myskyrim26 wrote: »Please READ the post before posting commets, not just title
And again. PLEASE READ before commenting. PLEASE.
Dear ZOS,
A lot of lore already hidden in 4-player dungeons. It is even worse for the Wrathstone dungeons, as they are a part of the story. Please make a solo dungeon mode for players, who are not able to do dungeons in a group.
Let this solo dungeon mode be purely story oriented: no sets, no motifs, no achivements, no skillpoints - nothing that could make this mode a kind of a cheating one. Nothing to grind. It should not be a part of Undaunted pledges and whatever else - juts a story to do.
To all who want to post some answer like "find friends", "find a guild", "learn to play", please read this: I play since 2016. I tried hard to find people like me to do dungeond for a story. And here are the results:
1. We are 4 and we all want to do a dungeon for a story. I'm a tank. Other players are: a healer who sees a restoration staff for the first time and 2 DDs running around a dungeon like mad chickens. These people never did dungeond before, and will never practice - they are focused on quests only. They don't want to spend their time learning how to play in a group.
2. I found 3 people who agree to change their playstile. We live in different countries - thus it is hard to set a time for dungeon runs or practice. More - even if we all 4 are online, these players are busy doing something. As, you know, there are a lot things to do. And the most bad thing: I can be forced to log off at any moment because of my job.
3. Many players who want to do dungeon stories refuse to change anything. As a master crafter, I offer them free sets, food, glyphs. I try to explain their skills gently. I try to explain dungeon mechanics. But solo players are SOLO players. They don't want someone to be a leader. They don't want to learn a crazy rotation piano, they don't listen to a team mechanics. "I'll go see what's there!" - types my teammate in chat. I start typing "No" in respond, but the teammate is already dead, and mobs are running at us.
4. Guildmates do agree to do a dungeon with me. Sometimes they even give some time for me to make screenshots of dialogues. Sometimes. But the rest of the time they just rush through a dungeon. I don't want to rush! Dungeons are beautiful, I want to enjoy them! I don't want to make dialogue screenshots, I want to LISTEN to them!
5. I tried to do dungeons solo with a petsorc. My results: Fungal Grotto 1 and another "beginners" dungeon with a spider boss. I know - some players can do a lot of dungeons solo. Not me, unfortunately.
I assure you - I've made every effort to find players like me. A lot of people want to do dungeon stories, and it is impossible to become a team. Please @ZOS, give us a possibility to enjoy dungeons!
@ZOS_GinaBruno
BretonMage wrote: »
Ah, I see. Yes, I agree with you that individualism seems to be discouraged overall in this game, both by the devs and the player base. Coming from the single-player TES, where one plays however one wants, I dislike that herd mentality aspect in ESO enormously.
(I still think they do it for profits though)
Please do not understand me wrong!
I have nothing against PvP play!
I have nothing against Group Dungeons play!
What I do speak against is this...
Players who do like to play PvP and do like Grouping in dungeons do have access to all of the Game.
Players who prefer to play PvE Solo do not!
PvE Solo players miss out on a huge chunk of the Game's features.
In other words...players with a Herd mentality get it all and Individualism is punished by the Developers (in my opinion). I call this Social Engineering.
Concerning playing with Friends....ah... really? Is anyone really telling me that playing in a Group shuffled together by a random dungeon finder App constitutes 'playing with friends'? The very thought has me roflol.
Good luck to us all
Still...me thinks that Dungeons vital to Lore content ought to be Solo Dungeons. They were in previous DLC's
Good luck to us all
Clanbrassil wrote: »I really like the idea of mercenaries. I was thinking about how much work would be involved in developing a story mode, and whether each dungeon would need to be reworked. But what a simple solution to allow a player who can't conveniently find a group of humans to avail themselves of three NPCs. Then the dungeon is still played as a group and needs little if any modification. And since NPCs who fight on the player's side already exist, that's easy too. The NPCs won't mind if a player stops to take in dialogue or admire the scenery, or has to answer the phone.
And the rewards don't need changing, either.
lassitershawn wrote: »Normally would disagree with anything asking for a content nerf but tbh if there are no rewards and people just want to enjoy the story why not?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Well, consider that if you go to an all-you-can-eat buffet, you pay the same price as everyone else, but:
- People who are omnivores have access to the entire buffet
- People who are vegetarian don't have access to dishes containing meat
- People who are celiac don't have access to dishes containing gluten
- People who have food allergies don't have access to dishes containing their specific allergens
Does that mean that only omnivores can enjoy buffets?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
El_Borracho wrote: »@Linaleah Not trying to pick a fight, but the overwhelming majority of content in this game is solo-able. A good number of normal group dungeons are solo-able. Every single non-DLC zone has a public dungeon. Summerset had 2 and zero group dungeons. So stop with the "solo players can't have nice things" and "only group content matters" stuff.
If you are doing the group dungeon for the quest/skill point, tell the group up front. Most of the time, the group will wait for you to fulfill the objectives. Yes, its inconvenient when the group wants to farm or do a speed run because they have done it before. Its happened to anyone who PUGs group dungeons. Funny thing, you end up doing these things over and over because of the Undaunted Pledges. So there is always another chance.
And yes, we know it blows to do some of these DLC dungeons in group finder. But is that really a valid reason to scrap the entire system and give players a solo alternative? We all have to deal with inconveniences in this game. Did I like getting abused in Cyrodiil while I leveled up for Caltrops and Vigor? Nope. The same goes for PVPers who need to get gear in dungeons, trials, etc. Heck, while we're at it, lets add in a group option for VMA for players who can't do the content on their own, are here for the group content, and think ZOS only caters to solo players....
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
myskyrim26 wrote: »
I hardly keep myself from commenting on this "justification"
lassitershawn wrote: »Normally would disagree with anything asking for a content nerf but tbh if there are no rewards and people just want to enjoy the story why not?
I will have to deny this request..With 20 years of MMO experience, I can definitely tell you that option is a game killer....
Karminathevamp wrote: »Someone already posted a video of both new PTS dungeons Frostvault and Depths of Malatar. Guess what? They just rushed through both dungeons at turbo speed while skipping all dialogue or looking around at the artful environment. This is the reason why I don’t do dungeons anymore. Nobody wants to wait for you while you are listening to the story being told or looking around at the beautiful arts. It’s just rush, rush, rush, bing, bang, done, out. Good old Sheogorath would say: “Where is the entertainment in that? BOOOOOOORING! ”
Sure, and then what will the solo dungeoneers have you to do?
You never thought of them.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
they can keep... soloing dungeons on normal mode (or veteran if that is their thing - I've seen some people do that its very impressive). like they do right now. why in a world do you think that would go away with solo mode?
Believe me.
Solo dungeoneers need to be able to solo their dungeon on any difficulty. lol. Whether that be veteran or normal
also
I care for the rights of all solo dungeoneers greatly.
there
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Groups rush through them and do not appreciate the work done.
....
Once all the item set (and whatever) have been harvested and better ones are available no one will care about these dungeons any more.