Just watch this new video of Sniker, put 0.5 speed and start counting dodge-rolls. Ok, I'll do it myself, for bosmer's sake:CassandraGemini wrote: »
Good grief... I was about to write that I couldn't actually find anyone specifically defending the Hunter's Eye passive in that other discussion, as opposed to just saying that other races were worse off than Bosmer, but then I found the person who was really trying to make a case for that passive... yeah, don't know what to say, didn't expect that. My only consolation at this point is that it was just the one guy instead of a whole counter movement to this discussion here
The only people saying that Hunter's Eye is a good passive are those with niche playstyles built around the bow Hasty Retreat passive and Senche's Bite, Eternal Hunt, Morihaus, and other sets....... where they were already rolling around to begin with. Of course you're going to like extra speed and penetration (if you aren't already near the effective cap) when you don't have to change a thing about the way you play. But virtually no PvE players, and most PvP players who would rather be dealing damage than rolling around on the ground burning stamina like the Hunter's Eye passive.
The only people saying that Hunter's Eye is a good passive are those with niche playstyles built around the bow Hasty Retreat passive and Senche's Bite, Eternal Hunt, Morihaus, and other sets....... where they were already rolling around to begin with. Of course you're going to like extra speed and penetration (if you aren't already near the effective cap) when you don't have to change a thing about the way you play. But virtually no PvE players, and most PvP players who would rather be dealing damage than rolling around on the ground burning stamina like the Hunter's Eye passive.
MartiniDaniels wrote: »]Tl;DR of what's behind the spoiler - 22 roll-dodges in 80 seconds, 6 kills, in the end enemies put elemental rage upon themselves to hide in it, as defensive measure, otherwise it will be 8 kills. Tell me now, how hunter's eye was useless to him.
MartiniDaniels wrote: »]Tl;DR of what's behind the spoiler - 22 roll-dodges in 80 seconds, 6 kills, in the end enemies put elemental rage upon themselves to hide in it, as defensive measure, otherwise it will be 8 kills. Tell me now, how hunter's eye was useless to him.
Many of us are only concerned here with the change to stealth detection radius reduction. This is logically independent of, and entirely compatible with, the current roll-dodge bonuses. It saddens me slightly to see the discussion go off in this direction, since it tends to generate a lot of muddled thinking, distract from the primary issue, and set people up as adversaries for no reason. It's perfectly possible to cash this out in terms that are win-win, rather than win-lose.
MartiniDaniels wrote: »Tl;DR of what's behind the spoiler - 22 roll-dodges in 80 seconds, 6 kills, in the end enemies put elemental rage upon themselves to hide in it, as defensive measure, otherwise it will be 8 kills. Tell me now, how hunter's eye was useless to him.
MartiniDaniels wrote: »]Tl;DR of what's behind the spoiler - 22 roll-dodges in 80 seconds, 6 kills, in the end enemies put elemental rage upon themselves to hide in it, as defensive measure, otherwise it will be 8 kills. Tell me now, how hunter's eye was useless to him.
Many of us are only concerned here with the change to stealth detection radius reduction. This is logically independent of, and entirely compatible with, the current roll-dodge bonuses. It saddens me slightly to see the discussion go off in this direction, since it tends to generate a lot of muddled thinking, distract from the primary issue, and set people up as adversaries for no reason. It's perfectly possible to cash this out in terms that are win-win, rather than win-lose.
To challenge their reasoning without undermining their two goals, we'd have to ask:
- Are there sets other than Way of the Air that you can model Bosmer "balance" on? What would those sets be?
- Would it be possible to define a separate purpose/playstyle for Khajiit and Bosmer that would still allow them to share stealth bonuses?
- Is there an alternative way of keeping the races distinct, other than "fit for distinct purposes" or "fit for distinct playstyles"?
- Is "cohesion" in the passives actually necessary to accomplish Goals #1 and #2, especially at the cost of violating what should have been
(#3) Stay true the lore!
[...]To challenge their reasoning without undermining their two goals, we'd have to ask:
- Are there sets other than Way of the Air that you can model Bosmer "balance" on? What would those sets be?
- Would it be possible to define a separate purpose/playstyle for Khajiit and Bosmer that would still allow them to share stealth bonuses?
- Is there an alternative way of keeping the races distinct, other than "fit for distinct purposes" or "fit for distinct playstyles"?
- Is "cohesion" in the passives actually necessary to accomplish Goals #1 and #2, especially at the cost of violating what should have been
(#3) Stay true the lore!
Hunter's Eye
Rank III - Unlocked at Bosmer (Wood Elf) 50
Increases your ability to detect players in Stealth by 3m while in Player vs Player combat.
Decreases your ability to be detected while in Stealth by 3m everywhere else.
Gain 10% Movement Speed for 6s and a bonus to Physical and Spell Penetration of 1500 for the duration after using Roll Dodge.
[...]
It's a win/win solution for both sides of the debate.
To challenge their reasoning without undermining their two goals, we'd have to ask:
- Are there sets other than Way of the Air that you can model Bosmer "balance" on? What would those sets be?
- Would it be possible to define a separate purpose/playstyle for Khajiit and Bosmer that would still allow them to share stealth bonuses?
- Is there an alternative way of keeping the races distinct, other than "fit for distinct purposes" or "fit for distinct playstyles"?
- Is "cohesion" in the passives actually necessary to accomplish Goals #1 and #2, especially at the cost of violating what should have been
MartiniDaniels wrote: »Tl;DR of what's behind the spoiler - 22 roll-dodges in 80 seconds, 6 kills, in the end enemies put elemental rage upon themselves to hide in it, as defensive measure, otherwise it will be 8 kills. Tell me now, how hunter's eye was useless to him.
MartiniDaniels wrote: »Tl;DR of what's behind the spoiler - 22 roll-dodges in 80 seconds, 6 kills, in the end enemies put elemental rage upon themselves to hide in it, as defensive measure, otherwise it will be 8 kills. Tell me now, how hunter's eye was useless to him.
It's not our place to tell you how it was useless. You're making the positive claim that it is useful.
Yes, he rolled around and looks like he had a near constant uptime on Hunter's Eye. But that doesn't mean it actually helped him.
Did the penetration buff actually let him kill someone where otherwise they would have survived? Did the speed buff likewise allow him to make an extra attack or two he wouldn't have otherwise gotten scoring him another kill? Or did it allow him to walk out of an attack that would have killed him?
I'm willing to get the answer to all three of those questions is no and that with zero points in Hunter's Eye, he would have ended that fight with the same six kills.
Such usefulness, much wow.So I'm in a delve in Cyrodiil last night, doing dailies on my Hunter's Eye equipped Bosmer tank. I get to the Boss's little room, he's not up, so I wait, crouched in the back of the alcove.
A minute passes by, and I see an enemy player cutting through the yard trash. She enters the room, sees me, and stealths. My weapon is drawn, expecting a fight.... none comes. Ok, this is another PvEer, trying to get boxes, like me.
I wait for a minute, can not for the life of me see this other player. The room is so small..... how can I, the new master of stealth detection, not see her? So I cast Evil Hunter.... and boom, there she is, no more than six feet away!
I'm sorry. I don't care what they thought they were doing, but this passive is just not working! Yes, I miss the stealth the most, but I can't even find a silver lining for this new racial skill.
So I'm in a delve in Cyrodiil last night, doing dailies on my Hunter's Eye equipped Bosmer tank. I get to the Boss's little room, he's not up, so I wait, crouched in the back of the alcove.
A minute passes by, and I see an enemy player cutting through the yard trash. She enters the room, sees me, and stealths. My weapon is drawn, expecting a fight.... none comes. Ok, this is another PvEer, trying to get boxes, like me.
I wait for a minute, can not for the life of me see this other player. The room is so small..... how can I, the new master of stealth detection, not see her? So I cast Evil Hunter.... and boom, there she is, no more than six feet away!
I'm sorry. I don't care what they thought they were doing, but this passive is just not working! Yes, I miss the stealth the most, but I can't even find a silver lining for this new racial skill.
That's consistent with my testing. 3m are nothing in ESO. It can't even be explained with a translation from yards, being smaller than meters, because even for 3 yards it's a bit short. Hunter's Eye just gets your detection up enough that the enemy is just barely out of melee range when you detect them and that won't do you any good. Not to speak of Nightblades, who you only start to see through cloak if they bump into you!
All of this makes me wonder whether they aren't planning to roll out (no pun intended) more sets like Way of the Air, making stealth detection stacking a thing.
Which still begs the question of why anyone would use it when there are already more effective measures in the game that defend against both ordinary stealth and cloaking.
That's consistent with my testing. 3m are nothing in ESO. It can't even be explained with a translation from yards, being smaller than meters, because even for 3 yards it's a bit short. Hunter's Eye just gets your detection up enough that the enemy is just barely out of melee range when you detect them and that won't do you any good. Not to speak of Nightblades, who you only start to see through cloak if they bump into you!
All of this makes me wonder whether they aren't planning to roll out (no pun intended) more sets like Way of the Air, making stealth detection stacking a thing.
Which still begs the question of why anyone would use it when there are already more effective measures in the game that defend against both ordinary stealth and cloaking.
Nothing like stacking a few stealth detection sets so you can see the enemy coming right before they easily murder you because they're wearing sets with useful bonuses instead of stealth detection.
Oh don't worry. ZOS won't be stopped by such things. They'll just nerf detect pots, expert hunter and mage light, because everyone and their mother has been complaining about those. And once that is done, these sets will become popular! Great design, isn't it? /s
Nothing like stacking a few stealth detection sets so you can see the enemy coming right before they easily murder you because they're wearing sets with useful bonuses instead of stealth detection.
Oh don't worry. ZOS won't be stopped by such things. They'll just nerf detect pots, expert hunter and mage light, because everyone and their mother has been complaining about those. And once that is done, these sets will become popular! Great design, isn't it? /s
Surely they wouldn't. That would be like introducing swift jewelry and then nerfing existing sources of expedition or something. Or giving Minor Toughness to a new class and then taking it away from Warhorn.
I see under 50 Bosmer and it makes me sad.
Btw I appreciate you all keeping hope alive in this thread. I don’t respond on everything because I don’t want Zos to say I’m padding my own thread with posts.