Well, using Skyrim as the main source of lore is yet another flaw of concept, but hey... Can't blame them for using their best seller as an inspiration. Still, if you MUST remove one resist, disease it should be. There are lots of dialogues in which argonians mention eating poisonous things, especially in Murkmire, but I can also think of Green-Venom-Tongue in dark Brotherhood. I don't remember so much for illness. On the other hand, there is a questline in Grahtwood where (spoilers !) Bosmers poison themselves so that when their enemies kill them and eat their corpses, they will die of poisoning. So, they are not immune to poison at all. Giving them immunity to disease wouldn't contradict that.
TokenIntellect wrote: »My very first ESO character was a Bosmer nightblade. The choice to play a Bosmer nightblade, as opposed to something else, used to mean something both for my chosen play-style and the role I wanted to play in the broader story of ESO. Reading this thread, it's obvious how many people recognize that the changes to the Bosmer break lore. Playing any TES game other than ESO, it's also obvious. It seems like no one at ZOS actually played TES other than maybe Skyrim or plays ESO, though.
So, my question is does ZOS understands how to balance:
- play as you want
with- every race has a unique flavor?
Part of the problem is that we don't have individual D&D or D20 type player stats (rather than 'attributes') and instead have a system that rewards shoving everything into one resource and allows you to reset attributes as needed. The reason why this matters is because of how 'racial' differences work IRL (I'm going to use nationality instead of race just to avoid stirring the pot too much, but even with traditionally designated racial groups it'd work the same way):
- First, how big are the differences? The average height of adult Canadian men is 175.1 cm and of adult American men is 175.5 cm. There just isn't that much of a difference to begin with.
- Second, if the variation within a group is greater than the variation between groups, the difference is essentially meaningless. It's only when the variation between groups is greater that variation within them that we seem to have a racial trait. That little .4cm difference between Canadians and Americans is nothing when compared to the ~36 cm range between the first and 99th percentiles within each population.
- Third, there may be other factors that better explain differences. In the case of Canadian and American heights, gender correlates much more than nationality. Even then, however, the difference in heights between 50th percentile men and women (~13cm in Canada and ~14cm in the United States) is still much less than the height variation within genders (~36 cm for men and ~33cm for women in the US, ~36cm for men and ~35 cm for women in Canada). So, even though gender does a better job explaining difference, we have plenty of short guys and tall women, enough to make those averages still more-or-less meaningless.
So why does this matter to ESO? Because there is essentially zero variation within races (most of which comes from gear, consumables, and class-based skills). That means that the there is no possibility of playing a clumsy Khajit, a physically weak Orc, a magically attuned Nord, or a beefy Altmer— even though our real-life experience (and ton of examples from the game and the lore) insist that must be possible.
We cannot play as we want; we can only play as we want within the constraints that ZOS provides. If race provided a starting point but we also had individual stats that allowed greater variation within than between races, we'd have a situation where each race would still have a unique flavor but you could also play as you wanted to. Because we don't have individual stats, ZOS has tried to make every race capable of playing both stamina and magicka versions of every class. Sure we can play as we want as far as combat roles, but all it has done is wipe out one of the only viable sources of identity.
Yes, IRL, supposed racial differences are usually complete BS, but in a game without stats what are we left with when that identity is stripped away? Is it now all about class and gear?
And what if ZOS were to wield the nerfhammer to strip away class identity? What then?
If they are set on "Play as you want" homgenization instead of arbitrary flat rates of fixed stats, they should give us sliders at character creation, so we can choose how we want to make our characters. Make sliders for magicka, stamina, penetration, various resistances, dodge chance, stealth radius, stealth detection, etc. and have it scale up with level. Like this:
Plus Magicka...........0 - - - -[]- - - - - - - - - - - - - - 2000
Plus Stamina...........0 - - - - - - - - - - - - - - - - - -[] 2000
Stealth Radius.........0 - - - - - - - - - - - - - - - - - -[] 3m
Stealth Detection.....0 []- - - - - - - - - - - - - - - - - - 3m
Poison Resistance...0 - - - - - - - - - -[]- - - - - - - - - Immune
Spell Penetration.....0 -[]- - - - - - - - - - - - - - - - - - 2000
and so forth....... and just give you 3 full slides worth of choice. So if you want to play a Bosmer (or Khajiit, Altmer, Dunmer, etc) thief, you can...... at the cost of perhaps not being the best PvPer or whatever. And then have a respec option like you do for CP, attributes, and skill points. Or even sell racial passive reset tokens in the crown store if they want to monetize it. If you can respec it, then no one would ever be able to complain about their racial passives again.
You can totally reset everything else about your character, so why not inherent passives as well?
Racial choice should be meaningful in more ways than just purely cosmetic.
Racial choice should be meaningful in more ways than just purely cosmetic.
I absolutely agree, but since ZOS has decided that traditional racial roles (ie: Bosmer being universally known for being stealthy) are no longer important, then make them all unimportant, and let the player decide the racial role for their character. Why should one or two races have their core values dismissed, but the rest left intact? Doesn't seem very balanced to me.
To be fair, it is a small handful of people repeating the same message, and bumping a thread. What is there to say? Everyone else has moved on. The only reason why this thread is still alive is to keep the people that want to talk about it in one place, otherwise another thread will pop up and it will begin again, but with added salt due to the thread lock.Sylvermynx wrote: »I actually never expected the devs to comment on this. Initially I was shocked after 50 or so pages that they hadn't acknowledged this thread
They listen to $$$, not threads like this. If this was on anyone's radar, like the Warden nerf, it would have been mentioned somewhere, by anyone, but it hasn't. They've simply moved on.
A_Silverius wrote: »To be fair, it is a small handful of people repeating the same message, and bumping a thread. What is there to say? Everyone else has moved on. The only reason why this thread is still alive is to keep the people that want to talk about it in one place, otherwise another thread will pop up and it will begin again, but with added salt due to the thread lock.Sylvermynx wrote: »I actually never expected the devs to comment on this. Initially I was shocked after 50 or so pages that they hadn't acknowledged this thread
They listen to $$$, not threads like this. If this was on anyone's radar, like the Warden nerf, it would have been mentioned somewhere, by anyone, but it hasn't. They've simply moved on.
Just want to drop in and say that I'm one of those people who check this thread daily but not a regular poster here.
Racial choice should be meaningful in more ways than just purely cosmetic.
I absolutely agree, but since ZOS has decided that traditional racial roles (ie: Bosmer being universally known for being stealthy) are no longer important, then make them all unimportant, and let the player decide the racial role for their character. Why should one or two races have their core values dismissed, but the rest left intact? Doesn't seem very balanced to me.
Under that premise I agree with you fully. I am just not ready to accept that premise as reality and trend for the future yet.
Racial choice should be meaningful in more ways than just purely cosmetic.
I absolutely agree, but since ZOS has decided that traditional racial roles (ie: Bosmer being universally known for being stealthy) are no longer important, then make them all unimportant, and let the player decide the racial role for their character. Why should one or two races have their core values dismissed, but the rest left intact? Doesn't seem very balanced to me.
Under that premise I agree with you fully. I am just not ready to accept that premise as reality and trend for the future yet.
And the other thing that stands out about this: Why does one race have a passive that only works in PvP? Why don't all the other races have PvP only racial passives? It's like someone has something against Bosmer PvE players, specifically. And yet, no one will step forward to explain the reasoning behind such drastic and one-sided changes.
Under that premise I agree with you fully. I am just not ready to accept that premise as reality and trend for the future yet.
A_Silverius wrote: »To be fair, it is a small handful of people repeating the same message, and bumping a thread. What is there to say? Everyone else has moved on. The only reason why this thread is still alive is to keep the people that want to talk about it in one place, otherwise another thread will pop up and it will begin again, but with added salt due to the thread lock.Sylvermynx wrote: »I actually never expected the devs to comment on this. Initially I was shocked after 50 or so pages that they hadn't acknowledged this thread
They listen to $$$, not threads like this. If this was on anyone's radar, like the Warden nerf, it would have been mentioned somewhere, by anyone, but it hasn't. They've simply moved on.
Just want to drop in and say that I'm one of those people who check this thread daily but not a regular poster here.
And we appreciate the support! Some of us may be verbose and garrulous, but these changes affect a large percentage of players, even though only few of us are doing most of the talking.
To be "fair", the Altmer Spell Recharge is also primarily PvP. It's got a little PvE use with the reduced damage while channeling, but the main focus of stamina recharge is only really useful in PvE if you're learning fights and have to dodge/block more than you should. Once you learn the mechanics, stamina becomes much less of an issue.
https://forums.elderscrollsonline.com/en/discussion/473590/elswyr-2019-which-platform-for-a-casual-couple/p1For every quitter there are 10 furries and their significant other signing up hyped about Khajiit land.
To be "fair", the Altmer Spell Recharge is also primarily PvP. It's got a little PvE use with the reduced damage while channeling, but the main focus of stamina recharge is only really useful in PvE if you're learning fights and have to dodge/block more than you should. Once you learn the mechanics, stamina becomes much less of an issue.
But this passive is useful in simple situations like sprinting to harvest materials, sneaking, and other non-PvP situations. For Bosmer, trying to detect PvE enemies that "can't be bothered to hide" in the first place is just an insult.
I wouldn't be opposed to having a racial passive for each race that only mattered in pvp as long as they felt appropriate. But having what is assumed to be at least 1 or 0.5 set piece bonuses worth of racial passive in the set piece calculation be only beneficial (and as we know it isn't in stealth vs stealth situations) in PvP is wasted potential.
In a play-the-way-you-want game, the boni granted by different sources should tied differently strong to specilization.
Race choice is the first choice you make in the game. After that, ideally you should still have all options for playstyle available to you or at least have chosen a general direction. The next choices are gear weight and weapon type, which narrow down your options to a specific role. And lastly you choose your sets, which largely determine the content that you will be doing.
A detection bonus is so specific to PvP that every player who wishes to play on a race with a detection bonus is making the choice to either PvP or not PvP and sacrifice a 0.5 - 1 item set bonus for no good reason.
It's obviously not the end of the world and it's possible ZOS calculated the bonus as 0 to prevent this unfairness, but it still feels kind of wrong if only one race gets this treatment. A new player is certainly not making the choice to PvP or not at character creation, so if the passive serves no purpose in PvE (and is agains the lore!) it should not be part of the racial passives at all and make room for something more useful.
Night_Wolf2112 wrote: »I think the best way to do passives is - make a list of 12 or so;
2 magicka (max or regen), 2 stamina (max or regen), 2 weapon crit, 2 spell crit, 2 dmg resist (phys & spell), 2 miscellaneous (stealth & speed)
And, everyone gets to pick any combination of 3 or 4.
Or something along those lines.
There are always good ideas about decoupling the passives from the race. Min maxers will always choose the same 3 or four and we’d be back to the beginning that some passives are just plain useless.p
Night_Wolf2112 wrote: »I think the best way to do passives is - make a list of 12 or so;
2 magicka (max or regen), 2 stamina (max or regen), 2 weapon crit, 2 spell crit, 2 dmg resist (phys & spell), 2 miscellaneous (stealth & speed)
And, everyone gets to pick any combination of 3 or 4.
Or something along those lines.
There are always good ideas about decoupling the passives from the race. Min maxers will always choose the same 3 or four and we’d be back to the beginning that some passives are just plain useless.p
Elsweyr will go live in three to four days now
Elsweyr will go live in three to four days now
Does it? Wish I could've been hyped for it, but now I find that I really don't care all that much...