@Jaraal That's what happens when you don't read it ingame. Fextralife also still mistakenly says that Argonians have poison AND disease resistance.
The wording ingame is "Increases your stealth detection radius by Xm. Increases your movement speed by X% and physical and spell penetration by X for 6 seconds after you use dodgeroll."
Cundu_Ertur wrote: »Not even Altmer can (truthfully) complain about Spell Recharge being useless in PvE. You do dodge and block and sprint even as DPS in PvE. On my Altmer magDK I've been spamming Molten Armaments to get stam back after sprinting (and I know that Helping Hands contributed more than half the stamina there). It allowed me to continue sprinting right then and there until I would also used up my magicka. Spell Recharge, as bad as it is, can at least be taken advantage of in both PvP, PvE and out of combat.
Hunter's Eye can't be taken advantage of in the same way. Definitely not the detection and "pretty much" not the dodgeroll. We know that with Hunter's Eye, attempting to actively take advantage of it, is actually a detriment. You would only care about a short burst of movement speed if you are not trying to get somewhere far away and don't need your stamina when you arrive. It's a completely different story in PvP obviously, but that it boils down to pretty much nothing in PvE is just sad. That you can save 3 skill points when you play Bosmer is really the only advantage it has.
It wouldn't be the case if the penetration was permanent and the detection was stealth again. You'd still have a great PvP passive there but it would work for PvE too while also distinguishing Bosmer and Redguards beyond who has the better sustain.
Why doesn't ZOS see this?
I would prefer that if we did have a permanent penetration bonus that it would be tied to using a bow. That would replace the currently 'acceptable' conditional bonus (right after a dodge-roll) with a more lore-friendly conditional situation (with a bow). I doubt I have to explain the importance of archery to Bosmeri culture in this thread. That Bosmer have not any shred of a bonus to using a bow* is as bad, in my opinion, as the loss of stealth.
*Note: Yes, there is the bonus to exp, but that does not translate to anything of value once the skills are all maxxed out. Shot for shot, Orcs and Dunmer are better archers. Yes, sustain may be an issue, but is there no food to help sustain? Is there any food to increase weapon damage?
I still disagree with you there. We want to go away from shoehorning and restricting bonuses, not return to them. Maybe if it was "ranged attacks" rather than "with a bow". After all, thrown knives etc were also part of the marksman skill in older games.
But still, I think we shouldn't punish people who want to use daggers or swords on their Bosmer by locking one of their racial bonuses behind their weapon choice. That's exaclty what the current passive does but here it's locking the use behind pvp.
Redguard passives apply to all weapons too even though the lore points more towards swords. Orcs get universal weapon damage and Altmer universal spell damage. Why should Bosmer be the only different one?
As long as the bow is a viable weapon choice for Bosmer and the racial passives give the bow wielding Bosmer an edge over other bow wielding races then I am happy. And I feel our proposal does due to the movement speed synergizing with the bow passive to improve kiting potential, penetration increasing damage better with crit which bows (and daggers) give and lastly having enough passive power to be part of the meta at all thanks to their max stam and sustain.
Cundu_Ertur wrote: »edit: remove a bit that is, apparently, incorrect. so....yeah. nevermind. nothing to see here. move along.I still disagree with you there. We want to go away from shoehorning and restricting bonuses, not return to them. Maybe if it was "ranged attacks" rather than "with a bow". After all, thrown knives etc were also part of the marksman skill in older games.
But still, I think we shouldn't punish people who want to use daggers or swords on their Bosmer by locking one of their racial bonuses behind their weapon choice. That's exaclty what the current passive does but here it's locking the use behind pvp.
Redguard passives apply to all weapons too even though the lore points more towards swords. Orcs get universal weapon damage and Altmer universal spell damage. Why should Bosmer be the only different one?
As long as the bow is a viable weapon choice for Bosmer and the racial passives give the bow wielding Bosmer an edge over other bow wielding races then I am happy. And I feel our proposal does due to the movement speed synergizing with the bow passive to improve kiting potential, penetration increasing damage better with crit which bows (and daggers) give and lastly having enough passive power to be part of the meta at all thanks to their max stam and sustain.
There's not a single prior game or bit of lore in the library that says that Bosmer are 'viable' archers, they all -- uniformly and without exception -- say finest and/or best. My opinion is, a Bosmer without a bow is like an Altmer who refuses to use magic -- you're playing against type and can't expect to get the same benefits. Yes, I know about the Blade bladmaster in a book; but one of the first things the author acknowledges is that it's odd to discuss a Bosmer who isn't an archer; and when the interview begins the lady herself acknowledges the same fact and starts by describing all the skills she had as an archer and how she was completely at a loss with another weapon. Bosmer should have some bow-only ability that sets them apart from all other archers, and it should be something that is there always; not just after a roll-dodge, or as a riposte, or on a Tuesday afternoon between 3 and 5pm on a partly cloudy day three days after a moderate rainfall.
Cundu_Ertur wrote: »
There's not a single prior game or bit of lore in the library that says that Bosmer are 'viable' archers, they all -- uniformly and without exception -- say finest and/or best. My opinion is, a Bosmer without a bow is like an Altmer who refuses to use magic -- you're playing against type and can't expect to get the same benefits. Yes, I know about the Blade bladmaster in a book; but one of the first things the author acknowledges is that it's odd to discuss a Bosmer who isn't an archer; and when the interview begins the lady herself acknowledges the same fact and starts by describing all the skills she had as an archer and how she was completely at a loss with another weapon. Bosmer should have some bow-only ability that sets them apart from all other archers, and it should be something that is there always; not just after a roll-dodge, or as a riposte, or on a Tuesday afternoon between 3 and 5pm on a partly cloudy day three days after a moderate rainfall.
Cundu_Ertur wrote: »
There's not a single prior game or bit of lore in the library that says that Bosmer are 'viable' archers, they all -- uniformly and without exception -- say finest and/or best. My opinion is, a Bosmer without a bow is like an Altmer who refuses to use magic -- you're playing against type and can't expect to get the same benefits. Yes, I know about the Blade bladmaster in a book; but one of the first things the author acknowledges is that it's odd to discuss a Bosmer who isn't an archer; and when the interview begins the lady herself acknowledges the same fact and starts by describing all the skills she had as an archer and how she was completely at a loss with another weapon. Bosmer should have some bow-only ability that sets them apart from all other archers, and it should be something that is there always; not just after a roll-dodge, or as a riposte, or on a Tuesday afternoon between 3 and 5pm on a partly cloudy day three days after a moderate rainfall.
I was going to suggest that Bosmer get something like the Redguard "martial training" that reduces the cost of bow abilities, and then I realized that Martial Training already does that for bows (and every other weapon, does that include destruction staff abilities?). So giving Bosmer a bow only would be just be giving them a weaker version.
I can kind of see the problem ZOS is in as they've painted themselves in a corner. Using their Altmer Spell Recharge logic of not wanting to give sustain passives to damage races or damage bonuses to sustain races, there's not much that can be done.
I've got a few possibliities (all assume that stealth comes back and the roll-dodge potion is dumped back in the trash heap from whence it came)
1: Hunter's Eye is supposed to be the weak passive (despite other races having powerful first passives). In this case, having it be just cheaper bows is fine. Maybe even have it be 3%/6%/12% cost reduction since it only applies to a single weapon type unlike Martial Training
2: Keep the current mentality of DPS races can't have sustain buffs, but the opposite if fine and have the 1,500 pen bonus be on all the time, but just for bows. This would be about equal to the 4 piece bonus of Tzogvin’s Warband (1487 pen), but only for bows.
3: Same as #2, but also apply the pen bonus to any projectile attack. This would make it a little more useful, as things like the soon to be nerfed Grim Focus would benefit.
Cundu_Ertur wrote: »edit: remove a bit that is, apparently, incorrect. so....yeah. nevermind. nothing to see here. move along.I still disagree with you there. We want to go away from shoehorning and restricting bonuses, not return to them. Maybe if it was "ranged attacks" rather than "with a bow". After all, thrown knives etc were also part of the marksman skill in older games.
But still, I think we shouldn't punish people who want to use daggers or swords on their Bosmer by locking one of their racial bonuses behind their weapon choice. That's exaclty what the current passive does but here it's locking the use behind pvp.
Redguard passives apply to all weapons too even though the lore points more towards swords. Orcs get universal weapon damage and Altmer universal spell damage. Why should Bosmer be the only different one?
As long as the bow is a viable weapon choice for Bosmer and the racial passives give the bow wielding Bosmer an edge over other bow wielding races then I am happy. And I feel our proposal does due to the movement speed synergizing with the bow passive to improve kiting potential, penetration increasing damage better with crit which bows (and daggers) give and lastly having enough passive power to be part of the meta at all thanks to their max stam and sustain.
There's not a single prior game or bit of lore in the library that says that Bosmer are 'viable' archers, they all -- uniformly and without exception -- say finest and/or best. My opinion is, a Bosmer without a bow is like an Altmer who refuses to use magic -- you're playing against type and can't expect to get the same benefits. Yes, I know about the Blade bladmaster in a book; but one of the first things the author acknowledges is that it's odd to discuss a Bosmer who isn't an archer; and when the interview begins the lady herself acknowledges the same fact and starts by describing all the skills she had as an archer and how she was completely at a loss with another weapon. Bosmer should have some bow-only ability that sets them apart from all other archers, and it should be something that is there always; not just after a roll-dodge, or as a riposte, or on a Tuesday afternoon between 3 and 5pm on a partly cloudy day three days after a moderate rainfall.
I wasn't really arguing from a lore perspective there but from a gameplay one.
In the single player games you can play whatever you want, because it doesn't matter in the end. Your adventure is the focus of the game.
In ESO your choices are what matters because the game is more focused on being unique among others. That obviously means that being a Bosmer should mean to be a viable (in terms of meta and balance, not lore) archer if not be the BiS option (preferably) for bow dps. However if there is only a singular way to play the game effectively, then choices only come down to "did you do it right or did you do it wrong". If Bosmer passives are shoehorning you to archery, then you are basically saying "if you are doing anything that is not archery on a Bosmer, you made the wrong choice" and that is not something ESO tries to be. I for one wouldn't want to have Bosmer be in a "go bow or go home" situation, which seems to be what you want. I also don't think it's the same as an Altmer not using magic - more like a Dunmer not using destruction magic, which is similar but not exactly the same and not nearly as "stupid". Not that I think 1500 penetration only on bows would make that a reality, but it's not a direction I would like to be taken.
At its core, ESO always tried to go for "play the way you want" and the changes to skills in Update 22 reflects that too, as more skills become viable spammables to expand on that freedom. It's the same reason why Redguards get reduced cost on destruction staves and Nords get their resistances even when not wearing heavy armor. Bosmer shouldn't be the exception to that design philosophy and offer several viable options, with bow being one of them.
I think we'll continue to disagree there, especially should compromising on having it apply to all ranged attacks be out of question for you.
That is my biggest preference, though I wouldn't be averse to keeping the movement bonus after dodging -- I don't have a huge hate for that, I just think tying the penetration bonus to it is silly. So what I'd prefer to see would be: 3m decrease to stealth detection range (ie hiding bonus that we had before, without the bonus to damage), current dodge roll speed boost, constant 1500 penetration bonus with a bow.Cundu_Ertur wrote: »
There's not a single prior game or bit of lore in the library that says that Bosmer are 'viable' archers, they all -- uniformly and without exception -- say finest and/or best. My opinion is, a Bosmer without a bow is like an Altmer who refuses to use magic -- you're playing against type and can't expect to get the same benefits. Yes, I know about the Blade bladmaster in a book; but one of the first things the author acknowledges is that it's odd to discuss a Bosmer who isn't an archer; and when the interview begins the lady herself acknowledges the same fact and starts by describing all the skills she had as an archer and how she was completely at a loss with another weapon. Bosmer should have some bow-only ability that sets them apart from all other archers, and it should be something that is there always; not just after a roll-dodge, or as a riposte, or on a Tuesday afternoon between 3 and 5pm on a partly cloudy day three days after a moderate rainfall.
2: Keep the current mentality of DPS races can't have sustain buffs, but the opposite if fine and have the 1,500 pen bonus be on all the time, but just for bows. This would be about equal to the 4 piece bonus of Tzogvin’s Warband (1487 pen), but only for bows.
rfennell_ESO wrote: »
Poor little Bosmers? they not only gutted your stealth, they went and took a hammer to snipe and nightblade (you know... the play style a stealther excels at). I've yet to see a reasonable dev response to it...
PVE enemies in this game do not hide,
This isn't true. I have seen them using stealth powers repeatedly in PVE. The rogues are loose
PVE enemies in this game do not hide,
This isn't true. I have seen them using stealth powers repeatedly in PVE. The rogues are loose
@Cerra You are correct that some NPCs go invisible, but the Hunter's Eye passive actually does not reveal them at all, which is inconsistent even with how Hunter's Eye interacts with the Nightblade cloak. In one of the 63pages is a screenshot of an invisible NPC who does not get revealed by Hunter's Eye.
So far nobody has tested if Hunter's Eye works in that one delve in Clockwork City. It might actually work on those, but it can still hardly becalled useful.
Cundu_Ertur wrote: »No, it should be discarded and put back to how it should be. Bosmer have never in any game had any kind of stealth detection, it has never been any part of any lore, it is completely inconsistent with how Bosmer have been represented in every aspect of their lore -- which is that they are sneaky masters of hiding. There is no point in wasting time trying to fix what should never have been done in the first place.
Sylvermynx wrote: »Cundu_Ertur wrote: »No, it should be discarded and put back to how it should be. Bosmer have never in any game had any kind of stealth detection, it has never been any part of any lore, it is completely inconsistent with how Bosmer have been represented in every aspect of their lore -- which is that they are sneaky masters of hiding. There is no point in wasting time trying to fix what should never have been done in the first place.
Now, I don't know how this would actually work....
But maybe someone(s) should talk to Bethesda? I mean, supposedly ZOS has to deal with beth on lore. So.... this is an absolute abortion of lore. Shouldn't beth be pinged? And wouldn't they be concerned?
I am not sure if contacting Bethesda will do much.
Anyone else has some accidental benefits to share? Not that I think there are a whole lot of them...
Sylvermynx wrote: »Cundu_Ertur wrote: »No, it should be discarded and put back to how it should be. Bosmer have never in any game had any kind of stealth detection, it has never been any part of any lore, it is completely inconsistent with how Bosmer have been represented in every aspect of their lore -- which is that they are sneaky masters of hiding. There is no point in wasting time trying to fix what should never have been done in the first place.
Now, I don't know how this would actually work....
But maybe someone(s) should talk to Bethesda? I mean, supposedly ZOS has to deal with beth on lore. So.... this is an absolute abortion of lore. Shouldn't beth be pinged? And wouldn't they be concerned?
I am not sure if contacting Bethesda will do much.
I kept hearing stories about how Todd Howard did not want to do an ES MMO. So I actually wonder how much he even cares what happens in the game. Even though the "claim" is that ESO IS canon, I wonder if Todd takes the game THAT seriously.
After seeing what they did with F76, I wonder if that was what Todd really wanted to do in an ES MMO. And I wonder if he resents the whole concept of ESO as it appears it is NOT under his direct control.
In either case if Todd was made aware, I am just not sure how much he would care. If he did care about ESO, I would have thought he would take at least some time to comment about ESO in general. And other then introducing the game developers, I have never heard him say one thing about ESO ever.
No, "i like what you did with...", type comment or anything like that. Which always struck me as a little odd, unless he really resents it's existence.
Had a thought. What if bosmers could break free better then they would be better thieves.
Not the correct story
Not the correct story
@Tasear What is the correct story then? I'd like to hear that. So far all I can do is speculate, because nobody is actually communicating about these things. I'm trying my best to give ZOS as much benefit of the doubt and assume no malice whenever possible. If my story is not correct, then I fear for what the correct story may be.
I am not throwing anyone under the bus and there's still a document saying I can't. There was definitely a huge mistake. [...]