all game.
I wouldn't say you're assertion that Incap needs to be strong to secure kills is wrong, but is should be that, strong. NBs may not have a delayed burst damage mechanic, however it's not like their overall kit and passives are lacking
Joy_Division wrote: »I'm not keeping up with this thread anymore to know what specifc buffs you're talking about. I thought Incap was fine on live and ZOS will now be making changes for change's sake, as they will probably be too pig-headed to just revert it. As a general answer to your question:Still dont understand why it needs more. Its cheap af, deals high dmg, has a huge dmg buff and some passive sustain. Why exactly does it need more?
People who argue that Incap Strike is too cheap and too overloaded with buffs are, IMO, missing the big picture. Other classes either have more DOTs (DK) or they have one or more delayed burst skills that stack with another attack in the same GCD (magsorc, templar, warden). Those skills are not ultimates. Warden has burst every 3 seconds, sorc every 3.5, templar every 6. Nightblade, by contrast, relies on it's cheap ultimate to burst you within silimar time frames. Once you consider that Incap replaces another class's delayed, stacked-in-one-GCD burst skill AND their ultimate, you're hopefully beginning to understand why it needs to be so cheap and overloaded. You can quibble about it's exact strength, but you can't argue with the basic principle unless you want to totally dismantle how nightblade plays.
Anytime a NB wants to trade Incap for my Purifying Light, I'm all game.
I wouldn't say you're assertion that Incap needs to be strong to secure kills is wrong, but is should be that, strong. NBs may not have a delayed burst damage mechanic, however it's not like their overall kit and passives are lacking
They have none.Yes stamblade doesnt have a lot of delayed burst abilities like sorcs do.You can make an argument about the power of cloak / ganking, regardless of the DD skills used. However you have not done so. You claim stamblades have front-loaded burst. Fair enough. Now stop to think for one second how they achieve that. Is the face-palm moment finally hitting you?Stamblades have frontloaded burst which is a lot more difficult to counter.
Everyone has access to non-class ultimates. If we're talking about class balance, you have to weigh class skills against each other. My point stands. Other classes have ways to generate burst damage via delayed skills, which NB lacks. NB does it via Death Stroke and it's morphs.
Do I think stamblade - not magblade - is overtuned on live? Yes, but not that much. Do I think the stun or the Defile needed to go? No. Not with the other nerfs that stamblade is receiving.
Pet mag sorcs are op af they are on stamblade lv of damage and i see stamplar and stam warden a common class in groups for a reason because they have strong aoe burst which a stamblade does not have 😎They have none.Yes stamblade doesnt have a lot of delayed burst abilities like sorcs do.You can make an argument about the power of cloak / ganking, regardless of the DD skills used. However you have not done so. You claim stamblades have front-loaded burst. Fair enough. Now stop to think for one second how they achieve that. Is the face-palm moment finally hitting you?Stamblades have frontloaded burst which is a lot more difficult to counter.
Everyone has access to non-class ultimates. If we're talking about class balance, you have to weigh class skills against each other. My point stands. Other classes have ways to generate burst damage via delayed skills, which NB lacks. NB does it via Death Stroke and it's morphs.
Do I think stamblade - not magblade - is overtuned on live? Yes, but not that much. Do I think the stun or the Defile needed to go? No. Not with the other nerfs that stamblade is receiving.
Yes everyone has access to non class ults. The point was to show that this whole notion that NB is crap without incap is just a fairytale. If we are talking about class balance then stamblade has the best toolkit out of all stamina classes.
If incap should be overloaded because NB doesnt have burst abilities (which they do and it actually hits harder than all other burst abilities) then every single stam class in the game should also get overloaded ults cause again every single one of them lack something that other classes have.
Yes the facepalm moment is indeed finally hitting me. That would be because you keep missing the point. According to you stamblade should have everything otherwise their abilities should be overloaded. So yeah that is a big face palm.
They tried that mechanic with Blinding Flashes, an old templar skill that was replaced by Radiant Oppression. It didn't work out. I highly doubt they'd add it back, even as an ultimate, especially not attached to an already obese ultimate like Incap.If they insist on making a change, they could make it blind the target all attacks miss for a specified amount of time. This is in line with the rogue class playstyle, while hitting both magicka and stamina opponents equally.
They tried that mechanic with Blinding Flashes, an old templar skill that was replaced by Radiant Oppression. It didn't work out. I highly doubt they'd add it back, even as an ultimate, especially not attached to an already obese ultimate like Incap.If they insist on making a change, they could make it blind the target all attacks miss for a specified amount of time. This is in line with the rogue class playstyle, while hitting both magicka and stamina opponents equally.
Please, this whole thread is about people sniping at each other about having a perceived advantage or disadvantage. When the reality is that it’s usually luck or terrain or just the player skill.
Most pve nbs don’t want the silence as it is nearly 100% useless for them, is that even a consideration to Zos or the people in this thread? How about maybe making this ultimate useful to both PvP and pve, is there even a discussion about it?
How many pve players have left because their play style was messed up because of a PvP change. Woodelves and altmer are now basically running on only two passives in pve because of this constant PvP whine fest. Meanwhile all the PvP players can barely fill up one Cyrodiil battleground.
its funny how almost everything i predicted about the future of PVE and PVP has come true, back then people laughed and said "no way thats gonna happen its just not possible"
also i wonder what the reaction will be when more players realize they are shifting resources to focus on a new IP instead of priotizing ESO xDDDDDDDDDDDD
but hey dont feel bad zenimax, youre "killing it!"theres a hint in the last line if you dont know which article im referring to
PainfulFAFA wrote: »its funny how almost everything i predicted about the future of PVE and PVP has come true, back then people laughed and said "no way thats gonna happen its just not possible"
also i wonder what the reaction will be when more players realize they are shifting resources to focus on a new IP instead of priotizing ESO xDDDDDDDDDDDD
but hey dont feel bad zenimax, youre "killing it!"theres a hint in the last line if you dont know which article im referring to
QFT
devs dont wont be comitting themselves to fixing the state of game (bad balance and poor server performance.
https://comicbook.com/gaming/amp/2019/05/12/elder-scrolls-online-developer-new-game/
TequilaFire wrote: »
Please, this whole thread is about people sniping at each other about having a perceived advantage or disadvantage. When the reality is that it’s usually luck or terrain or just the player skill.
Most pve nbs don’t want the silence as it is nearly 100% useless for them, is that even a consideration to Zos or the people in this thread? How about maybe making this ultimate useful to both PvP and pve, is there even a discussion about it?
How many pve players have left because their play style was messed up because of a PvP change. Woodelves and altmer are now basically running on only two passives in pve because of this constant PvP whine fest. Meanwhile all the PvP players can barely fill up one Cyrodiil battleground.
LMAO, PvE players caused their own nerfs being jealous of who was doing the most DPS.
Wah, wah mag and stamblades are out parsing sorcs!
TequilaFire wrote: »Edit- BTW I am sitting in a queue of 98 to get into PS4 NA Vivec right now. Sure we can't fill a campaign.
Meanwhile all the PvP players can barely fill up one Cyrodiil battleground.
PainfulFAFA wrote: »its funny how almost everything i predicted about the future of PVE and PVP has come true, back then people laughed and said "no way thats gonna happen its just not possible"
also i wonder what the reaction will be when more players realize they are shifting resources to focus on a new IP instead of priotizing ESO xDDDDDDDDDDDD
but hey dont feel bad zenimax, youre "killing it!"theres a hint in the last line if you dont know which article im referring to
QFT
devs dont wont be comitting themselves to fixing the state of game (bad balance and poor server performance.
https://comicbook.com/gaming/amp/2019/05/12/elder-scrolls-online-developer-new-game/
so basicly, expect eso to ... die. ?
if they take it to pure pay to win and offer weapons and armor ingame crown store type thing is our future?
or something along those lines?
because thats what that article sounded like to me, altho not right now, but ... sounded like within the next year or maybe 2 is headed in that direction.
maybe i read that article wrong and got the incorrect conclusion to what was being presented?