PROTIP: if you ban the bots instead of screwing over the entire player base, this problem would go away. I have never seen any more than 3 actual players at a boss if you remove the bots. But once again, why fix the problem when we can penalize everyone instead?
"What's that? Sliver in your foot? Well let's cut that bad boy off!" - ZOS as a doctor
Atzenxb14a_ESO wrote: »Again, cry all you want.. but its obvious that people are sad because their never-ending gumball machine got taken away.
selixjm_ESO wrote: »Has anyone considered the possibility that this is getting fixed because of the sheer number of blues people are getting? If each one of those blues goes into the guild store or is converted into oil or hemming or whatever it's more harmful to the economy than it is to your "gaming experience."
Censorious wrote: »selixjm_ESO wrote: »Has anyone considered the possibility that this is getting fixed because of the sheer number of blues people are getting? If each one of those blues goes into the guild store or is converted into oil or hemming or whatever it's more harmful to the economy than it is to your "gaming experience."
Right on the money.
karldavy149b16_ESO wrote: »Censorious wrote: »selixjm_ESO wrote: »Has anyone considered the possibility that this is getting fixed because of the sheer number of blues people are getting? If each one of those blues goes into the guild store or is converted into oil or hemming or whatever it's more harmful to the economy than it is to your "gaming experience."
Right on the money.
are u playing the same game as me what economy there is not one ... there are little false economys controlled by the guilds that operate the stores ...
with out a real server wide auction house there is no economy .. and even if they did have a server wide auction house with the shear population currently .. there would be no economy because of under cutters the guild auction house is a little player pleaser thinking they have some say in the economy lol ..
if u say for example
gold aspect runs had a 1 % drop rate with the number of players on the server there are literally 10 thousand of those .. imo thats not so rare ... ive brought all the gold aspect runes ready for endgame and i spent 9k ... 9k gold for the best enchantments craftable ... really thats not an economy bro thats stupidity
selixjm_ESO wrote: »karldavy149b16_ESO wrote: »Censorious wrote: »selixjm_ESO wrote: »Has anyone considered the possibility that this is getting fixed because of the sheer number of blues people are getting? If each one of those blues goes into the guild store or is converted into oil or hemming or whatever it's more harmful to the economy than it is to your "gaming experience."
Right on the money.
are u playing the same game as me what economy there is not one ... there are little false economys controlled by the guilds that operate the stores ...
with out a real server wide auction house there is no economy .. and even if they did have a server wide auction house with the shear population currently .. there would be no economy because of under cutters the guild auction house is a little player pleaser thinking they have some say in the economy lol ..
if u say for example
gold aspect runs had a 1 % drop rate with the number of players on the server there are literally 10 thousand of those .. imo thats not so rare ... ive brought all the gold aspect runes ready for endgame and i spent 9k ... 9k gold for the best enchantments craftable ... really thats not an economy bro thats stupidity
I'm not entirely sure that any of that was actually English.
karldavy149b16_ESO wrote: »selixjm_ESO wrote: »karldavy149b16_ESO wrote: »Censorious wrote: »selixjm_ESO wrote: »Has anyone considered the possibility that this is getting fixed because of the sheer number of blues people are getting? If each one of those blues goes into the guild store or is converted into oil or hemming or whatever it's more harmful to the economy than it is to your "gaming experience."
Right on the money.
are u playing the same game as me what economy there is not one ... there are little false economys controlled by the guilds that operate the stores ...
with out a real server wide auction house there is no economy .. and even if they did have a server wide auction house with the shear population currently .. there would be no economy because of under cutters the guild auction house is a little player pleaser thinking they have some say in the economy lol ..
if u say for example
gold aspect runs had a 1 % drop rate with the number of players on the server there are literally 10 thousand of those .. imo thats not so rare ... ive brought all the gold aspect runes ready for endgame and i spent 9k ... 9k gold for the best enchantments craftable ... really thats not an economy bro thats stupidity
I'm not entirely sure that any of that was actually English.
thanks .. nice to know i struck a nerve
an other idea that is prolly said here already, make bosses in public dungon, scale on how many hits it, for example boss got 100k healt, 10 people hit it the boss goes up to 2 miljon healt, this would make it easier for people to be able to hit it, and make it so you only need to hit the boss to be able to loot it to.
pmn100b16_ESO wrote: »pmn100b16_ESO wrote: »In Today's headlines:
"Camping Farmer Grief"
as it dawns on them they may have to start playing the game the way it was intended
Again, considering this mechanic is in EVERY MMO, I love how now that you have cried until you got your way, it's now "playing as intended". Read: Playing like YOU like to play, and screw anyone else. You have essentially turned into these same people you claim are "ruining your experience". But who cares as long as it's what YOU want, right? Who cares that you have fundamentally changed how MMOs are normaly played as long as no one else can have what you can't.
LMAO. This mechanic isn't in "EVERY MMO" and how "MMOs are normally played", again you bend the facts to suit you. Here's a fact: your 'hax' to get gold all day by setting a macro running, or just hitting the same skill every 30secs has been nerfed, and you're QQing.
Personally I don't care much for campers/farmers, I do care about the bots. If they make the timer long enough (hours), the bots will not be about.
And if you seriously play this game just to stand in the same spot for hours hitting the same skill every 30 secs or so, then you should find another game to play. Lots of Japanese grindfest MMOs would suit you great I think.
pmn100b16_ESO wrote: »pmn100b16_ESO wrote: »In Today's headlines:
"Camping Farmer Grief"
as it dawns on them they may have to start playing the game the way it was intended
Again, considering this mechanic is in EVERY MMO, I love how now that you have cried until you got your way, it's now "playing as intended". Read: Playing like YOU like to play, and screw anyone else. You have essentially turned into these same people you claim are "ruining your experience". But who cares as long as it's what YOU want, right? Who cares that you have fundamentally changed how MMOs are normaly played as long as no one else can have what you can't.
LMAO. This mechanic isn't in "EVERY MMO" and how "MMOs are normally played", again you bend the facts to suit you. Here's a fact: your 'hax' to get gold all day by setting a macro running, or just hitting the same skill every 30secs has been nerfed, and you're QQing.
Personally I don't care much for campers/farmers, I do care about the bots. If they make the timer long enough (hours), the bots will not be about.
And if you seriously play this game just to stand in the same spot for hours hitting the same skill every 30 secs or so, then you should find another game to play. Lots of Japanese grindfest MMOs would suit you great I think.
Please. Enlighten js to what MMOs don't involve farming certain mobs for mats or gear. I'll wait. I keep asking for you to provide an example, and the anticamper crowd keeps ignoring it and claiming that now, after they have taken away one of the staples of MMO gaming, that we'll be "playing as intended". So please, tell me the long list of MMOs that don't involve this mechanic and consider it an "exploit".
Also, one of the other posters was right. Ignoring the bots and instead installing draconic measures for all is going to force the bots outside. Now, they'll REALLY be taking all the nodes. What then? Put a timer on node farming too? This is like prescribing cough medicine for lung cancer.
pmn100b16_ESO wrote: »pmn100b16_ESO wrote: »pmn100b16_ESO wrote: »In Today's headlines:
"Camping Farmer Grief"
as it dawns on them they may have to start playing the game the way it was intended
Again, considering this mechanic is in EVERY MMO, I love how now that you have cried until you got your way, it's now "playing as intended". Read: Playing like YOU like to play, and screw anyone else. You have essentially turned into these same people you claim are "ruining your experience". But who cares as long as it's what YOU want, right? Who cares that you have fundamentally changed how MMOs are normaly played as long as no one else can have what you can't.
LMAO. This mechanic isn't in "EVERY MMO" and how "MMOs are normally played", again you bend the facts to suit you. Here's a fact: your 'hax' to get gold all day by setting a macro running, or just hitting the same skill every 30secs has been nerfed, and you're QQing.
Personally I don't care much for campers/farmers, I do care about the bots. If they make the timer long enough (hours), the bots will not be about.
And if you seriously play this game just to stand in the same spot for hours hitting the same skill every 30 secs or so, then you should find another game to play. Lots of Japanese grindfest MMOs would suit you great I think.
Please. Enlighten js to what MMOs don't involve farming certain mobs for mats or gear. I'll wait. I keep asking for you to provide an example, and the anticamper crowd keeps ignoring it and claiming that now, after they have taken away one of the staples of MMO gaming, that we'll be "playing as intended". So please, tell me the long list of MMOs that don't involve this mechanic and consider it an "exploit".
Also, one of the other posters was right. Ignoring the bots and instead installing draconic measures for all is going to force the bots outside. Now, they'll REALLY be taking all the nodes. What then? Put a timer on node farming too? This is like prescribing cough medicine for lung cancer.
I notice you say "Enlighten js to what MMOs don't involve farming certain mobs for mats or gear."
Not "Enlighten js to what MMOs don't involve standing on the spot camp farming a single mob that drops loot every 30 secs or so for unlimited gold and xp"
You know very well the difference.
Atzenxb14a_ESO wrote: »
However a sub based game HAS to have a grind in it, to keep people paying to "complete" their character. The never ending carrot on a stick.
As a "real" gamer who has played many MMO's not just single player elder scrolls series. It worries me to see the decisions they are making as an MMO it's not Skyrim anymore.
Since when is standing in one spot swinging your weapon a grind? As a "real" gamer you should know that grinding comes from grinding mobs for xp... you know, killing all mobs in an area? THAT is what a grind is...not this artificial justification of being a lazy *** player and standing in one spot exploiting other people's quest mobs.
What you "farmers" and "real" gamers and "grinders" are doing isn't any of those three. It's complete laziness...ezmode garbage and needed a fix.
Want to farm? Go camp the world bosses, they drop loot too! Oh I know why... because you cant swing once and collect a blue every 2 minutes maybe? You people in here crying that they took your free ride to riches away make me laugh. Go play the game....you know, because its an MMOPeople who think farming in an MMO is somehow gamebreaking needs to go back to playing single player games and WoW.
Right... because this was totally farming! lol @ the mindset of this generation of gamers. So sad...karldavy149b16_ESO wrote: »kinda expected this to happen
You expected it to happen because you know it shouldn't have been like this in the first place..Forgetting one simple thing: everyone can play the way they want to.
Instancing the dungeons is a solution to this .
Sure, play the way you want too. You are forgetting one simple thing though.. this was a very broken mechanic that people were taking advantage of and it needed to stop.
Again, cry all you want.. but its obvious that people are sad because their never-ending gumball machine got taken away.
damien.vandermeulenrwb17_ESO wrote: »... but taking WoW as an example, as the most successful modern MMO, the only things in the game that really required grinding, were daily quests (which weren't really grinding or farming... they were completing quests)...
Dude, most of these "campers" are bots, it doesn't take a genius to see that.jdkorreckpreub18_ESO wrote: »What you call camping, I call legitimate farming for items to break down for crafting mats and trait research. As long as you are at the keyboard there is no problem killing a mob repeatedly in an open world environment.
Dude, most of these "campers" are bots, it doesn't take a genius to see that.jdkorreckpreub18_ESO wrote: »What you call camping, I call legitimate farming for items to break down for crafting mats and trait research. As long as you are at the keyboard there is no problem killing a mob repeatedly in an open world environment.
damien.vandermeulenrwb17_ESO wrote: »... but taking WoW as an example, as the most successful modern MMO, the only things in the game that really required grinding, were daily quests (which weren't really grinding or farming... they were completing quests)...
i lol'd, WoW does not contain grinds, it is the incarnation of grind.
And to the guy who said the only part of WoW that was a grind was dailies.....lol. Just lol. Nevermind mat grinding, rep grinding, ilvl grinding, honor grinding, valor grinding, etc.. nope....just dailies lol.
My opinion is: the whole idea of publich dungeons is bad, and the way this dungeons are implemented is bad. It is not fun to do 90% of pub dungeons (except for those harder ones with more mobs and more bosses) because you always run into train of other people running through it, getting to the box, instagibbing him and either moving along or staying to farm. Not to mention most of the dungeons have the same layout, I'd expect to have more variety. But in my opinion problem is not the whole "farm of the boss is revarding", but the ammount of people allowd in same instance of the dungeon. I would lower it to 4 max and crenked the dificulty of mobs up a fair bit, so the dungeon doesn't fill like a walk in the park.
Lol "exploit". I don't think that word means what you think it does. Funny part is, as shown by these forums, YOU are the minority. Why a developer would listen to the wishes of the overly whiny minority is beyond me. And "farm like intended"? According to who? You? See, I have a plethora of MMOs that back my assertion that this is part of the game. You have a healthy helping of butthurt and an opinion passed off as fact. How does one "farm like intended" when what I need to farm is not available almost anywhere else but the method you cried like a baby about until it got "fixed"? How dare us players who pay as much as you do be able to play like we want to, right? Has to be your way or no way. And before you spout the reverse of what I said back at me like a dyslexic parrot, my way is the popular and time tested way. Yours is the "if I can't have it, no one can" way.
Again, considering this mechanic is in EVERY MMO, I love how now that you have cried until you got your way, it's now "playing as intended". Read: Playing like YOU like to play, and screw anyone else. You have essentially turned into these same people you claim are "ruining your experience". But who cares as long as it's what YOU want, right? Who cares that you have fundamentally changed how MMOs are normaly played as long as no one else can have what you can't.
Took me a good 10 minutes to get a hit on the boss in Silumm because of campers. Not sure how many were bots and how many were legit players though.
I have an alternative suggestion to OP's timer idea; since these dungeons are so small, it wouldn't take very long to re-run them. So, how about, whoever gets a successful hit on the boss gets phased to a "dead boss" layer when the boss dies. They can then loot the boss, but the boss won't spawn again for them because they are in the "dead boss" layer. On exiting the majority of these delves, you have to activate some switch or lever to get you past the exit gate and back into the entry corridor. In this suggestion, activating that exit switch would phase you back into the "live boss" layer, at which point you can go and kill the boss again, loot him again, rinse and repeat.
In this way, farmers would be able to farm the boss for loot as many times as they like, but wouldn't be able to camp the spawn point, allowing other players to enjoy their dungeon experience. This keeps the people attacking the boss at one time on a constant cycle. The only downside to this is that people who want to farm would need to traverse the dungeon again, but they're so small this wouldn't be a major issue. (Not for me, at least.)