Maintenance for the week of September 30:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – September 30, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – October 2, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – October 2, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
How does an economy develop around this guild trading system?
I'm hoping PC players may be able to explain how the economy developed on the PC side. I picked up the game when it came out for PS4 and have been enjoying but I just recently joined some trade guilds and I'm struggling to see how this whole system works. It would seem to me that limited guild trader kiosks vs unlimited number of potential guilds plus the 500 person restriction leads to a lot of bottlenecking and people not being able to trade efficiently to the entire player base.
Have the game makers ever given an explanation as to why they implemented such a system as opposed the general auction house every other MMO has? Because I currently see no upside to this weird system. Issues I'm already seeing (granted there's no real economy on the PS4 servers yet):
Buying:
1. It's a raging pain in the butt to check a bunch of different kiosks just to hopefully find someone selling what you want. It's ludicrous really.
2. Comparing prices on the same items is awful. Particularly if the guilds selling what you want have their kiosks in different zones.
Selling:
1. There are no filters or any means to even examine what items you want to sell are currently going for, even within your own guild.
2. Stacks are just broken. Having to break up stacks beforehand is silly. How is it that I can't just pick the quantity I want to sell?
3. On that note, not being able to sell from your own bank is odd too. Not game breaking or anything but nonsensical all the same.
Overall:
The entire system is just a level of chore placed on the player. Too many hoops. You have to find a good active guild to begin with. That guild has to have a good kiosk spot. How is this any better than simply walking up to any market board and simply putting the stuff I found/crafted up for sale? I don't get it.
So how did this all shake out on the PC side? Did there just end up being some dominant guilds eventually? Did all the guilds goods become comparable eventually or was everything still hit or miss?