El_Borracho wrote: »But go on, tell us how it doesn't change everything to make top-level gear obtainable by making a solo option
El_Borracho wrote: »It should change for me because I don't want to be among the rabble and unwashed when trying to get that skill point and Velidreth helmet. Why should I have to do what many, many others do with ease, simply because I want everything run at my pace, under my rules, and at my convenience?
myskyrim26 wrote: »Let this solo dungeon mode be purely story oriented: no sets, no motifs, no achivements, no skillpoints - nothing that could make this mode a kind of a cheating one. Nothing to grind. It should not be a part of Undaunted pledges and whatever else - juts a story to do.
El_Borracho wrote: »
But, but, but, the game should cater to what I want. It shouldn't matter that I purchased the game, knowing how the content was set up beforehand. It should change for me because I don't want to be among the rabble and unwashed when trying to get that skill point and Velidreth helmet. Why should I have to do what many, many others do with ease, simply because I want everything run at my pace, under my rules, and at my convenience?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Thanks for the feedback folks. We are reading all of it both in regards to the story elements and balance. Some specific points...
Re: Hard Mode Balance - Keep the information coming. This is the first iteration for everyone to see and the first chance for players to dive in and get a chance to tackle it. We will be making adjustments in future PTS updates so, please revisit this often and let us know what you think.
Re: Normal Balance - We have heard you loud and clear on this too and we are looking at some of the abilities that are causing pain points and will be making adjustments as well.
El_Borracho wrote: »
But, but, but, the game should cater to what I want. It shouldn't matter that I purchased the game, knowing how the content was set up beforehand. It should change for me because I don't want to be among the rabble and unwashed when trying to get that skill point and Velidreth helmet. Why should I have to do what many, many others do with ease, simply because I want everything run at my pace, under my rules, and at my convenience?
witchdoctor wrote: »The OP has clearly missed a ZOS post in one of these woe-is-me threads that
There is no 'story' locked behind the dungeons.
Rather, the dungeons are 'tied' to the story. The story involves the tablet halves. The ZOS post explicitly takes pride in the idea of giving you the opportunity to be the hero that recovers them. If you don't do the dungeons, it is assumed some other hero has.
So, you can rest assured, you don't miss out on any story for not wanting to group for these dungeons.
El_Borracho wrote: »
The "entire system" is monster helms and group accomplishments come from group content. Always has, champ. Might want to work on your own "deficiencies" or find insults that don't highlight your "learning disabilities," as you put it. GROUP = more than one person. SOLO = one person.
But go on, tell us how it doesn't change everything to make top-level gear obtainable by making a solo option. Or, in this case, the skill point the OP wants from group content. Heck, why not make trials soloable while we're at it. After all, there are probably people who want undaunted plunder, trials gear, the story attached to them, and the glorious achievements, and can't find a decent group in 3 years to accomplish that
Upside is you and your fellow solo artists are painting a pretty accurate picture as to why you can't find 3 people to do content with you.
haloufe007 wrote: »7 major problems can happen with dungeon solo and there are solutions
1- the dungeon solo disturb or kill the group game
I would like to suggest that a new DLC content remain in a group until the release of the next DLC
2- the bandwidth is limited.
limited the solo dungeon to once a day per person only
3- There is no bandwidth for this service.
used group dungeon bandwidth beyond midnight or set up a waiting list for solo dungeon after group dungeon drop
4- the engine of the game does not provide this service
5 to 6 months.... the time of the release of the new chapter are sufficient to solve the problem of the engine
5-There is no one to do this job
so we recruit him
6- we do not have an idea about the number of people who want this option
we do a study of the number of people interested.
7- we do not want to do it
they have to tell us
kathandira wrote: »
Question 8: Why not join a guild which is focused on lore and exploration?
Such as these guys: https://forums.elderscrollsonline.com/en/discussion/427953/society-of-scholars-a-social-guild-for-tes-lore-fans-helping-people-do-dungeon-quests-for-story#latest
El_Borracho wrote: »
But, but, but, the game should cater to what I want. It shouldn't matter that I purchased the game, knowing how the content was set up beforehand. It should change for me because I don't want to be among the rabble and unwashed when trying to get that skill point and Velidreth helmet. Why should I have to do what many, many others do with ease, simply because I want everything run at my pace, under my rules, and at my convenience?
Reistr_the_Unbroken wrote: »
Cause some people don’t own/play ESO on a PC? And most of the chat in Xbox is mostly selling stuff
kathandira wrote: »
Question 8: Why not join a guild which is focused on lore and exploration?
Such as these guys: https://forums.elderscrollsonline.com/en/discussion/427953/society-of-scholars-a-social-guild-for-tes-lore-fans-helping-people-do-dungeon-quests-for-story#latest
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
forget the damn velidreth helmet, that crap is vet only REGARDLESS. lol at "with easy" how many of you stay around and listen to dialogue "with ease" wait for others to do so.
haloufe007 wrote: »7 major problems can happen with dungeon solo and there are solutions
1- the dungeon solo disturb or kill the group game
I would like to suggest that a new DLC content remain in a group until the release of the next DLC
Have you seen the agrees on the first post? Cause it’s over 100haloufe007 wrote: »
6- we do not have an idea about the number of people who want this option
we do a study of the number of people interested.
kathandira wrote: »
Fortunately on Console we have Voice Chat, as well as Xbox Party, or PS Party Chat. We have many communication options.
The point wasn't about that specific Guild though. I'm sure if someone dug through the Guild Recruitment forums, they could find a similar guild on PS or XB.
kathandira wrote: »How about NPC mode?
I've always wondered why I haven't seen an MMO do that. Fill the missing group spots with NPCs which fill the missing roles. Go in solo, and be joined by 3 NPCs that will run through the dungeon with you. They will perform the mechanics that the missing group members would be needed for. And will only engage when the players engage.
adriant1978 wrote: »
SWTOR has companions like this who can be set to Tank, DPS, or Heals depending on what complements your character. In story mode dungeons flashpoints you also get an extra droid who is pretty powerful to help you.
haloufe007 wrote: »7 major problems can happen with dungeon solo and there are solutions
1- the dungeon solo disturb or kill the group game
I would like to suggest that a new DLC content remain in a group until the release of the next DLC
2- the bandwidth is limited.
limited the solo dungeon to once a day per person only
3- There is no bandwidth for this service.
used group dungeon bandwidth beyond midnight or set up a waiting list for solo dungeon after group dungeon drop
4- the engine of the game does not provide this service
5 to 6 months.... the time of the release of the new chapter are sufficient to solve the problem of the engine
5-There is no one to do this job
so we recruit him
6- we do not have an idea about the number of people who want this option
we do a study of the number of people interested.
7- we do not want to do it
they have to tell us
kathandira wrote: »
I could see this being a bit easier to implement that an additional instance for story mode, and changes to mechanics to suit a single player.
adriant1978 wrote: »
There is even something a bit like this in the game already: the final stage of the MQ where you get Lyris, Sai, Tharn, and the Prophet as your "group".
NPC AI in this game is pretty awful but if they were sufficiently buffed ...
kathandira wrote: »How about NPC mode?
I've always wondered why I haven't seen an MMO do that. Fill the missing group spots with NPCs which fill the missing roles. Go in solo, and be joined by 3 NPCs that will run through the dungeon with you. They will perform the mechanics that the missing group members would be needed for. And will only engage when the players engage.
Where did you get your information on how these servers work?
Everyone who is playing is already playing, they are already using the bandwidth. The assets are on your local system, all the servers do is handle tracking of where you are and what you are doing. Yes this can have an impact if everyone is in the same place at the same time but whether someone is alone or with a group the servers still do the same job keeping track of you. I'm sure ZOS tries to allocate resources accordingly though, especially around launch of new content.
adriant1978 wrote: »
Perhaps the kind of people who want a solo dungeon mode tend not to be the kind of people who are good at social organisation.
Sure, MA works but group dungeons aren't singleplayer instances with mechanics designed for a single player to complete. I'm starting to think maybe some of the people pushing for solo mode have actually never done dungeons (particularly DLC ones) before? Which would make sense given the discussion topic. But it also maybe makes it harder to explain why a simple boss health/damage scaling system like the use for MA doesn't work here. They also tone down the punishing mechanics, but MA was designed from the ground up with single player mechanics. There's no way to simply just get a "solo mode" because these group dungeons are created specifically with group mechanics.Singleplayer dungs/trials with adjusted difficulty <look at Maelestorm Arena> and daily XP bonus (50%) would be really cool for many reasons. People could learn mechanics, try diffrent tactics or simply enjoy single player experience and lore