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Wood Elf/ Bosmer losing stealth passive, An open letter.

  • Kelces
    Kelces
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    More talk over such topics never seemed to work, you could try tank with them in the meantime, quite funny actually. :lol:
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Left4Daud
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    Don’t bite my head off for saying this but the stealth detection component of the passive has secured me kills in PVP that I otherwise wouldn’t have attained. Though I still would trade it any day back for the reduced radius to be clear. It’s highly minimal use is probably bugged though (allows you to see invisible enemies at an extremely close distance).

    Two examples off the top of my head:

    1- Fighting a sorc open field, sorc starts to streak away and pops and invis pot, I sprint to their general location and run into them crouching. Because of the passive and me being close enough, I see through their invis pot and continue the fight. Without the passive they would have escaped.

    2- An annoying nightblade was harassing my group at a inner front door keep siege. They kept attacking/burning siege and cloaking away. I saw them get pulled out of cloak in a corner near the front door so I sprinted to that location. Now very close to them, the stealth detection passive pierced through their invisibility and allowed me to attack and DOT them up. Without that passive I wouldn’t have been able to target them and they would have escaped.

    There were a handful of other times I have used the passive in this nature.

    Again please don’t bite my head off, I couldn’t care less about the detection passive.

    But there is indeed another side to the coin.
  • Left4Daud
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    Right, outside of that bug it’s utterly useless. Just wanted to put those experiences on the table is all.
  • Ratzkifal
    Ratzkifal
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    Jaraal wrote: »
    And it just occurred to me that the way the passive is worded, you actually have to be IN stealth (ie: crouched) to be able to detect players 3 meters closer. But I know for a fact that when I was crouched right next to the enemy player in that delve, that I could not see her until I cast Evil Hunter.

    @Jaraal Huh? Can you elaborate on that? Is it because it says "stealth detection radius" instead of just "detection radius"? Because that doesn't sound to me like you have to be IN stealth at all. Just sounds like redundancy or a weak attempt at fooling people into believing that Bosmer are still related to stealth.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Jaraal
    Jaraal
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    Ratzkifal wrote: »
    Jaraal wrote: »
    And it just occurred to me that the way the passive is worded, you actually have to be IN stealth (ie: crouched) to be able to detect players 3 meters closer. But I know for a fact that when I was crouched right next to the enemy player in that delve, that I could not see her until I cast Evil Hunter.

    @Jaraal Huh? Can you elaborate on that? Is it because it says "stealth detection radius" instead of just "detection radius"? Because that doesn't sound to me like you have to be IN stealth at all. Just sounds like redundancy or a weak attempt at fooling people into believing that Bosmer are still related to stealth.

    Am I misreading the wording? It says "in stealth," not "of stealth."


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    Edited by Jaraal on May 2, 2019 3:01PM
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Ratzkifal
    Ratzkifal
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    Ratzkifal wrote: »
    Not even Altmer can (truthfully) complain about Spell Recharge being useless in PvE. You do dodge and block and sprint even as DPS in PvE. On my Altmer magDK I've been spamming Molten Armaments to get stam back after sprinting (and I know that Helping Hands contributed more than half the stamina there). It allowed me to continue sprinting right then and there until I would also used up my magicka. Spell Recharge, as bad as it is, can at least be taken advantage of in both PvP, PvE and out of combat.

    Hunter's Eye can't be taken advantage of in the same way. Definitely not the detection and "pretty much" not the dodgeroll. We know that with Hunter's Eye, attempting to actively take advantage of it, is actually a detriment. You would only care about a short burst of movement speed if you are not trying to get somewhere far away and don't need your stamina when you arrive. It's a completely different story in PvP obviously, but that it boils down to pretty much nothing in PvE is just sad. That you can save 3 skill points when you play Bosmer is really the only advantage it has.
    It wouldn't be the case if the penetration was permanent and the detection was stealth again. You'd still have a great PvP passive there but it would work for PvE too while also distinguishing Bosmer and Redguards beyond who has the better sustain.

    Why doesn't ZOS see this?

    I would prefer that if we did have a permanent penetration bonus that it would be tied to using a bow. That would replace the currently 'acceptable' conditional bonus (right after a dodge-roll) with a more lore-friendly conditional situation (with a bow). I doubt I have to explain the importance of archery to Bosmeri culture in this thread. That Bosmer have not any shred of a bonus to using a bow* is as bad, in my opinion, as the loss of stealth.

    *Note: Yes, there is the bonus to exp, but that does not translate to anything of value once the skills are all maxxed out. Shot for shot, Orcs and Dunmer are better archers. Yes, sustain may be an issue, but is there no food to help sustain? Is there any food to increase weapon damage?

    I still disagree with you there. We want to go away from shoehorning and restricting bonuses, not return to them. Maybe if it was "ranged attacks" rather than "with a bow". After all, thrown knives etc were also part of the marksman skill in older games.
    But still, I think we shouldn't punish people who want to use daggers or swords on their Bosmer by locking one of their racial bonuses behind their weapon choice. That's exaclty what the current passive does but here it's locking the use behind pvp.
    Redguard passives apply to all weapons too even though the lore points more towards swords. Orcs get universal weapon damage and Altmer universal spell damage. Why should Bosmer be the only different one?
    As long as the bow is a viable weapon choice for Bosmer and the racial passives give the bow wielding Bosmer an edge over other bow wielding races then I am happy. And I feel our proposal does due to the movement speed synergizing with the bow passive to improve kiting potential, penetration increasing damage better with crit which bows (and daggers) give and lastly having enough passive power to be part of the meta at all thanks to their max stam and sustain.
    This Bosmer was tortured to death. There is nothing left to be done.
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