TokenIntellect wrote: »The irony is that ZOS is going ahead with Thieves Guild/Dark Brotherhood event because the last two Midyear Mahems were such a mess. It would seem like over 2500 replies isn't enough to make ZOS aware they have a problem of their own making that will negatively impact the replacement event. All I know is that I already hated doing heists when my Bosmer NB was still stealthy... now?
Seraphayel wrote: »How is this thread still going? 83 pages and 4 months later...
The same handful of people winding themselves up over and over again, with the same arguments for months now.
The saddest thing is ZOS moved on and doesn’t care the slightest, that’s why this is so pointless. They’re not even acknowledging it.
Yeah my Bosmer will stay retired. Wasn't looking forward to getting more Sithis' Touch gear to decon, anyway. Most likely the least desirable set in the game.
Sylvermynx wrote: »Eh.... I just have no use for TG or DB - never have had, in any TES game.
Yeah, you have to question their definition of "balance." Balance to me would have been doubling the number of stealthy races, rather than narrowing it down to just one. But what do I know?
Cundu_Ertur wrote: »
Yeah, you have to question their definition of "balance." Balance to me would have been doubling the number of stealthy races, rather than narrowing it down to just one. But what do I know?
If only someone had brought that up during PTS... Oh wait, we did. Repeatedly.
Cundu_Ertur wrote: »That much they did do, but they still took the number of stealthy races down from 2 to 1; we had suggested several times that they boost the number from 2 to 4.
Cundu_Ertur wrote: »That much they did do, but they still took the number of stealthy races down from 2 to 1; we had suggested several times that they boost the number from 2 to 4.
Why would they do that though? That wouldn't help any of their goals? Plus, wouldn't that cause the other races to be overloaded in terms of racial passives?
DreadDaedroth wrote: »Zos is a bit obsessed by unicity at the moment, I don't understand why though, unicity is not indicator of quality and plus the different playble races are distinct enough even if they share similar bonus.
Cundu_Ertur wrote: »So stealth is simultaneously useless RP fluff and too powerful?
Cundu_Ertur wrote: »That much they did do, but they still took the number of stealthy races down from 2 to 1; we had suggested several times that they boost the number from 2 to 4.
Why would they do that though? That wouldn't help any of their goals? Plus, wouldn't that cause the other races to be overloaded in terms of racial passives?
I don’t understand. There is multiple stam races. Multiple magicka races. Multiple races that are good for tanking.
Why not multiple stealth races?
DreadDaedroth wrote: »Zos is a bit obsessed by unicity at the moment, I don't understand why though, unicity is not indicator of quality and plus the different playble races are distinct enough even if they share similar bonus.
Many of us have speculated that it was a planned effort to make Khajiit more attractive ahead of the Khajiit chapter release. Most of us have resisted race changing the Bosmer characters we have grown attached to, but many have also used the race change tokens and are embracing their new kitties as they frolic, murder, and steal in their recently available homeland. Some have even turned to necromancy, and are bashing their way to new Alliance ranks as we speak!
The ZOS marketing machine is rolling along at full speed! Bugs, lore, and lag be damned..... they will hit their sales goals at all costs!
Cundu_Ertur wrote: »That much they did do, but they still took the number of stealthy races down from 2 to 1; we had suggested several times that they boost the number from 2 to 4.
Why would they do that though? That wouldn't help any of their goals? Plus, wouldn't that cause the other races to be overloaded in terms of racial passives?
Cundu_Ertur wrote: »That much they did do, but they still took the number of stealthy races down from 2 to 1; we had suggested several times that they boost the number from 2 to 4.
Why would they do that though? That wouldn't help any of their goals? Plus, wouldn't that cause the other races to be overloaded in terms of racial passives?
I don’t understand. There is multiple stam races. Multiple magicka races. Multiple races that are good for tanking.
Why not multiple stealth races?
I never said you can't. But how would having multiple stealthy races help out with the goals that ZOS had set out to accomplish?
DreadDaedroth wrote: »Zos is a bit obsessed by unicity at the moment, I don't understand why though, unicity is not indicator of quality and plus the different playble races are distinct enough even if they share similar bonus.
Many of us have speculated that it was a planned effort to make Khajiit more attractive ahead of the Khajiit chapter release. Most of us have resisted race changing the Bosmer characters we have grown attached to, but many have also used the race change tokens and are embracing their new kitties as they frolic, murder, and steal in their recently available homeland. Some have even turned to necromancy, and are bashing their way to new Alliance ranks as we speak!
The ZOS marketing machine is rolling along at full speed! Bugs, lore, and lag be damned..... they will hit their sales goals at all costs!
If that was the reason they wouldn't have nerfed the Khajiit crit chance.
Cundu_Ertur wrote: »That much they did do, but they still took the number of stealthy races down from 2 to 1; we had suggested several times that they boost the number from 2 to 4.
Why would they do that though? That wouldn't help any of their goals? Plus, wouldn't that cause the other races to be overloaded in terms of racial passives?
Yeah, like they actually cared about any of those fake goals they set. Like the preservation of established lore, that rings a bell. Yeah epic job right there, or open up races for more roles. Yeah sure big epic fail that's why my race isn't even accepted as healers in core trial groups when we are a healing race.
Cundu_Ertur wrote: »That much they did do, but they still took the number of stealthy races down from 2 to 1; we had suggested several times that they boost the number from 2 to 4.
Why would they do that though? That wouldn't help any of their goals? Plus, wouldn't that cause the other races to be overloaded in terms of racial passives?
I don’t understand. There is multiple stam races. Multiple magicka races. Multiple races that are good for tanking.
Why not multiple stealth races?
I never said you can't. But how would having multiple stealthy races help out with the goals that ZOS had set out to accomplish?
Well what was it they wanted to accomplish?
Stay within the lore? Well they failed that on multiple races. (Orcs, High Elves, Wood Elves, Argonians, Nords...)
Make each race unique? Well apparently there is multiple races good for tanking, magicka, etc. So fail again?
I am being facetious on that second one obviously, but the point is why is it ok to have multiple races good at say stamina combat, but draw the line at bonuses to stealth? They could have given Kahjits and Bosmer's different bonuses to stealth (detect radius, speed, etc.) but they did not.
They DID give imperials a slight boost to stealth though (reduced stamina cost). So if they can do that for imperials why not to Bosmers as well? Or am I missing something in the lore that says Imperials are better at stealth than wood elves. (Don't bother looking for it, it does not exist. I am still being facetious. )
I feel these changes were really lazily done. Or at best, made by some person who has no clue what the lore is, nor cares.
Cundu_Ertur wrote: »That much they did do, but they still took the number of stealthy races down from 2 to 1; we had suggested several times that they boost the number from 2 to 4.
Why would they do that though? That wouldn't help any of their goals? Plus, wouldn't that cause the other races to be overloaded in terms of racial passives?
Yeah, like they actually cared about any of those fake goals they set. Like the preservation of established lore, that rings a bell. Yeah epic job right there, or open up races for more roles. Yeah sure big epic fail that's why my race isn't even accepted as healers in core trial groups when we are a healing race.
And that means ZOS should have made 4 stealthy races because?
Cundu_Ertur wrote: »That much they did do, but they still took the number of stealthy races down from 2 to 1; we had suggested several times that they boost the number from 2 to 4.
Why would they do that though? That wouldn't help any of their goals? Plus, wouldn't that cause the other races to be overloaded in terms of racial passives?
Yeah, like they actually cared about any of those fake goals they set. Like the preservation of established lore, that rings a bell. Yeah epic job right there, or open up races for more roles. Yeah sure big epic fail that's why my race isn't even accepted as healers in core trial groups when we are a healing race.
And that means ZOS should have made 4 stealthy races because?
MartiniDaniels wrote: »DreadDaedroth wrote: »Zos is a bit obsessed by unicity at the moment, I don't understand why though, unicity is not indicator of quality and plus the different playble races are distinct enough even if they share similar bonus.
Many of us have speculated that it was a planned effort to make Khajiit more attractive ahead of the Khajiit chapter release. Most of us have resisted race changing the Bosmer characters we have grown attached to, but many have also used the race change tokens and are embracing their new kitties as they frolic, murder, and steal in their recently available homeland. Some have even turned to necromancy, and are bashing their way to new Alliance ranks as we speak!
The ZOS marketing machine is rolling along at full speed! Bugs, lore, and lag be damned..... they will hit their sales goals at all costs!
If that was the reason they wouldn't have nerfed the Khajiit crit chance.
They replaced crit chance with crit damage because in PVP crit damage is more valuable fro high crit builds (because base crit is cut by impen and so impact of lower piece in equation is higher), while in PVE group content dps is comparable. But overall khajiit has a big load of passives, they are not especially good for min-maxing but from the newbie point they may look very impressive. Overall, racial passives were changed:
1. PVP balancing
2. Enforce sales of adventurer pack via buffing DC races and given free tokens
3. Make khajiit a good if not best race for overland content, so new players as khajiits in khajjit land will feel comfortable.