You can't impose your farming on the rest of our experiences. Are you even serious? Dictating that boss fights aren't fun because you say so? And I really do hope ZOS comes out to address this issue publicly because I don't see them allowing boss fight experiences ruined because you have to farm.jdkorreckpreub18_ESO wrote: »Publius_Scipio wrote: »I'll keep it simple for you so you don't come back with sarcasm. Boss camping is clown activity. Other players want to explore and have a boss fight. Is that ok with you? All are entitled to that boss fight. My suggestion makes it so that since you can't slam the boss every 2 minutes, you exit and head somewhere else. That gives Bobby Turnbuckles a chance to fight a boss and walk away with the satisfying experience.Midgardian wrote: »"My suggestion keeps the game open for all "
This has got to be one of the most overblown uses of rhetoric I've seen on these forums. Farming public dungeon bosses is closing the game?
What exactly is the problem? I've been in a public dungeon where 10-15 people were farming the boss, and I had no problem killing the boss multiple times and getting useful items. If you aren't happy, do something else.
The only way I can see this changing for the positive is if quests and random world mobs give better loot. Overall, the quest rewards are pretty lacking in this game, making it necessary to farm mobs.
I find the public dungeons fun when there are a lot of people in them.
You think your quest for loot or xp or whatever else it is should hamper the rest of our experiences? And I can say with some deal of certainty that ZOS sides with those who want those thrilling boss fights. You have your chance for loot and xp just the way I do and the rest do. But you farming the boss hurts my game experience and others. You follow me now?
No because none of the boss fights in public dungeons are fun and exciting because even when done solo (which I have done on beta and early access) they're too easy to care about. They hit like wet noodles and have the health of a piece of tissue paper. They're loot pinatas that's is all they are. If they were intended to be some memorable experience they'd hit harder and have much much more hp.
Next issue who says your way of enjoying the game should be preferable to my way of enjoying farming? Fact is you've admitted you've mostly played single player titles. I honestly expected this from your comments. Now it's very very likely that you won't be here long as you are not a mmo player and the features needed for an mmo will likely drive you up the wall. That means you aren't a long term revenue stream. Doing what you want will hurt that long term revenue stream because it hurts farmers.
Thanks for your input.SuperJChat wrote: »I agree, it is annoying to have 10 people spam a boss and watch it drop in 1 second flat, while you barely even get 1 swing at it, but i think setting a timer on each player isn't necessary.
The issue is that people will want to Farm the boss for drops, gold, exp, and such. While some bosses like dungeon bosses only spawn when a new player enters the dungeon, other "semi-bosses" will spawn rapidly. I once found a group spamming a mini-boss who respawned every couple of seconds after he was killed, was pretty entertaining to see all the corpses of him laying about, even though he dropped average gear and almost no Xp.
So what would work to make people stop farming bosses?
1) Make dungeons/quests with bosses have separate phases for each player, and unless the player goes into the dungeon in a group (as in party that you nave to be invited to, not just 3 people enter at once) they basically have to solo it. Also have the boss only die one time during the phase, and unless you exit and return to the dungeon the boss won't respawn. Annoying but effective.
2) Set every single boss on a timer of 1-3 minute respawn. People can still "camp" the boss, but this way it takes much longer for them to see the fruits of their efforts, also it would be way more profitable to say, idk, play the game? Again, annoying, this way would also make it harder to get the quest done if people ARE spamming the boss.
3) Nerf boss rewards. Can be done by either setting a Blue or green drop to occur ONE time per boss, and the boss drops either nothing or a bit of gold after the initial kill, OR by making the only "reward" for killing the boss be obtainable by complete the quest. As far as Xp rewards go, have the Xp earned for the initial kill be something worth the effort (or lack thereof) and then every kill after has a reduction in Xp by X% until the Xp reward is low enough to get you to the next level in say, 10,000 Kills. Honestly who would camp that boss?
4) A combination of 1-3. A boss that each player has a different phase for, who is set to a 2 minute respawn timer, who drops less and less rewards per kill? Guaranteed not to be farmed.
All of these are just ideas. Any of them will make some people rage and others rejoice. but honestly these are the best solutions i could come up with.
Let me know what you think ;P
Publius_Scipio wrote: »And my suggestion keeps it fair for all of us. You get the kill the boss, I get to kill the boss, and so does the next. Your annoyance is you have to keep moving along to find other things to kill. My annoyance is you ruin that boss fight.
I'm sure ZOS will have a response and take action accordingly.jdkorreckpreub18_ESO wrote: »Publius_Scipio wrote: »And my suggestion keeps it fair for all of us. You get the kill the boss, I get to kill the boss, and so does the next. Your annoyance is you have to keep moving along to find other things to kill. My annoyance is you ruin that boss fight.
And the day after you get your way your annoyance will be that we were farming the world mobs you needed for a quest. If farming annoys you, you will always be annoyed and unhappy playing an mmo. There is no magic bullet that will make you happy and let the game succeed.
The issue us he wants to farm the boss for easy mats, and doesn't care that others can't complete quests because he's monoplising the mob. In other games this is an offense that can lead to suspension, hopefully Zenimax will do that here.Publius_Scipio wrote: »I don't understand what the issue is here with you. My suggestion keeps the game open for all and allows the movement of players so that everyone gets their fair shot without the circus standing around the boss spawn. You enter the dungeon kill the boss (can't kill him for another hour) so you move along. Same will go for me and everyone else.jdkorreckpreub18_ESO wrote: »Mob density needs to be greatly increased for this. But a good bump to mob density would fix it. But you'd then have everyone complaining that the game was to hard.Publius_Scipio wrote: »You farmers ruin dungeons for the rest of us ok. So I hope ZOS implements my suggestion or something similar so that this ends. If you want mats go around the world exploring and collect.jdkorreckpreub18_ESO wrote: »What you call camping, I call legitimate farming for items to break down for crafting mats and trait research. As long as you are at the keyboard there is no problem killing a mob repeatedly in an open world environment.
Well, in that case you are making me not enjoy the game by saying i cant kill what i want when i want. That door works both ways. Camping bosses is exactly what happens in free roam worlds. Rare spawn for WoW, same idea. Except these public dungeons spawn a lot faster. If i want loot i am going to sit there until i get what i want. That is exactly how MMO's work. End game bosses just dont die as fast.
Have you played a game with world raid bosses? Guilds would get their timers down and have the boss tagged within seconds of their spawn. Were they exploiting? This kind of complaining has no good end to it.Well, in that case you are making me not enjoy the game by saying i cant kill what i want when i want. That door works both ways. Camping bosses is exactly what happens in free roam worlds. Rare spawn for WoW, same idea. Except these public dungeons spawn a lot faster. If i want loot i am going to sit there until i get what i want. That is exactly how MMO's work. End game bosses just dont die as fast.
You're free to do that...but that link I posted says specifically any act done by player that zenimax deams inappropriate or what they deem infringes on another players rights to enjoy the natural progression of the game is a punishable offense. It's there in black and white. You may not agree with it but you agreed to those terms when you created your account. Next time read the fine print.
And for clarification: boss camping is not a natural progression of gameplay. It is exploiting of game mechanics at the effect of ruining other players chance to experience the same content. Therefor punishable. So keep doing it at your own risk.
jdkorreckpreub18_ESO wrote: »Have you played a game with world raid bosses? Guilds would get their timers down and have the boss tagged within seconds of their spawn. Were they exploiting? This kind of complaining has no good end to it.Well, in that case you are making me not enjoy the game by saying i cant kill what i want when i want. That door works both ways. Camping bosses is exactly what happens in free roam worlds. Rare spawn for WoW, same idea. Except these public dungeons spawn a lot faster. If i want loot i am going to sit there until i get what i want. That is exactly how MMO's work. End game bosses just dont die as fast.
You're free to do that...but that link I posted says specifically any act done by player that zenimax deams inappropriate or what they deem infringes on another players rights to enjoy the natural progression of the game is a punishable offense. It's there in black and white. You may not agree with it but you agreed to those terms when you created your account. Next time read the fine print.
And for clarification: boss camping is not a natural progression of gameplay. It is exploiting of game mechanics at the effect of ruining other players chance to experience the same content. Therefor punishable. So keep doing it at your own risk.
jdkorreckpreub18_ESO wrote: »I argue because I want zenimax to know that I think it's inane and nonsensical. I don't know if the people saying they were banned were legit or using a bot. But if they are banning people for legit farming I will be recommending to everyone I know not to pay for this game or subscribe, it's a fun game but that kind of reaction from the company, and terroristic attitude by the immersion crowd would kill the game for me if it turns out to be true as farming is a massive part of mmos.
jdkorreckpreub18_ESO wrote: »Basically I see the immersion crowd as saying "YOU WILL PLAY MY WAY OR YOU WILL BE BANNED AS I AM GOD"
jdkorreckpreub18_ESO wrote: »I don't find them to be infringing on the natural gameplay. The natural gameplay is to kill mobs. They are not botting, they are not running a macro. If that is their true definition they need to spell it out and then they can watch the exodus.
jdkorreckpreub18_ESO wrote: »I know how you read it. But it's standard mmo boiler plate. I'm saying if they interpret normal farming to be griefing behavior as you think they do. It is cause to abandon this company.
Publius_Scipio wrote: »You farmers ruin dungeons for the rest of us ok.
jdkorreckpreub18_ESO wrote: »Actually just cancelled my account and I will be actively campaigning for people to not play this game now, until they reverse this policy.