Where are the Bosmer toons created by all the people saying the new skills are a "buff"? ESO has some annoying hypocrites playing. Always talking about no counterplay to snipe and playstyles they dislike. Meanwhile they all stay on the same races and melee builds. Thus change was totally stupid and made with utter disregard to players who have a stealthy wood elf playstyle. zos lost all credibility by going through with it. Its my firm belief that whoever was in charge of these changes needs to be fired. They have no place in what is supposed to be a TES game.
Where are the Bosmer toons created by all the people saying the new skills are a "buff"? ESO has some annoying hypocrites playing. Always talking about no counterplay to snipe and playstyles they dislike. Meanwhile they all stay on the same races and melee builds. Thus change was totally stupid and made with utter disregard to players who have a stealthy wood elf playstyle. zos lost all credibility by going through with it. Its my firm belief that whoever was in charge of these changes needs to be fired. They have no place in what is supposed to be a TES game.
I am not sure where I heard it before, but whenever I read about PvP players wanting to nerf others I think of the old PvP forum Mantra;
Scissors says; "Nerf Rock, paper is fine."
The wood elf change has "We did it for PvP reasons!" written all over it.
Zoltan_117 wrote: »I am personally very happy that dunmer are now more viable archer or assassin race, but leaving the stealth bonus on any race seems to still be unfair to wood elves. On the other hand, having more then one race with the stealth bonus makes it unfair to everyone else who would want an assassin or stealth archer (when its just Khajit its more understandable). This is a hard situation and I would personally just remove the bonus from all races.
Lol, they just added a 3 second Silence to Incapacitating Strike on test. Now every magicka toon is gonna want to roll a Bosmer so they can get that extra 10% speed while roll dodging away before they die from being unable to shield or purge!
All that aside though, these updates are getting more comical each patch.
Tommy_The_Gun wrote: »Wood Elf/ Bosmer & Argonian were shafted pretty hard. Tbh. those are the 2 worst races in game right now when it comes to racial passives.
Don’t touch my Bosmer insane sustain pls keep how it is k thnx ❤️
All that aside though, these updates are getting more comical each patch.
Agreed. Most gameplay changes in the past had some sort of logic, even if they were slightly biased one way or another. But ever since they started taking our speed away because unskilled or minimum system/connection folks were unable to target in PvP due to server lag, everything has been snowballing downhill. It's like a chain of nerfs to make up for other nerfs, and add the puzzling disregard for long established lore and racial and class identity.... and it certainly gives one pause.
Cundu_Ertur wrote: »Yeah, I think people with Bosmer and/or Argonian mains wince every time someone from ZoS pats themself on the back for how amazingly true to the lore these changes are.
rfennell_ESO wrote: »The whole debate misses the real problem imo.
ZOS never uses a chisel, it's always the sledgehammer.
Business wise I just don't they could at this point back out of it at least for 2 more years. To them they did give bosmers stealth but missed contation of that in lore that makes them better theives. This is my assumption on current situation.
I think though if bosmers really were more conhevise in their desires for changes that don't overlap with khajitt then might have a chance at change, but right now I see it as too big of risk. This is just my assumption.
rfennell_ESO wrote: »The whole debate misses the real problem imo.
ZOS never uses a chisel, it's always the sledgehammer.
Truer words have never been written.
Also dissenters act like we are asking to trash the whole thing. A little goes a long way when it comes to fans.
To be fair, it is a small handful of people repeating the same message, and bumping a thread. What is there to say? Everyone else has moved on. The only reason why this thread is still alive is to keep the people that want to talk about it in one place, otherwise another thread will pop up and it will begin again, but with added salt due to the thread lock.Sylvermynx wrote: »I actually never expected the devs to comment on this. Initially I was shocked after 50 or so pages that they hadn't acknowledged this thread
In most cases there's another buff in another skill not tied to a resistance, like Argonians getting +1000 magic or Dunmer getting 1875 magic and stamina. So it's not as bad as it seems once you look at all of them together.So, how balanced is that ? This is the same passive, with the same amount of one resist being buffed, the same immunity effect to one type of effect being buffed, but the amount of ressource being buffed varies greatly from race to race. One gets +2000 (I suppose it's to make up for the terrible racial passive that has no use in PvE whatsoever ), one gets 600, others get 1000. And then, you have the Imperials and Redguards, which get +2000 to some ressource, but without any immunity or resist.
Just occured to me yesterday... Better late than never... but they really, really have no idea how to balance anything. Look at that.
This is essentially the same passive racial trait, for different races. Only difference is the resist it is focused on, and the ressource it improves.
Argonians : Gain Immunity to the diseased status effect / Increases Max Health by 1000 and Disease Resistance by 2310
Bosmers : Gain immunity to the poisoned effect / Increases your Max Stamina by 2000 and Poison Resistance by 2310
(note that, lore-wise, if you keep only one resist per race, argonians and bosmers should be switched)
Dunmers : Gain immunity to the burning status effect / Increases Max Health by 600 and Flame Resistance by 2310
Nords : Gain immunity to the Chilled status effect / Increases your Max Health by 1000 and Cold Resistance by 2310
So, how balanced is that ? This is the same passive, with the same amount of one resist being buffed, the same immunity effect to one type of effect being buffed, but the amount of ressource being buffed varies greatly from race to race. One gets +2000 (I suppose it's to make up for the terrible racial passive that has no use in PvE whatsoever ), one gets 600, others get 1000. And then, you have the Imperials and Redguards, which get +2000 to some ressource, but without any immunity or resist.
That's not balanced at all. And don't even start me on how the lore was *** when Bosmers became guards and Altmers began regenerating stamina with something called SPELL recharge.
@Uryel Can we please stop throwing around wrong numbers? It's making us look like idiots who have no idea of balance and what is actually going on ingame. Dunmer DO NOT GET 600 HEALTH! Their passive just reads "Increases your Flame Resistance by 2310. Gain immunity to the burning status effect."
You also have to view these passives as a whole.
And no, if you have to get rid of one resistance, it doesn't matter which one you remove from Argonians because the lore clearly states that they are immune to both and you will always be in conflict with it one way or another. Skyrim set a precedent for the poison resistance removal, so that's what ZOS went with. In general they seem to get most of their racial balance ideas from Skyrim.