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Wood Elf/ Bosmer losing stealth passive, An open letter.

  • Jaraal
    Jaraal
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    Ratzkifal wrote: »
    Taloros wrote: »
    I'd change the racial as follows:
    - Replace the detection bonus with a stealth bonus, just as the one Khajit got (or rather: kept).
    - Replace the speed/penetration bonus with a 1/2/3 m bonus for all ranges above 20 m, similar to how Dragonknights got a buff for all attacks up to 5 m.

    That'd make the Bosmer stealthy archers without giving them a damage bonus.

    There is even a set for that, so we know its exact value in the "item set bonus count". The only problem I see would be a potential health desync, which Snipe already has issues with but hey. It's a unique bonus that more playstyles than just the bow can take advantage of.

    The Reach passive in the Assault skill line (two ranks) extends the distance of long range abilities while in Cyrodiil, so the coding for something like this is already in place. And this is yet another example of how they are able to change your stats and abilities once you zone into PvP, but they can't be bothered to add anything to Hunter's Eye for PvE.
  • max_only
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    Jaraal wrote: »
    Tasear wrote: »
    Business wise I just don't they could at this point back out of it at least for 2 more years. To them they did give bosmers stealth but missed contation of that in lore that makes them better theives. This is my assumption on current situation.

    I think though if bosmers really were more conhevise in their desires for changes that don't overlap with khajitt then might have a chance at change, but right now I see it as too big of risk. This is just my assumption.

    Business wise, they are losing customers who have quit playing because they loved the Bosmer lore and built their characters to be sneaky and stealthy types. Also business wise, nobody wants to roll a Bosmer anymore to get a PvP only passive that gives away their presence to the enemy, but can in some way be useful to a handful of roly poly type builds who would have been roll dodging regardless. And they didn't give Bosmer any kind of stealth.... just a non-working ability to supposedly be able to tell when an enemy is near, in stealth. But in my experience, I can't detect an enemy crouched right next to me in Cyrodiil, until I cast a reveal ability or use a detect potion.

    I personally feel that they cut the number of stealthy races to one (Khajiit) to try and force stealthy players who are anti-furry/scaley into playing a non-humanoid race, hoping that they will grow to like the Khajiit people and be more inclined to drop cash on the upcoming Khajiit expansion. I, for one, don't really care for Argonians, and therefore can list Shadowfen and Murkmire as my least interesting zones. From a business standpoint, if I was the marketing guy, I would certainly try to find ways to make Khajiit more appealing to the masses. So it would come as no surprise to me if this was part of the reasoning behind the changes. ZOS has already demonstrated their ability to alter gameplay to sell chapters. Such as adding Swift with the Summerset expansion, and then once sales have dropped off, nerfing Swift to slow players back down.
    Yes. At best it was a botched job of someone trying to turn in their homework on time. At worst it was a calculated business decision to force more people to like the Khajiit expansion.

    Taloros wrote: »
    I'd change the racial as follows:
    - Replace the detection bonus with a stealth bonus, just as the one Khajit got (or rather: kept).
    - Replace the speed/penetration bonus with a 1/2/3 m bonus for all ranges above 20 m, similar to how Dragonknights got a buff for all attacks up to 5 m.

    That'd make the Bosmer stealthy archers without giving them a damage bonus.

    This would be ideal but the rolypoly players would cry. Even though they were rolling around before the change.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • JadeCoin
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    Tasear wrote: »
    Ratzkifal wrote: »
    Tasear wrote: »
    Had a thought. What if bosmers could break free better then they would be better thieves.

    @Tasear Then they would be better at breaking free. That is an improvement from Detection, but it is still not good. Also, what is the reason why they would be better at breaking free? That would fit Orcs far more than Bosmer due to being so buff and tough that they can just "shake it off". When it comes to racial passives, if there is no good explanation for a bonus, then it's not a good racial passive.

    Also, remember this?
    Tasear wrote: »

    Not the correct story
    Tasear wrote: »
    Ratzkifal wrote: »
    Tasear wrote: »

    Not the correct story

    @Tasear What is the correct story then? I'd like to hear that. So far all I can do is speculate, because nobody is actually communicating about these things. I'm trying my best to give ZOS as much benefit of the doubt and assume no malice whenever possible. If my story is not correct, then I fear for what the correct story may be.

    I am not throwing anyone under the bus and there's still a document saying I can't. There was definitely a huge mistake. [...]

    Since Wrathstone is now live and the NDA for Elsweyr has been partially lifted, are you allowed to talk about this now? Your level of confidence suggested that you know more about what went wrong in the Wrathstone update than any of us. ZOS won't even acknowledge our existence here, so if you have any knowledge on the matter that you are allowed to share, please do. Even if you have to black out classified information first.

    I am no longer privalaged to such infromation. Honestly they are unlikely to change it anytime soon, but I do think this has long sense reminded them of importance of lore, in regards to future.

    I also apologize as main bosmer character for not defending this when I had chance. I regret my oversight in non-combat gameplay and hope reminding and new ones that this as a lesson. As always you have my continued support title or not. I am one of you.

    Thank you for the support, @Tasear! You'd be surprised how many players who don't even participate in or focus on Justice system play feel the need to roll on in and tell us to get lost. It's refreshing to see the opposite.

    The spirit of the Elder Scrolls games has always been respect for the lore, respect for imaginative investment in our characters and the world they inhabit over a long duration of time (= decades), and respect for a diversity of playstyles (Thief, Mage, and Warrior, as @Cundu_Ertur points out). One of the challenges ESO faces is that this spirit has always been indirectly at odds with the spirit of an MMO. Although they usually coexist peacefully, in this case they have clashed rather badly. And in the end, following the spirit of the MMO proved more important than maintaining the spirit of the Elder Scrolls.

    For myself and other die-hard ES fans, it's painfully ironic that this should coincide with the 25th Anniversary of the series.
  • Jaraal
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    max_only wrote: »

    This would be ideal but the rolypoly players would cry. Even though they were rolling around before the change.

    Crying has NEVER been a motivation for them to change or not change gameplay issues. The Public Test Server is a great example of this. How many times have they rolled out changes that the vast majority of testers hated, but went ahead and pushed them to live anyway?

    This situation is different. This situation is about rewriting Bosmer history in a most unfavorable way and affecting the majority of wood elf players, whereas trying to defend replacing burning resources and trading actual damage for rolling around on the ground for a very small niche group of PvPers would be a far less credible effort.

    And this discussion isn't really about the speed and penetration aspect of Hunter's Eye. I believe the overwhelming majority of us would be fine with keeping that as it is and just replacing the glitchy detection with the original personal stealth radius reduction, minus the 10% bonus damage from stealth.



    Edited by Jaraal on May 5, 2019 8:53PM
  • Night_Wolf2112
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    Yes... the fix is actually quite simple and they could implement it easily. The devs are just being obtuse and twisting the knife in deeper with silence out of spite for us calling them out on there heinous mistake.
  • DarkerDreams
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    Wow, 64 pages of responses here and not even one acknowledgement from a dev, so typical. No matter how bad or lore breaking a change is, they'd rather double down and remain silent then admit they might have messed up.
  • JadeCoin
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    Wow, 64 pages of responses here and not even one acknowledgement from a dev, so typical. No matter how bad or lore breaking a change is, they'd rather double down and remain silent then admit they might have messed up.

    I suspect they might have some type of policy about engaging directly with forum threads of this kind. Faced with the constant silence, it's certainly tempting to read into it and assume we're being flatly ignored. But some insiders, including class reps and the former loremaster, have said that the devs do listen and they do take our feedback to heart. It would definitely restore a lot of people's faith (my own included, since I have some serious doubts), if that were the case.

    In the absence of any response, though, it's impossible to know whether they acknowledge the issue or not. The most we can do is to keep the channel of communication open on our side.
  • Sylvermynx
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    I actually never expected the devs to comment on this. Initially I was shocked after 50 or so pages that they hadn't acknowledged this thread, but upon reflection, and having played two other major (okay, formerly major) MMOs, none of the devs in those games ever responded to player threads.

    In fact, when I played WoW, I spent a lot of time on Blizzard's CS forum where the CS reps were the only Blizzard employees we interacted with. Occasionally, one of the reps would pass along something supposed to have originated with a dev, but it was pretty rare. And one of the reps did so once too often, and was "no longer with us"....
    Edited by Sylvermynx on May 5, 2019 11:15PM
  • Spearpoint
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    Yes, I want the Bosmer stealth back too!

    The race I've enjoyed through and since beta have been abandoned due to this, and sub was canceled.

    The 'mersion is ruined. RIP Bosmer :'(
    Arinwyn ~ Cute Wood Elf Archer
    Wardena ~ Frost Wardeness [Died alongside Arctic Blast]
    Dry Spell ᕙ༼ຈل͜ຈ༽ᕗ
    Dark Heart of Skyrim 🍺
    Bomblebee ~ cya'll out there
    Bouncing Betty ~ Front Toward Enemy
    Spearpoint ~ Jab Them With The Pointy End
    Six Feet Above ~ Reapertime!
    Bisolar Disorder - Bright & Moody
    Django Unleashed ~ Mr. Nordic Bather's Towel
    Master Angler ~ Struggles With Ichthyophobia
    Ichthyophobia ~ Secretely Dreams of Becoming a Master Angler
    Lol Brb

    "Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." — Queen Ayrenn
  • Jameliel
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    Where are the Bosmer toons created by all the people saying the new skills are a "buff"? ESO has some annoying hypocrites playing. Always talking about no counterplay to snipe and playstyles they dislike. Meanwhile they all stay on the same races and melee builds. Thus change was totally stupid and made with utter disregard to players who have a stealthy wood elf playstyle. zos lost all credibility by going through with it. Its my firm belief that whoever was in charge of these changes needs to be fired. They have no place in what is supposed to be a TES game.
    Edited by Jameliel on May 6, 2019 4:02AM
  • BlueRaven
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    Jameliel wrote: »
    Where are the Bosmer toons created by all the people saying the new skills are a "buff"? ESO has some annoying hypocrites playing. Always talking about no counterplay to snipe and playstyles they dislike. Meanwhile they all stay on the same races and melee builds. Thus change was totally stupid and made with utter disregard to players who have a stealthy wood elf playstyle. zos lost all credibility by going through with it. Its my firm belief that whoever was in charge of these changes needs to be fired. They have no place in what is supposed to be a TES game.

    I am not sure where I heard it before, but whenever I read about PvP players wanting to nerf others I think of the old PvP forum Mantra;

    Scissors says; "Nerf Rock, paper is fine."

    The wood elf change has "We did it for PvP reasons!" written all over it.
  • JadeCoin
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    BlueRaven wrote: »
    Jameliel wrote: »
    Where are the Bosmer toons created by all the people saying the new skills are a "buff"? ESO has some annoying hypocrites playing. Always talking about no counterplay to snipe and playstyles they dislike. Meanwhile they all stay on the same races and melee builds. Thus change was totally stupid and made with utter disregard to players who have a stealthy wood elf playstyle. zos lost all credibility by going through with it. Its my firm belief that whoever was in charge of these changes needs to be fired. They have no place in what is supposed to be a TES game.

    I am not sure where I heard it before, but whenever I read about PvP players wanting to nerf others I think of the old PvP forum Mantra;

    Scissors says; "Nerf Rock, paper is fine."

    The wood elf change has "We did it for PvP reasons!" written all over it.

    From a PvP balance perspective, what makes it all the more nonsensical is that they didn't get rid of the stealth playstyle. They just gave it to another race.

    If you set aside the bonus damage from stealth (which isn't the primary focus of this thread), it's not even about nerfing something that's allegedly OP. If it was, no race in the game would have kept the reduced detection radius in stealth. The reasoning here must have to do with other factors, most likely their definition of what it is for races to be "distinct," or for the player's choice between Wood Elf and Khajiit to be "significant" or "consequential." Whatever the guiding principles and goals were that they outlined when they planned their racial passive overhaul.
  • Zoltan_117
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    I am personally very happy that dunmer are now more viable archer or assassin race, but leaving the stealth bonus on any race seems to still be unfair to wood elves. On the other hand, having more then one race with the stealth bonus makes it unfair to everyone else who would want an assassin or stealth archer (when its just Khajit its more understandable). This is a hard situation and I would personally just remove the bonus from all races.
  • wedgebert
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    Zoltan_117 wrote: »
    I am personally very happy that dunmer are now more viable archer or assassin race, but leaving the stealth bonus on any race seems to still be unfair to wood elves. On the other hand, having more then one race with the stealth bonus makes it unfair to everyone else who would want an assassin or stealth archer (when its just Khajit its more understandable). This is a hard situation and I would personally just remove the bonus from all races.

    By that logic we should remove the Orc's sprint bonus because it's unfair to people who want to make a tireless warrior but don't want to play Orc.

    There's a point where lore/flavor has to trump gameplay. Not every race has to be perfectly balanced otherwise you might has well have racial appearance be something you pick from your Appearances tab and have no gameplay effects at all.

    Lore is what gives the game its character and helps immerse you into the world. If that means that Bosmer are the best at stealthing, but below average in most combat skills, that's ok. It opens up playstyles. Meta BiS gamers can go be Orc and Breton to do the most deeps, while people looking for justice gameplay can pick Bosmer or Khajiit.
  • Jaraal
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    Lol, they just added a 3 second Silence to Incapacitating Strike on test. Now every magicka toon is gonna want to roll a Bosmer so they can get that extra 10% speed while roll dodging away before they die from being unable to shield or purge! :D
  • max_only
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    Jaraal wrote: »
    Lol, they just added a 3 second Silence to Incapacitating Strike on test. Now every magicka toon is gonna want to roll a Bosmer so they can get that extra 10% speed while roll dodging away before they die from being unable to shield or purge! :D

    Doubtful. Even if that were the case they need to stop robbing Peter to pay Paul.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Eiron77
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    Ok, so I took a long break from all of this and I'm not surprised there is no new information--other than more and more speculation. It's sad to hear, as I enjoyed this game but I no longer do because my wood elf was gutted by a ludicrous change.

    Now, in the PTS they've made some severe changes to snipe,dw aoe, and nightblades. Apparently I was playing some super OP character or something...

    All that aside though, these updates are getting more comical each patch. So nightblades' Grim Focus summons a bow for a devastating attack, but you don't get the full return of the heal morph unless you... run up close to the target to fire a bow--that you summon!... Lol, What?

    And necromancer has tons of stamina morphs while other classes are still overloaded with magicka... but magicka builds can still only effectively use staves as a weapon?

    What are they smoking there? So glad I'm not giving them money anymore.

    Anyways, hang in there you guys. I still keep harboring some hope for Bosmer stealth. It'd be enough to bring me back, even with all that other ridiculousness.
  • Jaraal
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    Eiron77 wrote: »
    All that aside though, these updates are getting more comical each patch.

    Agreed. Most gameplay changes in the past had some sort of logic, even if they were slightly biased one way or another. But ever since they started taking our speed away because unskilled or minimum system/connection folks were unable to target in PvP due to server lag, everything has been snowballing downhill. It's like a chain of nerfs to make up for other nerfs, and add the puzzling disregard for long established lore and racial and class identity.... and it certainly gives one pause.




    Edited by Jaraal on May 9, 2019 8:26PM
  • Tommy_The_Gun
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    Wood Elf/ Bosmer & Argonian were shafted pretty hard. Tbh. those are the 2 worst races in game right now when it comes to racial passives.
  • NotaDaedraWorshipper
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    Wood Elf/ Bosmer & Argonian were shafted pretty hard. Tbh. those are the 2 worst races in game right now when it comes to racial passives.

    Not only worst. But also a complete butchering of the lore and race identity of both.

    Bosmer- Lore everywhere how sneaky and stealthy they are. Passive gone.
    Argonians- Lore everywhere how they are almost immune to all poisons. Passive gone.
    [Lie] Of course! I don't even worship Daedra!
  • Cundu_Ertur
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    Yeah, I think people with Bosmer and/or Argonian mains wince every time someone from ZoS pats themself on the back for how amazingly true to the lore these changes are.

    Seriously, if the Devs are paying attention to this:
    YOU
    DROPPED
    THE
    BALL
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • burglar
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    lawl
    Bosmer Melee Magicka Nightblade
  • Heady
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    Don’t touch my Bosmer insane sustain pls keep how it is k thnx ❤️
  • Jaraal
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    Heady wrote: »
    Don’t touch my Bosmer insane sustain pls keep how it is k thnx ❤️

    We aren't really talking about those two Bosmer passives, they are fine. And we don't really care about the roly-poly portion of Hunter's Eye, either. Just the loss of the Bosmer core identity skill: being stealthy.
  • Heady
    Heady
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    Jaraal wrote: »
    Heady wrote: »
    Don’t touch my Bosmer insane sustain pls keep how it is k thnx ❤️

    We aren't really talking about those two Bosmer passives, they are fine. And we don't really care about the roly-poly portion of Hunter's Eye, either. Just the loss of the Bosmer core identity skill: being stealthy.

    Okay all is good then, will go back to lurking like a pre nerfed bosmer
  • Eiron77
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    Jaraal wrote: »
    Eiron77 wrote: »
    All that aside though, these updates are getting more comical each patch.

    Agreed. Most gameplay changes in the past had some sort of logic, even if they were slightly biased one way or another. But ever since they started taking our speed away because unskilled or minimum system/connection folks were unable to target in PvP due to server lag, everything has been snowballing downhill. It's like a chain of nerfs to make up for other nerfs, and add the puzzling disregard for long established lore and racial and class identity.... and it certainly gives one pause.




    I have noticed this trend as well.
  • Jaraal
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    Yeah, I think people with Bosmer and/or Argonian mains wince every time someone from ZoS pats themself on the back for how amazingly true to the lore these changes are.

    Yes, I see statements like that, and I picture a bunch of guys and gals in an office high fiving and patting each other on the back...... totally "killing it" in the office. Unfortunately, that doesn't translate into the player experience at all, where if you look at these forums, the majority of actual players are dissatisfied with the recent changes. And with nobody around to hold these developers to canon (I heard there was a Loremaster, but he himself must be a true Bosmer master of stealth, as he has effectively disappeared into the shadows)..... then any lore is irrelevant and subject to revision.

    I thought it was interesting that the previous Loremaster, in his parting letter, said that lore is what we the players interpret it to be, to enhance our own personal experience. But I'm having a hard time convincing the guards to look the other way when I steal. I told them I'm a Bosmer and shouldn't be getting caught all the time, but they just laughed at me as they were killing me, shouting "Where is your lore god now, fake Bosmer!"
  • rfennell_ESO
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    The whole debate misses the real problem imo.

    ZOS never uses a chisel, it's always the sledgehammer.
  • Mythx88
    Mythx88
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    100% agree with OP.

    Undo the nerf to stealth & stealth damage. Totally uncalled for!
  • FrancisCrawford
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    Mechanically he's fine, but even so I stopped enjoying my thief after changing him to Khajit.
This discussion has been closed.