Agenericname wrote: »the argument against a global auction does have some substance.
Qualanthar wrote: »Agenericname wrote: »the argument against a global auction does have some substance.
What are the arguments against? Every other MMORPG I've played uses some form of global auction house with some kind of cut rather than requiring players to contribute unevenly to its functioning.
Qualanthar wrote: »Is this something that has ever been discussed?

PC EU here. I'm in a trading guild that constantly holds a spot in Rawl'Kha and the reguirements are either: 30k in sales per week or a 1 000 gold donation per week.
Easiest way to meet the reguirements is daily crafting writs. With addons, you can do them in 5 or so minutes and you get over 2k gold by doing them + some materials, sometimes surveys (to get more materials), master writs and some golden upgrading materials. By selling the golden mats and master writs via guild trader and others to NPCs, you should easily get enough gold to stay in a trading guild.
To get most out of your trading guild, I suggest you should try either material farming (Wood, ore and silks + some alchemical plants) or item flipping. Farming is a steady source of sales/gold. You need to only learn a good route to farm and then put on some music/voice-chat and pick everything up. Flipping is where you really need to know stuff, like what sells, how much something usually goes for and which traders usually have cheaper prices.
I am a member of 5 guilds. None require $5K gold. Look in the Guild forum to find some more to your needs.
"Qualanthar wrote: »Is this something that has ever been discussed?
Agenericname wrote: »It comes up from time to time. Personally I do not like guild traders. They're not a design that friendly towards casual or infrequent players, or players who wish to buy/trade infrequently, but the argument against a global auction does have some substance.
I avoid them altogether now. I haven't been in guild with a trader in quite some time. I do the writs and it's more than enough to get by on.
Qualanthar wrote: »OK - so I've recently started selling stuff in this game. Not for much - I have MM and it suggest the excess recipes that I get from my provision writs or excess motifs from crates are worth between 30-100 ish. During the Witches Fest I sold one of the apple bobbing components for a couple of hundred.
But now my trading guild has said they want 5000 gold per week. I get why - cause if guilds have to bid for a spot to sell, that takes gold. But it is also stupid. I haven't made 5000 gold from sales in the entire four months I've been playing so far. It's not economically feasible to spend 20,000 gold a month in order to sell something for between 20 and 50 each day.
A quick scan of guild recruitment shows that most trading guilds have these ridiculous requirements and once again, I understand why if they have to bid for traders. But the game would be so much more accommodating with a global auction house which was "funded" by a fraction of the sales. That way, everyone would contribute gold relative to their earnings as opposed to requiring guilds to have weekly, ridiculous, flat requirements.
Is this something that has ever been discussed?
Agenericname wrote: »
It's a stupid system. It always been a stupid system. And I'll never understand ZoS's fascination with it.
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NoTimeToWait wrote: »Agenericname wrote: »
It's a stupid system. It always been a stupid system. And I'll never understand ZoS's fascination with it.
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Thanks god we don't have one more game with Auction House.
NoTimeToWait wrote: »Agenericname wrote: »
It's a stupid system. It always been a stupid system. And I'll never understand ZoS's fascination with it.
.
Thanks god we don't have one more game with Auction House.
This game already has an auction house. As I described in my post - this game's "guild trader" system basically functions the same as an auction house does. The only difference is you have to download addons to see the price history and scan for the best prices. So it's not a unique system, nor does it offer anything new or interesting to the MMO genre. It's just a cumbersome and stupidly built auction house that relies on player-created addons to make the system work and to pick up the slack the developers neglected.
LiquidPony wrote: »NoTimeToWait wrote: »Agenericname wrote: »
It's a stupid system. It always been a stupid system. And I'll never understand ZoS's fascination with it.
.
Thanks god we don't have one more game with Auction House.
This game already has an auction house. As I described in my post - this game's "guild trader" system basically functions the same as an auction house does. The only difference is you have to download addons to see the price history and scan for the best prices. So it's not a unique system, nor does it offer anything new or interesting to the MMO genre. It's just a cumbersome and stupidly built auction house that relies on player-created addons to make the system work and to pick up the slack the developers neglected.
Tell that to the XB1 and PS4 players.
NupidStoob wrote: »Making money in this game is incredibly easy for anyone who puts a little bit of time into finding out how. There are enough guides and discussions about this.
The easiest way for anyone who wants to have a permanent trading guild, but the guild you found wants Xk sales a week you can easily enough just buy an something for that price and sell it again. Like buy a perfect roe and sell it again. Then you have to float around 10k to stay in your guild which really isn't much money in this game.
3.5% of your sales is what the guild in the end gets as taxes which is 175 gold if you sell for 5k. Asking for 5k sales is really not unreasonable or greedy on their part.
That's one of many reasons I oppose their over-reliance on addons to improve in-game systems. It puts other players who cannot access these addons at massive disadvantages.
NoTimeToWait wrote: »
That's one of many reasons I oppose their over-reliance on addons to improve in-game systems. It puts other players who cannot access these addons at massive disadvantages.
Seriously, you are so incompetent, that I can't even choose which one of your posts is more illogical.
Addon availability is a server-wide parameter. Players can't be at disadvantage, if everyone on a server can't access addons.