Solo dungeon mode, please

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  • adriant1978
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    But go on, tell us how it doesn't change everything to make top-level gear obtainable by making a solo option
    It should change for me because I don't want to be among the rabble and unwashed when trying to get that skill point and Velidreth helmet. Why should I have to do what many, many others do with ease, simply because I want everything run at my pace, under my rules, and at my convenience?

    Strawman. OP was not asking for gear to be obtainable by solo means.
    myskyrim26 wrote: »
    Let this solo dungeon mode be purely story oriented: no sets, no motifs, no achivements, no skillpoints - nothing that could make this mode a kind of a cheating one. Nothing to grind. It should not be a part of Undaunted pledges and whatever else - juts a story to do.
  • Linaleah
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    But, but, but, the game should cater to what I want. It shouldn't matter that I purchased the game, knowing how the content was set up beforehand. It should change for me because I don't want to be among the rabble and unwashed when trying to get that skill point and Velidreth helmet. Why should I have to do what many, many others do with ease, simply because I want everything run at my pace, under my rules, and at my convenience?

    the irony here, so thick you can cut it with a knife is that YOU, the group players, YOU are the ones who view solo players who may not be great at this game as unwashed rabble. YOU are the ones looking down on US.

    forget the damn velidreth helmet, that crap is vet only REGARDLESS. lol at "with easy" how many of you stay around and listen to dialogue "with ease" wait for others to do so. heck I've played with you leet players who can't even be bothered to wait long enough while someone inexperienced ON STORY MODE is trying to follow you sprinting ahead while skipping every trash pull, skips that WE ARE NOT FAMILIAR WITH, BECAUSE ITS OUR FIRST TIME IN A DUNGEON IN QUESTION. you don't even wait long enough to show those to us, expecting people like that to wait for us to actualy "gasp" listen to dialogue is naive at best.

    so much ease.

    sigh.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • kathandira
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    It was brought up in the other thread (now closed) that you can try checking out RP type guilds if you are having a hard time getting through Normal Dungeons (DLC included).

    Below is a thread from the recruitment sub-forum that could help the solo players if they want to experience the story in Dungeons.

    https://forums.elderscrollsonline.com/en/discussion/427953/society-of-scholars-a-social-guild-for-tes-lore-fans-helping-people-do-dungeon-quests-for-story#latest

    [Edit: Fixed Link]
    Edited by kathandira on January 23, 2019 6:02PM
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Reistr_the_Unbroken
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    Love how ZoS closes important threads then they say this:
    ZOS_Finn wrote: »
    Thanks for the feedback folks. We are reading all of it both in regards to the story elements and balance. Some specific points...

    Re: Hard Mode Balance - Keep the information coming. This is the first iteration for everyone to see and the first chance for players to dive in and get a chance to tackle it. We will be making adjustments in future PTS updates so, please revisit this often and let us know what you think.

    Re: Normal Balance - We have heard you loud and clear on this too and we are looking at some of the abilities that are causing pain points and will be making adjustments as well.
  • Olith
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    But, but, but, the game should cater to what I want. It shouldn't matter that I purchased the game, knowing how the content was set up beforehand. It should change for me because I don't want to be among the rabble and unwashed when trying to get that skill point and Velidreth helmet. Why should I have to do what many, many others do with ease, simply because I want everything run at my pace, under my rules, and at my convenience?

    Yawn... Do you really still don't get it? This is not about your beloved Velidreth helmet. Common, read the stuff you're commenting on at least once. This is how forums work since, well, ever. You can do it, it's not that hard.
    Edited by Olith on January 23, 2019 6:06PM
  • Hymzir
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    Okay, did not read the thread, because it is bound to be full of people saying unconstructive things.

    I've seen it happen with other threads of such nature. People will oppose any kinda of change that makes things more accommodating for utterly inane reasons.

    The idea presented in the OP, however, is a really good one and long overdue.

    I've done most of the dungeons myself, have done most of them on vet, but have no idea what the story behind most of them are. Most groups I end up with just wanna blaze through everything and sometimes even skip content if they can.

    For the base dungeons I did it this way back before we had undaunted busts and stuff, and I've simply skipped over most of the DLC dungeons since I know I wont get to enjoy the story.

    The solution I came up with was to just go back and do the thing solo on another character. That way at least I'd know what the heck happened during the quest. And yes, I can solo dungeons just fine. Have soloed some of them on vet too. The problem is, that some of them contain mechanisms that prevent solo completion.

    DLC dungeons, however, I can't solo, and thus I've stopped doing them altogether. I though that maybe once I get to max CP 10 years from now, I might be able to just brute force through them and see what I missed. But since CP gains got nixed that idea goes out of the window too.

    During the last dungeon delving event, I got onto one of the DLC dungeons. I immediately told the group that I had never been there before. I got told that it wasn't that hard and that they'd explain the mechanics. Then I told them that it wasn't the issue, the point was that I wanted to go through the story since it was my first time here, and didn't want to spoil things with a speed run. I wanted to listen to the dialogue and explore the dungeon itself. You know, I wanted to enjoy the adventure itself. They replied something along the lines fine whatever okay, and I proceeded to talk with the initial quest giver. A few moments later the rest of the group had ran to the first boss and I was I was still doing dialogue with the NPCs in the first room.

    I then got asked where I was, and I told am going though the quest dialogue. And then they engaged the boss.

    AT that point I just told them, good luck and have fun, I decided to go and let them find another healer, since we obviously were looking for different things from the dungeon.

    And that is why I do not do dungeons anymore. I simply am not interested in the loot or the skill points or any of that stuff. Am a PVP players mostly and only do dungeons for the story. If I need a gear set from a delve, I'll happily grind it with any random group, once I've had the opportunity to go through the storyline. But I will not spend any time on doing pledges or achievements or any other such stuff. They simply do not interest me as a player. There are many reasons people play this game, and having different mechanisms that accommodate those playstyles will only improve the game in the long run.

    Having an option for a solo version, even one that doesn't provide any rewards or achievement or skill points and what not, would be immensely appreciated. And would not take anything away from anyone at all. Once you've done the story you could pug up and speed run through it like everyone else and get the rewards later.

    Having a story only version would not change anything else. People who enjoy grinding gear from dungeons would still grind gear from dungeons. Maybe some of us, who've been put off by the non story focused players, would join in on the fun, after we'd had the chance to go through the story of the dungeon at our own pace.
    Edited by Hymzir on January 23, 2019 6:22PM
  • BretonMage
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    The OP has clearly missed a ZOS post in one of these woe-is-me threads that

    There is no 'story' locked behind the dungeons.

    Rather, the dungeons are 'tied' to the story. The story involves the tablet halves. The ZOS post explicitly takes pride in the idea of giving you the opportunity to be the hero that recovers them. If you don't do the dungeons, it is assumed some other hero has.

    So, you can rest assured, you don't miss out on any story for not wanting to group for these dungeons.

    Even aside from the Elsweyr story itself being part of a group dungeon, it's ridiculous to say there is no story behind the dungeons. There are NPCs with their stories, hence there are stories in dungeons. Just because it's not part of a main quest means little to us; we want to experience all the stories.

    Anyway, I don't get why there would be opposition to this. More options are always better, aren't they? Especially if they are bringing in a group of players who might not otherwise participate? Not everyone loves multiplayer; some want to quest alone for the stories, others may like the challenge of solo combat, still others may want both (which is what we get in TES games)...
  • Karavis3
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    The "entire system" is monster helms and group accomplishments come from group content. Always has, champ. Might want to work on your own "deficiencies" or find insults that don't highlight your "learning disabilities," as you put it. GROUP = more than one person. SOLO = one person.

    But go on, tell us how it doesn't change everything to make top-level gear obtainable by making a solo option. Or, in this case, the skill point the OP wants from group content. Heck, why not make trials soloable while we're at it. After all, there are probably people who want undaunted plunder, trials gear, the story attached to them, and the glorious achievements, and can't find a decent group in 3 years to accomplish that

    Upside is you and your fellow solo artists are painting a pretty accurate picture as to why you can't find 3 people to do content with you.


    Several of us have already said we're willing to do without those rewards. Personally I want the rewards to be on the same level as an overland delve. While nice gear is good, it's not something I care about all that much. If the skill point bothers you so much, I can do without that, too. I could even forgo all drops and just have the xp (same level as a delve) if it meant having solo mode. What I want is experience the story myself and be able to look at the surroundings at my own pace.

    While I have wanted to experience the stories of other dungeons. I had long since resigned myself to not being able to play them. This one is supposed to tie into the chapter story, as is the other dlc dungeon coming. I also want to experience the "year long story".

    However, I'm a crappy player, even if I found a team of others willing to play at my pace at my time and such - would we be able to do the dungeon? I mean, some people have said the "normal" for these dlc dungeons are like veteran on old dungeons. Even if I found those willing to "carry" me, I wouldn't able to have fun (which is the whole point of playing a game) being a burden and taking up other people's time.

    Some people here have said the ever helpful "L2P" but not everyone can do that. Some people are older and can't react in time, others don't have the hand-to-eye co-ordination. I just don't have the skill to "get good". Just like how some people can play hockey all their lives and practice hard but never be more than mediocre.

    Edited by Karavis3 on January 23, 2019 6:20PM
  • haloufe007
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    7 major problems can happen with dungeon solo and there are solutions

    1- the dungeon solo disturb or kill the group game
    I would like to suggest that a new DLC content remain in a group until the release of the next DLC

    2- the bandwidth is limited.
    limited the solo dungeon to once a day per person only

    3- There is no bandwidth for this service.
    used group dungeon bandwidth beyond midnight or set up a waiting list for solo dungeon after group dungeon drop

    4- the engine of the game does not provide this service
    5 to 6 months.... the time of the release of the new chapter are sufficient to solve the problem of the engine

    5-There is no one to do this job
    so we recruit him

    6- we do not have an idea about the number of people who want this option
    we do a study of the number of people interested.

    7- we do not want to do it
    they have to tell us
  • kathandira
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    haloufe007 wrote: »
    7 major problems can happen with dungeon solo and there are solutions

    1- the dungeon solo disturb or kill the group game
    I would like to suggest that a new DLC content remain in a group until the release of the next DLC

    2- the bandwidth is limited.
    limited the solo dungeon to once a day per person only

    3- There is no bandwidth for this service.
    used group dungeon bandwidth beyond midnight or set up a waiting list for solo dungeon after group dungeon drop

    4- the engine of the game does not provide this service
    5 to 6 months.... the time of the release of the new chapter are sufficient to solve the problem of the engine

    5-There is no one to do this job
    so we recruit him

    6- we do not have an idea about the number of people who want this option
    we do a study of the number of people interested.

    7- we do not want to do it
    they have to tell us

    Question 8: Why not join a guild which is focused on lore and exploration?

    Such as these guys: https://forums.elderscrollsonline.com/en/discussion/427953/society-of-scholars-a-social-guild-for-tes-lore-fans-helping-people-do-dungeon-quests-for-story#latest
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Reistr_the_Unbroken
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    kathandira wrote: »

    Question 8: Why not join a guild which is focused on lore and exploration?

    Such as these guys: https://forums.elderscrollsonline.com/en/discussion/427953/society-of-scholars-a-social-guild-for-tes-lore-fans-helping-people-do-dungeon-quests-for-story#latest

    Cause some people don’t own/play ESO on a PC? And most of the chat in Xbox is mostly selling stuff
  • macsmooth
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    But, but, but, the game should cater to what I want. It shouldn't matter that I purchased the game, knowing how the content was set up beforehand. It should change for me because I don't want to be among the rabble and unwashed when trying to get that skill point and Velidreth helmet. Why should I have to do what many, many others do with ease, simply because I want everything run at my pace, under my rules, and at my convenience?

    Somebody that obviously wasn’t aware that velidreth helmet was purchasable at the gold vendor a few weeks back

    Would you like to go and comment to all the PvPers about how they get access to all the dungeon helmets each other week

    Oh and let’s not forget the golden vendor is accessible to people with gold as well as ap for purchasing your precious helmet
    Edited by macsmooth on January 23, 2019 7:30PM
  • kathandira
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    Cause some people don’t own/play ESO on a PC? And most of the chat in Xbox is mostly selling stuff

    Fortunately on Console we have Voice Chat, as well as Xbox Party, or PS Party Chat. We have many communication options.

    The point wasn't about that specific Guild though. I'm sure if someone dug through the Guild Recruitment forums, they could find a similar guild on PS or XB.
    Edited by kathandira on January 23, 2019 6:46PM
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Linaleah
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    kathandira wrote: »

    Question 8: Why not join a guild which is focused on lore and exploration?

    Such as these guys: https://forums.elderscrollsonline.com/en/discussion/427953/society-of-scholars-a-social-guild-for-tes-lore-fans-helping-people-do-dungeon-quests-for-story#latest

    becasue its still not a solution. becasue not everyone plays at the same time and what it essentially creates as an environment where some people run the story when its released, some people can't do it until later, but they need help of people who already ran the story, so they do it again.. and again, and eventually even most helpful person just wants to do something else. and you know that whole... some players can compensate for others - and other players can barely compensate for themselves deal.

    its a nice thought. and every once in a while, people keep trying to implement it. but it never. ever. lasts. not long enough so that EVERYONE is covered. too many people STILL end up left behind.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • karekiz
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    Linaleah wrote: »
    forget the damn velidreth helmet, that crap is vet only REGARDLESS. lol at "with easy" how many of you stay around and listen to dialogue "with ease" wait for others to do so.

    I would

    I think maybe once....ONCE...someone actually asked "Hey could you wait up while I talk to NPC's?"

    Most of the time the group works like this in normal:

    Zone in -> Nobody says anything -> Ask "Anyone need quest" -> Yes/no -> If Yes -> Let them get quest -> Continue on -> Nobody speaks.

    There are *** in game yeah, but quite honestly most of the time people rarely communicate what they want and seemingly either think your a mindreader or something. I don't know if your a level 12 or a level 12 + CP 810 with an xp scroll on that wants to hurry. Its up to you to tell me.


    Hint: A lot of times our group shows peeps the neat vista's too like in scalecaller peak sky box or the little ledge near end boss.
    Edited by karekiz on January 23, 2019 6:48PM
  • Karavis3
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    haloufe007 wrote: »
    7 major problems can happen with dungeon solo and there are solutions

    1- the dungeon solo disturb or kill the group game
    I would like to suggest that a new DLC content remain in a group until the release of the next DLC

    1. Well, the story mode would have "lesser" rewards. If people want that monster set they would still have to do the group content. People like me would never play in a group anyway so I don't see how it would kill group game. I would agree to a "lock" of solo mode for a couple of months.

    I would be fine with the once per day limit. I'm playing fo the story and environment, it's not something about to repeat five times a day.

    Edited by Karavis3 on January 23, 2019 6:55PM
  • geonsocal
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    solo dungeon mode?!?!?
    sign-me-up-gif-1.gif
    there are actually 34 "pledge" dungeons now?
    wGgCAGZ.gif
    that would add a heck of a lot of content for us anti-social/pro being left alone type folks...
    mBB.gif

    i read through some of the thread - what exactly is the argument against - wasting zos' precious few resources? it's an mmo so suck it up?
    Edited by geonsocal on January 23, 2019 6:58PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • kathandira
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    How about NPC mode?

    I've always wondered why I haven't seen an MMO do that. Fill the missing group spots with NPCs which fill the missing roles. Go in solo, and be joined by 3 NPCs that will run through the dungeon with you. They will perform the mechanics that the missing group members would be needed for. And will only engage when the players engage.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Reistr_the_Unbroken
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    haloufe007 wrote: »

    6- we do not have an idea about the number of people who want this option
    we do a study of the number of people interested.
    Have you seen the agrees on the first post? Cause it’s over 100

    Edited by Reistr_the_Unbroken on January 23, 2019 6:59PM
  • Karavis3
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    kathandira wrote: »

    Fortunately on Console we have Voice Chat, as well as Xbox Party, or PS Party Chat. We have many communication options.

    The point wasn't about that specific Guild though. I'm sure if someone dug through the Guild Recruitment forums, they could find a similar guild on PS or XB.

    For me it's because I find it very stressfull to play with others if I don't know them well. I get performance anxiety and play even worse than I normally do (which is not well). It's not fun at all. I want to have fun while I play the game, doesn't everyone.
  • adriant1978
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    kathandira wrote: »
    How about NPC mode?

    I've always wondered why I haven't seen an MMO do that. Fill the missing group spots with NPCs which fill the missing roles. Go in solo, and be joined by 3 NPCs that will run through the dungeon with you. They will perform the mechanics that the missing group members would be needed for. And will only engage when the players engage.

    SWTOR has companions like this who can be set to Tank, DPS, or Heals depending on what complements your character. In story mode dungeons flashpoints you also get an extra droid who is pretty powerful to help you.
  • kathandira
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    SWTOR has companions like this who can be set to Tank, DPS, or Heals depending on what complements your character. In story mode dungeons flashpoints you also get an extra droid who is pretty powerful to help you.

    I could see this being a bit easier to implement that an additional instance for story mode, and changes to mechanics to suit a single player.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Casdha
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    haloufe007 wrote: »
    7 major problems can happen with dungeon solo and there are solutions

    1- the dungeon solo disturb or kill the group game
    I would like to suggest that a new DLC content remain in a group until the release of the next DLC

    2- the bandwidth is limited.
    limited the solo dungeon to once a day per person only

    3- There is no bandwidth for this service.
    used group dungeon bandwidth beyond midnight or set up a waiting list for solo dungeon after group dungeon drop

    4- the engine of the game does not provide this service
    5 to 6 months.... the time of the release of the new chapter are sufficient to solve the problem of the engine

    5-There is no one to do this job
    so we recruit him

    6- we do not have an idea about the number of people who want this option
    we do a study of the number of people interested.

    7- we do not want to do it
    they have to tell us

    Where did you get your information on how these servers work?

    Everyone who is playing is already playing, they are already using the bandwidth. The assets are on your local system, all the servers do is handle tracking of where you are and what you are doing. Yes this can have an impact if everyone is in the same place at the same time but whether someone is alone or with a group the servers still do the same job keeping track of you. I'm sure ZOS tries to allocate resources accordingly though, especially around launch of new content.
    Edited by Casdha on January 23, 2019 7:06PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • adriant1978
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    kathandira wrote: »

    I could see this being a bit easier to implement that an additional instance for story mode, and changes to mechanics to suit a single player.

    There is even something a bit like this in the game already: the final stage of the MQ where you get Lyris, Sai, Tharn, and the Prophet as your "group".

    NPC AI in this game is pretty awful but if they were sufficiently buffed ... :)
  • kathandira
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    There is even something a bit like this in the game already: the final stage of the MQ where you get Lyris, Sai, Tharn, and the Prophet as your "group".

    NPC AI in this game is pretty awful but if they were sufficiently buffed ... :)

    i'd be 100% down with this. The NPCs could be nameless, or if they wanted to take it up a notch......The Undaunted Crew!

    would make sense to have the team of dungeon delvers to be your companions when running dungeons, and would breathe a little more life into a beloved band of adventurers.
    Edited by kathandira on January 23, 2019 7:11PM
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • haloufe007
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    kathandira wrote: »
    How about NPC mode?

    I've always wondered why I haven't seen an MMO do that. Fill the missing group spots with NPCs which fill the missing roles. Go in solo, and be joined by 3 NPCs that will run through the dungeon with you. They will perform the mechanics that the missing group members would be needed for. And will only engage when the players engage.

    Possibility of transforming three others of our character into mercenaries.
  • haloufe007
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    Casdha wrote: »

    Where did you get your information on how these servers work?

    Everyone who is playing is already playing, they are already using the bandwidth. The assets are on your local system, all the servers do is handle tracking of where you are and what you are doing. Yes this can have an impact if everyone is in the same place at the same time but whether someone is alone or with a group the servers still do the same job keeping track of you. I'm sure ZOS tries to allocate resources accordingly though, especially around launch of new content.

    I am for the solo dungeon and I hope to answer any question that may have blocked my request
  • Chirru
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    Perhaps the kind of people who want a solo dungeon mode tend not to be the kind of people who are good at social organisation.

    thumb_introverts-unite-separately-in-your-dwn-homes-%3Cp%3Eor-don-rsquo-t-no-33652083.png

    Not at all!

    They are people who do not want to be forced doing something they do not like doing.

    I do not like joining a group of players whose only intention it is to rush through the game (Dungeon) as fast as they can.

    I do not like to join up with players who are hyper-critical and throw you out of the group if your gear is not right or if your style of playing does not match their personal expectations.

    I do not like to play with people whose purpose in life it is to boss about other people and abuse them at every opportunity.

    And I really HATE to play with people who get their ego-kicks by emotionally abusing other people

    In other words...I prefer to life my own life and play my own game. At this time in ESO however my preference is being punished by withholding parts of the game from me.

    Since Group players have access to all the game...I ask the same for Solo-Players. I think that my request to the Developer Overlords is only fair.

    Good luck to us all.
  • weedgenius
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    Commancho wrote: »
    Singleplayer dungs/trials with adjusted difficulty <look at Maelestorm Arena> and daily XP bonus (50%) would be really cool for many reasons. People could learn mechanics, try diffrent tactics or simply enjoy single player experience and lore :)
    Sure, MA works but group dungeons aren't singleplayer instances with mechanics designed for a single player to complete. I'm starting to think maybe some of the people pushing for solo mode have actually never done dungeons (particularly DLC ones) before? Which would make sense given the discussion topic. But it also maybe makes it harder to explain why a simple boss health/damage scaling system like the use for MA doesn't work here. They also tone down the punishing mechanics, but MA was designed from the ground up with single player mechanics. There's no way to simply just get a "solo mode" because these group dungeons are created specifically with group mechanics.

    In every recent dungeon there are times where you need to have specific things happening, like player x standing in a designated spot while player y holds the boss at a certain location. Or times when you have two enemies that need to be kept separate from each other or else they can't be damaged. Or times when you get caught in chains/encased in stone and a teammate needs to kill an enemy or press a button to free you.

    Dungeons like that would have to either be so easy that mechanics are nonexistent or the boss fights would need to be entirely redesigned with solo mechanics. It's not as easy as popping some numbers into an equation and adjusting the damage.
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  • haloufe007
    haloufe007
    ✭✭✭
    personally when I talk about the need of dungeon solo I speak of the Trial also ...... not only dungeon with 4 person
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